add Sprite#{bush_opacity,bush_opacity=}
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@ -56,6 +56,7 @@ DEF_PROP_I(Sprite, Y)
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DEF_PROP_I(Sprite, OX)
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DEF_PROP_I(Sprite, OY)
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DEF_PROP_I(Sprite, BushDepth)
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DEF_PROP_I(Sprite, BushOpacity)
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DEF_PROP_I(Sprite, Opacity)
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DEF_PROP_I(Sprite, BlendType)
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DEF_PROP_I(Sprite, WaveAmp)
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@ -126,6 +127,8 @@ spriteBindingInit()
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_rb_define_method(klass, "width", spriteWidth);
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_rb_define_method(klass, "height", spriteHeight);
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INIT_PROP_BIND( Sprite, BushOpacity, "bush_opacity" );
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INIT_PROP_BIND( Sprite, WaveAmp, "wave_amp" );
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INIT_PROP_BIND( Sprite, WaveLength, "wave_length" );
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INIT_PROP_BIND( Sprite, WaveSpeed, "wave_speed" );
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