Commit graph

809 commits

Author SHA1 Message Date
Mathew
917d320342 Linked to debugMode option, gutted RTP config 2016-01-04 21:30:26 -05:00
Mathew
189556652c Added list of panoramas clamped by default 2016-01-04 21:30:26 -05:00
Mathew
25a6478553 Fixed username detection bug 2016-01-04 21:30:26 -05:00
Mathew Velasquez
3fe32125a3 Renamed Scripts.rxdata to xScripts.rxdata so that editor won't overwrite scripts 2016-01-04 21:30:26 -05:00
Mathew Velasquez
7332a89eb0 Tweaked footsteps 2016-01-04 21:30:26 -05:00
Mathew Velasquez
09b5e173c9 Adjustments for red area 2016-01-04 21:30:26 -05:00
Mathew Velasquez
191afb3524 Consistent, proper CJK support 2016-01-04 21:30:26 -05:00
Mathew Velasquez
45e4a578a9 HACK to fix text rendering 2016-01-04 21:30:26 -05:00
Mathew Velasquez
d749cb0ca9 Changed Sprite to RPG::Sprite in Sprite_Character 2016-01-04 21:30:26 -05:00
Mathew Velasquez
4c1dda76f6 Re-implemented ambient light and bulb glow 2016-01-04 21:30:26 -05:00
Mathew Velasquez
c0bf423bbf Reorganized files 2016-01-04 21:30:26 -05:00
Mathew Velasquez
66b1cbe21f Debug mode instantly starts game 2016-01-04 21:30:26 -05:00
Mathew Velasquez
afbcc3b6a3 Re-implemented lights as another viewport layer 2016-01-04 21:30:26 -05:00
Mathew Velasquez
52ad0e9f3e Changed c++11 to gnu11 to fix windows build 2016-01-04 21:30:26 -05:00
Mathew Velasquez
917233977d Added additional rule to gitignore 2016-01-04 21:30:26 -05:00
Mathew Velasquez
a28082cae3 Rudimentary map wrapping added 2016-01-04 21:30:26 -05:00
Mathew Velasquez
652ef21a50 Started on light viewport, reorganized viewports 2016-01-04 21:30:26 -05:00
Mathew Velasquez
d0fb509fa5 Message blip delay changed 2016-01-04 21:30:26 -05:00
Mathew Velasquez
eee13befa7 Removed dataPathOrg/App config options, changed example config 2016-01-04 21:30:25 -05:00
Mathew Velasquez
5118df09f4 Added scripts 2016-01-04 21:30:25 -05:00
Mathew Velasquez
d40ae86ba4 Tweaked configuration options 2016-01-04 21:30:25 -05:00
Mathew Velasquez
0b04d60ce0 Raise exception on FileSystem::openReadRaw 2016-01-04 21:30:25 -05:00
Mathew Velasquez
0c64b6c4b5 Added C++11 to project 2016-01-04 21:30:25 -05:00
Mathew Velasquez
180b0b99ed Maps no longer wrap at edges, but display blank tiles 2016-01-04 21:30:25 -05:00
Mathew Velasquez
1c70d4bcbe updated windows build 2016-01-04 21:30:25 -05:00
Mathew Velasquez
f58dbf37ee removed all traces of INI_ENCODING 2016-01-04 21:30:25 -05:00
Mathew Velasquez
ead39083d1 fixed OS X build 2016-01-04 21:30:25 -05:00
Mathew Velasquez
186dc1bfe9 added SDL controller support 2016-01-04 21:30:25 -05:00
Mathew Velasquez
5f99c595af overhauled input symbols to be more gamepad-friendly 2016-01-04 21:30:25 -05:00
Mathew Velasquez
3b64e7871b Manually rebased over latest mkxp commit. Some features, such as lighting, are not reimplemented yet. 2016-01-04 21:30:25 -05:00
Mathew
5a7480a406 Font: Updated default font array size 2015-12-01 14:11:58 -05:00
Mathew Velasquez
c75edbb83a Font: Fix default fonts for VX+ 2015-11-30 16:43:37 -05:00
Jonas Kulla
53b5b923d4 Merge pull request #138 from mook/graphics-playmovie-stub
MRI: Stub out Graphics.play_movie
2015-10-30 16:20:47 +01:00
Mook
8e411cbcfe Graphics: Stub out play_movie
Some people are using it to detect the RGSS version.
2015-10-30 08:01:36 -07:00
Jonas Kulla
7bf6eca362 EventThread: Comment out unneeded SDL2 constants 2015-07-26 23:56:50 +02:00
Jonas Kulla
4d97a17c44 TilemapVX: Ensure legs of out-of-view table tiles are drawn 2015-07-21 12:13:25 +02:00
Jonas Kulla
7017ca1c53 Use static lifetime for constant array 2015-07-21 12:13:25 +02:00
Jonas Kulla
30465691ae Tilemap: Fix map viewport calculation
Calculation was completely off as it didn't take into
account the imposed viewport origin.

All in all, similar fixes as the previous ones to TilemapVX.
2015-07-21 12:13:25 +02:00
Jonas Kulla
dd7545fcf2 TilemapVX: Clean up the horrible map viewport calculation code
Also rename "offset" to "origin" which makes a lot more sense
for ox/oy attributes.
2015-07-21 12:13:24 +02:00
Jonas Kulla
5aaeb0206c Remove some stuff that was accidentally committed 2015-07-21 12:13:24 +02:00
Jonas Kulla
9a3dd2d554 Config: Enable smoothScaling by default
There's really no reason not to.
2015-07-21 12:13:24 +02:00
Jonas Kulla
384249c31a Unify float literals to use f suffix and avoid double promotions
I might have missed some.
2015-07-21 12:13:24 +02:00
Jonas Kulla
d1ee507ec4 Vec2i, IntRect: Add unequal operator 2015-07-21 12:13:24 +02:00
Jonas Kulla
21247b18b5 Merge pull request #127 from cremno/add-sprite-bush_opacity
MRI: add Sprite#{bush_opacity,bush_opacity=} bindings
2015-07-21 12:12:24 +02:00
cremno
861d261af2 add Sprite#{bush_opacity,bush_opacity=} 2015-07-21 07:27:53 +02:00
Jonas Kulla
fe6799d00b TilemapVX: Fix map viewport calculation 2015-07-10 04:58:28 +02:00
Jonas Kulla
fe709b6010 Use vector math 2015-07-10 04:51:29 +02:00
Jonas Kulla
54c1107f19 FileSystem: Fix file lookup if unrelated files with same name exist
Before, even though we did match all possible extensions,
we only took the first match and tried opening it.
If we were looking for a .png image, but there was an unrelated
.txt file with the same name (as it actually happens in RTPs),
we would potentially see the .txt first, try opening it,
and fail alltogether, even though the image file existed.

Now we try opening all matching files until we find one that
we can parse.

This fixes #101.
2015-07-09 15:38:50 +02:00
Jonas Kulla
533e69275a Constify 2015-07-09 14:53:59 +02:00
Jonas Kulla
e4558c9dfb Use FS::openReadRaw() where ext supplementing makes no sense
Specifically, in places where the full filename is always supplied,
eg. when reading .rxdata type files.
2015-07-09 12:58:01 +02:00