Audio: Clean up threading and add AudioStream fadein (RGSS3)
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					 10 changed files with 228 additions and 146 deletions
				
			
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			@ -26,6 +26,7 @@
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#include "filesystem.h"
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#include "aldatasource.h"
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#include "fluid-fun.h"
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#include "sdl-util.h"
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#include <SDL_mutex.h>
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#include <SDL_thread.h>
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			@ -38,8 +39,6 @@ ALStream::ALStream(LoopMode loopMode,
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	  source(0),
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	  thread(0),
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	  preemptPause(false),
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	  streamInited(false),
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	  needsRewind(false),
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      pitch(1.0)
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{
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	alSrc = AL::Source::gen();
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			@ -198,7 +197,7 @@ void ALStream::openSource(const std::string &filename)
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{
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	const char *ext;
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	shState->fileSystem().openRead(srcOps, filename.c_str(), FileSystem::Audio, false, &ext);
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	needsRewind = false;
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	needsRewind.clear();
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	/* Try to read ogg file signature */
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	char sig[5] = { 0 };
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			@ -227,13 +226,13 @@ void ALStream::openSource(const std::string &filename)
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void ALStream::stopStream()
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{
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	threadTermReq = true;
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	threadTermReq.set();
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	if (thread)
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	{
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		SDL_WaitThread(thread, 0);
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		thread = 0;
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		needsRewind = true;
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		needsRewind.set();
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	}
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	/* Need to stop the source _after_ the thread has terminated,
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			@ -249,14 +248,15 @@ void ALStream::startStream(float offset)
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	AL::Source::clearQueue(alSrc);
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	preemptPause = false;
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	streamInited = false;
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	sourceExhausted = false;
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	threadTermReq = false;
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	streamInited.clear();
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	sourceExhausted.clear();
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	threadTermReq.clear();
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	startOffset = offset;
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	procFrames = offset * source->sampleRate();
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	thread = SDL_CreateThread(streamDataFun, threadName.c_str(), this);
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	thread = createSDLThread
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		<ALStream, &ALStream::streamData>(this, threadName);
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}
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void ALStream::pauseStream()
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			@ -344,7 +344,7 @@ void ALStream::streamData()
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			resumeStream();
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			firstBuffer = false;
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			streamInited = true;
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			streamInited.set();
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		}
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		if (threadTermReq)
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			@ -352,7 +352,7 @@ void ALStream::streamData()
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		if (status == ALDataSource::EndOfStream)
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		{
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			sourceExhausted = true;
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			sourceExhausted.set();
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			break;
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		}
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	}
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			@ -400,7 +400,7 @@ void ALStream::streamData()
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			if (status == ALDataSource::Error)
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			{
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				sourceExhausted = true;
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				sourceExhausted.set();
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				return;
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			}
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			@ -419,7 +419,7 @@ void ALStream::streamData()
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				lastBuf = buf;
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			if (status == ALDataSource::EndOfStream)
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				sourceExhausted = true;
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				sourceExhausted.set();
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		}
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		if (threadTermReq)
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			@ -428,10 +428,3 @@ void ALStream::streamData()
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		SDL_Delay(AUDIO_SLEEP);
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	}
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}
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int ALStream::streamDataFun(void *_self)
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{
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	ALStream &self = *static_cast<ALStream*>(_self);
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	self.streamData();
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	return 0;
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}
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			@ -23,12 +23,11 @@
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#define ALSTREAM_H
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#include "al-util.h"
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#include "sdl-util.h"
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#include <string>
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#include <SDL_rwops.h>
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struct SDL_mutex;
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struct SDL_thread;
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struct ALDataSource;
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#define STREAM_BUFS 3
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			@ -59,12 +58,12 @@ struct ALStream
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	/* When this flag isn't set and alSrc is
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	 * in 'STOPPED' state, stream isn't over
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	 * (it just hasn't started yet) */
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	bool streamInited;
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	bool sourceExhausted;
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	AtomicFlag streamInited;
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	AtomicFlag sourceExhausted;
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	bool threadTermReq;
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	AtomicFlag threadTermReq;
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	bool needsRewind;
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	AtomicFlag needsRewind;
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	float startOffset;
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	float pitch;
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			@ -118,7 +117,6 @@ private:
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	/* thread func */
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	void streamData();
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	static int streamDataFun(void *);
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};
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#endif // ALSTREAM_H
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			@ -25,6 +25,7 @@
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#include "soundemitter.h"
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#include "sharedstate.h"
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#include "sharedmidistate.h"
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#include "sdl-util.h"
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#include <string>
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			@ -55,8 +56,7 @@ struct AudioPrivate
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	struct
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	{
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		SDL_Thread *thread;
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		bool active;
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		bool termReq;
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		AtomicFlag termReq;
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		MeWatchState state;
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	} meWatch;
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			@ -66,19 +66,18 @@ struct AudioPrivate
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	      me(ALStream::NotLooped, "me"),
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	      se(conf)
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	{
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		meWatch.active = false;
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		meWatch.termReq = false;
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		meWatch.state = MeNotPlaying;
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		meWatch.thread = SDL_CreateThread(meWatchFun, "audio_mewatch", this);
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		meWatch.thread = createSDLThread
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			<AudioPrivate, &AudioPrivate::meWatchFun>(this, "audio_mewatch");
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	}
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	~AudioPrivate()
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	{
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		meWatch.termReq = true;
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		meWatch.termReq.set();
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		SDL_WaitThread(meWatch.thread, 0);
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	}
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	void meWatchFunInt()
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	void meWatchFun()
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	{
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		const float fadeOutStep = 1.f / (200  / AUDIO_SLEEP);
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		const float fadeInStep  = 1.f / (1000 / AUDIO_SLEEP);
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			@ -121,13 +120,13 @@ struct AudioPrivate
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				bgm.lockStream();
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				float vol = bgm.extVolume;
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				float vol = bgm.getVolume(AudioStream::External);
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				vol -= fadeOutStep;
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				if (vol < 0 || bgm.stream.queryState() != ALStream::Playing)
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				{
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					/* Either BGM has fully faded out, or stopped midway. -> MePlaying */
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					bgm.setExtVolume1(0);
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					bgm.setVolume(AudioStream::External, 0);
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					bgm.stream.pause();
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					meWatch.state = MePlaying;
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					bgm.unlockStream();
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			@ -136,7 +135,7 @@ struct AudioPrivate
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					break;
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				}
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				bgm.setExtVolume1(vol);
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				bgm.setVolume(AudioStream::External, vol);
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				bgm.unlockStream();
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				me.unlockStream();
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			@ -165,7 +164,7 @@ struct AudioPrivate
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					else
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					{
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						/* BGM is stopped. -> MeNotPlaying */
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						bgm.setExtVolume1(1.0);
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						bgm.setVolume(AudioStream::External, 1.0);
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						if (!bgm.noResumeStop)
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							bgm.stream.play();
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			@ -188,7 +187,7 @@ struct AudioPrivate
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				if (bgm.stream.queryState() == ALStream::Stopped)
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				{
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					/* BGM stopped midway fade in. -> MeNotPlaying */
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					bgm.setExtVolume1(1.0);
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					bgm.setVolume(AudioStream::External, 1.0);
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					meWatch.state = MeNotPlaying;
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					bgm.unlockStream();
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			@ -208,7 +207,7 @@ struct AudioPrivate
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					break;
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				}
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				float vol = bgm.extVolume;
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				float vol = bgm.getVolume(AudioStream::External);
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				vol += fadeInStep;
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				if (vol >= 1)
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			@ -218,7 +217,7 @@ struct AudioPrivate
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					meWatch.state = MeNotPlaying;
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				}
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				bgm.setExtVolume1(vol);
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				bgm.setVolume(AudioStream::External, vol);
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				me.unlockStream();
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				bgm.unlockStream();
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			@ -230,13 +229,6 @@ struct AudioPrivate
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			SDL_Delay(AUDIO_SLEEP);
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		}
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	}
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	static int meWatchFun(void *self)
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	{
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		static_cast<AudioPrivate*>(self)->meWatchFunInt();
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		return 0;
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	}
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};
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Audio::Audio(const Config &conf)
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			@ -30,19 +30,21 @@
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AudioStream::AudioStream(ALStream::LoopMode loopMode,
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                         const std::string &threadId)
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	: baseVolume(1.0),
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	  fadeVolume(1.0),
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	  extVolume(1.0),
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	  extPaused(false),
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	: extPaused(false),
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	  noResumeStop(false),
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	  stream(loopMode, threadId)
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{
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	current.volume = 1.0;
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	current.pitch = 1.0;
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	fade.active = false;
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	for (size_t i = 0; i < VolumeTypeCount; ++i)
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		volumes[i] = 1.0;
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	fade.thread = 0;
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	fade.threadName = std::string("audio_fade (") + threadId + ")";
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	fade.threadName = std::string("audio_fadeout (") + threadId + ")";
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	fadeIn.thread = 0;
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	fadeIn.threadName = std::string("audio_fadein (") + threadId + ")";
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	streamMut = SDL_CreateMutex();
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}
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			@ -51,10 +53,16 @@ AudioStream::~AudioStream()
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{
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	if (fade.thread)
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	{
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		fade.reqTerm = true;
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		fade.reqTerm.set();
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		SDL_WaitThread(fade.thread, 0);
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	}
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	if (fadeIn.thread)
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	{
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		fadeIn.rqTerm.set();
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		SDL_WaitThread(fadeIn.thread, 0);
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	}
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	lockStream();
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	stream.stop();
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			@ -70,7 +78,7 @@ void AudioStream::play(const std::string &filename,
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                       int pitch,
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                       float offset)
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{
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	finiFadeInt();
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	finiFadeOutInt();
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	lockStream();
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			@ -96,7 +104,7 @@ void AudioStream::play(const std::string &filename,
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	&&  _pitch   == current.pitch
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	&&  (sState == ALStream::Playing || sState == ALStream::Paused))
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	{
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		setBaseVolume(_volume);
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		setVolume(Base, _volume);
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		current.volume = _volume;
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		unlockStream();
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		return;
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			@ -132,9 +140,15 @@ void AudioStream::play(const std::string &filename,
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		break;
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	}
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	setBaseVolume(_volume);
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	setVolume(Base, _volume);
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	stream.setPitch(_pitch);
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	if (offset > 0)
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	{
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		setVolume(FadeIn, 0);
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		startFadeIn();
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	}
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	current.filename = filename;
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	current.volume = _volume;
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	current.pitch = _pitch;
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			@ -149,7 +163,7 @@ void AudioStream::play(const std::string &filename,
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void AudioStream::stop()
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{
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	finiFadeInt();
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	finiFadeOutInt();
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	lockStream();
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			@ -190,18 +204,19 @@ void AudioStream::fadeOut(int duration)
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	if (fade.thread)
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	{
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		fade.reqFini = true;
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		fade.reqFini.set();
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		SDL_WaitThread(fade.thread, 0);
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		fade.thread = 0;
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	}
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	fade.active = true;
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	fade.active.set();
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	fade.msStep = (1.0) / duration;
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	fade.reqFini = false;
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	fade.reqTerm = false;
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	fade.reqFini.clear();
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	fade.reqTerm.clear();
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	fade.startTicks = SDL_GetTicks();
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	fade.thread = SDL_CreateThread(fadeThreadFun, fade.threadName.c_str(), this);
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	fade.thread = createSDLThread
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		<AudioStream, &AudioStream::fadeOutThread>(this, fade.threadName);
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	unlockStream();
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}
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			@ -219,16 +234,15 @@ void AudioStream::unlockStream()
 | 
			
		|||
	SDL_UnlockMutex(streamMut);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void AudioStream::setFadeVolume(float value)
 | 
			
		||||
void AudioStream::setVolume(VolumeType type, float value)
 | 
			
		||||
{
 | 
			
		||||
	fadeVolume = value;
 | 
			
		||||
	volumes[type] = value;
 | 
			
		||||
	updateVolume();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void AudioStream::setExtVolume1(float value)
 | 
			
		||||
float AudioStream::getVolume(VolumeType type)
 | 
			
		||||
{
 | 
			
		||||
	extVolume = value;
 | 
			
		||||
	updateVolume();
 | 
			
		||||
	return volumes[type];
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
float AudioStream::playingOffset()
 | 
			
		||||
| 
						 | 
				
			
			@ -236,28 +250,47 @@ float AudioStream::playingOffset()
 | 
			
		|||
	return stream.queryOffset();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void AudioStream::finiFadeInt()
 | 
			
		||||
{
 | 
			
		||||
	if (!fade.thread)
 | 
			
		||||
		return;
 | 
			
		||||
 | 
			
		||||
	fade.reqFini = true;
 | 
			
		||||
	SDL_WaitThread(fade.thread, 0);
 | 
			
		||||
	fade.thread = 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void AudioStream::updateVolume()
 | 
			
		||||
{
 | 
			
		||||
	stream.setVolume(baseVolume * fadeVolume * extVolume);
 | 
			
		||||
	float vol = 1.0;
 | 
			
		||||
 | 
			
		||||
	for (size_t i = 0; i < VolumeTypeCount; ++i)
 | 
			
		||||
		vol *= volumes[i];
 | 
			
		||||
 | 
			
		||||
	stream.setVolume(vol);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void AudioStream::setBaseVolume(float value)
 | 
			
		||||
void AudioStream::finiFadeOutInt()
 | 
			
		||||
{
 | 
			
		||||
	baseVolume = value;
 | 
			
		||||
	updateVolume();
 | 
			
		||||
	if (fade.thread)
 | 
			
		||||
	{
 | 
			
		||||
		fade.reqFini.set();
 | 
			
		||||
		SDL_WaitThread(fade.thread, 0);
 | 
			
		||||
		fade.thread = 0;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	if (fadeIn.thread)
 | 
			
		||||
	{
 | 
			
		||||
		fadeIn.rqFini.set();
 | 
			
		||||
		SDL_WaitThread(fadeIn.thread, 0);
 | 
			
		||||
		fadeIn.thread = 0;
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void AudioStream::fadeThread()
 | 
			
		||||
void AudioStream::startFadeIn()
 | 
			
		||||
{
 | 
			
		||||
	/* Previous fadein should always be terminated in play() */
 | 
			
		||||
	assert(!fadeIn.thread);
 | 
			
		||||
 | 
			
		||||
	fadeIn.rqFini.clear();
 | 
			
		||||
	fadeIn.rqTerm.clear();
 | 
			
		||||
	fadeIn.startTicks = SDL_GetTicks();
 | 
			
		||||
 | 
			
		||||
	fadeIn.thread = createSDLThread
 | 
			
		||||
		<AudioStream, &AudioStream::fadeInThread>(this, fadeIn.threadName);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void AudioStream::fadeOutThread()
 | 
			
		||||
{
 | 
			
		||||
	while (true)
 | 
			
		||||
	{
 | 
			
		||||
| 
						 | 
				
			
			@ -273,31 +306,59 @@ void AudioStream::fadeThread()
 | 
			
		|||
		ALStream::State state = stream.queryState();
 | 
			
		||||
 | 
			
		||||
		if (state != ALStream::Playing
 | 
			
		||||
		||  resVol < 0
 | 
			
		||||
		||  fade.reqFini)
 | 
			
		||||
		|| resVol < 0
 | 
			
		||||
		|| fade.reqFini)
 | 
			
		||||
		{
 | 
			
		||||
			if (state != ALStream::Paused)
 | 
			
		||||
				stream.stop();
 | 
			
		||||
 | 
			
		||||
			setFadeVolume(1.0);
 | 
			
		||||
			setVolume(FadeOut, 1.0);
 | 
			
		||||
			unlockStream();
 | 
			
		||||
 | 
			
		||||
			break;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		setFadeVolume(resVol);
 | 
			
		||||
		setVolume(FadeOut, resVol);
 | 
			
		||||
 | 
			
		||||
		unlockStream();
 | 
			
		||||
 | 
			
		||||
		SDL_Delay(AUDIO_SLEEP);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	fade.active = false;
 | 
			
		||||
	fade.active.clear();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
int AudioStream::fadeThreadFun(void *self)
 | 
			
		||||
void AudioStream::fadeInThread()
 | 
			
		||||
{
 | 
			
		||||
	static_cast<AudioStream*>(self)->fadeThread();
 | 
			
		||||
	while (true)
 | 
			
		||||
	{
 | 
			
		||||
		if (fadeIn.rqTerm)
 | 
			
		||||
			break;
 | 
			
		||||
 | 
			
		||||
	return 0;
 | 
			
		||||
		lockStream();
 | 
			
		||||
 | 
			
		||||
		/* Fade in duration is always 1 second */
 | 
			
		||||
		uint32_t cur = SDL_GetTicks() - fadeIn.startTicks;
 | 
			
		||||
		float prog = cur / 1000.0;
 | 
			
		||||
 | 
			
		||||
		ALStream::State state = stream.queryState();
 | 
			
		||||
 | 
			
		||||
		if (state != ALStream::Playing
 | 
			
		||||
		||  prog >= 1.0
 | 
			
		||||
		||  fadeIn.rqFini)
 | 
			
		||||
		{
 | 
			
		||||
			setVolume(FadeIn, 1.0);
 | 
			
		||||
			unlockStream();
 | 
			
		||||
 | 
			
		||||
			break;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		/* Quadratic increase (not really the same as
 | 
			
		||||
		 * in RMVXA, but close enough) */
 | 
			
		||||
		setVolume(FadeIn, prog*prog);
 | 
			
		||||
 | 
			
		||||
		unlockStream();
 | 
			
		||||
 | 
			
		||||
		SDL_Delay(AUDIO_SLEEP);
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -24,12 +24,10 @@
 | 
			
		|||
 | 
			
		||||
#include "al-util.h"
 | 
			
		||||
#include "alstream.h"
 | 
			
		||||
#include "sdl-util.h"
 | 
			
		||||
 | 
			
		||||
#include <string>
 | 
			
		||||
 | 
			
		||||
struct SDL_mutex;
 | 
			
		||||
struct SDL_Thread;
 | 
			
		||||
 | 
			
		||||
struct AudioStream
 | 
			
		||||
{
 | 
			
		||||
	struct
 | 
			
		||||
| 
						 | 
				
			
			@ -39,17 +37,21 @@ struct AudioStream
 | 
			
		|||
		float pitch;
 | 
			
		||||
	} current;
 | 
			
		||||
 | 
			
		||||
	/* Volume set with 'play()' */
 | 
			
		||||
	float baseVolume;
 | 
			
		||||
 | 
			
		||||
	/* Volume set by external threads,
 | 
			
		||||
	/* Volumes set by external threads,
 | 
			
		||||
	 * such as for fade-in/out.
 | 
			
		||||
	 * Multiplied with intVolume for final
 | 
			
		||||
	 * playback volume.
 | 
			
		||||
	 * fadeVolume: used by fade-out thread.
 | 
			
		||||
	 * extVolume: used by MeWatch. */
 | 
			
		||||
	float fadeVolume;
 | 
			
		||||
	float extVolume;
 | 
			
		||||
	 * Multiplied together for final
 | 
			
		||||
	 * playback volume. Used with setVolume().
 | 
			
		||||
	 * Base is set by play().
 | 
			
		||||
	 * External is used by MeWatch */
 | 
			
		||||
	enum VolumeType
 | 
			
		||||
	{
 | 
			
		||||
		Base = 0,
 | 
			
		||||
		FadeOut,
 | 
			
		||||
		FadeIn,
 | 
			
		||||
		External,
 | 
			
		||||
 | 
			
		||||
		VolumeTypeCount
 | 
			
		||||
	};
 | 
			
		||||
 | 
			
		||||
	/* Note that 'extPaused' and 'noResumeStop' are
 | 
			
		||||
	 * effectively only used with the AudioStream
 | 
			
		||||
| 
						 | 
				
			
			@ -76,18 +78,19 @@ struct AudioStream
 | 
			
		|||
	ALStream stream;
 | 
			
		||||
	SDL_mutex *streamMut;
 | 
			
		||||
 | 
			
		||||
	/* Fade out */
 | 
			
		||||
	struct
 | 
			
		||||
	{
 | 
			
		||||
		/* Fade is in progress */
 | 
			
		||||
		bool active;
 | 
			
		||||
		/* Fade out is in progress */
 | 
			
		||||
		AtomicFlag active;
 | 
			
		||||
 | 
			
		||||
		/* Request fade thread to finish and
 | 
			
		||||
		 * cleanup (like it normally would) */
 | 
			
		||||
		bool reqFini;
 | 
			
		||||
		AtomicFlag reqFini;
 | 
			
		||||
 | 
			
		||||
		/* Request fade thread to terminate
 | 
			
		||||
		 * immediately */
 | 
			
		||||
		bool reqTerm;
 | 
			
		||||
		AtomicFlag reqTerm;
 | 
			
		||||
 | 
			
		||||
		SDL_Thread *thread;
 | 
			
		||||
		std::string threadName;
 | 
			
		||||
| 
						 | 
				
			
			@ -100,6 +103,18 @@ struct AudioStream
 | 
			
		|||
		uint32_t startTicks;
 | 
			
		||||
	} fade;
 | 
			
		||||
 | 
			
		||||
	/* Fade in */
 | 
			
		||||
	struct
 | 
			
		||||
	{
 | 
			
		||||
		AtomicFlag rqFini;
 | 
			
		||||
		AtomicFlag rqTerm;
 | 
			
		||||
 | 
			
		||||
		SDL_Thread *thread;
 | 
			
		||||
		std::string threadName;
 | 
			
		||||
 | 
			
		||||
		uint32_t startTicks;
 | 
			
		||||
	} fadeIn;
 | 
			
		||||
 | 
			
		||||
	AudioStream(ALStream::LoopMode loopMode,
 | 
			
		||||
	            const std::string &threadId);
 | 
			
		||||
	~AudioStream();
 | 
			
		||||
| 
						 | 
				
			
			@ -117,19 +132,20 @@ struct AudioStream
 | 
			
		|||
	void lockStream();
 | 
			
		||||
	void unlockStream();
 | 
			
		||||
 | 
			
		||||
	void setFadeVolume(float value);
 | 
			
		||||
	void setExtVolume1(float value);
 | 
			
		||||
	void setVolume(VolumeType type, float value);
 | 
			
		||||
	float getVolume(VolumeType type);
 | 
			
		||||
 | 
			
		||||
	float playingOffset();
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
	void finiFadeInt();
 | 
			
		||||
 | 
			
		||||
	float volumes[VolumeTypeCount];
 | 
			
		||||
	void updateVolume();
 | 
			
		||||
	void setBaseVolume(float value);
 | 
			
		||||
 | 
			
		||||
	void fadeThread();
 | 
			
		||||
	static int fadeThreadFun(void *);
 | 
			
		||||
	void finiFadeOutInt();
 | 
			
		||||
	void startFadeIn();
 | 
			
		||||
 | 
			
		||||
	void fadeOutThread();
 | 
			
		||||
	void fadeInThread();
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
#endif // AUDIOSTREAM_H
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -24,47 +24,20 @@
 | 
			
		|||
 | 
			
		||||
#include "config.h"
 | 
			
		||||
#include "etc-internal.h"
 | 
			
		||||
#include "sdl-util.h"
 | 
			
		||||
 | 
			
		||||
#include <SDL_scancode.h>
 | 
			
		||||
#include <SDL_joystick.h>
 | 
			
		||||
#include <SDL_mouse.h>
 | 
			
		||||
#include <SDL_mutex.h>
 | 
			
		||||
#include <SDL_atomic.h>
 | 
			
		||||
 | 
			
		||||
#include <string>
 | 
			
		||||
 | 
			
		||||
#include <stdint.h>
 | 
			
		||||
 | 
			
		||||
struct RGSSThreadData;
 | 
			
		||||
struct SDL_Thread;
 | 
			
		||||
struct SDL_Window;
 | 
			
		||||
 | 
			
		||||
struct AtomicFlag
 | 
			
		||||
{
 | 
			
		||||
	AtomicFlag()
 | 
			
		||||
	{
 | 
			
		||||
		clear();
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	void set()
 | 
			
		||||
	{
 | 
			
		||||
		SDL_AtomicSet(&atom, 1);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	void clear()
 | 
			
		||||
	{
 | 
			
		||||
		SDL_AtomicSet(&atom, 0);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	operator bool() const
 | 
			
		||||
	{
 | 
			
		||||
		return SDL_AtomicGet(&atom);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
	mutable SDL_atomic_t atom;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
class EventThread
 | 
			
		||||
{
 | 
			
		||||
public:
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
							
								
								
									
										48
									
								
								src/sdl-util.h
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										48
									
								
								src/sdl-util.h
									
										
									
									
									
										Normal file
									
								
							| 
						 | 
				
			
			@ -0,0 +1,48 @@
 | 
			
		|||
#ifndef SDLUTIL_H
 | 
			
		||||
#define SDLUTIL_H
 | 
			
		||||
 | 
			
		||||
#include <SDL_atomic.h>
 | 
			
		||||
#include <SDL_thread.h>
 | 
			
		||||
 | 
			
		||||
#include <string>
 | 
			
		||||
 | 
			
		||||
struct AtomicFlag
 | 
			
		||||
{
 | 
			
		||||
	AtomicFlag()
 | 
			
		||||
	{
 | 
			
		||||
		clear();
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	void set()
 | 
			
		||||
	{
 | 
			
		||||
		SDL_AtomicSet(&atom, 1);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	void clear()
 | 
			
		||||
	{
 | 
			
		||||
		SDL_AtomicSet(&atom, 0);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	operator bool() const
 | 
			
		||||
	{
 | 
			
		||||
		return SDL_AtomicGet(&atom);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
private:
 | 
			
		||||
	mutable SDL_atomic_t atom;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
template<class C, void (C::*func)()>
 | 
			
		||||
int __sdlThreadFun(void *obj)
 | 
			
		||||
{
 | 
			
		||||
	(static_cast<C*>(obj)->*func)();
 | 
			
		||||
	return 0;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
template<class C, void (C::*func)()>
 | 
			
		||||
SDL_Thread *createSDLThread(C *obj, const std::string &name = std::string())
 | 
			
		||||
{
 | 
			
		||||
	return SDL_CreateThread(__sdlThreadFun<C, func>, name.c_str(), obj);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#endif // SDLUTIL_H
 | 
			
		||||
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