Mathew Velasquez
7332a89eb0
Tweaked footsteps
2016-01-04 21:30:26 -05:00
Mathew Velasquez
09b5e173c9
Adjustments for red area
2016-01-04 21:30:26 -05:00
Mathew Velasquez
191afb3524
Consistent, proper CJK support
2016-01-04 21:30:26 -05:00
Mathew Velasquez
45e4a578a9
HACK to fix text rendering
2016-01-04 21:30:26 -05:00
Mathew Velasquez
d749cb0ca9
Changed Sprite to RPG::Sprite in Sprite_Character
2016-01-04 21:30:26 -05:00
Mathew Velasquez
4c1dda76f6
Re-implemented ambient light and bulb glow
2016-01-04 21:30:26 -05:00
Mathew Velasquez
c0bf423bbf
Reorganized files
2016-01-04 21:30:26 -05:00
Mathew Velasquez
66b1cbe21f
Debug mode instantly starts game
2016-01-04 21:30:26 -05:00
Mathew Velasquez
afbcc3b6a3
Re-implemented lights as another viewport layer
2016-01-04 21:30:26 -05:00
Mathew Velasquez
52ad0e9f3e
Changed c++11 to gnu11 to fix windows build
2016-01-04 21:30:26 -05:00
Mathew Velasquez
917233977d
Added additional rule to gitignore
2016-01-04 21:30:26 -05:00
Mathew Velasquez
a28082cae3
Rudimentary map wrapping added
2016-01-04 21:30:26 -05:00
Mathew Velasquez
652ef21a50
Started on light viewport, reorganized viewports
2016-01-04 21:30:26 -05:00
Mathew Velasquez
d0fb509fa5
Message blip delay changed
2016-01-04 21:30:26 -05:00
Mathew Velasquez
eee13befa7
Removed dataPathOrg/App config options, changed example config
2016-01-04 21:30:25 -05:00
Mathew Velasquez
5118df09f4
Added scripts
2016-01-04 21:30:25 -05:00
Mathew Velasquez
d40ae86ba4
Tweaked configuration options
2016-01-04 21:30:25 -05:00
Mathew Velasquez
0b04d60ce0
Raise exception on FileSystem::openReadRaw
2016-01-04 21:30:25 -05:00
Mathew Velasquez
0c64b6c4b5
Added C++11 to project
2016-01-04 21:30:25 -05:00
Mathew Velasquez
180b0b99ed
Maps no longer wrap at edges, but display blank tiles
2016-01-04 21:30:25 -05:00
Mathew Velasquez
1c70d4bcbe
updated windows build
2016-01-04 21:30:25 -05:00
Mathew Velasquez
f58dbf37ee
removed all traces of INI_ENCODING
2016-01-04 21:30:25 -05:00
Mathew Velasquez
ead39083d1
fixed OS X build
2016-01-04 21:30:25 -05:00
Mathew Velasquez
186dc1bfe9
added SDL controller support
2016-01-04 21:30:25 -05:00
Mathew Velasquez
5f99c595af
overhauled input symbols to be more gamepad-friendly
2016-01-04 21:30:25 -05:00
Mathew Velasquez
3b64e7871b
Manually rebased over latest mkxp commit. Some features, such as lighting, are not reimplemented yet.
2016-01-04 21:30:25 -05:00
Mathew
5a7480a406
Font: Updated default font array size
2015-12-01 14:11:58 -05:00
Mathew Velasquez
c75edbb83a
Font: Fix default fonts for VX+
2015-11-30 16:43:37 -05:00
Jonas Kulla
53b5b923d4
Merge pull request #138 from mook/graphics-playmovie-stub
...
MRI: Stub out Graphics.play_movie
2015-10-30 16:20:47 +01:00
Mook
8e411cbcfe
Graphics: Stub out play_movie
...
Some people are using it to detect the RGSS version.
2015-10-30 08:01:36 -07:00
Jonas Kulla
7bf6eca362
EventThread: Comment out unneeded SDL2 constants
2015-07-26 23:56:50 +02:00
Jonas Kulla
4d97a17c44
TilemapVX: Ensure legs of out-of-view table tiles are drawn
2015-07-21 12:13:25 +02:00
Jonas Kulla
7017ca1c53
Use static lifetime for constant array
2015-07-21 12:13:25 +02:00
Jonas Kulla
30465691ae
Tilemap: Fix map viewport calculation
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Calculation was completely off as it didn't take into
account the imposed viewport origin.
All in all, similar fixes as the previous ones to TilemapVX.
2015-07-21 12:13:25 +02:00
Jonas Kulla
dd7545fcf2
TilemapVX: Clean up the horrible map viewport calculation code
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Also rename "offset" to "origin" which makes a lot more sense
for ox/oy attributes.
2015-07-21 12:13:24 +02:00
Jonas Kulla
5aaeb0206c
Remove some stuff that was accidentally committed
2015-07-21 12:13:24 +02:00
Jonas Kulla
9a3dd2d554
Config: Enable smoothScaling by default
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There's really no reason not to.
2015-07-21 12:13:24 +02:00
Jonas Kulla
384249c31a
Unify float literals to use f suffix and avoid double promotions
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I might have missed some.
2015-07-21 12:13:24 +02:00
Jonas Kulla
d1ee507ec4
Vec2i, IntRect: Add unequal operator
2015-07-21 12:13:24 +02:00
Jonas Kulla
21247b18b5
Merge pull request #127 from cremno/add-sprite-bush_opacity
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MRI: add Sprite#{bush_opacity,bush_opacity=} bindings
2015-07-21 12:12:24 +02:00
cremno
861d261af2
add Sprite#{bush_opacity,bush_opacity=}
2015-07-21 07:27:53 +02:00
Jonas Kulla
fe6799d00b
TilemapVX: Fix map viewport calculation
2015-07-10 04:58:28 +02:00
Jonas Kulla
fe709b6010
Use vector math
2015-07-10 04:51:29 +02:00
Jonas Kulla
54c1107f19
FileSystem: Fix file lookup if unrelated files with same name exist
...
Before, even though we did match all possible extensions,
we only took the first match and tried opening it.
If we were looking for a .png image, but there was an unrelated
.txt file with the same name (as it actually happens in RTPs),
we would potentially see the .txt first, try opening it,
and fail alltogether, even though the image file existed.
Now we try opening all matching files until we find one that
we can parse.
This fixes #101 .
2015-07-09 15:38:50 +02:00
Jonas Kulla
533e69275a
Constify
2015-07-09 14:53:59 +02:00
Jonas Kulla
e4558c9dfb
Use FS::openReadRaw() where ext supplementing makes no sense
...
Specifically, in places where the full filename is always supplied,
eg. when reading .rxdata type files.
2015-07-09 12:58:01 +02:00
Jonas Kulla
5382cc11a3
MidiSource: Close source SDL_RWops before throwing error
2015-07-09 12:38:04 +02:00
Jonas Kulla
1e9e24e45c
README: Add note about RGSS version support
2015-07-09 12:33:55 +02:00
Jonas Kulla
9acdd206f6
Vec4: Rename 'xyzHasEffect()' to something that makes sense
2015-07-07 16:07:04 +02:00
Jonas Kulla
6e176a454c
Constify
2015-07-07 16:06:45 +02:00