Commit graph

591 commits

Author SHA1 Message Date
Jonas Kulla
60f101f2e6 Tilemap(VX): Factor out common code into tilemap-common.h
Renamed flashmap.h to tilemap-common.h as it already contained
shared functions.
2014-11-30 17:46:28 +01:00
Jonas Kulla
f00cb60707 debugwriter.h: Use unbuffered cerr instead of clog 2014-11-29 17:55:18 +01:00
Jonas Kulla
c1aab96454 Rename src/debuglogger -> src/gl-debug 2014-11-29 17:51:37 +01:00
Jonas Kulla
bc31922c33 Allow inserting GL string markers (GREMEDY_string_marker) 2014-11-29 17:33:39 +01:00
Jonas Kulla
5979c5f778 Add placeholder application icon 2014-11-29 17:30:53 +01:00
Jonas Kulla
c2f8b6b749 SettingsMenu: Fix help label sometimes not appearing 2014-11-28 06:04:34 +01:00
Jonas Kulla
276160f0d5 gl-fun.h: Fix compilation with outdated SDL headers 2014-11-22 17:03:16 +01:00
Jonas Kulla
f236e34e2d Serializable, Table: Some general cleanups 2014-11-20 14:45:54 +01:00
Jonas Kulla
9ac14800da Keybindings: SDL_GetPrefPath result always ends with separator 2014-11-17 07:24:22 +01:00
Jonas Kulla
5c3f4b905a Use fopen with binary mode everywhere (for Windows compat) 2014-11-17 07:18:39 +01:00
Jonas Kulla
f7a3e3c5d2 Table: General clean up and code reduction
- Use STL vector instead of doing manual mallocs
- Throw away the resize optimizations; hardly useful
- Marshal.dump data layout is the same as ours (in LE),
  so we can just memcpy everything instead of copying
  one by one

Throwing away part of the very first code I wrote for mkxp
felt very refreshing I must say.
2014-11-02 23:37:35 +01:00
Jonas Kulla
a98ad3134b TilemapVX: Implement flash tiles 2014-10-27 15:52:41 +01:00
Jonas Kulla
577f606dac Tilemap: Factor out flash tile code
This will be reused later in TilemapVX.
2014-10-26 20:00:56 +01:00
Jonas Kulla
05b32d76ca Minor cleanup 2014-10-25 23:38:19 +02:00
Jonas Kulla
c9d5059238 Pass value object attributes by reference (instead of pointer)
This underlines that no reference inside the setter is taken,
and that these attributes are non-nullable.

Also removes a couple of superfluous attribute macros.
2014-10-25 23:33:41 +02:00
Jonas Kulla
8e1852a281 Remove left-over dead code 2014-10-21 19:51:08 +02:00
Jonas Kulla
4a8b0f30c8 MRI: Add 'System.raw_key_states' to query full keyboard state
Returns a byte array with all key states (0 = released,
1 = pressed) indexed via SDL_SCANCODE_* enums.
2014-10-20 10:27:01 +02:00
Jonas Kulla
e44a1e32fa Reorder some lines 2014-10-20 10:20:08 +02:00
Jonas Kulla
6145c59305 fluid-fun: Don't dlclose libfluidsynth, ever
Some versions of the library do nasty things with thread
local storage without cleaning up after themselves.
2014-10-20 10:17:48 +02:00
Jonas Kulla
5094f5c7c1 Add minor assert 2014-10-16 09:10:27 +02:00
Jonas Kulla
2cd70b9edd Window: Don't update anything if width*height == 0
Fixes GL errors.
2014-10-15 06:26:46 +02:00
Jonas Kulla
dd73db2e9d Introduce F1 menu to reconfigure key bindings at runtime 2014-10-11 20:48:44 +02:00
Jonas Kulla
520162f36a Use safe way to get at a vector's data pointer
&std::vector<C>[0] is not guaranteed to not throw if the
vector is empty. Better safe than sorry.
2014-10-09 19:02:29 +02:00
Jonas Kulla
1b7ed5ed78 Font: Fix default 'shadow' value for RGSS1 2014-10-09 18:53:24 +02:00
Jonas Kulla
0c08fc2d16 gl-fun.h: Fix function type signature 2014-10-06 21:10:19 +02:00
Jonas Kulla
df73045d81 TileAtlasVX: Followup fix
Use rectangle intersection to correctly clip source
rectangles with origin != (0,0).
2014-10-03 06:51:39 +02:00
Jonas Kulla
db78e55371 TileAtlasVX: Clamp blit src rect to tileset bitmap size 2014-10-02 16:41:53 +02:00
Jonas Kulla
95cda4035e fluid-fun: Fix fluidsynth soname on OSX 2014-10-01 19:19:25 +02:00
Jonas Kulla
fa911b8018 gl-fun: Don't rely on SDL_opengl.h for function type definitions 2014-10-01 04:48:23 +02:00
Jonas Kulla
51a0f3903c Audio: Clean up threading and add AudioStream fadein (RGSS3) 2014-09-30 09:13:12 +02:00
Jonas Kulla
4a015c6397 Bitmap: Add font shadow rendering 2014-09-29 10:30:41 +02:00
Jonas Kulla
9e64dff01c Bitmap: Fix mem leak 2014-09-29 10:30:16 +02:00
Jonas Kulla
9758e660c4 Tilemap/VX: Ensure proxy objects don't outlive their parents
Either of these would previously crash (same for VX):

tm = Tilemap.new
at = tm.autotiles
tm = nil
GC.start
at[0] = Bitmap.new(1, 1)

tm = Tilemap.new
at = tm.autotiles
tm.dispose
at[0] = Bitmap.new(1, 1)

Funnily, this makes RMXP itself crash too, but crashing is
never acceptable except for possibly resource exhaustion.
2014-09-26 18:21:50 +02:00
Jonas Kulla
d223d83cbf Implement F12 game reset (MRI only)
Can be disabled with "enableReset=false".

While at it, also replace the flakey volatile bool flags
with proper atomics.
2014-09-26 06:25:47 +02:00
Jonas Kulla
3a2e560139 Input: Fix default keybinds 2014-09-26 06:25:47 +02:00
Jonas Kulla
2550fd8ccc WindowVX: Initialize all dirty flags and connect tmp tone 2014-09-26 06:24:43 +02:00
Jonas Kulla
81ac0780f8 Revert Disposable concept back into core
Pretty much a revert of
e858bbdcf5.

We need this in core to properly implement F12 reset.
2014-09-23 21:12:58 +02:00
Jonas Kulla
3983fe66e9 Config: Print parsing errors instead of ignoring them 2014-09-23 19:23:11 +02:00
Jonas Kulla
17efcbbbbd tl;dr: I fucking suck at coding (fix double free)
MRI: Filesystem: A garbage collected SDL_RWops file handle
will call close on itself even if 'close' was explicitly
called on it on the script side before.
2014-09-23 17:26:30 +02:00
Jonas Kulla
757a1d5e39 Load fluidsynth entrypoints dynamically (and make them optional)
This removes the static dependency on fluidsynth being present
at buildtime (even headers aren't needed anymore).

Even though midi is a default format for the RPG XP/VX series,
it has fallen more and more out of use, with VX Ace completely
abandoning it from the RTP and making ogg vorbis the de facto
standard. Midi support is kept for legacy reasons, but isn't
encouraged. On top of all this, fluidsynth together with glib
is a heavy dependency that often times won't even be used.
Making it optional at build time is an attempt to unify and
keep build config fragmentation low.

In RGSS3, fluidsynth / midi is not initialized at all by
default, but rather on demand when either a midi track is
played back or Audio.setup_midi is called.
2014-09-09 00:08:32 +02:00
Jonas Kulla
673a25f811 Bitmap: Don't use 'pixman_region_clear'
It's not included in older pixman versions.
2014-09-07 19:11:20 +02:00
Jonas Kulla
ac9b98157e TilemapVX: Use SimpleShader for unanimated ground layers
Also remove some useless member variables.
2014-09-06 22:02:00 +02:00
Jonas Kulla
6bc3460294 Core, MRI: Don't expose RGSS3 functionality in 2 2014-09-06 02:01:20 +02:00
Jonas Kulla
7f41b9cc45 Config: Correctly setup rgssVer / screen size with customScript 2014-09-05 21:54:16 +02:00
Jonas Kulla
f8c26fc515 Core/MRI: Fix handling of Etc/Font properties
The gist of it is that for Etc and Font props, the assignment
operator (eg. 'sprite.color=') does not take a reference of the
right hand parameter and replaces its previous one with it (this
was the old behavior). Rather, it keeps its internal property
object and copies the parameter object into it by value.
The getter is unchanged; it still returns a reference to the
internal property object.

s = Sprite.new
c = Color.new
s.color = c
p s.color == c # => true
p s.color.object_id == c.object_id # => false (true before)
c = s.color
p s.color.object_id == c.object_id # => true
2014-09-05 01:58:41 +02:00
Jonas Kulla
f665d8b41c BoostSet: Add 'remove' and rename BoostHash::erase to remove
This is more consistent with Qt's method naming.
2014-09-05 01:06:08 +02:00
Jonas Kulla
10186e8dcc Input: Fix isRepeated off-by-one error and do small optim. 2014-09-03 02:35:57 +02:00
cremno
4b08eee81f add RGSS2/3 Input.repeat? 2014-09-02 19:14:05 +02:00
Jonas Kulla
d8bb6aa2fc Replicate RMVX/VXA's broken sprite Z sorting implementation
Fixes Window_NameBox visual appearance in Skyborn.

Also nuke the second SceneElement constructor that has been
obsolete since the Tilemap mapViewport rewrite.
2014-08-31 01:10:32 +02:00
Jonas Kulla
1a98760b31 Config: Properly clamp rgssVersion to allowed range 2014-08-30 12:00:56 +02:00