Jonas Kulla
10bfcb57b7
Config: Convert game title to valid UTF-8 (if it isn't already)
...
Removes the need to manually convert the Game.ini to UTF-8 every
time with eg. Japanese games. Also, setting the window title on
OSX with invalid UTF-8 crashes.
This functionality and the dependency on libiconv and libguess
are optional and can be enabled with `CONFIG+=INI_ENCODING`.
If turned off and invalid UTF-8 is encountered, the game title
is treated as being empty (ie. the folder name is used instead).
2014-08-20 23:32:18 +02:00
Jonas Kulla
622845a404
TileAtlasVX: Handle table autotiles properly
2014-08-19 19:47:22 +02:00
Jonas Kulla
fb2b2b7260
WindowVX: Fix scroll arrows not showing initially
2014-08-19 19:47:22 +02:00
Jonas Kulla
0c72659025
Remove stale code
2014-08-19 19:47:22 +02:00
Mathew
f89216368d
NFD filename translation on OS X
2014-08-19 10:57:03 -04:00
Jonas Kulla
7452331e04
Bitmap: Normalize rect passed to glState.scissorBox
...
glScissorBox doesn't like negative values.
2014-08-17 15:43:03 +02:00
Jonas Kulla
724d52f61e
Tilemap: Finally get rid of that terrible name 'ScanRow'
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Replacement: ZLayer
I'd really have loved to have used something alluding to physical
roof tiles (as that's the closest image I have to them), but without
reusing the word "tiles".. yeah, impossible.
2014-08-17 03:58:01 +02:00
Jonas Kulla
9311aff017
Bitmap: Draw line feed and carriage return as whitespace
2014-08-17 03:07:53 +02:00
Jonas Kulla
52e2f2304a
Spacing
2014-08-17 00:27:08 +02:00
Jonas Kulla
f0e045d057
Font: Add RGSS2 default values
2014-08-17 00:27:07 +02:00
Jonas Kulla
4daff93e29
Put bundled font into its own translation unit
2014-08-17 00:26:35 +02:00
Jonas Kulla
cbdd19e525
WindowVX: Make more compatible with RGSS2
2014-08-16 22:32:06 +02:00
Jonas Kulla
8042289291
WindowVX: Fix window resizing from big to small
2014-08-16 20:11:46 +02:00
Jonas Kulla
e7882c0d3e
Plane: Fix screen shaking in wrong direction
2014-08-16 16:14:00 +02:00
Jonas Kulla
9c421aed45
Add minor comments
2014-08-16 16:14:00 +02:00
Jonas Kulla
e208bc49e8
Sprite: Implement Y based Z draw ordering (RGSS2)
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If two sprites have the same Z, their order is decided based
on their Y coordinate first, and only then (if equal) by creation
time.
2014-08-16 16:12:51 +02:00
Jonas Kulla
3887342439
Disposable: Emit 'wasDisposed' on destruction, not dispose()
...
Fixes segfaults when objects that were not explicitly disposed
were collected by the GC.
2014-08-16 11:47:07 +02:00
Jonas Kulla
b32d6c69cb
SharedState: Add RGSS2 default encrypted archive filename
2014-08-16 11:47:07 +02:00
Jonas Kulla
840ecee084
Fix 'uninitialized value used' warnings
2014-08-16 11:47:07 +02:00
Jonas Kulla
f58e4ab00d
WindowVX: Don't use uninitialized index value
2014-08-16 11:47:07 +02:00
Jonas Kulla
1195dc15bd
WindowVX: Add small hack to visually improve background
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Make the stretched background source rect smaller by one pixel.
Greatly improves look of Windows in Majo no Ie.
2014-08-16 11:47:07 +02:00
Jonas Kulla
ded18f9a02
TileAtlasVX: RGSS2 knows no shadow layer
2014-08-16 11:47:06 +02:00
Jonas Kulla
f036e83a2d
WindowVX: Remove faulty cursor rect positioning logic
2014-08-16 11:47:06 +02:00
Jonas Kulla
3277663944
WindowVX: Fix padding rect not updating on size change
2014-08-16 11:47:06 +02:00
Jonas Kulla
bce4eb2bee
WindowVX: Fix cursor rectangle geometry not updating
2014-08-16 11:47:06 +02:00
Jonas Kulla
062c7267d7
TilemapVX: Fix map viewport not updating on scene geometry change
2014-08-16 11:47:06 +02:00
Jonas Kulla
9003f9a435
Font: Add missing RGSS2+ props basic plumbing (and bind most in MRI)
...
No core implementations yet for shadow and outline color.
2014-08-16 11:46:25 +02:00
Jonas Kulla
36eea09c7e
SharedState: Add RGSS3 default encrypted archive filename
2014-08-16 06:04:02 +02:00
Jonas Kulla
bdd60291a7
Bitmap: Fix vertical gradient direction
2014-08-16 06:04:02 +02:00
Jonas Kulla
8d375b5cac
Graphics: Execute one frame reset at construction
...
Fixes RGSS3 title screen transition looking skipped
2014-08-16 06:04:02 +02:00
Jonas Kulla
150c280c1e
Graphics: Default framerate in RGSS2 is 60
2014-08-16 06:04:02 +02:00
Jonas Kulla
7a655528e4
Viewport: Add zero arg constructor (RGSS3) and bind in MRI
2014-08-16 06:03:48 +02:00
Jonas Kulla
5bc6f6f32c
Etc: Implement missing RGSS3 functionality (and bind in MRI)
2014-08-15 22:58:08 +02:00
Jonas Kulla
7790bd6c2c
Implement RGSS2 Tilemap class (TilemapVX)
2014-08-15 15:20:32 +02:00
Jonas Kulla
3717609142
Tilemap: Make Autotiles con/destructor private
2014-08-15 15:20:32 +02:00
Jonas Kulla
4742226e7c
Tilemap: Fix typo
2014-08-15 15:20:32 +02:00
Jonas Kulla
91d19d0a73
Implement RGSS2 Window class (WindowVX)
2014-08-15 15:20:15 +02:00
Jonas Kulla
d654fb7dd6
Add internal 'KeepDestAlpha' BlendType (for use in WindowVX)
2014-08-12 22:26:54 +02:00
Jonas Kulla
d95e90db34
Tone: Add 'valueChanged' signal
2014-08-12 22:26:54 +02:00
Jonas Kulla
3550cc0ff5
Use correct default resolution for RGSS2/3 (544x416)
2014-08-12 22:21:57 +02:00
Jonas Kulla
d128375d62
DisposeWatch: Make private and constify members
2014-08-12 21:41:59 +02:00
Jonas Kulla
194f70c48c
SharedState: Constify most getter methods
2014-08-12 21:41:59 +02:00
Jonas Kulla
18022bf809
quadarray.h: Use size_t for everything (quad) count related
2014-08-12 21:41:59 +02:00
Jonas Kulla
7d30ce1a00
quad.h: Cleanup static functions to use templated Vertex parameter
...
Collapses all the different Vertex/SVertex/CVertex variants
into one generic one per function.
2014-08-12 21:41:59 +02:00
Jonas Kulla
0af5e9d66c
gl-util.h: Add GL ID != operator and TEXFBO::clear
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TEXFBO::clear resets the struct into its state right
after creation, nulling all IDs inside so they're invaid.
2014-08-12 21:41:59 +02:00
Jonas Kulla
1767b200c7
etc.h: Constify methods
2014-08-12 21:41:28 +02:00
Jonas Kulla
9967ae022d
window.cpp: small cleanups
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Constify static numbers
'unsigned char' -> 'uint8_t'
2014-08-12 19:38:31 +02:00
Jonas Kulla
e858bbdcf5
Lift 'Disposable' concept from core into bindings
...
Instead of replicating the RGSS Disposable interface in C++
and merely binding it, redefine the 'disposed' state as the
entire core object being deleted (and the binding object's
private pointer being null).
This makes the behavior more accurate in regard to RMXP.
It is now for example possible to subclass disposable classes
and access their 'dispose'/'disposed?' methods without
initializing the base class first (because the internal pointer
is simply null before initialization). Accessing any other
base methods will still raise an exception.
There are some quirks and irregular behavior in RMXP; eg.
most nullable bitmap attributes of disposable classes
(Sprite, Plane etc.) can still be queried afterwards, but
some cannot (Tilemap#tileset), and disposing certain
attributes crashes RMXP entirely (Tilemap#autotiles[n]).
mkxp tries to behave as close possible, but will be more
lenient some circumstances.
To the core, disposed bitmap attributes will look
identically to null, which slightly diverges from RMXP
(where they're treated as still existing, but aren't drawn).
The Disposable interface has been retained containing a
single signal, for the binding to inform core when
objects are disposed (so active attributes can be set to null).
2014-08-09 21:21:38 +02:00
Jonas Kulla
cc0ab35f10
Font: 'exist?' allows any object (returns false if not string)
2014-08-09 21:21:38 +02:00
Jonas Kulla
6c9fbc1465
Bitmap: Clip dest rect when blitting from mega surface
2014-08-09 21:21:38 +02:00