Jonas Kulla
0481f920b0
Input: Remove ugly [-20,-20] mouse position hack
...
This was supposed to disappear shortly after To the Moon's release,
but it unfortunately survived a bit longer :)
The status of the mouse cursor being inside / outside the game window
is now properly exposed (in MRI) via MKXP.mouse_in_window.
2017-04-08 18:45:24 +02:00
Jonas Kulla
3ea24bd757
EventThread: Make system cursor visible over black aspect ratio bars
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Should be less confusing for the player.
2017-04-08 18:45:24 +02:00
Jonas Kulla
3eb5465c93
Bitmap: Prevent one-pixel squeeze
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This likely happens because the game doesn't take the shadow
into account, and specifies the target rectangle one pixel too
narrow.
2017-03-21 10:57:57 +01:00
Jonas Kulla
ef06c8eca4
Input: Hack around desync with mkxpRawKeyStates
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Make sure that when mkxpRawKeyStates was called, the Input module
will work off of the same queried snapshot of pressed keys
during the next update call.
2017-03-21 10:47:32 +01:00
Marty Plummer
60e967e3b7
Add icon and resource files for windows
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Signed-off-by: Marty Plummer <ntzrmtthihu777@gmail.com>
2017-03-09 08:24:13 +01:00
Jonas Kulla
0f9b5f274a
Filesystem: Search for "Fonts/" with case-insensitivity
2017-03-08 16:30:07 +01:00
Jonas Kulla
6349146e01
main: Only set window icon on Linux
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OSX carries high-resolution icons in its bundles, and windows uses
windres to embed .ico files, so don't interfere with those.
2017-03-04 11:04:02 +01:00
Jonas Kulla
c4dd3ffaf6
Config: Use set for preloadScripts
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Would probably make sense for all other string vectors too.
2017-03-03 19:37:19 +01:00
Jonas Kulla
ea742be6b0
Graphics: Expose "fixed_aspect_ratio" as attribute
2017-03-02 11:56:55 +01:00
Jonas Kulla
85452bf2cf
Merge upstream
2017-02-17 19:35:30 +01:00
Jonas Kulla
55cec53911
Sprite: Clamp src_rect to bitmap bounds
2017-02-17 19:29:38 +01:00
Jonas Kulla
541e24f678
Bitmap: Use more accurate HSV-based hue shift algorithm
...
The previously YIQ-based algorithm turned out to be both slow,
and horribly inaccurate.
Another algorithm based on rotating the color value in the
RGB cube along the diagonal axis was also considered, which was
acceptable in terms of accuracy, and very fast.
In the end, I decided on a HSV-based one, because it is by far
the most accurate one, while still being a tad faster than the
YIQ solution.
Algorithm source: gamedev.stackexchange.com/a/59808/24839
A very simple GPU time benchmark when shifting a 2048^2 bitmap:
YIQ rot RGB rot HSV shift
radeon 13.4 ms 2.8 ms 11.4 ms
intel 13.0 ms 6.0 ms 10.5 ms
radeon: HD 3650 mobility
intel: N3540 integrated (Baytrail)
However hue shifting has never shown up as a bottleneck before,
so these are more academic.
2016-10-30 08:50:45 +01:00
Jonas Kulla
d4e09f55bd
WindowVX: Fix move() not setting the correct dirty flags
2016-07-27 12:03:45 +02:00
Jonas Kulla
e98c2e0535
Bitmap: Don't throw away cached surface in setPixel()
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Instead, update the surface with the same change. For many
consecutive getPixel() -> setPixel() calls on the same bitmap,
this avoids calling glReadPixels at every iteration.
2016-07-27 11:59:08 +02:00
Jonas Kulla
fdaf6c3611
Bitmap: Split surface pixel address calculation into helper
2016-07-27 11:56:43 +02:00
Jonas Kulla
d9f13c39e9
Merge branch 'master' of /home/Ancurio/programming/C++/mkxp
2016-02-25 17:30:01 +01:00
Jonas Kulla
47ef36ca19
EventThread: ifdef out broken SDL function on OSX
2016-02-24 17:55:28 +01:00
Jonas Kulla
de74fc1bc3
EventThread: Fix mouse cursor not being hidden
2016-02-24 17:45:55 +01:00
Jonas Kulla
5d776319b5
Font/MRI: Improve handling of (default_)name attributes
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More accurate behavior, such as Font objects properly inheriting
their name attributes, and centralization of code for picking
the first existing name from a passed string array.
Also centralizes initial default_name population in core.
Note: This currently breaks the mruby binding build.
2016-01-05 08:47:52 +01:00
Mook
8e411cbcfe
Graphics: Stub out play_movie
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Some people are using it to detect the RGSS version.
2015-10-30 08:01:36 -07:00
Jonas Kulla
213ee81f1c
Merge commit 'afab51279e5879488cf738079eac0a1e7ec897ba'
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Pull in some fixes from upstream (but not too many :)
2015-08-03 04:10:13 +02:00
Jonas Kulla
7bf6eca362
EventThread: Comment out unneeded SDL2 constants
2015-07-26 23:56:50 +02:00
Jonas Kulla
4d97a17c44
TilemapVX: Ensure legs of out-of-view table tiles are drawn
2015-07-21 12:13:25 +02:00
Jonas Kulla
7017ca1c53
Use static lifetime for constant array
2015-07-21 12:13:25 +02:00
Jonas Kulla
30465691ae
Tilemap: Fix map viewport calculation
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Calculation was completely off as it didn't take into
account the imposed viewport origin.
All in all, similar fixes as the previous ones to TilemapVX.
2015-07-21 12:13:25 +02:00
Jonas Kulla
dd7545fcf2
TilemapVX: Clean up the horrible map viewport calculation code
...
Also rename "offset" to "origin" which makes a lot more sense
for ox/oy attributes.
2015-07-21 12:13:24 +02:00
Jonas Kulla
5aaeb0206c
Remove some stuff that was accidentally committed
2015-07-21 12:13:24 +02:00
Jonas Kulla
9a3dd2d554
Config: Enable smoothScaling by default
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There's really no reason not to.
2015-07-21 12:13:24 +02:00
Jonas Kulla
384249c31a
Unify float literals to use f suffix and avoid double promotions
...
I might have missed some.
2015-07-21 12:13:24 +02:00
Jonas Kulla
d1ee507ec4
Vec2i, IntRect: Add unequal operator
2015-07-21 12:13:24 +02:00
Jonas Kulla
fe6799d00b
TilemapVX: Fix map viewport calculation
2015-07-10 04:58:28 +02:00
Jonas Kulla
fe709b6010
Use vector math
2015-07-10 04:51:29 +02:00
Jonas Kulla
54c1107f19
FileSystem: Fix file lookup if unrelated files with same name exist
...
Before, even though we did match all possible extensions,
we only took the first match and tried opening it.
If we were looking for a .png image, but there was an unrelated
.txt file with the same name (as it actually happens in RTPs),
we would potentially see the .txt first, try opening it,
and fail alltogether, even though the image file existed.
Now we try opening all matching files until we find one that
we can parse.
This fixes #101 .
2015-07-09 15:38:50 +02:00
Jonas Kulla
533e69275a
Constify
2015-07-09 14:53:59 +02:00
Jonas Kulla
5382cc11a3
MidiSource: Close source SDL_RWops before throwing error
2015-07-09 12:38:04 +02:00
Jonas Kulla
9acdd206f6
Vec4: Rename 'xyzHasEffect()' to something that makes sense
2015-07-07 16:07:04 +02:00
Jonas Kulla
6e176a454c
Constify
2015-07-07 16:06:45 +02:00
Jonas Kulla
afab51279e
Graphics: Fix viewport color/flash effectiveness calculation
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Fixes #121 .
2015-07-07 16:06:11 +02:00
Jonas Kulla
61849a9158
GLMeta: Eliminate redundant parameter
2015-07-07 15:25:48 +02:00
Jonas Kulla
2d31d08fa6
Add some general fixes from #111 found by @chosenofbear
2015-06-18 07:21:55 +02:00
Jonas Kulla
6380a93cec
Graphics: Fix ::transition() "filename" default value
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The default value is an empty string, which triggers the simple
transition. Passing null is not legal (and wasn't possible in
mkxp from Ruby side anyway).
Fixes #108 .
2015-06-10 13:30:26 +02:00
Jonas Kulla
d5bacf50f5
TileAtlasVX: Fix table extents being covered by below tiles
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Fixes the appearance of tables in VX, which place table
tiles on the same layer as ground tiles.
2015-05-31 20:58:05 +02:00
Jonas Kulla
e4bc08e972
Fix for old, broken OpenAL-Soft headers
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See 4219b91bbb
2015-05-26 01:40:53 +02:00
Jonas Kulla
e72bced0f7
'snprintf()' guarantees null termination of buffer
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Thanks @cremno.
2015-03-27 08:21:47 +01:00
Jonas Kulla
115ea9d8f7
Merge branch 'master' of mkxp
2015-03-23 09:08:58 +01:00
Jonas Kulla
794e86d0ab
AudioStream: Prevent MeWatch from restarting fully faded out stream
2015-03-22 09:06:29 +01:00
Jonas Kulla
7260c467b8
AudioStream: Clarify thread-safe usage of stream flags
2015-03-22 08:42:43 +01:00
Jonas Kulla
5379511d95
Bitmap: Fix vertical alignment for some letters with outline
2015-03-04 23:34:56 +01:00
Jonas Kulla
ea4473d83b
Merge branch 'master' of mkxp
2015-02-26 19:49:37 +01:00
Jonas Kulla
f858ad6bfb
Make it compile with SDL 2.0.1
2015-02-26 19:46:06 +01:00
Jonas Kulla
91c9bfd0f4
Fix compilation failure inside OSX ifdef block
2015-02-26 19:44:05 +01:00
Jonas Kulla
29ebd3e303
Don't use constant of unreleased SDL dev version
2015-02-26 16:58:41 +01:00
Jonas Kulla
ba2967a461
Typo
2015-02-21 02:16:47 +01:00
Jonas Kulla
d07309c8f9
Merge branch 'master' of /home/Ancurio/programming/C++/mkxp
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Conflicts:
src/config.h
2015-02-21 02:13:40 +01:00
Jonas Kulla
7393f7e951
Config: Add "execName" to specify ini and rgssad filenames
2015-02-19 02:23:23 +01:00
Jonas Kulla
531441d4e3
Make audio asset decoding failures non-fatal
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Matches RMXP behavior. This is also useful in case midi files
are to be played, but fluidsynth isn't available.
2015-02-17 02:09:55 +01:00
Jonas Kulla
0f91bdefea
Fix indentation
2015-02-17 01:48:05 +01:00
Jonas Kulla
44eaaf5985
FileSystem: Change file lookup to match all extensions
...
Previously, file lookup (ie. extension supplementing) would only
try out a few predetermined extensions based on the asset type.
This was not accurate in regard to RMXP's behavior, which will
happily match "some_asset" against "some_asset.abcef" and try
to open it.
Some games make use of this quirk and rename their ogg audio files
to "*.dat" or similar to thwart users from copying them.
This change also makes it easier to read arbitrary formats
supported by SDL_image without modifying mkxp.
2015-02-17 01:42:11 +01:00
Jonas Kulla
87462fd7b0
Use more explicit vector math via method overloads
2015-02-10 17:04:00 +01:00
Jonas Kulla
a4b1be1da5
Remove superfluous lines
2015-02-10 15:53:58 +01:00
Jonas Kulla
c328ebee04
Typo
2015-02-10 15:53:12 +01:00
Jonas Kulla
713ea07558
SDL hints need to be set before initialization
2015-02-10 15:51:33 +01:00
Jonas Kulla
b2631d4c23
Bitmap: Fix scaled blit from mega surface to texture
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SDL's default blend mode for surfaces (SDL_BLENDMODE_BLEND)
renders the source surface unusable for further use.
2015-02-10 15:34:42 +01:00
Jonas Kulla
4864f63c6c
Sprite: Fix visibility calculation
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The previous code assumed the scene origin to always be 0,0.
2015-02-04 15:17:45 +01:00
Jonas Kulla
e339964076
MidiSource: Fix some channels being mute after looping
2015-01-22 13:13:57 +01:00
Jonas Kulla
fa0459ad93
Fix code formatting
2015-01-15 11:09:12 +01:00
Jonas Kulla
74f8c91bf4
Oops
2015-01-15 09:05:51 +01:00
Jonas Kulla
7cbe1eef94
Graphics: Improve transition "vague" parameter accuracy
2015-01-15 08:26:33 +01:00
Jonas Kulla
f6604a88b8
sdl-util.h: Consider physical filesystem when opening raw files
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This is necessary so games stored on external SD cards can be
run under Android.
2015-01-15 08:11:01 +01:00
Jonas Kulla
c92df0ce3a
EventThread: Pause OpenAL device when entering background
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This requires ALC_SOFT_pause_device to be present. It stops the
alc thread from needlessly consuming CPU resources.
2015-01-15 08:07:22 +01:00
Jonas Kulla
7c6a2b2c62
Pause RGSS execution when moving into background on Android
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Assuming that there is enough memory for mkxp to stay in the
background and that the OS doesn't kill the process, this should
allow smooth resuming after moving back into the foreground.
For now, EGL context loss is not handled.
2015-01-15 08:02:21 +01:00
Jonas Kulla
012d87d05a
Disable accelerometer joystick emulation on Android
2015-01-15 07:21:07 +01:00
Jonas Kulla
a05a3deff6
EventThread: Factor out event discarding code
2015-01-03 20:48:31 +01:00
Jonas Kulla
6f88ddc51c
Config: Move default entry values into PO_DESC macro list
2015-01-03 19:28:23 +01:00
Jonas Kulla
7003039e56
EventThread: Track touch state (maximum 4 fingers)
2015-01-03 19:18:52 +01:00
Jonas Kulla
146e0294b4
Add option to fix the framerate to the native screen refresh rate
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Useful on mobile devices where using non-standard framerates
looks absolutely horrible and screen refresh rates vary highly.
2015-01-03 18:58:13 +01:00
Jonas Kulla
4fb94aaf10
FileSystem: Add fallback to wrapped SDL_RWops if normal mounting fails
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Makes it easy to mount archives on Android residing in "assets/".
2015-01-02 14:50:14 +01:00
Jonas Kulla
3411435138
Factor out some thread communication code (window size, bindings)
2015-01-02 01:41:23 +01:00
Jonas Kulla
c63a8947ce
Tilemap: Don't emit draw with zero quads
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This is illegal on some mobile drivers.
2015-01-02 00:09:53 +01:00
Jonas Kulla
b42725ea20
Add config option working around buggy graphics drivers
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"subImageFix=true" should fix missing text on radeonsi fglrx
as well as most mobile drivers. Also fixes tileset atlas on
mobile.
2015-01-01 23:38:11 +01:00
Jonas Kulla
9122446b23
EventThread: Discard fake mouse events on mobile
2014-12-31 18:52:21 +01:00
Jonas Kulla
7cbf81c83a
Add 'printFPS' config entry to continuously print FPS to console
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Useful on platforms that don't have window decorations.
2014-12-31 18:52:21 +01:00
Jonas Kulla
b4bca7ea3b
GLState: Constify
2014-12-31 18:52:21 +01:00
Jonas Kulla
725af97e7b
gl-util.h: Unify function qualifier use
2014-12-31 18:52:21 +01:00
Jonas Kulla
35077793a0
Add std::streambuf wrapper around SDL_RWops for boost
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Also add SDL_RWops version of the readFile utility function.
2014-12-31 18:52:21 +01:00
Jonas Kulla
5974d05380
Create OpenAL device in main() and store in RGSSThreadData
2014-12-31 18:52:21 +01:00
Jonas Kulla
3596fc568d
main.cpp: Immediately query the actual window size after creation
2014-12-31 18:52:21 +01:00
Jonas Kulla
69795be30b
Android uses the Linux shared object naming convention
2014-12-31 18:52:21 +01:00
Jonas Kulla
0a484c8a31
std::string constructor doesn't like null pointers
2014-12-31 18:52:20 +01:00
Jonas Kulla
4560589e25
Audio: Set overall volume of OpenAL output to 0.8
2014-12-31 18:52:20 +01:00
Jonas Kulla
88c41bcc62
Debug: Use native logging on Android
2014-12-31 18:52:20 +01:00
Jonas Kulla
a112529f53
Use compile time strlen
2014-12-31 18:52:20 +01:00
Jonas Kulla
b963c67339
SharedState: Don't reallocate global tex on every bind
2014-12-31 18:52:20 +01:00
Jonas Kulla
ee17bb2137
Call glReleaseShaderCompiler on GLES
2014-12-31 18:52:20 +01:00
Jonas Kulla
3fb4108306
gl-fun.h: Add some enums missing in gl2.h
2014-12-31 18:52:20 +01:00
Jonas Kulla
fcfa079e7b
Perform chdir(gameFolder) early in main()
2014-12-31 18:52:20 +01:00
Jonas Kulla
03a6c657c4
main.cpp: Always display errors in a message box
2014-12-31 18:52:20 +01:00
Jonas Kulla
373b90af00
Graphics: Optimize Viewport effect rendering
...
Using the kitchen sink plane shader for viewport effects, even
if only a small part of them are active, incurs great performance
loss on mobile, so split the rendering into multiple optional
passes which additionally use the blending hardware for faster
mixing (lerping).
Also, don't mirror the PingPong textures if the viewport effect
covers the entire screen area anyway.
2014-12-31 18:52:19 +01:00
Jonas Kulla
3c0a530eba
Sprite: Add special case shader for translucent effect
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Translucent sprites (opacity < 255) are very common,
so using a custom shader instead of the full blown effect one
helps a lot, especially on mobile.
2014-12-31 18:52:19 +01:00
Jonas Kulla
a53163660f
Shader: Refine preprocessing on GLES platform
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Don't globally set float precision to mediump, only fragment
shaders need that and defining it for vertex shaders causes
tilemap cracks.
Also manually define low precision for variables that hold
color / alpha values.
2014-12-31 18:52:19 +01:00