Jonas Kulla
b963c67339
SharedState: Don't reallocate global tex on every bind
2014-12-31 18:52:20 +01:00
Jonas Kulla
ee17bb2137
Call glReleaseShaderCompiler on GLES
2014-12-31 18:52:20 +01:00
Jonas Kulla
3fb4108306
gl-fun.h: Add some enums missing in gl2.h
2014-12-31 18:52:20 +01:00
Jonas Kulla
fcfa079e7b
Perform chdir(gameFolder) early in main()
2014-12-31 18:52:20 +01:00
Jonas Kulla
03a6c657c4
main.cpp: Always display errors in a message box
2014-12-31 18:52:20 +01:00
Jonas Kulla
373b90af00
Graphics: Optimize Viewport effect rendering
...
Using the kitchen sink plane shader for viewport effects, even
if only a small part of them are active, incurs great performance
loss on mobile, so split the rendering into multiple optional
passes which additionally use the blending hardware for faster
mixing (lerping).
Also, don't mirror the PingPong textures if the viewport effect
covers the entire screen area anyway.
2014-12-31 18:52:19 +01:00
Jonas Kulla
3c0a530eba
Sprite: Add special case shader for translucent effect
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Translucent sprites (opacity < 255) are very common,
so using a custom shader instead of the full blown effect one
helps a lot, especially on mobile.
2014-12-31 18:52:19 +01:00
Jonas Kulla
a53163660f
Shader: Refine preprocessing on GLES platform
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Don't globally set float precision to mediump, only fragment
shaders need that and defining it for vertex shaders causes
tilemap cracks.
Also manually define low precision for variables that hold
color / alpha values.
2014-12-31 18:52:19 +01:00
Jonas Kulla
02f19c03c9
Merge pull request #86 from Daverball/controller-fix
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Xbox controllers require JoyHat events to be tracked on windows
2014-12-31 18:50:57 +01:00
David Salvisberg
90e1c09711
Added support for JHat events.
2014-12-31 16:39:28 +01:00
Jonas Kulla
150abff1c0
Merge pull request #85 from Daverball/save-button-config
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Button config menu should save config to disk whenever changes are accepted.
2014-12-31 14:13:53 +01:00
David Salvisberg
b1e1d28879
Added rudimentary support for font outlines.
2014-12-31 13:49:18 +01:00
David Salvisberg
6829ddc09f
Removed store keybindings from main, since it now already gets stored onAccept.
2014-12-28 06:06:28 +01:00
David Salvisberg
7413c3d994
Make button config menu save changes to disk whenever the changes are accepted.
2014-12-27 14:40:08 +01:00
Jonas Kulla
11cfe887c2
Fix several classes not accepting disposed bitmaps
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Fixes an error in Alpha Kimori.
2014-12-22 08:22:45 +01:00
Jonas Kulla
98b0b71359
Don't use relative paths when #including xxd output
2014-11-30 17:50:24 +01:00
Jonas Kulla
60f101f2e6
Tilemap(VX): Factor out common code into tilemap-common.h
...
Renamed flashmap.h to tilemap-common.h as it already contained
shared functions.
2014-11-30 17:46:28 +01:00
Jonas Kulla
f00cb60707
debugwriter.h: Use unbuffered cerr instead of clog
2014-11-29 17:55:18 +01:00
Jonas Kulla
c1aab96454
Rename src/debuglogger -> src/gl-debug
2014-11-29 17:51:37 +01:00
Jonas Kulla
bc31922c33
Allow inserting GL string markers (GREMEDY_string_marker)
2014-11-29 17:33:39 +01:00
Jonas Kulla
5979c5f778
Add placeholder application icon
2014-11-29 17:30:53 +01:00
Jonas Kulla
c2f8b6b749
SettingsMenu: Fix help label sometimes not appearing
2014-11-28 06:04:34 +01:00
Jonas Kulla
276160f0d5
gl-fun.h: Fix compilation with outdated SDL headers
2014-11-22 17:03:16 +01:00
Jonas Kulla
f236e34e2d
Serializable, Table: Some general cleanups
2014-11-20 14:45:54 +01:00
Jonas Kulla
9ac14800da
Keybindings: SDL_GetPrefPath result always ends with separator
2014-11-17 07:24:22 +01:00
Jonas Kulla
5c3f4b905a
Use fopen with binary mode everywhere (for Windows compat)
2014-11-17 07:18:39 +01:00
Jonas Kulla
f7a3e3c5d2
Table: General clean up and code reduction
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- Use STL vector instead of doing manual mallocs
- Throw away the resize optimizations; hardly useful
- Marshal.dump data layout is the same as ours (in LE),
so we can just memcpy everything instead of copying
one by one
Throwing away part of the very first code I wrote for mkxp
felt very refreshing I must say.
2014-11-02 23:37:35 +01:00
Jonas Kulla
a98ad3134b
TilemapVX: Implement flash tiles
2014-10-27 15:52:41 +01:00
Jonas Kulla
577f606dac
Tilemap: Factor out flash tile code
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This will be reused later in TilemapVX.
2014-10-26 20:00:56 +01:00
Jonas Kulla
05b32d76ca
Minor cleanup
2014-10-25 23:38:19 +02:00
Jonas Kulla
c9d5059238
Pass value object attributes by reference (instead of pointer)
...
This underlines that no reference inside the setter is taken,
and that these attributes are non-nullable.
Also removes a couple of superfluous attribute macros.
2014-10-25 23:33:41 +02:00
Jonas Kulla
8e1852a281
Remove left-over dead code
2014-10-21 19:51:08 +02:00
Jonas Kulla
4a8b0f30c8
MRI: Add 'System.raw_key_states' to query full keyboard state
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Returns a byte array with all key states (0 = released,
1 = pressed) indexed via SDL_SCANCODE_* enums.
2014-10-20 10:27:01 +02:00
Jonas Kulla
e44a1e32fa
Reorder some lines
2014-10-20 10:20:08 +02:00
Jonas Kulla
6145c59305
fluid-fun: Don't dlclose libfluidsynth, ever
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Some versions of the library do nasty things with thread
local storage without cleaning up after themselves.
2014-10-20 10:17:48 +02:00
Jonas Kulla
5094f5c7c1
Add minor assert
2014-10-16 09:10:27 +02:00
Jonas Kulla
2cd70b9edd
Window: Don't update anything if width*height == 0
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Fixes GL errors.
2014-10-15 06:26:46 +02:00
Jonas Kulla
dd73db2e9d
Introduce F1 menu to reconfigure key bindings at runtime
2014-10-11 20:48:44 +02:00
Jonas Kulla
520162f36a
Use safe way to get at a vector's data pointer
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&std::vector<C>[0] is not guaranteed to not throw if the
vector is empty. Better safe than sorry.
2014-10-09 19:02:29 +02:00
Jonas Kulla
1b7ed5ed78
Font: Fix default 'shadow' value for RGSS1
2014-10-09 18:53:24 +02:00
Jonas Kulla
0c08fc2d16
gl-fun.h: Fix function type signature
2014-10-06 21:10:19 +02:00
Jonas Kulla
df73045d81
TileAtlasVX: Followup fix
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Use rectangle intersection to correctly clip source
rectangles with origin != (0,0).
2014-10-03 06:51:39 +02:00
Jonas Kulla
db78e55371
TileAtlasVX: Clamp blit src rect to tileset bitmap size
2014-10-02 16:41:53 +02:00
Jonas Kulla
95cda4035e
fluid-fun: Fix fluidsynth soname on OSX
2014-10-01 19:19:25 +02:00
Jonas Kulla
fa911b8018
gl-fun: Don't rely on SDL_opengl.h for function type definitions
2014-10-01 04:48:23 +02:00
Jonas Kulla
51a0f3903c
Audio: Clean up threading and add AudioStream fadein (RGSS3)
2014-09-30 09:13:12 +02:00
Jonas Kulla
4a015c6397
Bitmap: Add font shadow rendering
2014-09-29 10:30:41 +02:00
Jonas Kulla
9e64dff01c
Bitmap: Fix mem leak
2014-09-29 10:30:16 +02:00
Jonas Kulla
9758e660c4
Tilemap/VX: Ensure proxy objects don't outlive their parents
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Either of these would previously crash (same for VX):
tm = Tilemap.new
at = tm.autotiles
tm = nil
GC.start
at[0] = Bitmap.new(1, 1)
tm = Tilemap.new
at = tm.autotiles
tm.dispose
at[0] = Bitmap.new(1, 1)
Funnily, this makes RMXP itself crash too, but crashing is
never acceptable except for possibly resource exhaustion.
2014-09-26 18:21:50 +02:00
Jonas Kulla
d223d83cbf
Implement F12 game reset (MRI only)
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Can be disabled with "enableReset=false".
While at it, also replace the flakey volatile bool flags
with proper atomics.
2014-09-26 06:25:47 +02:00