Merge branch 'master' of github.com:ancurio/mkxp
This commit is contained in:
		
						commit
						8f935da48e
					
				
					 12 changed files with 123 additions and 38 deletions
				
			
		
							
								
								
									
										
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								assets/icon.ico
									
										
									
									
									
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								assets/resource.h
									
										
									
									
									
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								assets/resource.h
									
										
									
									
									
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			@ -0,0 +1 @@
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#define IDI_APPICON 101
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								assets/resource.rc
									
										
									
									
									
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								assets/resource.rc
									
										
									
									
									
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			@ -0,0 +1,4 @@
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#include <windows.h>
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#include "resource.h"
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IDI_APPICON ICON "icon.ico"
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						 | 
				
			
			@ -82,6 +82,7 @@ RB_METHOD(mriP);
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RB_METHOD(mkxpDataDirectory);
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RB_METHOD(mkxpPuts);
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RB_METHOD(mkxpRawKeyStates);
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RB_METHOD(mkxpMouseInWindow);
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RB_METHOD(mriRgssMain);
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RB_METHOD(mriRgssStop);
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			@ -146,6 +147,7 @@ static void mriBindingInit()
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	_rb_define_module_function(mod, "data_directory", mkxpDataDirectory);
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	_rb_define_module_function(mod, "puts", mkxpPuts);
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	_rb_define_module_function(mod, "raw_key_states", mkxpRawKeyStates);
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	_rb_define_module_function(mod, "mouse_in_window", mkxpMouseInWindow);
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	rb_gv_set("MKXP", Qtrue);
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}
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						 | 
				
			
			@ -237,6 +239,13 @@ RB_METHOD(mkxpRawKeyStates)
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	return str;
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}
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RB_METHOD(mkxpMouseInWindow)
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{
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	RB_UNUSED_PARAM;
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	return rb_bool_new(EventThread::mouseState.inWindow);
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}
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static VALUE rgssMainCb(VALUE block)
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		||||
{
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		||||
	rb_funcall2(block, rb_intern("call"), 0, 0);
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| 
						 | 
				
			
			@ -483,8 +492,9 @@ static void runRMXPScripts(BacktraceData &btData)
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	}
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	/* Execute preloaded scripts */
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	for (size_t i = 0; i < conf.preloadScripts.size(); ++i)
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		runCustomScript(conf.preloadScripts[i]);
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	for (std::set<std::string>::iterator i = conf.preloadScripts.begin();
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	     i != conf.preloadScripts.end(); ++i)
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		runCustomScript(*i);
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		||||
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		||||
	VALUE exc = rb_gv_get("$!");
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	if (exc != Qnil)
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		||||
| 
						 | 
				
			
			
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		|||
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						 | 
				
			
			@ -134,6 +134,12 @@ static std::string prefPath(const char *org, const char *app)
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	return str;
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}
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		||||
template<typename T>
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std::set<T> setFromVec(const std::vector<T> &vec)
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		||||
{
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	return std::set<T>(vec.begin(), vec.end());
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		||||
}
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		||||
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		||||
typedef std::vector<std::string> StringVec;
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namespace po = boost::program_options;
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		||||
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		||||
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						 | 
				
			
			@ -226,7 +232,7 @@ void Config::read(int argc, char *argv[])
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		|||
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		||||
	PO_DESC_ALL;
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	GUARD_ALL( preloadScripts = vm["preloadScript"].as<StringVec>(); );
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		||||
	GUARD_ALL( preloadScripts = setFromVec(vm["preloadScript"].as<StringVec>()); );
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		||||
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		||||
	GUARD_ALL( rtps = vm["RTP"].as<StringVec>(); );
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		||||
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		||||
| 
						 | 
				
			
			
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		|||
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						 | 
				
			
			@ -24,6 +24,7 @@
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		|||
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		||||
#include <string>
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#include <vector>
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#include <set>
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struct CropTexture
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		||||
{
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						 | 
				
			
			@ -83,7 +84,7 @@ struct Config
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		|||
	bool useScriptNames;
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		||||
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		||||
	std::string customScript;
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		||||
	std::vector<std::string> preloadScripts;
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		||||
	std::set<std::string> preloadScripts;
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		||||
	std::vector<std::string> rtps;
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		||||
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		||||
	std::vector<std::string> fontSubs;
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		||||
| 
						 | 
				
			
			
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		|||
| 
						 | 
				
			
			@ -83,6 +83,7 @@ enum
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		|||
	REQUEST_SETCURSORVISIBLE,
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		||||
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		||||
	UPDATE_FPS,
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		||||
	UPDATE_SCREEN_RECT,
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		||||
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		||||
	EVENT_COUNT
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		||||
};
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		||||
| 
						 | 
				
			
			@ -131,6 +132,8 @@ void EventThread::process(RGSSThreadData &rtData)
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		|||
	bool displayingFPS = false;
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		||||
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		||||
	bool cursorInWindow = false;
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		||||
	/* Will be updated eventually */
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		||||
	SDL_Rect gameScreen = { 0, 0, 0, 0 };
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		||||
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		||||
	/* SDL doesn't send an initial FOCUS_GAINED event */
 | 
			
		||||
	bool windowFocused = true;
 | 
			
		||||
| 
						 | 
				
			
			@ -170,7 +173,7 @@ void EventThread::process(RGSSThreadData &rtData)
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		|||
				delete sMenu;
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				sMenu = 0;
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		||||
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		||||
				updateCursorState(cursorInWindow && windowFocused);
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		||||
				updateCursorState(cursorInWindow && windowFocused, gameScreen);
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		||||
			}
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		||||
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		||||
			continue;
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| 
						 | 
				
			
			@ -211,14 +214,14 @@ void EventThread::process(RGSSThreadData &rtData)
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		|||
			case SDL_WINDOWEVENT_ENTER :
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				cursorInWindow = true;
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		||||
				mouseState.inWindow = true;
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		||||
				updateCursorState(cursorInWindow && windowFocused && !sMenu);
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		||||
				updateCursorState(cursorInWindow && windowFocused && !sMenu, gameScreen);
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		||||
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		||||
				break;
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		||||
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		||||
			case SDL_WINDOWEVENT_LEAVE :
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		||||
				cursorInWindow = false;
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		||||
				mouseState.inWindow = false;
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		||||
				updateCursorState(cursorInWindow && windowFocused && !sMenu);
 | 
			
		||||
				updateCursorState(cursorInWindow && windowFocused && !sMenu, gameScreen);
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		||||
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		||||
				break;
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		||||
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		||||
| 
						 | 
				
			
			@ -229,13 +232,13 @@ void EventThread::process(RGSSThreadData &rtData)
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			case SDL_WINDOWEVENT_FOCUS_GAINED :
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		||||
				windowFocused = true;
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		||||
				updateCursorState(cursorInWindow && windowFocused && !sMenu);
 | 
			
		||||
				updateCursorState(cursorInWindow && windowFocused && !sMenu, gameScreen);
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		||||
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		||||
				break;
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		||||
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		||||
			case SDL_WINDOWEVENT_FOCUS_LOST :
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		||||
				windowFocused = false;
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		||||
				updateCursorState(cursorInWindow && windowFocused && !sMenu);
 | 
			
		||||
				updateCursorState(cursorInWindow && windowFocused && !sMenu, gameScreen);
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		||||
				resetInputStates();
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		||||
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		||||
				break;
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		||||
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						 | 
				
			
			@ -268,7 +271,7 @@ void EventThread::process(RGSSThreadData &rtData)
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				if (!sMenu)
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		||||
				{
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					sMenu = new SettingsMenu(rtData);
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					updateCursorState(false);
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		||||
					updateCursorState(false, gameScreen);
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		||||
				}
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		||||
				sMenu->raise();
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						 | 
				
			
			@ -374,6 +377,7 @@ void EventThread::process(RGSSThreadData &rtData)
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		case SDL_MOUSEMOTION :
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			mouseState.x = event.motion.x;
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		||||
			mouseState.y = event.motion.y;
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		||||
			updateCursorState(cursorInWindow, gameScreen);
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		||||
			break;
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		||||
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		||||
		case SDL_FINGERDOWN :
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						 | 
				
			
			@ -413,7 +417,7 @@ void EventThread::process(RGSSThreadData &rtData)
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		||||
			case REQUEST_SETCURSORVISIBLE :
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		||||
				showCursor = event.user.code;
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		||||
				updateCursorState(cursorInWindow);
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		||||
				updateCursorState(cursorInWindow, gameScreen);
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		||||
				break;
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		||||
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		||||
			case UPDATE_FPS :
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		||||
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						 | 
				
			
			@ -438,6 +442,15 @@ void EventThread::process(RGSSThreadData &rtData)
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		|||
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				SDL_SetWindowTitle(win, buffer);
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				break;
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			case UPDATE_SCREEN_RECT :
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		||||
				gameScreen.x = event.user.windowID;
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				gameScreen.y = event.user.code;
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				gameScreen.w = reinterpret_cast<intptr_t>(event.user.data1);
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				gameScreen.h = reinterpret_cast<intptr_t>(event.user.data2);
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		||||
				updateCursorState(cursorInWindow, gameScreen);
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		||||
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		||||
				break;
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		||||
			}
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		||||
		}
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			@ -532,9 +545,13 @@ void EventThread::setFullscreen(SDL_Window *win, bool mode)
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	fullscreen = mode;
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}
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		||||
void EventThread::updateCursorState(bool inWindow)
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void EventThread::updateCursorState(bool inWindow,
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                                    const SDL_Rect &screen)
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		||||
{
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		||||
	if (inWindow)
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	SDL_Point pos = { mouseState.x, mouseState.y };
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	bool inScreen = inWindow && SDL_PointInRect(&pos, &screen);
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	if (inScreen)
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		SDL_ShowCursor(showCursor ? SDL_TRUE : SDL_FALSE);
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	else
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		SDL_ShowCursor(SDL_TRUE);
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			@ -640,6 +657,19 @@ void EventThread::notifyFrame()
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		|||
	SDL_PushEvent(&event);
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}
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void EventThread::notifyGameScreenChange(const SDL_Rect &screen)
 | 
			
		||||
{
 | 
			
		||||
	/* We have to get a bit hacky here to fit the rectangle
 | 
			
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	 * data into the user event struct */
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	SDL_Event event;
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	event.type = usrIdStart + UPDATE_SCREEN_RECT;
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	event.user.windowID = screen.x;
 | 
			
		||||
	event.user.code = screen.y;
 | 
			
		||||
	event.user.data1 = reinterpret_cast<void*>(screen.w);
 | 
			
		||||
	event.user.data2 = reinterpret_cast<void*>(screen.h);
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	SDL_PushEvent(&event);
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}
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		||||
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		||||
void SyncPoint::haltThreads()
 | 
			
		||||
{
 | 
			
		||||
	if (mainSync.locked)
 | 
			
		||||
| 
						 | 
				
			
			
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| 
						 | 
				
			
			@ -98,12 +98,16 @@ public:
 | 
			
		|||
	/* RGSS thread calls this once per frame */
 | 
			
		||||
	void notifyFrame();
 | 
			
		||||
 | 
			
		||||
	/* Called on game screen (size / offset) changes */
 | 
			
		||||
	void notifyGameScreenChange(const SDL_Rect &screen);
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		||||
 | 
			
		||||
private:
 | 
			
		||||
	static int eventFilter(void *, SDL_Event*);
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		||||
 | 
			
		||||
	void resetInputStates();
 | 
			
		||||
	void setFullscreen(SDL_Window *, bool mode);
 | 
			
		||||
	void updateCursorState(bool inWindow);
 | 
			
		||||
	void updateCursorState(bool inWindow,
 | 
			
		||||
	                       const SDL_Rect &screen);
 | 
			
		||||
 | 
			
		||||
	bool fullscreen;
 | 
			
		||||
	bool showCursor;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -458,7 +458,7 @@ struct FontSetsCBData
 | 
			
		|||
	SharedFontState *sfs;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
static void fontSetEnumCB(void *data, const char *,
 | 
			
		||||
static void fontSetEnumCB(void *data, const char *dir,
 | 
			
		||||
                          const char *fname)
 | 
			
		||||
{
 | 
			
		||||
	FontSetsCBData *d = static_cast<FontSetsCBData*>(data);
 | 
			
		||||
| 
						 | 
				
			
			@ -480,7 +480,7 @@ static void fontSetEnumCB(void *data, const char *,
 | 
			
		|||
		return;
 | 
			
		||||
 | 
			
		||||
	char filename[512];
 | 
			
		||||
	snprintf(filename, sizeof(filename), "Fonts/%s", fname);
 | 
			
		||||
	snprintf(filename, sizeof(filename), "%s/%s", dir, fname);
 | 
			
		||||
 | 
			
		||||
	PHYSFS_File *handle = PHYSFS_openRead(filename);
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -495,11 +495,29 @@ static void fontSetEnumCB(void *data, const char *,
 | 
			
		|||
	SDL_RWclose(&ops);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/* Basically just a case-insensitive search
 | 
			
		||||
 * for the folder "Fonts"... */
 | 
			
		||||
static void findFontsFolderCB(void *data, const char *,
 | 
			
		||||
                              const char *fname)
 | 
			
		||||
{
 | 
			
		||||
	size_t i = 0;
 | 
			
		||||
	char buffer[512];
 | 
			
		||||
	const char *s = fname;
 | 
			
		||||
 | 
			
		||||
	while (s && i < sizeof(buffer))
 | 
			
		||||
		buffer[i++] = tolower(*s++);
 | 
			
		||||
 | 
			
		||||
	buffer[i] = '\0';
 | 
			
		||||
 | 
			
		||||
	if (strcmp(buffer, "fonts") == 0)
 | 
			
		||||
		PHYSFS_enumerateFilesCallback(fname, fontSetEnumCB, data);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void FileSystem::initFontSets(SharedFontState &sfs)
 | 
			
		||||
{
 | 
			
		||||
	FontSetsCBData d = { p, &sfs };
 | 
			
		||||
 | 
			
		||||
	PHYSFS_enumerateFilesCallback("Fonts", fontSetEnumCB, &d);
 | 
			
		||||
	PHYSFS_enumerateFilesCallback(".", findFontsFolderCB, &d);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
struct OpenReadEnumData
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -566,6 +566,9 @@ struct GraphicsPrivate
 | 
			
		|||
			glState.viewport.refresh();
 | 
			
		||||
			recalculateScreenSize(threadData);
 | 
			
		||||
			updateScreenResoRatio(threadData);
 | 
			
		||||
 | 
			
		||||
			SDL_Rect screen = { scOffset.x, scOffset.y, scSize.x, scSize.y };
 | 
			
		||||
			threadData->ethread->notifyGameScreenChange(screen);
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -671,9 +671,6 @@ int Input::mouseX()
 | 
			
		|||
{
 | 
			
		||||
	RGSSThreadData &rtData = shState->rtData();
 | 
			
		||||
 | 
			
		||||
	if (!EventThread::mouseState.inWindow)
 | 
			
		||||
		return -20;
 | 
			
		||||
 | 
			
		||||
	return (EventThread::mouseState.x - rtData.screenOffset.x) * rtData.sizeResoRatio.x;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -681,9 +678,6 @@ int Input::mouseY()
 | 
			
		|||
{
 | 
			
		||||
	RGSSThreadData &rtData = shState->rtData();
 | 
			
		||||
 | 
			
		||||
	if (!EventThread::mouseState.inWindow)
 | 
			
		||||
		return -20;
 | 
			
		||||
 | 
			
		||||
	return (EventThread::mouseState.y - rtData.screenOffset.y) * rtData.sizeResoRatio.y;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
							
								
								
									
										44
									
								
								src/main.cpp
									
										
									
									
									
								
							
							
						
						
									
										44
									
								
								src/main.cpp
									
										
									
									
									
								
							| 
						 | 
				
			
			@ -40,7 +40,11 @@
 | 
			
		|||
 | 
			
		||||
#include "binding.h"
 | 
			
		||||
 | 
			
		||||
#ifdef __WINDOWS__
 | 
			
		||||
#include "resource.h"
 | 
			
		||||
#elif __LINUX__
 | 
			
		||||
#include "icon.png.xxd"
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
static void
 | 
			
		||||
rgssThreadError(RGSSThreadData *rtData, const std::string &msg)
 | 
			
		||||
| 
						 | 
				
			
			@ -166,6 +170,24 @@ static void showInitError(const std::string &msg)
 | 
			
		|||
	SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "mkxp", msg.c_str(), 0);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void setupWindowIcon(const Config &conf, SDL_Window *win)
 | 
			
		||||
{
 | 
			
		||||
	SDL_RWops *iconSrc;
 | 
			
		||||
 | 
			
		||||
	if (conf.iconPath.empty())
 | 
			
		||||
		iconSrc = SDL_RWFromConstMem(assets_icon_png, assets_icon_png_len);
 | 
			
		||||
	else
 | 
			
		||||
		iconSrc = SDL_RWFromFile(conf.iconPath.c_str(), "rb");
 | 
			
		||||
 | 
			
		||||
	SDL_Surface *iconImg = IMG_Load_RW(iconSrc, SDL_TRUE);
 | 
			
		||||
 | 
			
		||||
	if (iconImg)
 | 
			
		||||
	{
 | 
			
		||||
		SDL_SetWindowIcon(win, iconImg);
 | 
			
		||||
		SDL_FreeSurface(iconImg);
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
int main(int argc, char *argv[])
 | 
			
		||||
{
 | 
			
		||||
	SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0");
 | 
			
		||||
| 
						 | 
				
			
			@ -239,16 +261,6 @@ int main(int argc, char *argv[])
 | 
			
		|||
		return 0;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	/* Setup application icon */
 | 
			
		||||
	SDL_RWops *iconSrc;
 | 
			
		||||
 | 
			
		||||
	if (conf.iconPath.empty())
 | 
			
		||||
		iconSrc = SDL_RWFromConstMem(assets_icon_png, assets_icon_png_len);
 | 
			
		||||
	else
 | 
			
		||||
		iconSrc = SDL_RWFromFile(conf.iconPath.c_str(), "rb");
 | 
			
		||||
 | 
			
		||||
	SDL_Surface *iconImg = IMG_Load_RW(iconSrc, SDL_TRUE);
 | 
			
		||||
 | 
			
		||||
	SDL_Window *win;
 | 
			
		||||
	Uint32 winFlags = SDL_WINDOW_OPENGL | SDL_WINDOW_INPUT_FOCUS;
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -267,11 +279,13 @@ int main(int argc, char *argv[])
 | 
			
		|||
		return 0;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	if (iconImg)
 | 
			
		||||
	{
 | 
			
		||||
		SDL_SetWindowIcon(win, iconImg);
 | 
			
		||||
		SDL_FreeSurface(iconImg);
 | 
			
		||||
	}
 | 
			
		||||
	/* OSX and Windows have their own native ways of
 | 
			
		||||
	 * dealing with icons; don't interfere with them */
 | 
			
		||||
#ifdef __LINUX__
 | 
			
		||||
	setupWindowIcon(conf, win);
 | 
			
		||||
#else
 | 
			
		||||
	(void) setupWindowIcon;
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
	ALCdevice *alcDev = alcOpenDevice(0);
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
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