Spacing
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@ -26,11 +26,11 @@
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#include <vector>
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#ifndef RGSS2
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#define DEF_SCREEN_W 640
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#define DEF_SCREEN_H 480
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# define DEF_SCREEN_W 640
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# define DEF_SCREEN_H 480
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#else
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#define DEF_SCREEN_W 544
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#define DEF_SCREEN_H 416
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# define DEF_SCREEN_W 544
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# define DEF_SCREEN_H 416
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#endif
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struct Config
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@ -46,9 +46,9 @@
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#include <algorithm>
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#ifdef RGSS2
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#define DEF_FRAMERATE 60
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# define DEF_FRAMERATE 60
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#else
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#define DEF_FRAMERATE 40
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# define DEF_FRAMERATE 40
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#endif
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struct PingPong
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