Implement RGSS2 Window class (WindowVX)
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					 6 changed files with 1292 additions and 2 deletions
				
			
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			@ -59,6 +59,10 @@ void planeBindingInit();
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void windowBindingInit();
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void tilemapBindingInit();
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#ifdef RGSS2
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void windowVXBindingInit();
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#endif
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void inputBindingInit();
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void audioBindingInit();
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void graphicsBindingInit();
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			@ -83,9 +87,14 @@ static void mriBindingInit()
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	spriteBindingInit();
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	viewportBindingInit();
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	planeBindingInit();
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	windowBindingInit();
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	tilemapBindingInit();
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#ifdef RGSS2
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	windowVXBindingInit();
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#else
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	windowBindingInit();
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#endif
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	inputBindingInit();
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	audioBindingInit();
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	graphicsBindingInit();
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										153
									
								
								binding-mri/windowvx-binding.cpp
									
										
									
									
									
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										153
									
								
								binding-mri/windowvx-binding.cpp
									
										
									
									
									
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			@ -0,0 +1,153 @@
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/*
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** window-binding.cpp
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**
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** This file is part of mkxp.
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**
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** Copyright (C) 2013 Jonas Kulla <Nyocurio@gmail.com>
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**
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** mkxp is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 2 of the License, or
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** (at your option) any later version.
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**
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** mkxp is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with mkxp.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "windowvx.h"
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#include "disposable-binding.h"
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#include "viewportelement-binding.h"
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#include "binding-util.h"
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DEF_TYPE(WindowVX);
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RB_METHOD(windowVXInitialize)
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{
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	int x, y, width, height;
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	x = y = width = height = 0;
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	if (argc == 4)
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		rb_get_args(argc, argv, "iiii", &x, &y, &width, &height RB_ARG_END);
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	WindowVX *w = new WindowVX(x, y, width, height);
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	setPrivateData(self, w);
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	w->setCursorRect(new Rect);
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	w->setTone(new Tone);
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	wrapNilProperty(self, "windowskin");
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	wrapNilProperty(self, "contents");
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	wrapProperty(self, w->getTone(), "tone", ToneType);
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	wrapProperty(self, w->getCursorRect(), "cursor_rect", RectType);
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	return self;
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}
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RB_METHOD(windowVXUpdate)
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{
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	RB_UNUSED_PARAM;
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	WindowVX *w = getPrivateData<WindowVX>(self);
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	w->update();
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	return Qnil;
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}
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RB_METHOD(windowVXMove)
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{
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	WindowVX *w = getPrivateData<WindowVX>(self);
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	int x, y, width, height;
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	rb_get_args(argc, argv, "iiii", &x, &y, &width, &height RB_ARG_END);
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	w->move(x, y, width, height);
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	return Qnil;
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}
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RB_METHOD(windowVXIsOpen)
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{
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	RB_UNUSED_PARAM;
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	WindowVX *w = getPrivateData<WindowVX>(self);
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	return rb_bool_new(w->isOpen());
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}
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RB_METHOD(windowVXIsClosed)
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{
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	RB_UNUSED_PARAM;
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	WindowVX *w = getPrivateData<WindowVX>(self);
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	return rb_bool_new(w->isClosed());
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}
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DEF_PROP_OBJ_NIL(WindowVX, Bitmap, Windowskin, "windowskin")
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DEF_PROP_OBJ_NIL(WindowVX, Bitmap, Contents, "contents")
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DEF_PROP_OBJ(WindowVX, Rect, CursorRect, "cursor_rect")
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DEF_PROP_OBJ(WindowVX, Tone, Tone, "tone")
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DEF_PROP_I(WindowVX, X)
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DEF_PROP_I(WindowVX, Y)
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DEF_PROP_I(WindowVX, OX)
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DEF_PROP_I(WindowVX, OY)
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DEF_PROP_I(WindowVX, Width)
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DEF_PROP_I(WindowVX, Height)
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DEF_PROP_I(WindowVX, Padding)
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DEF_PROP_I(WindowVX, PaddingBottom)
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DEF_PROP_I(WindowVX, Opacity)
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DEF_PROP_I(WindowVX, BackOpacity)
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DEF_PROP_I(WindowVX, ContentsOpacity)
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DEF_PROP_I(WindowVX, Openness)
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DEF_PROP_B(WindowVX, Active)
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DEF_PROP_B(WindowVX, ArrowsVisible)
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DEF_PROP_B(WindowVX, Pause)
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void
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windowVXBindingInit()
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{
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	// FIXME: data type name will end up as "WindowVX"
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	INIT_TYPE(WindowVX);
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	VALUE klass = rb_define_class("Window", rb_cObject);
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	rb_define_alloc_func(klass, classAllocate<&WindowVXType>);
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	disposableBindingInit     <WindowVX>(klass);
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	viewportElementBindingInit<WindowVX>(klass);
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	_rb_define_method(klass, "initialize", windowVXInitialize);
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	_rb_define_method(klass, "update",     windowVXUpdate);
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	_rb_define_method(klass, "move",       windowVXMove);
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	_rb_define_method(klass, "open?",      windowVXIsOpen);
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	_rb_define_method(klass, "closed?",    windowVXIsClosed);
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	INIT_PROP_BIND( WindowVX, Windowskin,      "windowskin"       );
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	INIT_PROP_BIND( WindowVX, Contents,        "contents"         );
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	INIT_PROP_BIND( WindowVX, CursorRect,      "cursor_rect"      );
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	INIT_PROP_BIND( WindowVX, Active,          "active"           );
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	INIT_PROP_BIND( WindowVX, ArrowsVisible,   "arrows_visible"   );
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	INIT_PROP_BIND( WindowVX, Pause,           "pause"            );
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	INIT_PROP_BIND( WindowVX, X,               "x"                );
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	INIT_PROP_BIND( WindowVX, Y,               "y"                );
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	INIT_PROP_BIND( WindowVX, Width,           "width"            );
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	INIT_PROP_BIND( WindowVX, Height,          "height"           );
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	INIT_PROP_BIND( WindowVX, OX,              "ox"               );
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	INIT_PROP_BIND( WindowVX, OY,              "oy"               );
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	INIT_PROP_BIND( WindowVX, Padding,         "padding"          );
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	INIT_PROP_BIND( WindowVX, PaddingBottom,   "padding_bottom"   );
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	INIT_PROP_BIND( WindowVX, Opacity,         "opacity"          );
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	INIT_PROP_BIND( WindowVX, BackOpacity,     "back_opacity"     );
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	INIT_PROP_BIND( WindowVX, ContentsOpacity, "contents_opacity" );
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	INIT_PROP_BIND( WindowVX, Openness,        "openness"         );
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	INIT_PROP_BIND( WindowVX, Tone,            "tone"             );
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}
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										11
									
								
								mkxp.pro
									
										
									
									
									
								
							
							
						
						
									
										11
									
								
								mkxp.pro
									
										
									
									
									
								
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			@ -196,8 +196,12 @@ EMBED = \
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	assets/liberation.ttf
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RGSS2 {
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	HEADERS += \
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	src/windowvx.h
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	SOURCES += \
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	src/vorbissource.cpp
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	src/vorbissource.cpp \
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	src/windowvx.cpp
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	EMBED += \
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	shader/blur.frag \
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			@ -311,6 +315,11 @@ BINDING_MRI {
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	binding-mri/audio-binding.cpp \
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	binding-mri/module_rpg.cpp \
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	binding-mri/filesystem-binding.cpp
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	RGSS2 {
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		SOURCES += \
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		binding-mri/windowvx-binding.cpp
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	}
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}
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OTHER_FILES += $$EMBED
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			@ -29,6 +29,7 @@
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class SceneElement;
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class Viewport;
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class WindowVX;
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class Window;
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struct ScanRow;
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struct TilemapPrivate;
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			@ -63,6 +64,7 @@ protected:
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	friend class SceneElement;
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	friend class Window;
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	friend class WindowVX;
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	friend struct ScanRow;
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};
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										1041
									
								
								src/windowvx.cpp
									
										
									
									
									
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								src/windowvx.cpp
									
										
									
									
									
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										76
									
								
								src/windowvx.h
									
										
									
									
									
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										76
									
								
								src/windowvx.h
									
										
									
									
									
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			@ -0,0 +1,76 @@
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/*
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** window-vx.h
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**
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** This file is part of mkxp.
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**
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** Copyright (C) 2014 Jonas Kulla <Nyocurio@gmail.com>
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**
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** mkxp is free software: you can redistribute it and/or modify
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** it under the terms of the GNU General Public License as published by
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** the Free Software Foundation, either version 2 of the License, or
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** (at your option) any later version.
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**
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** mkxp is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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** GNU General Public License for more details.
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**
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** You should have received a copy of the GNU General Public License
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** along with mkxp.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef WINDOWVX_H
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#define WINDOWVX_H
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#include "viewport.h"
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#include "disposable.h"
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#include "util.h"
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class Bitmap;
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struct Rect;
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struct Tone;
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struct WindowVXPrivate;
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class WindowVX : public ViewportElement, public Disposable
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{
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public:
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	WindowVX(Viewport *viewport = 0);
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	WindowVX(int x, int y, int width, int height);
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	~WindowVX();
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	void update();
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	void move(int x, int y, int width, int height);
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	bool isOpen() const;
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	bool isClosed() const;
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	DECL_ATTR( Windowskin,      Bitmap* )
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	DECL_ATTR( Contents,        Bitmap* )
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	DECL_ATTR( CursorRect,      Rect*   )
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	DECL_ATTR( Active,          bool    )
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	DECL_ATTR( ArrowsVisible,   bool    )
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	DECL_ATTR( Pause,           bool    )
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	DECL_ATTR( X,               int     )
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	DECL_ATTR( Y,               int     )
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	DECL_ATTR( Width,           int     )
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	DECL_ATTR( Height,          int     )
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	DECL_ATTR( OX,              int     )
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	DECL_ATTR( OY,              int     )
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	DECL_ATTR( Padding,         int     )
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	DECL_ATTR( PaddingBottom,   int     )
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	DECL_ATTR( Opacity,         int     )
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	DECL_ATTR( BackOpacity,     int     )
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	DECL_ATTR( ContentsOpacity, int     )
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	DECL_ATTR( Openness,        int     )
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	DECL_ATTR( Tone,            Tone*   )
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private:
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	WindowVXPrivate *p;
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	void draw();
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	void onGeometryChange(const Scene::Geometry &);
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};
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#endif // WINDOWVX_H
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