Use fopen with binary mode everywhere (for Windows compat)
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					 4 changed files with 6 additions and 6 deletions
				
			
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			@ -178,7 +178,7 @@ static bool writeBindings(const BDescVec &d, const std::string &dir,
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	char path[1024];
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	buildPath(dir, rgssVersion, path, sizeof(path));
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	FILE *f = fopen(path, "w");
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	FILE *f = fopen(path, "wb");
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	if (!f)
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		return false;
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			@ -263,7 +263,7 @@ static bool readBindings(BDescVec &out, const std::string &dir,
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	char path[1024];
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	buildPath(dir, rgssVersion, path, sizeof(path));
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	FILE *f = fopen(path, "r");
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	FILE *f = fopen(path, "rb");
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	if (!f)
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		return false;
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			@ -125,7 +125,7 @@ struct SharedStatePrivate
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		std::string archPath = defGameArchive();
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		/* Check if a game archive exists */
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		FILE *tmp = fopen(archPath.c_str(), "r");
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		FILE *tmp = fopen(archPath.c_str(), "rb");
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		if (tmp)
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		{
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			fileSystem.addPath(archPath.c_str());
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			@ -66,7 +66,7 @@ findNextPow2(int start)
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inline bool readFile(const char *path,
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                     std::string &out)
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{
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	FILE *f = fopen(path, "r");
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	FILE *f = fopen(path, "rb");
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	if (!f)
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		return false;
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