Jonas Kulla
5c3f4b905a
Use fopen with binary mode everywhere (for Windows compat)
2014-11-17 07:18:39 +01:00
Jonas Kulla
f7a3e3c5d2
Table: General clean up and code reduction
...
- Use STL vector instead of doing manual mallocs
- Throw away the resize optimizations; hardly useful
- Marshal.dump data layout is the same as ours (in LE),
so we can just memcpy everything instead of copying
one by one
Throwing away part of the very first code I wrote for mkxp
felt very refreshing I must say.
2014-11-02 23:37:35 +01:00
Jonas Kulla
a98ad3134b
TilemapVX: Implement flash tiles
2014-10-27 15:52:41 +01:00
Jonas Kulla
577f606dac
Tilemap: Factor out flash tile code
...
This will be reused later in TilemapVX.
2014-10-26 20:00:56 +01:00
Jonas Kulla
05b32d76ca
Minor cleanup
2014-10-25 23:38:19 +02:00
Jonas Kulla
c9d5059238
Pass value object attributes by reference (instead of pointer)
...
This underlines that no reference inside the setter is taken,
and that these attributes are non-nullable.
Also removes a couple of superfluous attribute macros.
2014-10-25 23:33:41 +02:00
Jonas Kulla
8e1852a281
Remove left-over dead code
2014-10-21 19:51:08 +02:00
Jonas Kulla
4a8b0f30c8
MRI: Add 'System.raw_key_states' to query full keyboard state
...
Returns a byte array with all key states (0 = released,
1 = pressed) indexed via SDL_SCANCODE_* enums.
2014-10-20 10:27:01 +02:00
Jonas Kulla
e44a1e32fa
Reorder some lines
2014-10-20 10:20:08 +02:00
Jonas Kulla
6145c59305
fluid-fun: Don't dlclose libfluidsynth, ever
...
Some versions of the library do nasty things with thread
local storage without cleaning up after themselves.
2014-10-20 10:17:48 +02:00
Jonas Kulla
5094f5c7c1
Add minor assert
2014-10-16 09:10:27 +02:00
Jonas Kulla
2cd70b9edd
Window: Don't update anything if width*height == 0
...
Fixes GL errors.
2014-10-15 06:26:46 +02:00
Jonas Kulla
dd73db2e9d
Introduce F1 menu to reconfigure key bindings at runtime
2014-10-11 20:48:44 +02:00
Jonas Kulla
520162f36a
Use safe way to get at a vector's data pointer
...
&std::vector<C>[0] is not guaranteed to not throw if the
vector is empty. Better safe than sorry.
2014-10-09 19:02:29 +02:00
Jonas Kulla
1b7ed5ed78
Font: Fix default 'shadow' value for RGSS1
2014-10-09 18:53:24 +02:00
Jonas Kulla
0c08fc2d16
gl-fun.h: Fix function type signature
2014-10-06 21:10:19 +02:00
Jonas Kulla
df73045d81
TileAtlasVX: Followup fix
...
Use rectangle intersection to correctly clip source
rectangles with origin != (0,0).
2014-10-03 06:51:39 +02:00
Jonas Kulla
db78e55371
TileAtlasVX: Clamp blit src rect to tileset bitmap size
2014-10-02 16:41:53 +02:00
Jonas Kulla
95cda4035e
fluid-fun: Fix fluidsynth soname on OSX
2014-10-01 19:19:25 +02:00
Jonas Kulla
fa911b8018
gl-fun: Don't rely on SDL_opengl.h for function type definitions
2014-10-01 04:48:23 +02:00
Jonas Kulla
51a0f3903c
Audio: Clean up threading and add AudioStream fadein (RGSS3)
2014-09-30 09:13:12 +02:00
Jonas Kulla
4a015c6397
Bitmap: Add font shadow rendering
2014-09-29 10:30:41 +02:00
Jonas Kulla
9e64dff01c
Bitmap: Fix mem leak
2014-09-29 10:30:16 +02:00
Jonas Kulla
9758e660c4
Tilemap/VX: Ensure proxy objects don't outlive their parents
...
Either of these would previously crash (same for VX):
tm = Tilemap.new
at = tm.autotiles
tm = nil
GC.start
at[0] = Bitmap.new(1, 1)
tm = Tilemap.new
at = tm.autotiles
tm.dispose
at[0] = Bitmap.new(1, 1)
Funnily, this makes RMXP itself crash too, but crashing is
never acceptable except for possibly resource exhaustion.
2014-09-26 18:21:50 +02:00
Jonas Kulla
d223d83cbf
Implement F12 game reset (MRI only)
...
Can be disabled with "enableReset=false".
While at it, also replace the flakey volatile bool flags
with proper atomics.
2014-09-26 06:25:47 +02:00
Jonas Kulla
3a2e560139
Input: Fix default keybinds
2014-09-26 06:25:47 +02:00
Jonas Kulla
2550fd8ccc
WindowVX: Initialize all dirty flags and connect tmp tone
2014-09-26 06:24:43 +02:00
Jonas Kulla
81ac0780f8
Revert Disposable concept back into core
...
Pretty much a revert of
e858bbdcf5
.
We need this in core to properly implement F12 reset.
2014-09-23 21:12:58 +02:00
Jonas Kulla
3983fe66e9
Config: Print parsing errors instead of ignoring them
2014-09-23 19:23:11 +02:00
Jonas Kulla
17efcbbbbd
tl;dr: I fucking suck at coding (fix double free)
...
MRI: Filesystem: A garbage collected SDL_RWops file handle
will call close on itself even if 'close' was explicitly
called on it on the script side before.
2014-09-23 17:26:30 +02:00
Jonas Kulla
757a1d5e39
Load fluidsynth entrypoints dynamically (and make them optional)
...
This removes the static dependency on fluidsynth being present
at buildtime (even headers aren't needed anymore).
Even though midi is a default format for the RPG XP/VX series,
it has fallen more and more out of use, with VX Ace completely
abandoning it from the RTP and making ogg vorbis the de facto
standard. Midi support is kept for legacy reasons, but isn't
encouraged. On top of all this, fluidsynth together with glib
is a heavy dependency that often times won't even be used.
Making it optional at build time is an attempt to unify and
keep build config fragmentation low.
In RGSS3, fluidsynth / midi is not initialized at all by
default, but rather on demand when either a midi track is
played back or Audio.setup_midi is called.
2014-09-09 00:08:32 +02:00
Jonas Kulla
673a25f811
Bitmap: Don't use 'pixman_region_clear'
...
It's not included in older pixman versions.
2014-09-07 19:11:20 +02:00
Jonas Kulla
ac9b98157e
TilemapVX: Use SimpleShader for unanimated ground layers
...
Also remove some useless member variables.
2014-09-06 22:02:00 +02:00
Jonas Kulla
6bc3460294
Core, MRI: Don't expose RGSS3 functionality in 2
2014-09-06 02:01:20 +02:00
Jonas Kulla
7f41b9cc45
Config: Correctly setup rgssVer / screen size with customScript
2014-09-05 21:54:16 +02:00
Jonas Kulla
f8c26fc515
Core/MRI: Fix handling of Etc/Font properties
...
The gist of it is that for Etc and Font props, the assignment
operator (eg. 'sprite.color=') does not take a reference of the
right hand parameter and replaces its previous one with it (this
was the old behavior). Rather, it keeps its internal property
object and copies the parameter object into it by value.
The getter is unchanged; it still returns a reference to the
internal property object.
s = Sprite.new
c = Color.new
s.color = c
p s.color == c # => true
p s.color.object_id == c.object_id # => false (true before)
c = s.color
p s.color.object_id == c.object_id # => true
2014-09-05 01:58:41 +02:00
Jonas Kulla
f665d8b41c
BoostSet: Add 'remove' and rename BoostHash::erase to remove
...
This is more consistent with Qt's method naming.
2014-09-05 01:06:08 +02:00
Jonas Kulla
10186e8dcc
Input: Fix isRepeated off-by-one error and do small optim.
2014-09-03 02:35:57 +02:00
cremno
4b08eee81f
add RGSS2/3 Input.repeat?
2014-09-02 19:14:05 +02:00
Jonas Kulla
d8bb6aa2fc
Replicate RMVX/VXA's broken sprite Z sorting implementation
...
Fixes Window_NameBox visual appearance in Skyborn.
Also nuke the second SceneElement constructor that has been
obsolete since the Tilemap mapViewport rewrite.
2014-08-31 01:10:32 +02:00
Jonas Kulla
1a98760b31
Config: Properly clamp rgssVersion to allowed range
2014-08-30 12:00:56 +02:00
Jonas Kulla
3da785b293
FileSystem: RGSS2 means ogg vorbis support is always available
2014-08-30 12:00:56 +02:00
Jonas Kulla
6d414c0777
Print RGSS version on startup
2014-08-29 03:16:12 +02:00
Jonas Kulla
55f1542c76
Merge separate RGSS version build configs into one
...
Setup active RGSS version at runtime. Desired version can be
specified via config, or as default, auto detected from the game
files. This removes the need to build specifically for each
version, which should help packaging a lot.
This also greatly reduces the danger of introducing code that
wouldn't compile on all RGSS version paths (as certain code paths
were completely ifdef'd out).
This can be optimized more, eg. not compiling shaders that aren't
needed in the active version.
2014-08-28 23:22:05 +02:00
Jonas Kulla
b1981055e1
Core: Remove ifdefs that don't influence RGSS specific behavior
...
This is the first step in eliminating the build time RGSS
versioning.
2014-08-28 19:43:13 +02:00
Jonas Kulla
28421a0ce5
Tilemap: Remove RGSS2 viewport setter
...
This class is not used in RGSS2 at all.
2014-08-28 15:37:04 +02:00
Jonas Kulla
c88b4b03d6
Bitmap: Fix blitshader draw_text path not taking squeezing into account
2014-08-28 14:53:28 +02:00
Jonas Kulla
20081cb07e
Wrap include in feature macro
2014-08-28 11:27:36 +02:00
Jonas Kulla
7bcc31fb53
Silence "unused param" warning in release mode
2014-08-28 11:26:20 +02:00
Jonas Kulla
18c74e0f24
SoundEmitter: Only detach/attach buffer if necessary
2014-08-25 05:35:46 +02:00
Jonas Kulla
b1ebc655f9
SoundEmitter: Make SE source count configurable
...
Default is still 6.
2014-08-25 05:34:19 +02:00
Jonas Kulla
5ee62ba0fd
SoundEmitter: Optimize source allocation strategy a bit
...
If no source is free, instead of seizing the lowest priority one,
first try to find the lowest priority source with the same buffer
that is about to be played and use it. Otherwise, take lowest priority
one as before.
2014-08-24 09:19:54 +02:00
Jonas Kulla
ce72e6d0ee
Input: Fix keyboard bindings (RGSS1 and 2 differ), add numpad enter -> C binding
2014-08-24 08:03:12 +02:00
Jonas Kulla
117ddeee5c
Config: Add 'preloadScript' entry to run raw scripts before the game scripts
...
Useful to insert common code, wrappers etc. without touching Scripts.rxdata.
2014-08-24 07:32:44 +02:00
Jonas Kulla
3968ebb538
Graphics: Transition without previous freeze is a noop
2014-08-23 21:26:50 +02:00
Jonas Kulla
b380a0ebdd
SharedState: Fix asset path priority (rgssad -> "." -> RTPs)
2014-08-22 23:58:14 +02:00
Jonas Kulla
b751858b16
Graphics: Fadein/out should interpolate from current brightness
2014-08-22 23:57:12 +02:00
Jonas Kulla
24ad0990da
TilemapVX: Deal correctly with Graphics.resize_screen
2014-08-22 23:57:12 +02:00
Jonas Kulla
50e393fe6e
Graphics: Fix resize_screen
2014-08-22 23:57:12 +02:00
Jonas Kulla
c5c58fa9cd
SoundEmitter: Show filename that caused the SDL_Sound error
2014-08-22 23:50:52 +02:00
Jonas Kulla
10bfcb57b7
Config: Convert game title to valid UTF-8 (if it isn't already)
...
Removes the need to manually convert the Game.ini to UTF-8 every
time with eg. Japanese games. Also, setting the window title on
OSX with invalid UTF-8 crashes.
This functionality and the dependency on libiconv and libguess
are optional and can be enabled with `CONFIG+=INI_ENCODING`.
If turned off and invalid UTF-8 is encountered, the game title
is treated as being empty (ie. the folder name is used instead).
2014-08-20 23:32:18 +02:00
Jonas Kulla
622845a404
TileAtlasVX: Handle table autotiles properly
2014-08-19 19:47:22 +02:00
Jonas Kulla
fb2b2b7260
WindowVX: Fix scroll arrows not showing initially
2014-08-19 19:47:22 +02:00
Jonas Kulla
0c72659025
Remove stale code
2014-08-19 19:47:22 +02:00
Mathew
f89216368d
NFD filename translation on OS X
2014-08-19 10:57:03 -04:00
Jonas Kulla
7452331e04
Bitmap: Normalize rect passed to glState.scissorBox
...
glScissorBox doesn't like negative values.
2014-08-17 15:43:03 +02:00
Jonas Kulla
724d52f61e
Tilemap: Finally get rid of that terrible name 'ScanRow'
...
Replacement: ZLayer
I'd really have loved to have used something alluding to physical
roof tiles (as that's the closest image I have to them), but without
reusing the word "tiles".. yeah, impossible.
2014-08-17 03:58:01 +02:00
Jonas Kulla
9311aff017
Bitmap: Draw line feed and carriage return as whitespace
2014-08-17 03:07:53 +02:00
Jonas Kulla
52e2f2304a
Spacing
2014-08-17 00:27:08 +02:00
Jonas Kulla
f0e045d057
Font: Add RGSS2 default values
2014-08-17 00:27:07 +02:00
Jonas Kulla
4daff93e29
Put bundled font into its own translation unit
2014-08-17 00:26:35 +02:00
Jonas Kulla
cbdd19e525
WindowVX: Make more compatible with RGSS2
2014-08-16 22:32:06 +02:00
Jonas Kulla
8042289291
WindowVX: Fix window resizing from big to small
2014-08-16 20:11:46 +02:00
Jonas Kulla
e7882c0d3e
Plane: Fix screen shaking in wrong direction
2014-08-16 16:14:00 +02:00
Jonas Kulla
9c421aed45
Add minor comments
2014-08-16 16:14:00 +02:00
Jonas Kulla
e208bc49e8
Sprite: Implement Y based Z draw ordering (RGSS2)
...
If two sprites have the same Z, their order is decided based
on their Y coordinate first, and only then (if equal) by creation
time.
2014-08-16 16:12:51 +02:00
Jonas Kulla
3887342439
Disposable: Emit 'wasDisposed' on destruction, not dispose()
...
Fixes segfaults when objects that were not explicitly disposed
were collected by the GC.
2014-08-16 11:47:07 +02:00
Jonas Kulla
b32d6c69cb
SharedState: Add RGSS2 default encrypted archive filename
2014-08-16 11:47:07 +02:00
Jonas Kulla
840ecee084
Fix 'uninitialized value used' warnings
2014-08-16 11:47:07 +02:00
Jonas Kulla
f58e4ab00d
WindowVX: Don't use uninitialized index value
2014-08-16 11:47:07 +02:00
Jonas Kulla
1195dc15bd
WindowVX: Add small hack to visually improve background
...
Make the stretched background source rect smaller by one pixel.
Greatly improves look of Windows in Majo no Ie.
2014-08-16 11:47:07 +02:00
Jonas Kulla
ded18f9a02
TileAtlasVX: RGSS2 knows no shadow layer
2014-08-16 11:47:06 +02:00
Jonas Kulla
f036e83a2d
WindowVX: Remove faulty cursor rect positioning logic
2014-08-16 11:47:06 +02:00
Jonas Kulla
3277663944
WindowVX: Fix padding rect not updating on size change
2014-08-16 11:47:06 +02:00
Jonas Kulla
bce4eb2bee
WindowVX: Fix cursor rectangle geometry not updating
2014-08-16 11:47:06 +02:00
Jonas Kulla
062c7267d7
TilemapVX: Fix map viewport not updating on scene geometry change
2014-08-16 11:47:06 +02:00
Jonas Kulla
9003f9a435
Font: Add missing RGSS2+ props basic plumbing (and bind most in MRI)
...
No core implementations yet for shadow and outline color.
2014-08-16 11:46:25 +02:00
Jonas Kulla
36eea09c7e
SharedState: Add RGSS3 default encrypted archive filename
2014-08-16 06:04:02 +02:00
Jonas Kulla
bdd60291a7
Bitmap: Fix vertical gradient direction
2014-08-16 06:04:02 +02:00
Jonas Kulla
8d375b5cac
Graphics: Execute one frame reset at construction
...
Fixes RGSS3 title screen transition looking skipped
2014-08-16 06:04:02 +02:00
Jonas Kulla
150c280c1e
Graphics: Default framerate in RGSS2 is 60
2014-08-16 06:04:02 +02:00
Jonas Kulla
7a655528e4
Viewport: Add zero arg constructor (RGSS3) and bind in MRI
2014-08-16 06:03:48 +02:00
Jonas Kulla
5bc6f6f32c
Etc: Implement missing RGSS3 functionality (and bind in MRI)
2014-08-15 22:58:08 +02:00
Jonas Kulla
7790bd6c2c
Implement RGSS2 Tilemap class (TilemapVX)
2014-08-15 15:20:32 +02:00
Jonas Kulla
3717609142
Tilemap: Make Autotiles con/destructor private
2014-08-15 15:20:32 +02:00
Jonas Kulla
4742226e7c
Tilemap: Fix typo
2014-08-15 15:20:32 +02:00
Jonas Kulla
91d19d0a73
Implement RGSS2 Window class (WindowVX)
2014-08-15 15:20:15 +02:00
Jonas Kulla
d654fb7dd6
Add internal 'KeepDestAlpha' BlendType (for use in WindowVX)
2014-08-12 22:26:54 +02:00
Jonas Kulla
d95e90db34
Tone: Add 'valueChanged' signal
2014-08-12 22:26:54 +02:00
Jonas Kulla
3550cc0ff5
Use correct default resolution for RGSS2/3 (544x416)
2014-08-12 22:21:57 +02:00