Commit graph

601 commits

Author SHA1 Message Date
1856e677a3 Bitmap: Add ::writeToPng() 2021-12-07 07:21:33 +01:00
a92adee7f8 EventThread: Add 'recenter' parameter to window resize request
If true, centers the window on the current screen with the
new size.
2021-12-07 07:21:33 +01:00
94009441be Graphics::resizeScreen(): Remove upper bound 2021-12-07 07:21:33 +01:00
e32aa71f4b Add Input::scrollV() to query vertical mouse wheel scroll events 2021-12-07 07:21:33 +01:00
9cadb91ed1 Graphics: Implement native integer scaling 2021-12-07 07:15:18 +01:00
f6db7be538 Config: Add integer scaling options 2021-12-07 07:15:18 +01:00
ca71e6ecb7 windows: Mark app as high-dpi aware 2021-12-07 07:15:18 +01:00
Ancurio
a91acbe6ef Graphics: Pump steamshim in ::update 2021-10-06 23:43:55 +02:00
Ancurio
b165638fb3 FileSystem: Throw exception if openReadRaw fails 2021-10-06 23:43:16 +02:00
Ancurio
45a967b3cd GlFunctions: Add driver info to error message 2021-10-06 23:42:40 +02:00
Ancurio
6d5a021f04 Main: Request us to be run on dedicated GPU 2021-10-06 23:41:35 +02:00
Ancurio
9cf5ee54e0 Audio: Allow adjusting BGS and SE volumes via mkxp.conf 2021-09-30 00:28:37 +02:00
Ancurio
24efc4d2f2 Remove console spam 2021-09-29 18:02:43 +02:00
Ancurio
5e3907c7f8 SharedFontState: Add 'defaultFontFamily' property
Some scripts may end up ignoring RGSS-side defaults and just
requesting invalid / empty family names; in this case
the internal default family will be substituted.
2021-09-28 10:37:09 +02:00
Ancurio
3d6b7d3b75 Revert "FileSystem: Allow ::openReadRaw() to break out of game directory"
This reverts commit d45a400227.
Causes memory corruption in its current state.
2021-09-27 18:32:47 +02:00
Ancurio
350a0e31ca Keybindings: Add ZXC -> ABC bindings 2021-09-26 05:12:05 +02:00
Ancurio
d45a400227 FileSystem: Allow ::openReadRaw() to break out of game directory
If PhysFS fails to open a path, fall back to simple FILE* handles.
Not sure yet if this is a good idea, but from observation
RMXP allows load_data() to operate on paths outside the game
directory as well, so we have to support this.
2021-09-24 06:30:56 +02:00
Ancurio
7938a07539 Adjust (default) keybindings for Freebird Games 2021-09-24 06:30:56 +02:00
Jaiden
fb09fa1d0c Update glstate.cpp
Fixes the GL blend formula for Subtractive blending
2021-09-24 06:30:55 +02:00
Ancurio
f3b4ab62a5 Update copyright notice 2021-09-24 06:30:55 +02:00
Jari Vetoniemi
dfa25a2524 Compile with newer openal-soft 2021-09-24 06:30:55 +02:00
Jonas Kulla
c5d94d9d8b FileSystem: Check PHYSFS_registerArchiver() for success 2021-09-24 06:30:55 +02:00
Jonas Kulla
c0c2a5287e FileSystem: Check PHYSFS_init() for success
Move it above the allocations so exceptions don't leak memory.
2021-09-24 06:30:55 +02:00
Jonas Kulla
30ade2c240 Sprite: Define M_PI manually
Apparently (older?) mingw-w64 with C++11 enabled doesn't have it.
2021-09-24 06:30:55 +02:00
Jonas Kulla
422c76328b fluid-fun: Define destructor signature based on fluidsynth version
As per @carstene1ns 's suggestion.
2021-09-24 06:30:55 +02:00
Jonas Kulla
9733876c01 fluid-fun: Adjust function signature to fluidsynth 2.0
This breaks compilation with FLUID_SHARED against <2.0 versions,
which should be reasonable given that the default mode can still
dynamically load both variants.

Fixes #219.
2021-09-24 06:30:55 +02:00
Luis Caceres
eb037a3779 Config: Add case-insensitive ini file parser 2021-09-24 06:30:55 +02:00
Eliza Velasquez
b8c3e74275 Fix font enumeration
Currently, the font enumeration callback erroneously stops searching if
it finds any files that aren't fonts. In the case that you have, say, a
desktop.ini or a .DS_Store or a license file, it may prevent all of the
fonts from being loaded. This commit resolves this.
2021-09-24 06:30:55 +02:00
Jonas Kulla
b10d22daeb Graphics: Fix transition when new scene has gray tone effect
Rendering the scene may cause PingPong swaps of front / backbuffer,
so don't take references to those buffers until after rendering.

Fixes #199
2021-09-24 06:30:55 +02:00
ReinUsesLisp
7d6fbe637c Config: Set debug editor's debug variables into ruby 2021-09-24 06:30:55 +02:00
Jonas Kulla
1b358a27a0 FileSystem: Fix while termination condition 2021-09-24 06:30:55 +02:00
Jonas Kulla
a082074f16 Merge branch 'master' of github.com:ancurio/mkxp 2017-12-12 22:50:10 +01:00
Jonas Kulla
183ebbed65 RGSSAD: Fix parsing of top level directory entries
We were spamming every path into the hash (including the top
level ones) without noticing... oh well.
2017-12-12 22:46:25 +01:00
Jonas Kulla
7902d0942d Filesystem: Properly iterate top level dir entries
"." seemed to have worked in earlier PhysFS versions,
but it was never the correct way.
2017-12-12 22:45:01 +01:00
Jonas Kulla
947974cac6 Config: Properly use windowTitle everywhere instead of game.title 2017-12-12 17:57:02 +01:00
Jonas Kulla
646786ef93 Merge branch 'master' of github.com:ancurio/mkxp 2017-12-11 21:23:03 +01:00
Jonas Kulla
7d9a85dbbd Config: Add entry to override the game window title 2017-12-11 00:48:35 +01:00
Carsten Teibes
d427df0c2b Adapt RGSS archivers and filesystem to physfs 3.0 API 2017-10-12 14:27:19 +02:00
Jonas Kulla
f172f58c74 Sprite: Fix regression with "mirror" attribute
FloatRect::hFlipped() returns a rectangle with negative width,
which was clobbered by the clamping further down.

Regression introduced in 55cec53911.
2017-08-10 21:39:17 +02:00
Jonas Kulla
fba20e6294 Sprite: Check for disposed state before accessing bitmap 2017-07-30 23:00:18 +02:00
Jonas Kulla
91f042197b Merge branch 'master' of github.com:ancurio/mkxp 2017-05-11 12:53:12 +02:00
Jonas Kulla
bd694f9f99 Graphics: Remove superfluous TEXFBOs while reusing existing ones
While the PingPong buffers were always texture-backed, currentScene
and transBuffer used to be backed by renderbuffers, which might have
been more optimized as render targets on older hardware; but since
all buffers in Graphics got switched to being texture backed to allow
blitting via rendering (when hardware blitting isn't available or broken,
eg. on mobile platforms), their reason to exist vanished.

For transBuffer, we can reuse the backbuffer of the PingPong structure,
while currentScene might have been useless from the start.
2017-05-11 12:37:15 +02:00
Jonas Kulla
cab453ac3a Graphics: Use proper resizing function for TEXFBOs
Manually resizing the contained TEX objects skips updating the
width/height TEXFBO properties, which GLMeta::blit relies on.
2017-05-11 12:32:56 +02:00
Jonas Kulla
ecc4a30997 Merge branch 'master' of github.com:ancurio/mkxp 2017-04-23 14:38:13 +02:00
Jonas Kulla
006f701fec Config: Add "enableBlitting" entry to toggle GL_EXT_framebuffer_blit 2017-04-23 14:32:11 +02:00
Jonas Kulla
1478e1e0f9 Config: Add "maxTextureSize" entry to artificially limit texture sizes 2017-04-23 14:10:54 +02:00
Jonas Kulla
06feafe9ef Add missing include 2017-04-08 20:06:12 +02:00
Jonas Kulla
ac98fab32b Merge branch 'master' of github.com:ancurio/mkxp 2017-04-08 19:15:32 +02:00
Jonas Kulla
e4079d5738 Fix build on OSX after 60e967e3b7 2017-04-08 19:13:31 +02:00
Jonas Kulla
8f935da48e Merge branch 'master' of github.com:ancurio/mkxp 2017-04-08 18:52:59 +02:00