Sprite: Check for disposed state before accessing bitmap

This commit is contained in:
Jonas Kulla 2017-07-30 23:00:18 +02:00
parent f5c30affaa
commit fba20e6294
1 changed files with 2 additions and 2 deletions

View File

@ -121,7 +121,7 @@ struct SpritePrivate
void recomputeBushDepth()
{
if (!bitmap)
if (nullOrDisposed(bitmap))
return;
/* Calculate effective (normalized) bush depth */
@ -137,7 +137,7 @@ struct SpritePrivate
FloatRect rect = srcRect->toFloatRect();
Vec2i bmSize;
if (bitmap)
if (!nullOrDisposed(bitmap))
bmSize = Vec2i(bitmap->width(), bitmap->height());
if (mirrored)