Jonas Kulla
18c74e0f24
SoundEmitter: Only detach/attach buffer if necessary
2014-08-25 05:35:46 +02:00
Jonas Kulla
b1ebc655f9
SoundEmitter: Make SE source count configurable
...
Default is still 6.
2014-08-25 05:34:19 +02:00
Jonas Kulla
5ee62ba0fd
SoundEmitter: Optimize source allocation strategy a bit
...
If no source is free, instead of seizing the lowest priority one,
first try to find the lowest priority source with the same buffer
that is about to be played and use it. Otherwise, take lowest priority
one as before.
2014-08-24 09:19:54 +02:00
Jonas Kulla
ce72e6d0ee
Input: Fix keyboard bindings (RGSS1 and 2 differ), add numpad enter -> C binding
2014-08-24 08:03:12 +02:00
Jonas Kulla
117ddeee5c
Config: Add 'preloadScript' entry to run raw scripts before the game scripts
...
Useful to insert common code, wrappers etc. without touching Scripts.rxdata.
2014-08-24 07:32:44 +02:00
Jonas Kulla
3968ebb538
Graphics: Transition without previous freeze is a noop
2014-08-23 21:26:50 +02:00
Jonas Kulla
b380a0ebdd
SharedState: Fix asset path priority (rgssad -> "." -> RTPs)
2014-08-22 23:58:14 +02:00
Jonas Kulla
b751858b16
Graphics: Fadein/out should interpolate from current brightness
2014-08-22 23:57:12 +02:00
Jonas Kulla
24ad0990da
TilemapVX: Deal correctly with Graphics.resize_screen
2014-08-22 23:57:12 +02:00
Jonas Kulla
50e393fe6e
Graphics: Fix resize_screen
2014-08-22 23:57:12 +02:00
Jonas Kulla
c5c58fa9cd
SoundEmitter: Show filename that caused the SDL_Sound error
2014-08-22 23:50:52 +02:00
Jonas Kulla
10bfcb57b7
Config: Convert game title to valid UTF-8 (if it isn't already)
...
Removes the need to manually convert the Game.ini to UTF-8 every
time with eg. Japanese games. Also, setting the window title on
OSX with invalid UTF-8 crashes.
This functionality and the dependency on libiconv and libguess
are optional and can be enabled with `CONFIG+=INI_ENCODING`.
If turned off and invalid UTF-8 is encountered, the game title
is treated as being empty (ie. the folder name is used instead).
2014-08-20 23:32:18 +02:00
Jonas Kulla
622845a404
TileAtlasVX: Handle table autotiles properly
2014-08-19 19:47:22 +02:00
Jonas Kulla
fb2b2b7260
WindowVX: Fix scroll arrows not showing initially
2014-08-19 19:47:22 +02:00
Jonas Kulla
0c72659025
Remove stale code
2014-08-19 19:47:22 +02:00
Mathew
f89216368d
NFD filename translation on OS X
2014-08-19 10:57:03 -04:00
Jonas Kulla
7452331e04
Bitmap: Normalize rect passed to glState.scissorBox
...
glScissorBox doesn't like negative values.
2014-08-17 15:43:03 +02:00
Jonas Kulla
724d52f61e
Tilemap: Finally get rid of that terrible name 'ScanRow'
...
Replacement: ZLayer
I'd really have loved to have used something alluding to physical
roof tiles (as that's the closest image I have to them), but without
reusing the word "tiles".. yeah, impossible.
2014-08-17 03:58:01 +02:00
Jonas Kulla
9311aff017
Bitmap: Draw line feed and carriage return as whitespace
2014-08-17 03:07:53 +02:00
Jonas Kulla
52e2f2304a
Spacing
2014-08-17 00:27:08 +02:00
Jonas Kulla
f0e045d057
Font: Add RGSS2 default values
2014-08-17 00:27:07 +02:00
Jonas Kulla
4daff93e29
Put bundled font into its own translation unit
2014-08-17 00:26:35 +02:00
Jonas Kulla
cbdd19e525
WindowVX: Make more compatible with RGSS2
2014-08-16 22:32:06 +02:00
Jonas Kulla
8042289291
WindowVX: Fix window resizing from big to small
2014-08-16 20:11:46 +02:00
Jonas Kulla
e7882c0d3e
Plane: Fix screen shaking in wrong direction
2014-08-16 16:14:00 +02:00
Jonas Kulla
9c421aed45
Add minor comments
2014-08-16 16:14:00 +02:00
Jonas Kulla
e208bc49e8
Sprite: Implement Y based Z draw ordering (RGSS2)
...
If two sprites have the same Z, their order is decided based
on their Y coordinate first, and only then (if equal) by creation
time.
2014-08-16 16:12:51 +02:00
Jonas Kulla
3887342439
Disposable: Emit 'wasDisposed' on destruction, not dispose()
...
Fixes segfaults when objects that were not explicitly disposed
were collected by the GC.
2014-08-16 11:47:07 +02:00
Jonas Kulla
b32d6c69cb
SharedState: Add RGSS2 default encrypted archive filename
2014-08-16 11:47:07 +02:00
Jonas Kulla
840ecee084
Fix 'uninitialized value used' warnings
2014-08-16 11:47:07 +02:00
Jonas Kulla
f58e4ab00d
WindowVX: Don't use uninitialized index value
2014-08-16 11:47:07 +02:00
Jonas Kulla
1195dc15bd
WindowVX: Add small hack to visually improve background
...
Make the stretched background source rect smaller by one pixel.
Greatly improves look of Windows in Majo no Ie.
2014-08-16 11:47:07 +02:00
Jonas Kulla
ded18f9a02
TileAtlasVX: RGSS2 knows no shadow layer
2014-08-16 11:47:06 +02:00
Jonas Kulla
f036e83a2d
WindowVX: Remove faulty cursor rect positioning logic
2014-08-16 11:47:06 +02:00
Jonas Kulla
3277663944
WindowVX: Fix padding rect not updating on size change
2014-08-16 11:47:06 +02:00
Jonas Kulla
bce4eb2bee
WindowVX: Fix cursor rectangle geometry not updating
2014-08-16 11:47:06 +02:00
Jonas Kulla
062c7267d7
TilemapVX: Fix map viewport not updating on scene geometry change
2014-08-16 11:47:06 +02:00
Jonas Kulla
9003f9a435
Font: Add missing RGSS2+ props basic plumbing (and bind most in MRI)
...
No core implementations yet for shadow and outline color.
2014-08-16 11:46:25 +02:00
Jonas Kulla
36eea09c7e
SharedState: Add RGSS3 default encrypted archive filename
2014-08-16 06:04:02 +02:00
Jonas Kulla
bdd60291a7
Bitmap: Fix vertical gradient direction
2014-08-16 06:04:02 +02:00
Jonas Kulla
8d375b5cac
Graphics: Execute one frame reset at construction
...
Fixes RGSS3 title screen transition looking skipped
2014-08-16 06:04:02 +02:00
Jonas Kulla
150c280c1e
Graphics: Default framerate in RGSS2 is 60
2014-08-16 06:04:02 +02:00
Jonas Kulla
7a655528e4
Viewport: Add zero arg constructor (RGSS3) and bind in MRI
2014-08-16 06:03:48 +02:00
Jonas Kulla
5bc6f6f32c
Etc: Implement missing RGSS3 functionality (and bind in MRI)
2014-08-15 22:58:08 +02:00
Jonas Kulla
7790bd6c2c
Implement RGSS2 Tilemap class (TilemapVX)
2014-08-15 15:20:32 +02:00
Jonas Kulla
3717609142
Tilemap: Make Autotiles con/destructor private
2014-08-15 15:20:32 +02:00
Jonas Kulla
4742226e7c
Tilemap: Fix typo
2014-08-15 15:20:32 +02:00
Jonas Kulla
91d19d0a73
Implement RGSS2 Window class (WindowVX)
2014-08-15 15:20:15 +02:00
Jonas Kulla
d654fb7dd6
Add internal 'KeepDestAlpha' BlendType (for use in WindowVX)
2014-08-12 22:26:54 +02:00
Jonas Kulla
d95e90db34
Tone: Add 'valueChanged' signal
2014-08-12 22:26:54 +02:00
Jonas Kulla
3550cc0ff5
Use correct default resolution for RGSS2/3 (544x416)
2014-08-12 22:21:57 +02:00
Jonas Kulla
d128375d62
DisposeWatch: Make private and constify members
2014-08-12 21:41:59 +02:00
Jonas Kulla
194f70c48c
SharedState: Constify most getter methods
2014-08-12 21:41:59 +02:00
Jonas Kulla
18022bf809
quadarray.h: Use size_t for everything (quad) count related
2014-08-12 21:41:59 +02:00
Jonas Kulla
7d30ce1a00
quad.h: Cleanup static functions to use templated Vertex parameter
...
Collapses all the different Vertex/SVertex/CVertex variants
into one generic one per function.
2014-08-12 21:41:59 +02:00
Jonas Kulla
0af5e9d66c
gl-util.h: Add GL ID != operator and TEXFBO::clear
...
TEXFBO::clear resets the struct into its state right
after creation, nulling all IDs inside so they're invaid.
2014-08-12 21:41:59 +02:00
Jonas Kulla
1767b200c7
etc.h: Constify methods
2014-08-12 21:41:28 +02:00
Jonas Kulla
9967ae022d
window.cpp: small cleanups
...
Constify static numbers
'unsigned char' -> 'uint8_t'
2014-08-12 19:38:31 +02:00
Jonas Kulla
e858bbdcf5
Lift 'Disposable' concept from core into bindings
...
Instead of replicating the RGSS Disposable interface in C++
and merely binding it, redefine the 'disposed' state as the
entire core object being deleted (and the binding object's
private pointer being null).
This makes the behavior more accurate in regard to RMXP.
It is now for example possible to subclass disposable classes
and access their 'dispose'/'disposed?' methods without
initializing the base class first (because the internal pointer
is simply null before initialization). Accessing any other
base methods will still raise an exception.
There are some quirks and irregular behavior in RMXP; eg.
most nullable bitmap attributes of disposable classes
(Sprite, Plane etc.) can still be queried afterwards, but
some cannot (Tilemap#tileset), and disposing certain
attributes crashes RMXP entirely (Tilemap#autotiles[n]).
mkxp tries to behave as close possible, but will be more
lenient some circumstances.
To the core, disposed bitmap attributes will look
identically to null, which slightly diverges from RMXP
(where they're treated as still existing, but aren't drawn).
The Disposable interface has been retained containing a
single signal, for the binding to inform core when
objects are disposed (so active attributes can be set to null).
2014-08-09 21:21:38 +02:00
Jonas Kulla
cc0ab35f10
Font: 'exist?' allows any object (returns false if not string)
2014-08-09 21:21:38 +02:00
Jonas Kulla
6c9fbc1465
Bitmap: Clip dest rect when blitting from mega surface
2014-08-09 21:21:38 +02:00
Jonas Kulla
bdcf1503bd
Bitmap: Normalize rectangle passed to pixman
2014-08-09 21:21:38 +02:00
Jonas Kulla
656c5099ea
autotiles.cpp: Fix subrect pattern for indices 23 and 46
...
Fixes #51 .
2014-08-07 10:46:58 +02:00
Jonas Kulla
24759fb97b
EventThread: Simplify user event handling
2014-08-06 15:54:44 +02:00
Jonas Kulla
151a1f0d1b
Table: Add clone constructor (and bind in MRI)
...
Fixes #50 .
2014-08-05 05:24:13 +02:00
Jonas Kulla
59aed37d3e
MidiSource: Improve pitch shifting accuracy
...
Also drop note events whose keys are shifted out of range
instead of clamping them.
2014-08-02 16:15:11 +02:00
Jonas Kulla
5eb5b0dc83
MidiSource: Fix memory leak and simplify code
2014-08-02 16:14:22 +02:00
Jonas Kulla
3bcf995832
Add option to turn off switching into executable dir on startup
2014-08-02 09:30:17 +02:00
Jonas Kulla
cc7218c19d
Spacing
2014-08-02 06:50:14 +02:00
Jonas Kulla
751fdc599e
Audio: Add MIDI format playback support
...
This adds a new dependency with libfuildsynth. MIDI support
is built by default, but can be disabled if not desired.
All RTP songs should work well, but there are known problems
with other files (see README). Also, the pitch shift implementation
is somewhat poor and doesn't match RMXP (at least subjectively).
A soundfont is not included and must be provided by
the user themself.
2014-08-02 06:42:55 +02:00
Jonas Kulla
818ca18ebb
ALStream: Actually fix issue referenced in prev commit
...
This bug occured when starting playback of a stream, then immediately
stopping it, loading a different source, and starting playback again.
The real issue was that in stopStream(), the streaming thread had
not even queued anything yet, so it first decoded some data, then
started playing the source (which had already been stopped in the main
thread), and then finally saw the term request and stopped.
Instead stopping the source after the thread has definitely
terminated fixed the problem.
2014-07-31 05:12:35 +02:00
Jonas Kulla
80937d0d06
ALStream: Fix sometimes not unqueuing all buffers before play
...
Very rarely rogue buffers would remain and play on loop on song
switch because we only ever cleared processed, not queued, buffers
from the source.
The correct way to completely clear a source's queue is to
simply attach a null buffer to it.
2014-07-31 03:39:36 +02:00
Jonas Kulla
0a94b518dc
Add missing header
2014-07-25 14:58:11 +02:00
Jonas Kulla
ec16210f8a
MRI-Binding: Allow manually specifying load paths in config
2014-07-24 23:11:12 +02:00
Jonas Kulla
393a283d99
Minor cleanups
2014-07-24 23:02:38 +02:00
Jonas Kulla
2f831aea60
RGSSAD: Add RGSS3 archive reader
...
Everything except the entry table parsing is the same as RGSS1.
2014-07-24 02:45:20 +02:00
Jonas Kulla
6726493ee7
RGSSAD: Add RGSS2 archive reader
...
Exactly the same as RGSS1 but different file extension.
Also remove some redundant strings.
2014-07-23 23:05:24 +02:00
Jonas Kulla
1ecdd9f980
filesystem.cpp: Split out RGSSAD parts
2014-07-23 22:57:39 +02:00
Jonas Kulla
7b947a50c9
Use macro from util.h for static array size
2014-07-23 21:26:44 +02:00
Jonas Kulla
f73b0ba4b5
audio.cpp: Split up into smaller parts
2014-07-23 17:28:20 +02:00
Jonas Kulla
492be508da
gl-fun.h: Allow to alternatively be compiled with GLES2 headers
...
Requires your typical "GLES2/{gl2,gl2ext,gl2platform}.h bundle.
Define "GLES2_HEADER" to use.
2014-07-21 01:49:06 +00:00
Jonas Kulla
ca9f83c6de
Bitmap: Always upload data in GL_RGBA format
2014-07-21 01:38:22 +00:00
Jonas Kulla
c1d627e0ae
GLMeta: Disable blending when blitting via quad draw
2014-07-20 13:20:43 +02:00
Jonas Kulla
27b7815f52
GLState: Remove 'BlendNone' mode in favor of disabling blending alltogether
2014-07-20 13:17:12 +02:00
Jonas Kulla
7ce747d34d
GLProperty: Assert proper stack usage
2014-07-20 13:15:03 +02:00
Jonas Kulla
c44f4d7d28
gl-util.h: GL_RGBA8 is not a legal internalformat under GLES2
...
GL_RGBA ought to be synonymous.
2014-07-19 15:40:40 +00:00
Jonas Kulla
6f17b6ff46
Hookup mkxp to run under a OpenGL ES 2.0 context
2014-07-19 14:26:42 +00:00
Jonas Kulla
86b207e389
Actually switch to 16 bit index buffers
2014-07-19 09:31:39 +02:00
Jonas Kulla
5640c3d04b
Print RGSS thread error message to console
2014-07-19 02:59:05 +02:00
Jonas Kulla
813130fbf6
More size_t fixes
2014-07-19 02:58:57 +02:00
Jonas Kulla
ccba946973
util.h: Use size_t for static array sizes
2014-07-19 00:52:00 +02:00
Jonas Kulla
20e46a98dd
Plane: Add fallback without GL_REPEAT texture wrapping
...
This isn't supported under GLES 2.0 for npot textures.
2014-07-17 10:09:58 +02:00
Jonas Kulla
3a3ccf590e
Plane: Don't set dirty flags when settings props to existing value
2014-07-16 13:43:13 +02:00
Jonas Kulla
b8d861b4cd
gl-util.h: Remove wrappers for things abstracted via GLMeta
2014-07-16 05:22:43 +02:00
Jonas Kulla
bae977d4ab
GLMeta: "Finish" -> "End"
2014-07-16 04:53:08 +02:00
Jonas Kulla
a26c73930d
GLMeta: Add framebuffer blitting support
2014-07-16 04:48:40 +02:00
Jonas Kulla
4a3a769b15
Graphics: Properly initialize uniform before drawing
2014-07-15 11:54:31 +02:00
Jonas Kulla
97f18beb91
Graphics: Remove dubious optimization
2014-07-15 11:53:34 +02:00
Jonas Kulla
c5f18ee535
Print SDL error message if window creation fails
2014-07-14 06:22:49 +02:00
Jonas Kulla
35dbaab0c3
Shader: Use GetShader/Programiv instead of GetObjectParameterivARB
...
The former are core 2.0 while the latter is part of GL_ARB_shader_objects.
2014-07-14 04:13:15 +02:00