Commit Graph

797 Commits

Author SHA1 Message Date
Jonas Kulla 4063e7aa9d Graphics: Use proper resizing function for TEXFBOs
Manually resizing the contained TEX objects skips updating the
width/height TEXFBO properties, which GLMeta::blit relies on.
2017-05-25 04:28:04 -05:00
Jonas Kulla 04634ed8fe Config: Add "enableBlitting" entry to toggle GL_EXT_framebuffer_blit 2017-05-25 04:28:04 -05:00
Jonas Kulla 9fec876e32 Config: Add "maxTextureSize" entry to artificially limit texture sizes 2017-05-25 04:28:04 -05:00
Jonas Kulla 1bc2717744 Add missing include 2017-05-25 04:28:04 -05:00
Jonas Kulla 2e240d9fbe Fix build on OSX after 60e967e3b7 2017-05-25 04:28:04 -05:00
Jonas Kulla d25551e266 Input: Remove ugly [-20,-20] mouse position hack
This was supposed to disappear shortly after To the Moon's release,
but it unfortunately survived a bit longer :)

The status of the mouse cursor being inside / outside the game window
is now properly exposed (in MRI) via MKXP.mouse_in_window.
2017-05-25 04:28:04 -05:00
Jonas Kulla 2f273bade8 EventThread: Make system cursor visible over black aspect ratio bars
Should be less confusing for the player.
2017-05-25 04:28:04 -05:00
Jonas Kulla fbfee3ed9b Filesystem: Search for "Fonts/" with case-insensitivity 2017-05-25 04:28:04 -05:00
Marty Plummer a5a648ac86 Add icon and resource files for windows
Signed-off-by: Marty Plummer <ntzrmtthihu777@gmail.com>
2017-05-25 04:28:04 -05:00
Jonas Kulla 3b5f2608ec main: Only set window icon on Linux
OSX carries high-resolution icons in its bundles, and windows uses
windres to embed .ico files, so don't interfere with those.
2017-05-25 04:28:04 -05:00
Jonas Kulla a819cb54a6 Config: Use set for preloadScripts
Would probably make sense for all other string vectors too.
2017-05-25 04:28:04 -05:00
Jonas Kulla 55cec53911 Sprite: Clamp src_rect to bitmap bounds 2017-02-17 19:29:38 +01:00
Jonas Kulla 541e24f678 Bitmap: Use more accurate HSV-based hue shift algorithm
The previously YIQ-based algorithm turned out to be both slow,
and horribly inaccurate.

Another algorithm based on rotating the color value in the
RGB cube along the diagonal axis was also considered, which was
acceptable in terms of accuracy, and very fast.

In the end, I decided on a HSV-based one, because it is by far
the most accurate one, while still being a tad faster than the
YIQ solution.
Algorithm source: gamedev.stackexchange.com/a/59808/24839

A very simple GPU time benchmark when shifting a 2048^2 bitmap:

         YIQ rot   RGB rot   HSV shift
radeon   13.4 ms   2.8 ms    11.4 ms
intel    13.0 ms   6.0 ms    10.5 ms

radeon: HD 3650 mobility
intel:  N3540 integrated (Baytrail)

However hue shifting has never shown up as a bottleneck before,
so these are more academic.
2016-10-30 08:50:45 +01:00
Jonas Kulla 0ec1fce4ac MRI: Bind Audio.setup_midi 2016-09-12 20:20:56 +02:00
Jonas Kulla d4e09f55bd WindowVX: Fix move() not setting the correct dirty flags 2016-07-27 12:03:45 +02:00
Jonas Kulla e98c2e0535 Bitmap: Don't throw away cached surface in setPixel()
Instead, update the surface with the same change. For many
consecutive getPixel() -> setPixel() calls on the same bitmap,
this avoids calling glReadPixels at every iteration.
2016-07-27 11:59:08 +02:00
Jonas Kulla fdaf6c3611 Bitmap: Split surface pixel address calculation into helper 2016-07-27 11:56:43 +02:00
Jonas Kulla 47ef36ca19 EventThread: ifdef out broken SDL function on OSX 2016-02-24 17:55:28 +01:00
Jonas Kulla de74fc1bc3 EventThread: Fix mouse cursor not being hidden 2016-02-24 17:45:55 +01:00
Jonas Kulla 5d776319b5 Font/MRI: Improve handling of (default_)name attributes
More accurate behavior, such as Font objects properly inheriting
their name attributes, and centralization of code for picking
the first existing name from a passed string array.

Also centralizes initial default_name population in core.

Note: This currently breaks the mruby binding build.
2016-01-05 08:47:52 +01:00
Jonas Kulla 53b5b923d4 Merge pull request #138 from mook/graphics-playmovie-stub
MRI: Stub out Graphics.play_movie
2015-10-30 16:20:47 +01:00
Mook 8e411cbcfe Graphics: Stub out play_movie
Some people are using it to detect the RGSS version.
2015-10-30 08:01:36 -07:00
Jonas Kulla 7bf6eca362 EventThread: Comment out unneeded SDL2 constants 2015-07-26 23:56:50 +02:00
Jonas Kulla 4d97a17c44 TilemapVX: Ensure legs of out-of-view table tiles are drawn 2015-07-21 12:13:25 +02:00
Jonas Kulla 7017ca1c53 Use static lifetime for constant array 2015-07-21 12:13:25 +02:00
Jonas Kulla 30465691ae Tilemap: Fix map viewport calculation
Calculation was completely off as it didn't take into
account the imposed viewport origin.

All in all, similar fixes as the previous ones to TilemapVX.
2015-07-21 12:13:25 +02:00
Jonas Kulla dd7545fcf2 TilemapVX: Clean up the horrible map viewport calculation code
Also rename "offset" to "origin" which makes a lot more sense
for ox/oy attributes.
2015-07-21 12:13:24 +02:00
Jonas Kulla 5aaeb0206c Remove some stuff that was accidentally committed 2015-07-21 12:13:24 +02:00
Jonas Kulla 9a3dd2d554 Config: Enable smoothScaling by default
There's really no reason not to.
2015-07-21 12:13:24 +02:00
Jonas Kulla 384249c31a Unify float literals to use f suffix and avoid double promotions
I might have missed some.
2015-07-21 12:13:24 +02:00
Jonas Kulla d1ee507ec4 Vec2i, IntRect: Add unequal operator 2015-07-21 12:13:24 +02:00
Jonas Kulla 21247b18b5 Merge pull request #127 from cremno/add-sprite-bush_opacity
MRI: add Sprite#{bush_opacity,bush_opacity=} bindings
2015-07-21 12:12:24 +02:00
cremno 861d261af2 add Sprite#{bush_opacity,bush_opacity=} 2015-07-21 07:27:53 +02:00
Jonas Kulla fe6799d00b TilemapVX: Fix map viewport calculation 2015-07-10 04:58:28 +02:00
Jonas Kulla fe709b6010 Use vector math 2015-07-10 04:51:29 +02:00
Jonas Kulla 54c1107f19 FileSystem: Fix file lookup if unrelated files with same name exist
Before, even though we did match all possible extensions,
we only took the first match and tried opening it.
If we were looking for a .png image, but there was an unrelated
.txt file with the same name (as it actually happens in RTPs),
we would potentially see the .txt first, try opening it,
and fail alltogether, even though the image file existed.

Now we try opening all matching files until we find one that
we can parse.

This fixes #101.
2015-07-09 15:38:50 +02:00
Jonas Kulla 533e69275a Constify 2015-07-09 14:53:59 +02:00
Jonas Kulla e4558c9dfb Use FS::openReadRaw() where ext supplementing makes no sense
Specifically, in places where the full filename is always supplied,
eg. when reading .rxdata type files.
2015-07-09 12:58:01 +02:00
Jonas Kulla 5382cc11a3 MidiSource: Close source SDL_RWops before throwing error 2015-07-09 12:38:04 +02:00
Jonas Kulla 1e9e24e45c README: Add note about RGSS version support 2015-07-09 12:33:55 +02:00
Jonas Kulla 9acdd206f6 Vec4: Rename 'xyzHasEffect()' to something that makes sense 2015-07-07 16:07:04 +02:00
Jonas Kulla 6e176a454c Constify 2015-07-07 16:06:45 +02:00
Jonas Kulla afab51279e Graphics: Fix viewport color/flash effectiveness calculation
Fixes #121.
2015-07-07 16:06:11 +02:00
Jonas Kulla 61849a9158 GLMeta: Eliminate redundant parameter 2015-07-07 15:25:48 +02:00
Jonas Kulla 2d31d08fa6 Add some general fixes from #111 found by @chosenofbear 2015-06-18 07:21:55 +02:00
Jonas Kulla e778dc17c5 Relocate SDL_sound patches into forked repo 2015-06-18 07:11:38 +02:00
Jonas Kulla 6380a93cec Graphics: Fix ::transition() "filename" default value
The default value is an empty string, which triggers the simple
transition. Passing null is not legal (and wasn't possible in
mkxp from Ruby side anyway).

Fixes #108.
2015-06-10 13:30:26 +02:00
Jonas Kulla 064b7ac80d README: Add link to dependency kit 2015-06-03 16:01:29 +02:00
Jonas Kulla d5bacf50f5 TileAtlasVX: Fix table extents being covered by below tiles
Fixes the appearance of tables in VX, which place table
tiles on the same layer as ground tiles.
2015-05-31 20:58:05 +02:00
Jonas Kulla e4bc08e972 Fix for old, broken OpenAL-Soft headers
See 4219b91bbb
2015-05-26 01:40:53 +02:00