Commit Graph

862 Commits

Author SHA1 Message Date
pk-2000 5cc16c707a
Merge pull request #2 from Ancurio/master
Port up to date with arcurio
2020-11-25 19:30:40 +02:00
pk-2000 d2a4038ba3
Update README.md 2020-11-25 19:21:13 +02:00
Jari Vetoniemi 66dc9309db Add .editorconfig to the project
Saves time and hassle
2020-08-12 22:17:37 +02:00
Jonas Kulla 5c117a55bf
README: Remember that markdown is a thing 2020-08-10 09:42:00 +02:00
Jonas Kulla cb09036c55
README: Add project discord link 2020-08-10 09:41:19 +02:00
pk-2000 128ccd4664
FPS on and Fullscreen
Restore default win size and center on screen, after leaving fullscreen when fps is on.
2020-05-11 02:31:26 +03:00
pk-2000 8eeb5b6d38
VLGothic fonts from osdn.net
source https://osdn.net/projects/vlgothic/releases/
used in RPG Maker VX ACE games
2020-05-10 21:25:55 +03:00
pk-2000 afb8437d36
umeplus fonts from debian
source https://salsa.debian.org/fonts-team/fonts-umeplus
used in RPG Maker VX games
2020-05-10 21:21:26 +03:00
pk-2000 2d98ec8ffb
Update font.cpp 2020-05-10 20:38:17 +03:00
pk-2000 ff93a1a760
Update bundledfont.cpp 2020-05-10 20:33:47 +03:00
pk-2000 30de35ca02
Use monapo instead of liberation fonts 2020-05-10 20:27:49 +03:00
pk-2000 1b8afa86ce
monapo font type
A combined font that uses ipagp.ttf and mona.ttf. It has almost same width as MS P Gothic, so it can show Japanese Ascii Art properly.
2020-05-10 20:23:34 +03:00
pk-2000 89df3ba379
Add files via upload 2020-05-09 18:31:20 +03:00
pk-2000 2f9901e005
Add files via upload 2020-05-09 18:17:11 +03:00
pk-2000 fec24b8cf3
Add files via upload 2020-05-09 18:15:37 +03:00
Jonas Kulla 6903f2ab43 README: Add link to gist document 2020-05-06 07:38:25 +02:00
pk-2000 10397c5619
Update README.md 2020-05-01 23:06:36 +03:00
pk-2000 766b70a347
Update CMakeLists.txt 2020-05-01 22:16:13 +03:00
pk-2000 ade0a0cf0d
Update README.md 2020-04-27 02:55:28 +03:00
pk-2000 71ed2e43e5
mouse & exit fullscreen fixed
-fix mouse switch
-exit from fullscreen now reverts window to the default size and centers it on the screen
2020-04-27 02:44:40 +03:00
pk-2000 ff03474252
Add files via upload 2020-04-27 02:16:03 +03:00
pk-2000 c95aa830fc
Add files via upload 2020-04-27 02:15:14 +03:00
pk-2000 e436dac1e0
get proper fullscreen with the unlocked unlocked settings (to review later on) 2020-04-14 14:55:00 +03:00
pk-2000 48cf89cdbc
Update graphics-binding.cpp 2020-04-14 14:41:08 +03:00
pk-2000 d823237cad
Enable/disable cursor (mouse)
fixed stupid mistake
2020-04-08 21:44:39 +03:00
pk-2000 30611e9c45
Enable/disable cursor (mouse) 2020-04-08 21:39:10 +03:00
pk-2000 fda0dfda36
enable activate/deactivate cursor 2020-04-08 21:29:06 +03:00
pk-2000 179cf0f4f8
enable activate/deactivate cursor 2020-04-08 21:23:57 +03:00
pk-2000 3525da4df2
Remove the joiplay addition
Remove the joiplay addition
//Set max texture size to 16384 if conf.maxTextureSize is 0
2020-04-08 21:18:28 +03:00
pk-2000 109b34ea9d
Update and rename mkxp_amd64.desktop to mkxp_x64.desktop 2020-04-06 21:43:38 +03:00
pk-2000 71655ff066
Create mkxp_x86.desktop
Launcher for linux x86
2020-04-06 21:42:27 +03:00
pk-2000 4920b769d0
Create mkxp_amd64.desktop
Launcher for linux x64
2020-04-06 21:34:22 +03:00
pk-2000 38e99eb823
Merge pull request #1 from pk-2000/pk-2000-patch-1
Update README.md
2020-04-06 21:02:11 +03:00
pk-2000 02e8f36829
Update README.md 2020-04-06 21:00:36 +03:00
pk-2000 40b9ac873d
Update CMakeLists.txt
change to use the static library of ruby
2020-04-06 01:17:26 +00:00
pk-2000 b2df7ad838
Update README.md 2020-04-06 01:01:03 +00:00
pk-2000 a1d45ba096
Update README.md 2020-04-06 01:00:35 +00:00
pk-2000 4db4ac21be
Update README.md
added info
2020-04-06 00:28:53 +00:00
pk-2000 b12bc9f2c6
Update glstate.cpp
Modify the texture size for  higher resolution games
The code 
//Set max texture size to 16384 if conf.maxTextureSize is 0
......
.....
was forked from joiplay/mkxp
2020-04-06 00:22:32 +00:00
pk-2000 c086cdf41d
Update graphics.cpp
Unlock resolution for rpgmaker vx ace games
2020-04-06 00:11:25 +00:00
Jonas Kulla 9dc42914de README: Clarify target group of project 2019-06-20 06:01:20 +02:00
Jonas Kulla 86194118a3 FileSystem: Check PHYSFS_registerArchiver() for success 2019-05-18 16:48:17 +02:00
Jonas Kulla 98bdfcf758 FileSystem: Check PHYSFS_init() for success
Move it above the allocations so exceptions don't leak memory.
2019-05-18 16:42:56 +02:00
Jonas Kulla 6fa5b8c856 Sprite: Define M_PI manually
Apparently (older?) mingw-w64 with C++11 enabled doesn't have it.
2019-05-18 16:21:21 +02:00
Jonas Kulla d6b477b887 qmake.pro: Add explicit C++11 flags 2019-05-18 16:17:09 +02:00
Jonas Kulla 9dcfb66e86 fluid-fun: Define destructor signature based on fluidsynth version
As per @carstene1ns 's suggestion.
2019-03-22 21:16:57 +01:00
Jonas Kulla d4b9adc1d1 fluid-fun: Adjust function signature to fluidsynth 2.0
This breaks compilation with FLUID_SHARED against <2.0 versions,
which should be reasonable given that the default mode can still
dynamically load both variants.

Fixes #219.
2019-03-21 08:07:02 +01:00
Luis Caceres 43cb318862 Config: Add case-insensitive ini file parser 2019-03-19 19:26:50 +01:00
Eliza Velasquez bab22d87be Fix font enumeration
Currently, the font enumeration callback erroneously stops searching if
it finds any files that aren't fonts. In the case that you have, say, a
desktop.ini or a .DS_Store or a license file, it may prevent all of the
fonts from being loaded. This commit resolves this.
2018-10-13 20:28:36 +02:00
Jonas Kulla ae59fcd112 Graphics: Fix transition when new scene has gray tone effect
Rendering the scene may cause PingPong swaps of front / backbuffer,
so don't take references to those buffers until after rendering.

Fixes #199
2018-05-21 12:22:23 +02:00