Merge branch 'master' of github.com:ancurio/mkxp
This commit is contained in:
commit
8f935da48e
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#define IDI_APPICON 101
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#include <windows.h>
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#include "resource.h"
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IDI_APPICON ICON "icon.ico"
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@ -82,6 +82,7 @@ RB_METHOD(mriP);
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RB_METHOD(mkxpDataDirectory);
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RB_METHOD(mkxpPuts);
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RB_METHOD(mkxpRawKeyStates);
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RB_METHOD(mkxpMouseInWindow);
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RB_METHOD(mriRgssMain);
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RB_METHOD(mriRgssStop);
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@ -146,6 +147,7 @@ static void mriBindingInit()
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_rb_define_module_function(mod, "data_directory", mkxpDataDirectory);
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_rb_define_module_function(mod, "puts", mkxpPuts);
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_rb_define_module_function(mod, "raw_key_states", mkxpRawKeyStates);
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_rb_define_module_function(mod, "mouse_in_window", mkxpMouseInWindow);
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rb_gv_set("MKXP", Qtrue);
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}
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@ -237,6 +239,13 @@ RB_METHOD(mkxpRawKeyStates)
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return str;
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}
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RB_METHOD(mkxpMouseInWindow)
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{
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RB_UNUSED_PARAM;
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return rb_bool_new(EventThread::mouseState.inWindow);
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}
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static VALUE rgssMainCb(VALUE block)
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{
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rb_funcall2(block, rb_intern("call"), 0, 0);
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@ -483,8 +492,9 @@ static void runRMXPScripts(BacktraceData &btData)
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}
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/* Execute preloaded scripts */
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for (size_t i = 0; i < conf.preloadScripts.size(); ++i)
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runCustomScript(conf.preloadScripts[i]);
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for (std::set<std::string>::iterator i = conf.preloadScripts.begin();
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i != conf.preloadScripts.end(); ++i)
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runCustomScript(*i);
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VALUE exc = rb_gv_get("$!");
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if (exc != Qnil)
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@ -134,6 +134,12 @@ static std::string prefPath(const char *org, const char *app)
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return str;
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}
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template<typename T>
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std::set<T> setFromVec(const std::vector<T> &vec)
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{
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return std::set<T>(vec.begin(), vec.end());
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}
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typedef std::vector<std::string> StringVec;
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namespace po = boost::program_options;
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@ -226,7 +232,7 @@ void Config::read(int argc, char *argv[])
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PO_DESC_ALL;
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GUARD_ALL( preloadScripts = vm["preloadScript"].as<StringVec>(); );
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GUARD_ALL( preloadScripts = setFromVec(vm["preloadScript"].as<StringVec>()); );
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GUARD_ALL( rtps = vm["RTP"].as<StringVec>(); );
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@ -24,6 +24,7 @@
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#include <string>
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#include <vector>
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#include <set>
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struct CropTexture
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{
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@ -83,7 +84,7 @@ struct Config
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bool useScriptNames;
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std::string customScript;
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std::vector<std::string> preloadScripts;
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std::set<std::string> preloadScripts;
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std::vector<std::string> rtps;
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std::vector<std::string> fontSubs;
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@ -83,6 +83,7 @@ enum
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REQUEST_SETCURSORVISIBLE,
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UPDATE_FPS,
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UPDATE_SCREEN_RECT,
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EVENT_COUNT
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};
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@ -131,6 +132,8 @@ void EventThread::process(RGSSThreadData &rtData)
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bool displayingFPS = false;
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bool cursorInWindow = false;
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/* Will be updated eventually */
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SDL_Rect gameScreen = { 0, 0, 0, 0 };
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/* SDL doesn't send an initial FOCUS_GAINED event */
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bool windowFocused = true;
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@ -170,7 +173,7 @@ void EventThread::process(RGSSThreadData &rtData)
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delete sMenu;
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sMenu = 0;
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updateCursorState(cursorInWindow && windowFocused);
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updateCursorState(cursorInWindow && windowFocused, gameScreen);
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}
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continue;
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@ -211,14 +214,14 @@ void EventThread::process(RGSSThreadData &rtData)
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case SDL_WINDOWEVENT_ENTER :
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cursorInWindow = true;
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mouseState.inWindow = true;
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updateCursorState(cursorInWindow && windowFocused && !sMenu);
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updateCursorState(cursorInWindow && windowFocused && !sMenu, gameScreen);
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break;
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case SDL_WINDOWEVENT_LEAVE :
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cursorInWindow = false;
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mouseState.inWindow = false;
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updateCursorState(cursorInWindow && windowFocused && !sMenu);
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updateCursorState(cursorInWindow && windowFocused && !sMenu, gameScreen);
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break;
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@ -229,13 +232,13 @@ void EventThread::process(RGSSThreadData &rtData)
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case SDL_WINDOWEVENT_FOCUS_GAINED :
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windowFocused = true;
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updateCursorState(cursorInWindow && windowFocused && !sMenu);
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updateCursorState(cursorInWindow && windowFocused && !sMenu, gameScreen);
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break;
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case SDL_WINDOWEVENT_FOCUS_LOST :
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windowFocused = false;
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updateCursorState(cursorInWindow && windowFocused && !sMenu);
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updateCursorState(cursorInWindow && windowFocused && !sMenu, gameScreen);
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resetInputStates();
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break;
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@ -268,7 +271,7 @@ void EventThread::process(RGSSThreadData &rtData)
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if (!sMenu)
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{
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sMenu = new SettingsMenu(rtData);
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updateCursorState(false);
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updateCursorState(false, gameScreen);
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}
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sMenu->raise();
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@ -374,6 +377,7 @@ void EventThread::process(RGSSThreadData &rtData)
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case SDL_MOUSEMOTION :
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mouseState.x = event.motion.x;
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mouseState.y = event.motion.y;
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updateCursorState(cursorInWindow, gameScreen);
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break;
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case SDL_FINGERDOWN :
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@ -413,7 +417,7 @@ void EventThread::process(RGSSThreadData &rtData)
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case REQUEST_SETCURSORVISIBLE :
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showCursor = event.user.code;
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updateCursorState(cursorInWindow);
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updateCursorState(cursorInWindow, gameScreen);
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break;
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case UPDATE_FPS :
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SDL_SetWindowTitle(win, buffer);
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break;
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case UPDATE_SCREEN_RECT :
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gameScreen.x = event.user.windowID;
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gameScreen.y = event.user.code;
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gameScreen.w = reinterpret_cast<intptr_t>(event.user.data1);
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gameScreen.h = reinterpret_cast<intptr_t>(event.user.data2);
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updateCursorState(cursorInWindow, gameScreen);
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break;
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}
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}
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@ -532,9 +545,13 @@ void EventThread::setFullscreen(SDL_Window *win, bool mode)
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fullscreen = mode;
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}
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void EventThread::updateCursorState(bool inWindow)
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void EventThread::updateCursorState(bool inWindow,
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const SDL_Rect &screen)
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{
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if (inWindow)
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SDL_Point pos = { mouseState.x, mouseState.y };
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bool inScreen = inWindow && SDL_PointInRect(&pos, &screen);
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if (inScreen)
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SDL_ShowCursor(showCursor ? SDL_TRUE : SDL_FALSE);
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else
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SDL_ShowCursor(SDL_TRUE);
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SDL_PushEvent(&event);
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}
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void EventThread::notifyGameScreenChange(const SDL_Rect &screen)
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{
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/* We have to get a bit hacky here to fit the rectangle
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* data into the user event struct */
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SDL_Event event;
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event.type = usrIdStart + UPDATE_SCREEN_RECT;
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event.user.windowID = screen.x;
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event.user.code = screen.y;
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event.user.data1 = reinterpret_cast<void*>(screen.w);
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event.user.data2 = reinterpret_cast<void*>(screen.h);
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SDL_PushEvent(&event);
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}
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void SyncPoint::haltThreads()
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{
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if (mainSync.locked)
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/* RGSS thread calls this once per frame */
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void notifyFrame();
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/* Called on game screen (size / offset) changes */
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void notifyGameScreenChange(const SDL_Rect &screen);
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private:
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static int eventFilter(void *, SDL_Event*);
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void resetInputStates();
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void setFullscreen(SDL_Window *, bool mode);
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void updateCursorState(bool inWindow);
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void updateCursorState(bool inWindow,
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const SDL_Rect &screen);
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bool fullscreen;
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bool showCursor;
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@ -458,7 +458,7 @@ struct FontSetsCBData
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SharedFontState *sfs;
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};
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static void fontSetEnumCB(void *data, const char *,
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static void fontSetEnumCB(void *data, const char *dir,
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const char *fname)
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{
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FontSetsCBData *d = static_cast<FontSetsCBData*>(data);
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return;
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char filename[512];
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snprintf(filename, sizeof(filename), "Fonts/%s", fname);
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snprintf(filename, sizeof(filename), "%s/%s", dir, fname);
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PHYSFS_File *handle = PHYSFS_openRead(filename);
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SDL_RWclose(&ops);
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}
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/* Basically just a case-insensitive search
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* for the folder "Fonts"... */
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static void findFontsFolderCB(void *data, const char *,
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const char *fname)
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{
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size_t i = 0;
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char buffer[512];
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const char *s = fname;
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while (s && i < sizeof(buffer))
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buffer[i++] = tolower(*s++);
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buffer[i] = '\0';
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if (strcmp(buffer, "fonts") == 0)
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PHYSFS_enumerateFilesCallback(fname, fontSetEnumCB, data);
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}
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void FileSystem::initFontSets(SharedFontState &sfs)
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{
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FontSetsCBData d = { p, &sfs };
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PHYSFS_enumerateFilesCallback("Fonts", fontSetEnumCB, &d);
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PHYSFS_enumerateFilesCallback(".", findFontsFolderCB, &d);
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}
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struct OpenReadEnumData
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glState.viewport.refresh();
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recalculateScreenSize(threadData);
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updateScreenResoRatio(threadData);
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SDL_Rect screen = { scOffset.x, scOffset.y, scSize.x, scSize.y };
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threadData->ethread->notifyGameScreenChange(screen);
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}
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}
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@ -671,9 +671,6 @@ int Input::mouseX()
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{
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RGSSThreadData &rtData = shState->rtData();
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if (!EventThread::mouseState.inWindow)
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return -20;
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return (EventThread::mouseState.x - rtData.screenOffset.x) * rtData.sizeResoRatio.x;
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}
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{
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RGSSThreadData &rtData = shState->rtData();
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if (!EventThread::mouseState.inWindow)
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return -20;
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return (EventThread::mouseState.y - rtData.screenOffset.y) * rtData.sizeResoRatio.y;
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}
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44
src/main.cpp
44
src/main.cpp
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#include "binding.h"
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#ifdef __WINDOWS__
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#include "resource.h"
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#elif __LINUX__
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#include "icon.png.xxd"
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#endif
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static void
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rgssThreadError(RGSSThreadData *rtData, const std::string &msg)
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@ -166,6 +170,24 @@ static void showInitError(const std::string &msg)
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SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "mkxp", msg.c_str(), 0);
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}
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static void setupWindowIcon(const Config &conf, SDL_Window *win)
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{
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SDL_RWops *iconSrc;
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if (conf.iconPath.empty())
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iconSrc = SDL_RWFromConstMem(assets_icon_png, assets_icon_png_len);
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else
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iconSrc = SDL_RWFromFile(conf.iconPath.c_str(), "rb");
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SDL_Surface *iconImg = IMG_Load_RW(iconSrc, SDL_TRUE);
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if (iconImg)
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{
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SDL_SetWindowIcon(win, iconImg);
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SDL_FreeSurface(iconImg);
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}
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}
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int main(int argc, char *argv[])
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{
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SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0");
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@ -239,16 +261,6 @@ int main(int argc, char *argv[])
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return 0;
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}
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/* Setup application icon */
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SDL_RWops *iconSrc;
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if (conf.iconPath.empty())
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iconSrc = SDL_RWFromConstMem(assets_icon_png, assets_icon_png_len);
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else
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iconSrc = SDL_RWFromFile(conf.iconPath.c_str(), "rb");
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SDL_Surface *iconImg = IMG_Load_RW(iconSrc, SDL_TRUE);
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SDL_Window *win;
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Uint32 winFlags = SDL_WINDOW_OPENGL | SDL_WINDOW_INPUT_FOCUS;
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@ -267,11 +279,13 @@ int main(int argc, char *argv[])
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return 0;
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}
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if (iconImg)
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{
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SDL_SetWindowIcon(win, iconImg);
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SDL_FreeSurface(iconImg);
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}
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/* OSX and Windows have their own native ways of
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* dealing with icons; don't interfere with them */
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#ifdef __LINUX__
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setupWindowIcon(conf, win);
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#else
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(void) setupWindowIcon;
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#endif
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ALCdevice *alcDev = alcOpenDevice(0);
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