Commit graph

473 commits

Author SHA1 Message Date
Jonas Kulla
6c9fbc1465 Bitmap: Clip dest rect when blitting from mega surface 2014-08-09 21:21:38 +02:00
Jonas Kulla
bdcf1503bd Bitmap: Normalize rectangle passed to pixman 2014-08-09 21:21:38 +02:00
Jonas Kulla
656c5099ea autotiles.cpp: Fix subrect pattern for indices 23 and 46
Fixes #51.
2014-08-07 10:46:58 +02:00
Jonas Kulla
24759fb97b EventThread: Simplify user event handling 2014-08-06 15:54:44 +02:00
Jonas Kulla
151a1f0d1b Table: Add clone constructor (and bind in MRI)
Fixes #50.
2014-08-05 05:24:13 +02:00
Jonas Kulla
59aed37d3e MidiSource: Improve pitch shifting accuracy
Also drop note events whose keys are shifted out of range
instead of clamping them.
2014-08-02 16:15:11 +02:00
Jonas Kulla
5eb5b0dc83 MidiSource: Fix memory leak and simplify code 2014-08-02 16:14:22 +02:00
Jonas Kulla
3bcf995832 Add option to turn off switching into executable dir on startup 2014-08-02 09:30:17 +02:00
Jonas Kulla
cc7218c19d Spacing 2014-08-02 06:50:14 +02:00
Jonas Kulla
751fdc599e Audio: Add MIDI format playback support
This adds a new dependency with libfuildsynth. MIDI support
is built by default, but can be disabled if not desired.

All RTP songs should work well, but there are known problems
with other files (see README). Also, the pitch shift implementation
is somewhat poor and doesn't match RMXP (at least subjectively).

A soundfont is not included and must be provided by
the user themself.
2014-08-02 06:42:55 +02:00
Jonas Kulla
818ca18ebb ALStream: Actually fix issue referenced in prev commit
This bug occured when starting playback of a stream, then immediately
stopping it, loading a different source, and starting playback again.

The real issue was that in stopStream(),  the streaming thread had
not even queued anything yet, so it first decoded some data, then
started playing the source (which had already been stopped in the main
thread), and then finally saw the term request and stopped.

Instead stopping the source after the thread has definitely
terminated fixed the problem.
2014-07-31 05:12:35 +02:00
Jonas Kulla
80937d0d06 ALStream: Fix sometimes not unqueuing all buffers before play
Very rarely rogue buffers would remain and play on loop on song
switch because we only ever cleared processed, not queued, buffers
from the source.

The correct way to completely clear a source's queue is to
simply attach a null buffer to it.
2014-07-31 03:39:36 +02:00
Jonas Kulla
0a94b518dc Add missing header 2014-07-25 14:58:11 +02:00
Jonas Kulla
ec16210f8a MRI-Binding: Allow manually specifying load paths in config 2014-07-24 23:11:12 +02:00
Jonas Kulla
393a283d99 Minor cleanups 2014-07-24 23:02:38 +02:00
Jonas Kulla
2f831aea60 RGSSAD: Add RGSS3 archive reader
Everything except the entry table parsing is the same as RGSS1.
2014-07-24 02:45:20 +02:00
Jonas Kulla
6726493ee7 RGSSAD: Add RGSS2 archive reader
Exactly the same as RGSS1 but different file extension.
Also remove some redundant strings.
2014-07-23 23:05:24 +02:00
Jonas Kulla
1ecdd9f980 filesystem.cpp: Split out RGSSAD parts 2014-07-23 22:57:39 +02:00
Jonas Kulla
7b947a50c9 Use macro from util.h for static array size 2014-07-23 21:26:44 +02:00
Jonas Kulla
f73b0ba4b5 audio.cpp: Split up into smaller parts 2014-07-23 17:28:20 +02:00
Jonas Kulla
492be508da gl-fun.h: Allow to alternatively be compiled with GLES2 headers
Requires your typical "GLES2/{gl2,gl2ext,gl2platform}.h bundle.
Define "GLES2_HEADER" to use.
2014-07-21 01:49:06 +00:00
Jonas Kulla
ca9f83c6de Bitmap: Always upload data in GL_RGBA format 2014-07-21 01:38:22 +00:00
Jonas Kulla
c1d627e0ae GLMeta: Disable blending when blitting via quad draw 2014-07-20 13:20:43 +02:00
Jonas Kulla
27b7815f52 GLState: Remove 'BlendNone' mode in favor of disabling blending alltogether 2014-07-20 13:17:12 +02:00
Jonas Kulla
7ce747d34d GLProperty: Assert proper stack usage 2014-07-20 13:15:03 +02:00
Jonas Kulla
c44f4d7d28 gl-util.h: GL_RGBA8 is not a legal internalformat under GLES2
GL_RGBA ought to be synonymous.
2014-07-19 15:40:40 +00:00
Jonas Kulla
6f17b6ff46 Hookup mkxp to run under a OpenGL ES 2.0 context 2014-07-19 14:26:42 +00:00
Jonas Kulla
86b207e389 Actually switch to 16 bit index buffers 2014-07-19 09:31:39 +02:00
Jonas Kulla
5640c3d04b Print RGSS thread error message to console 2014-07-19 02:59:05 +02:00
Jonas Kulla
813130fbf6 More size_t fixes 2014-07-19 02:58:57 +02:00
Jonas Kulla
ccba946973 util.h: Use size_t for static array sizes 2014-07-19 00:52:00 +02:00
Jonas Kulla
20e46a98dd Plane: Add fallback without GL_REPEAT texture wrapping
This isn't supported under GLES 2.0 for npot textures.
2014-07-17 10:09:58 +02:00
Jonas Kulla
3a3ccf590e Plane: Don't set dirty flags when settings props to existing value 2014-07-16 13:43:13 +02:00
Jonas Kulla
b8d861b4cd gl-util.h: Remove wrappers for things abstracted via GLMeta 2014-07-16 05:22:43 +02:00
Jonas Kulla
bae977d4ab GLMeta: "Finish" -> "End" 2014-07-16 04:53:08 +02:00
Jonas Kulla
a26c73930d GLMeta: Add framebuffer blitting support 2014-07-16 04:48:40 +02:00
Jonas Kulla
4a3a769b15 Graphics: Properly initialize uniform before drawing 2014-07-15 11:54:31 +02:00
Jonas Kulla
97f18beb91 Graphics: Remove dubious optimization 2014-07-15 11:53:34 +02:00
Jonas Kulla
c5f18ee535 Print SDL error message if window creation fails 2014-07-14 06:22:49 +02:00
Jonas Kulla
35dbaab0c3 Shader: Use GetShader/Programiv instead of GetObjectParameterivARB
The former are core 2.0 while the latter is part of GL_ARB_shader_objects.
2014-07-14 04:13:15 +02:00
Jonas Kulla
97708d25b6 Tilemap: Reduce a few unnecessary blits
No need to replicate static autotiles if we're not animating
at all.
2014-07-13 14:05:56 +02:00
Jonas Kulla
efb2fd2695 GLMeta: Add vertex array object support 2014-07-13 14:05:12 +02:00
Jonas Kulla
dac1407120 Add some comments 2014-07-13 13:38:50 +02:00
Jonas Kulla
b73461721c Add meta path with fallback for EXT_unpack_subimage parameters 2014-07-13 05:51:04 +02:00
Jonas Kulla
a541cb1205 Some RGSS2/RGSS3 compile fixes 2014-07-13 05:34:18 +02:00
Jonas Kulla
91aefdc17a Tilemap: Fix map wrap around 2014-07-11 08:43:39 +02:00
Jonas Kulla
d1bad9b45f Bitmap#get_pixel: Use cached client side copy of pixels
A very simplistic optimization for games that create a
Bitmap and then only ever query pixels from it.
2014-07-11 03:25:28 +02:00
Jonas Kulla
caae9c5689 Wrap IBO index type into one definition
Makes it easier to switch between types (eg. 32 -> 16 bit).
2014-07-11 02:09:53 +02:00
Jonas Kulla
295e0e5b15 Tilemap: Rewrite to only process and render visible region
Previously, on creation, we would parse the entire map data,
translating it into and uploading vertices once, then rendering
the entire map on every draw (to keep the draw calls minimal).
This worked great for smaller and medium sized maps, but starting
with larger maps (200x200+) it doesn't scale as the GPUs vertex
processing/culling is overwhelmed by the amount of data each frame.

This rewrite instead changes the strategy to only processing and
uploading a small subregion of the map (the currently visible part)
and regenerating all buffers if this subregion changes. The amount
of data transferred is small enough that it can be done every frame
without causing lag.

The changes also have the convenient side effect that we no longer
require 32 bit indices in mkxp, easing the road to possible GLES2
support in the future.
2014-07-11 02:00:30 +02:00
Jonas Kulla
300e61c64b TileAtlas: Fix broken atlas generation
The stuff committed in 56226c40c6
was actually completely broken.. oops.
2014-07-10 21:48:33 +02:00