Viewport: Add zero arg constructor (RGSS3) and bind in MRI
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					 3 changed files with 25 additions and 0 deletions
				
			
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			@ -26,6 +26,7 @@
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#include "util.h"
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#include "quad.h"
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#include "glstate.h"
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#include "graphics.h"
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#include <SDL_rect.h>
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			@ -112,6 +113,18 @@ Viewport::Viewport(Rect *rect)
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	initViewport(rect->x, rect->y, rect->width, rect->height);
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}
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#ifdef RGSS3
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Viewport::Viewport()
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    : SceneElement(*shState->screen()),
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      sceneLink(this)
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{
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	const Graphics &graphics = shState->graphics();
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	initViewport(0, 0, graphics.width(), graphics.height());
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}
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#endif
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void Viewport::initViewport(int x, int y, int width, int height)
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{
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	p = new ViewportPrivate(x, y, width, height, this);
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			@ -34,6 +34,11 @@ class Viewport : public Scene, public SceneElement, public Flashable, public Dis
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public:
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	Viewport(int x, int y, int width, int height);
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	Viewport(Rect *rect);
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#ifdef RGSS3
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	Viewport();
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#endif
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	~Viewport();
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	DECL_ATTR( Rect,  Rect*  )
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