Tilemap: Factor out flash tile code
This will be reused later in TilemapVX.
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					 4 changed files with 239 additions and 148 deletions
				
			
		
							
								
								
									
										219
									
								
								src/flashmap.h
									
										
									
									
									
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										219
									
								
								src/flashmap.h
									
										
									
									
									
										Normal file
									
								
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						 | 
				
			
			@ -0,0 +1,219 @@
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/*
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** flashmap.h
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**
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** This file is part of mkxp.
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**
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** Copyright (C) 2014 Jonas Kulla <Nyocurio@gmail.com>
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**
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** mkxp is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 2 of the License, or
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** (at your option) any later version.
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**
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** mkxp is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with mkxp.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef FLASHMAP_H
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#define FLASHMAP_H
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#include "table.h"
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#include "gl-util.h"
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#include "gl-meta.h"
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#include "sharedstate.h"
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#include "global-ibo.h"
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#include "glstate.h"
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#include "shader.h"
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#include "vertex.h"
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#include <stdint.h>
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#include <vector>
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#include <sigc++/connection.h>
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static inline int
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wrap(int value, int range)
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{
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	int res = value % range;
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	return res < 0 ? res + range : res;
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}
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static inline int16_t
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tableGetWrapped(const Table *t, int x, int y, int z = 0)
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{
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	return t->get(wrap(x, t->xSize()),
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	              wrap(y, t->ySize()),
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	              z);
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}
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struct FlashMap
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{
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	FlashMap()
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		: dirty(false),
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	      data(0),
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	      allocQuads(0)
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	{
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		vao.vbo = VBO::gen();
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		vao.ibo = shState->globalIBO().ibo;
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		GLMeta::vaoFillInVertexData<CVertex>(vao);
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		GLMeta::vaoInit(vao);
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	}
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	~FlashMap()
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	{
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		GLMeta::vaoFini(vao);
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		VBO::del(vao.vbo);
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		dataCon.disconnect();
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	}
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	Table *getData() const
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	{
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		return data;
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	}
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	void setData(Table *value)
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	{
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		if (data == value)
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			return;
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		data = value;
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		dataCon.disconnect();
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		dirty = true;
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		if (!data)
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			return;
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		dataCon = data->modified.connect
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			(sigc::mem_fun(this, &FlashMap::setDirty));
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	}
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	void setViewport(const IntRect &value)
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	{
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		viewp = value;
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		dirty = true;
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	}
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	void prepare()
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	{
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		if (!dirty)
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			return;
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		rebuildBuffer();
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		dirty = false;
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	}
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	void draw(float alpha, const Vec2i &trans)
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	{
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		const size_t count = quadCount();
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		if (count == 0)
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			return;
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		GLMeta::vaoBind(vao);
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		glState.blendMode.pushSet(BlendAddition);
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		FlashMapShader &shader = shState->shaders().flashMap;
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		shader.bind();
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		shader.applyViewportProj();
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		shader.setAlpha(alpha);
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		shader.setTranslation(trans);
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		gl.DrawElements(GL_TRIANGLES, count * 6, _GL_INDEX_TYPE, 0);
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		glState.blendMode.pop();
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		GLMeta::vaoUnbind(vao);
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	}
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private:
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	void setDirty()
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	{
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		dirty = true;
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	}
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	size_t quadCount() const
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	{
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		return vertices.size() / 4;
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	}
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	bool sampleFlashColor(Vec4 &out, int x, int y) const
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	{
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		int16_t packed = tableGetWrapped(data, x, y);
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		if (packed == 0)
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			return false;
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		const float max = 0xF;
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		float b = ((packed & 0x000F) >> 0) / max;
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		float g = ((packed & 0x00F0) >> 4) / max;
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		float r = ((packed & 0x0F00) >> 8) / max;
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		out = Vec4(r, g, b, 1);
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		return true;
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	}
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	void rebuildBuffer()
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	{
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		vertices.clear();
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		if (!data)
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			return;
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		for (int x = 0; x < viewp.w; ++x)
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			for (int y = 0; y < viewp.h; ++y)
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			{
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				Vec4 color;
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				if (!sampleFlashColor(color, x+viewp.x, y+viewp.y))
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					continue;
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				FloatRect posRect(x*32, y*32, 32, 32);
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				CVertex v[4];
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				Quad::setPosRect(v, posRect);
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				Quad::setColor(v, color);
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				for (size_t i = 0; i < 4; ++i)
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					vertices.push_back(v[i]);
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			}
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		if (vertices.size() == 0)
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			return;
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		VBO::bind(vao.vbo);
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		if (quadCount() > allocQuads)
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		{
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			allocQuads = quadCount();
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			VBO::allocEmpty(sizeof(CVertex) * vertices.size());
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		}
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		VBO::uploadSubData(0, sizeof(CVertex) * vertices.size(), dataPtr(vertices));
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		VBO::unbind();
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		/* Ensure global IBO size */
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		shState->ensureQuadIBO(quadCount());
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	}
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	bool dirty;
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	Table *data;
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	sigc::connection dataCon;
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	IntRect viewp;
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	GLMeta::VAO vao;
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	size_t allocQuads;
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	std::vector<CVertex> vertices;
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};
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#endif // FLASHMAP_H
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										166
									
								
								src/tilemap.cpp
									
										
									
									
									
								
							
							
						
						
									
										166
									
								
								src/tilemap.cpp
									
										
									
									
									
								
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			@ -36,6 +36,7 @@
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#include "quad.h"
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#include "vertex.h"
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#include "tileatlas.h"
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#include "flashmap.h"
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#include <sigc++/connection.h>
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			@ -152,19 +153,6 @@ static const size_t zlayersMax = viewpH + 5;
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 *
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 */
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static int wrap(int value, int range)
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{
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	int res = value % range;
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	return res < 0 ? res + range : res;
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}
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static int16_t tableGetWrapped(const Table *t, int x, int y, int z = 0)
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{
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	return t->get(wrap(x, t->xSize()),
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	              wrap(y, t->ySize()),
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	              z);
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}
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/* Autotile animation */
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static const uint8_t atAnimation[16*4] =
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{
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			@ -200,7 +188,6 @@ struct GroundLayer : public ViewportElement
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	void draw();
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	void drawInt();
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	void drawFlashInt();
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	void onGeometryChange(const Scene::Geometry &geo);
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			@ -246,7 +233,6 @@ struct TilemapPrivate
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	Bitmap *tileset;
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	Table *mapData;
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	Table *flashData;
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	Table *priorities;
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	bool visible;
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	Vec2i offset;
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			@ -296,14 +282,8 @@ struct TilemapPrivate
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		uint8_t aniIdx;
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	} tiles;
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	/* Flash buffers */
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	struct
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	{
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		GLMeta::VAO vao;
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		VBO::ID vbo;
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		size_t quadCount;
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		uint8_t alphaIdx;
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	} flash;
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	FlashMap flashMap;
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	uint8_t flashAlphaIdx;
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	/* Scene elements */
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	struct
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			@ -326,8 +306,6 @@ struct TilemapPrivate
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	bool mapViewportDirty;
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	/* Affected by: oy */
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	bool zOrderDirty;
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	/* Affected by: flashData, buffersDirty */
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	bool flashDirty;
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	/* Resources are sufficient and tilemap is ready to be drawn */
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	bool tilemapReady;
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			@ -337,7 +315,6 @@ struct TilemapPrivate
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	sigc::connection autotilesCon[autotileCount];
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	sigc::connection mapDataCon;
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	sigc::connection prioritiesCon;
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	sigc::connection flashDataCon;
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	/* Dispose watches */
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	sigc::connection autotilesDispCon[autotileCount];
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			@ -349,15 +326,14 @@ struct TilemapPrivate
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	    : viewport(viewport),
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	      tileset(0),
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	      mapData(0),
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	      flashData(0),
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	      priorities(0),
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	      visible(true),
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	      flashAlphaIdx(0),
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	      atlasSizeDirty(false),
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	      atlasDirty(false),
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	      buffersDirty(false),
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	      mapViewportDirty(false),
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	      zOrderDirty(false),
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	      flashDirty(false),
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	      tilemapReady(false)
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	{
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		memset(autotiles, 0, sizeof(autotiles));
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			@ -378,18 +354,6 @@ struct TilemapPrivate
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		GLMeta::vaoInit(tiles.vao);
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		/* Init flash buffers */
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		flash.vbo = VBO::gen();
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		GLMeta::vaoFillInVertexData<CVertex>(flash.vao);
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		flash.vao.vbo = flash.vbo;
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		flash.vao.ibo = shState->globalIBO().ibo;
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		GLMeta::vaoInit(flash.vao);
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		flash.quadCount = 0;
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		flash.alphaIdx = 0;
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		elem.ground = new GroundLayer(this, viewport);
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		for (size_t i = 0; i < zlayersMax; ++i)
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			@ -397,6 +361,8 @@ struct TilemapPrivate
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		prepareCon = shState->prepareDraw.connect
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		        (sigc::mem_fun(this, &TilemapPrivate::prepare));
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		updateFlashMapViewport();
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	}
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	~TilemapPrivate()
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			@ -412,10 +378,6 @@ struct TilemapPrivate
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		GLMeta::vaoFini(tiles.vao);
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		VBO::del(tiles.vbo);
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		/* Destroy flash buffers */
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		GLMeta::vaoFini(flash.vao);
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		VBO::del(flash.vbo);
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		/* Disconnect signal handlers */
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		tilesetCon.disconnect();
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		for (int i = 0; i < autotileCount; ++i)
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			@ -425,11 +387,15 @@ struct TilemapPrivate
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		}
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		mapDataCon.disconnect();
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		prioritiesCon.disconnect();
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		flashDataCon.disconnect();
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		prepareCon.disconnect();
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	}
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	void updateFlashMapViewport()
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	{
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		flashMap.setViewport(IntRect(viewpPos.x, viewpPos.y, viewpW, viewpH));
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	}
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	void updateAtlasInfo()
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	{
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		if (nullOrDisposed(tileset))
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| 
						 | 
				
			
			@ -501,11 +467,6 @@ struct TilemapPrivate
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		buffersDirty = true;
 | 
			
		||||
	}
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		||||
 | 
			
		||||
	void invalidateFlash()
 | 
			
		||||
	{
 | 
			
		||||
		flashDirty = true;
 | 
			
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	}
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		||||
 | 
			
		||||
	/* Checks for the minimum amount of data needed to display */
 | 
			
		||||
	bool verifyResources()
 | 
			
		||||
	{
 | 
			
		||||
| 
						 | 
				
			
			@ -807,61 +768,6 @@ struct TilemapPrivate
 | 
			
		|||
		shader.setTexSize(atlas.size);
 | 
			
		||||
	}
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		||||
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		||||
	bool sampleFlashColor(Vec4 &out, int x, int y)
 | 
			
		||||
	{
 | 
			
		||||
		int16_t packed = tableGetWrapped(flashData, x, y);
 | 
			
		||||
 | 
			
		||||
		if (packed == 0)
 | 
			
		||||
			return false;
 | 
			
		||||
 | 
			
		||||
		const float max = 0xF;
 | 
			
		||||
 | 
			
		||||
		float b = ((packed & 0x000F) >> 0) / max;
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		||||
		float g = ((packed & 0x00F0) >> 4) / max;
 | 
			
		||||
		float r = ((packed & 0x0F00) >> 8) / max;
 | 
			
		||||
 | 
			
		||||
		out = Vec4(r, g, b, 1);
 | 
			
		||||
 | 
			
		||||
		return true;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	void updateFlash()
 | 
			
		||||
	{
 | 
			
		||||
		if (!flashData)
 | 
			
		||||
			return;
 | 
			
		||||
 | 
			
		||||
		std::vector<CVertex> vertices;
 | 
			
		||||
 | 
			
		||||
		for (int x = 0; x < viewpW; ++x)
 | 
			
		||||
			for (int y = 0; y < viewpH; ++y)
 | 
			
		||||
			{
 | 
			
		||||
				Vec4 color;
 | 
			
		||||
				if (!sampleFlashColor(color, x+viewpPos.x, y+viewpPos.y))
 | 
			
		||||
					continue;
 | 
			
		||||
 | 
			
		||||
				FloatRect posRect(x*32, y*32, 32, 32);
 | 
			
		||||
 | 
			
		||||
				CVertex v[4];
 | 
			
		||||
				Quad::setPosRect(v, posRect);
 | 
			
		||||
				Quad::setColor(v, color);
 | 
			
		||||
 | 
			
		||||
				for (size_t i = 0; i < 4; ++i)
 | 
			
		||||
					vertices.push_back(v[i]);
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
		flash.quadCount = vertices.size() / 4;
 | 
			
		||||
 | 
			
		||||
		if (flash.quadCount == 0)
 | 
			
		||||
			return;
 | 
			
		||||
 | 
			
		||||
		VBO::bind(flash.vbo);
 | 
			
		||||
		VBO::uploadData(sizeof(CVertex) * vertices.size(), dataPtr(vertices));
 | 
			
		||||
		VBO::unbind();
 | 
			
		||||
 | 
			
		||||
		/* Ensure global IBO size */
 | 
			
		||||
		shState->ensureQuadIBO(flash.quadCount);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	void updateActiveElements(std::vector<int> &zlayerInd)
 | 
			
		||||
	{
 | 
			
		||||
		elem.ground->updateVboCount();
 | 
			
		||||
| 
						 | 
				
			
			@ -995,7 +901,7 @@ struct TilemapPrivate
 | 
			
		|||
		if (dirty)
 | 
			
		||||
		{
 | 
			
		||||
			buffersDirty = true;
 | 
			
		||||
			flashDirty = true;
 | 
			
		||||
			updateFlashMapViewport();
 | 
			
		||||
			updatePosition();
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
| 
						 | 
				
			
			@ -1037,11 +943,7 @@ struct TilemapPrivate
 | 
			
		|||
			buffersDirty = false;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		if (flashDirty)
 | 
			
		||||
		{
 | 
			
		||||
			updateFlash();
 | 
			
		||||
			flashDirty = false;
 | 
			
		||||
		}
 | 
			
		||||
		flashMap.prepare();
 | 
			
		||||
 | 
			
		||||
		if (zOrderDirty)
 | 
			
		||||
		{
 | 
			
		||||
| 
						 | 
				
			
			@ -1082,23 +984,7 @@ void GroundLayer::draw()
 | 
			
		|||
 | 
			
		||||
	GLMeta::vaoUnbind(p->tiles.vao);
 | 
			
		||||
 | 
			
		||||
	if (p->flash.quadCount > 0)
 | 
			
		||||
	{
 | 
			
		||||
		GLMeta::vaoBind(p->flash.vao);
 | 
			
		||||
		glState.blendMode.pushSet(BlendAddition);
 | 
			
		||||
 | 
			
		||||
		FlashMapShader &shader = shState->shaders().flashMap;
 | 
			
		||||
		shader.bind();
 | 
			
		||||
		shader.applyViewportProj();
 | 
			
		||||
		shader.setAlpha(flashAlpha[p->flash.alphaIdx] / 255.f);
 | 
			
		||||
		shader.setTranslation(p->dispPos);
 | 
			
		||||
 | 
			
		||||
		drawFlashInt();
 | 
			
		||||
 | 
			
		||||
		glState.blendMode.pop();
 | 
			
		||||
 | 
			
		||||
		GLMeta::vaoUnbind(p->flash.vao);
 | 
			
		||||
	}
 | 
			
		||||
	p->flashMap.draw(flashAlpha[p->flashAlphaIdx] / 255.f, p->dispPos);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void GroundLayer::drawInt()
 | 
			
		||||
| 
						 | 
				
			
			@ -1106,11 +992,6 @@ void GroundLayer::drawInt()
 | 
			
		|||
	gl.DrawElements(GL_TRIANGLES, vboCount, _GL_INDEX_TYPE, (GLvoid*) 0);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void GroundLayer::drawFlashInt()
 | 
			
		||||
{
 | 
			
		||||
	gl.DrawElements(GL_TRIANGLES, p->flash.quadCount * 6, _GL_INDEX_TYPE, 0);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void GroundLayer::onGeometryChange(const Scene::Geometry &geo)
 | 
			
		||||
{
 | 
			
		||||
	p->updateSceneGeometry(geo);
 | 
			
		||||
| 
						 | 
				
			
			@ -1236,8 +1117,8 @@ void Tilemap::update()
 | 
			
		|||
		return;
 | 
			
		||||
 | 
			
		||||
	/* Animate flash */
 | 
			
		||||
	if (++p->flash.alphaIdx >= flashAlphaN)
 | 
			
		||||
		p->flash.alphaIdx = 0;
 | 
			
		||||
	if (++p->flashAlphaIdx >= flashAlphaN)
 | 
			
		||||
		p->flashAlphaIdx = 0;
 | 
			
		||||
 | 
			
		||||
	/* Animate autotiles */
 | 
			
		||||
	if (!p->tiles.animated)
 | 
			
		||||
| 
						 | 
				
			
			@ -1259,7 +1140,7 @@ Tilemap::Autotiles &Tilemap::getAutotiles()
 | 
			
		|||
DEF_ATTR_RD_SIMPLE(Tilemap, Viewport, Viewport*, p->viewport)
 | 
			
		||||
DEF_ATTR_RD_SIMPLE(Tilemap, Tileset, Bitmap*, p->tileset)
 | 
			
		||||
DEF_ATTR_RD_SIMPLE(Tilemap, MapData, Table*, p->mapData)
 | 
			
		||||
DEF_ATTR_RD_SIMPLE(Tilemap, FlashData, Table*, p->flashData)
 | 
			
		||||
DEF_ATTR_RD_SIMPLE(Tilemap, FlashData, Table*, p->flashMap.getData())
 | 
			
		||||
DEF_ATTR_RD_SIMPLE(Tilemap, Priorities, Table*, p->priorities)
 | 
			
		||||
DEF_ATTR_RD_SIMPLE(Tilemap, Visible, bool, p->visible)
 | 
			
		||||
DEF_ATTR_RD_SIMPLE(Tilemap, OX, int, p->offset.x)
 | 
			
		||||
| 
						 | 
				
			
			@ -1307,18 +1188,7 @@ void Tilemap::setFlashData(Table *value)
 | 
			
		|||
{
 | 
			
		||||
	guardDisposed();
 | 
			
		||||
 | 
			
		||||
	if (p->flashData == value)
 | 
			
		||||
		return;
 | 
			
		||||
 | 
			
		||||
	p->flashData = value;
 | 
			
		||||
 | 
			
		||||
	if (!value)
 | 
			
		||||
		return;
 | 
			
		||||
 | 
			
		||||
	p->invalidateFlash();
 | 
			
		||||
	p->flashDataCon.disconnect();
 | 
			
		||||
	p->flashDataCon = value->modified.connect
 | 
			
		||||
	        (sigc::mem_fun(p, &TilemapPrivate::invalidateFlash));
 | 
			
		||||
	p->flashMap.setData(value);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Tilemap::setPriorities(Table *value)
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
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	Add table
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		Reference in a new issue