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Info: A fork of Ancurio's mkxp for resolutions higher than 640/480
edit the config settings 'defScreenW' and 'defScreenH' according to your game resolution.
e.g. 640/480, 800/600, 1024/768, 1280/960, etc.
# mkxp
@ -7,9 +9,8 @@ mkxp is a project that seeks to provide a fully open source implementation of th
It is licensed under the GNU General Public License v2+.
## Prebuilt binaries
[**Linux (32bit/64bit)**](http://ancurio.bplaced.net/mkxp/generic/)
[**OSX**](https://app.box.com/mkxpmacbuilds) by Ali
[**Windows (mingw-w64 32bit)**](http://ancurio.bplaced.net/mkxp/mingw32/)
Linux & Windows
https://github.com/pk-2000/Falcon-mkxp/releases
## Should I use mkxp
mkxp primarily targets technically versed users that are comfortable with Ruby / RGSS, and ideally know how to compile the project themselves. The reason for this is that for most games, due to Win32-API usage, mkxp is simply not a plug-and-play solution, but a building block with which a fully cross-platform version can be created in time.