WindowVX: Fix cursor rectangle geometry not updating
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@ -251,6 +251,8 @@ struct WindowVXPrivate
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prepareCon = shState->prepareDraw.connect
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(sigc::mem_fun(this, &WindowVXPrivate::prepare));
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refreshCursorRectCon();
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}
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~WindowVXPrivate()
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@ -759,8 +761,8 @@ struct WindowVXPrivate
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if (drawCursor)
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{
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Vec2i contTrans = pad.pos();
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contTrans.x += std::abs(-contentsOff.x);
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contTrans.y += std::abs(-contentsOff.y);
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contTrans.x += std::abs(-contentsOff.x) + cursorRect->x;
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contTrans.y += std::abs(-contentsOff.y) + cursorRect->y;
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shader.setTranslation(contTrans);
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TEX::setSmooth(true);
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