Commit graph

117 commits

Author SHA1 Message Date
Jonas Kulla
8975255ecf Merge pull request #65 from cremno/define-case-and-hash-equality-for-etc-classes
define case and hash equality for etc classes
2014-09-02 20:02:47 +02:00
cremno
a366862076 define case and hash equality for etc classes
RGSS also defines #=== and #eql? for Color, Tone, and Rect:

  Color.instance_method(:==) == Color.instance_method(:===)   # => true
  Color.instance_method(:==) == Color.instance_method(:eql?)  # => true
2014-09-02 19:18:51 +02:00
Jonas Kulla
3b7b8657ea MRI: Fix exception message box script name and display script index
Previously, when the script names in the backtrace were in the form
'SectionXXX'/'{XXXX}' (default RMXP behavior), this same name would
be shown in the error message box, whereas RMXP always displays the
actual script name (eg. 'Scene_Map') instead; only with
useScriptNames=true was mkxp's behavior mostly correct.
Fix this by keeping a backtrace format -> actual script name mapping
and always using the script name in the message box.
The script name and line would also be parsed wrongly if the name
contained any colons, fix this by walking the exception string
back to front instead.

Also prepend the script index to the name when useScriptNames=true;
this is invaluable when debugging projects where multiple scripts
carry the same name. The format is 'XXX:Script_Name'.
2014-09-02 17:16:14 +02:00
Jonas Kulla
7bc07301db Merge pull request #62 from cremno/mri-bitmap-fix-obj2str-conversion
fix Bitmap's object to string conversion
2014-08-31 14:06:54 +02:00
Jonas Kulla
360cf240f6 Merge pull request #61 from cremno/mri-add-rgss_version
add RGSS_VERSION (RGSS3)
2014-08-31 12:58:11 +02:00
cremno
53cd5e1fbc use std::max instead of ?: 2014-08-31 11:10:57 +02:00
cremno
b8fc8cf9b6 fix Bitmap's object to string conversion
Calling #to_s might not return a string (it should though).
2014-08-31 09:52:04 +02:00
cremno
95c53899be add RGSS_VERSION (RGSS3)
Even though 3.0.1 is the current version, 3.0.0 is used, because mkxp doesn't
implement the changes like not raising a TypeError for 'Color.new == nil' yet.
3.0.1 (finally) returns false. Other changes don't affect mkxp (I think).

See <http://tkool.jp/support/download/rpgvxace/rpgvxace_update> (Japanese).
2014-08-31 05:46:04 +02:00
cremno
acf826eb7a fix some integer conversions in the Table class
Sizes (x, y, z) are clamped to a non-negative int value.
Use NUM2INT instead of FIX2INT as the argument might not be a Fixnum.
2014-08-31 04:46:51 +02:00
Jonas Kulla
2ba9f6589b Merge pull request #57 from cremno/mri-use-rb_type_p-instead-of-rb_type
MRI: use RB_TYPE_P() instead of rb_type()
2014-08-30 03:56:37 +02:00
Jonas Kulla
f7d7b16eaf Merge pull request #58 from cremno/mri-use-rb_data_type_t
MRI: use rb_data_type_t and initialize in definition
2014-08-29 22:17:25 +02:00
cremno
173ee07959 get rid of INIT_TYPE() / initType()
A function to initialize rb_data_type_t variables is not needed.

Also fix a FIXME (WindowVX's name is now "Window") on the way.
2014-08-29 21:01:53 +02:00
cremno
4920931d33 add global function rgss_stop
It's only useful for testing code. Also RGSS3's rgss_stop (and rgss_main)
is written in Ruby and not in C++. But I doubt someone relies on that.
2014-08-29 14:32:43 +02:00
cremno
0203e28436 use rb_data_type_t instead rb_data_type_struct
For some reason the struct tag and typedef name differ and
nobody uses rb_data_type_struct.
2014-08-29 14:13:40 +02:00
cremno
70c40fe530 MRI: use RB_TYPE_P() instead of rb_type()
Just a very small optimization.
2014-08-29 13:11:39 +02:00
Jonas Kulla
55f1542c76 Merge separate RGSS version build configs into one
Setup active RGSS version at runtime. Desired version can be
specified via config, or as default, auto detected from the game
files. This removes the need to build specifically for each
version, which should help packaging a lot.

This also greatly reduces the danger of introducing code that
wouldn't compile on all RGSS version paths (as certain code paths
were completely ifdef'd out).

This can be optimized more, eg. not compiling shaders that aren't
needed in the active version.
2014-08-28 23:22:05 +02:00
Jonas Kulla
117ddeee5c Config: Add 'preloadScript' entry to run raw scripts before the game scripts
Useful to insert common code, wrappers etc. without touching Scripts.rxdata.
2014-08-24 07:32:44 +02:00
Jonas Kulla
d2fd692041 MRI: Actually define '$MKXP' 2014-08-24 07:21:26 +02:00
Jonas Kulla
dbb2249ff3 MRI: Graphics: Bind resize_screen 2014-08-24 07:20:44 +02:00
Jonas Kulla
4baf7b5a5a Spacing 2014-08-23 13:53:13 +02:00
Jonas Kulla
f76ecfdba8 MRI: WindowVX: Bind RGSS2 constructor (same as RGSS1) 2014-08-22 23:57:12 +02:00
Jonas Kulla
ee8a3ca402 MRI-Binding: Font: Add get/set_default_out_color binding 2014-08-22 23:49:18 +02:00
Jonas Kulla
d075bd255c MRI-Binding: WindowVX: Since RGSS2 'contents' has a 1x1 dummy bitmap 2014-08-17 00:27:07 +02:00
Jonas Kulla
169f9e9285 MRI-Binding: Audio: Bind RGSS3 functions 2014-08-17 00:27:07 +02:00
Jonas Kulla
3887342439 Disposable: Emit 'wasDisposed' on destruction, not dispose()
Fixes segfaults when objects that were not explicitly disposed
were collected by the GC.
2014-08-16 11:47:07 +02:00
Jonas Kulla
7f69786c47 MRI-Binding: TilemapVX: 'flags' is called 'passages' in RGSS2 2014-08-16 11:47:06 +02:00
Jonas Kulla
d439b1d833 MRI-Binding: Add RGSS2 RPG module 2014-08-16 11:47:06 +02:00
Jonas Kulla
9003f9a435 Font: Add missing RGSS2+ props basic plumbing (and bind most in MRI)
No core implementations yet for shadow and outline color.
2014-08-16 11:46:25 +02:00
Jonas Kulla
de8773fb5c MRI-Binding: WindowVX: Fix method name typo 2014-08-16 06:04:02 +02:00
Jonas Kulla
931755cb64 MRI-Binding: Add RGSS3 RPG module 2014-08-16 06:04:02 +02:00
Jonas Kulla
deb5696ddb MRI-Binding: Graphics: Bind 'brightness' prop (RGSS2) 2014-08-16 06:04:02 +02:00
Jonas Kulla
7a655528e4 Viewport: Add zero arg constructor (RGSS3) and bind in MRI 2014-08-16 06:03:48 +02:00
Jonas Kulla
5bc6f6f32c Etc: Implement missing RGSS3 functionality (and bind in MRI) 2014-08-15 22:58:08 +02:00
Jonas Kulla
0c5e84eb4b MRI-Binding: Bitmap: Bind missing RGSS2 methods 2014-08-15 22:51:32 +02:00
Jonas Kulla
5b319020ea MRI-Binding: Bitmap: 'draw_text' and 'text_size' should call #to_s (RGSS2) 2014-08-15 22:49:22 +02:00
Jonas Kulla
3224950a1c MRI-Binding: Add crude 'rgss_main' implementation (RGSS3)
No F12 reset yet.
2014-08-15 22:35:57 +02:00
Jonas Kulla
7790bd6c2c Implement RGSS2 Tilemap class (TilemapVX) 2014-08-15 15:20:32 +02:00
Jonas Kulla
91d19d0a73 Implement RGSS2 Window class (WindowVX) 2014-08-15 15:20:15 +02:00
Jonas Kulla
e858bbdcf5 Lift 'Disposable' concept from core into bindings
Instead of replicating the RGSS Disposable interface in C++
and merely binding it, redefine the 'disposed' state as the
entire core object being deleted (and the binding object's
private pointer being null).

This makes the behavior more accurate in regard to RMXP.
It is now for example possible to subclass disposable classes
and access their 'dispose'/'disposed?' methods without
initializing the base class first (because the internal pointer
is simply null before initialization). Accessing any other
base methods will still raise an exception.

There are some quirks and irregular behavior in RMXP; eg.
most nullable bitmap attributes of disposable classes
(Sprite, Plane etc.) can still be queried afterwards, but
some cannot (Tilemap#tileset), and disposing certain
attributes crashes RMXP entirely (Tilemap#autotiles[n]).
mkxp tries to behave as close possible, but will be more
lenient some circumstances.

To the core, disposed bitmap attributes will look
identically to null, which slightly diverges from RMXP
(where they're treated as still existing, but aren't drawn).
The Disposable interface has been retained containing a
single signal, for the binding to inform core when
objects are disposed (so active attributes can be set to null).
2014-08-09 21:21:38 +02:00
Jonas Kulla
b7af8cc92f MRI-Binding: Typo in Flashable binding 2014-08-09 21:21:38 +02:00
Jonas Kulla
cc0ab35f10 Font: 'exist?' allows any object (returns false if not string) 2014-08-09 21:21:38 +02:00
Jonas Kulla
88bb92aadc MRI-Binding: Input constants are symbols in RGSS3 2014-08-09 21:21:15 +02:00
Jonas Kulla
151a1f0d1b Table: Add clone constructor (and bind in MRI)
Fixes #50.
2014-08-05 05:24:13 +02:00
Jonas Kulla
e38ec7be98 Simplify earlier patch 2014-07-25 07:57:01 +02:00
Jonas Kulla
262023b088 MRI-Binding: Fix typo and don't set $LOAD_PATH (thanks @cremno)
'$:' and '$LOAD_PATH' point to the same array.
2014-07-25 00:40:36 +02:00
Jonas Kulla
ec16210f8a MRI-Binding: Allow manually specifying load paths in config 2014-07-24 23:11:12 +02:00
Jonas Kulla
a17043f785 MRI-Binding: Bitmap#get_pixel always returns a Color object 2014-07-16 17:39:39 +02:00
Jonas Kulla
b878149f5c MRI-Binding: Properly init Bitmap in Graphics#snap_to_bitmap 2014-07-16 05:27:16 +02:00
Jonas Kulla
7ad6b7b5df MRI-Binding: Add some RGSS2 Graphics bindings 2014-07-15 12:34:58 +02:00
Jonas Kulla
a541cb1205 Some RGSS2/RGSS3 compile fixes 2014-07-13 05:34:18 +02:00