Config: Add 'preloadScript' entry to run raw scripts before the game scripts

Useful to insert common code, wrappers etc. without touching Scripts.rxdata.
This commit is contained in:
Jonas Kulla 2014-08-24 07:27:36 +02:00
parent d2fd692041
commit 117ddeee5c
4 changed files with 19 additions and 2 deletions

View file

@ -295,7 +295,8 @@ VALUE kernelLoadDataInt(const char *filename);
static void runRMXPScripts()
{
const std::string &scriptPack = shState->rtData().config.game.scripts;
const Config &conf = shState->rtData().config;
const std::string &scriptPack = conf.game.scripts;
if (scriptPack.empty())
{
@ -371,6 +372,10 @@ static void runRMXPScripts()
rb_ary_store(script, 3, rb_str_new_cstr(decodeBuffer.c_str()));
}
/* Execute preloaded scripts */
for (size_t i = 0; i < conf.preloadScripts.size(); ++i)
runCustomScript(conf.preloadScripts[i]);
for (long i = 0; i < scriptCount; ++i)
{
VALUE script = rb_ary_entry(scriptArray, i);
@ -379,7 +384,7 @@ static void runRMXPScripts()
RSTRING_LEN(scriptDecoded));
VALUE fname;
if (shState->rtData().config.useScriptNames)
if (conf.useScriptNames)
{
fname = rb_ary_entry(script, 1);
}