.. |
imgui
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Ported glsl to version 110 (GL 2.0)
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2015-07-15 19:21:52 +02:00 |
al-util.h
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ALStream: Fix sometimes not unqueuing all buffers before play
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2014-07-31 03:39:36 +02:00 |
aldatasource.h
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Load fluidsynth entrypoints dynamically (and make them optional)
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2014-09-09 00:08:32 +02:00 |
alstream.cpp
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Audio: Clean up threading and add AudioStream fadein (RGSS3)
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2014-09-30 09:13:12 +02:00 |
alstream.h
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Audio: Clean up threading and add AudioStream fadein (RGSS3)
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2014-09-30 09:13:12 +02:00 |
audio.cpp
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Audio: Clean up threading and add AudioStream fadein (RGSS3)
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2014-09-30 09:13:12 +02:00 |
audio.h
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Implement F12 game reset (MRI only)
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2014-09-26 06:25:47 +02:00 |
audiostream.cpp
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Audio: Clean up threading and add AudioStream fadein (RGSS3)
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2014-09-30 09:13:12 +02:00 |
audiostream.h
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Audio: Clean up threading and add AudioStream fadein (RGSS3)
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2014-09-30 09:13:12 +02:00 |
autotiles.cpp
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Tilemap(VX): Factor out common code into tilemap-common.h
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2014-11-30 17:46:28 +01:00 |
autotilesvx.cpp
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TileAtlasVX: Handle table autotiles properly
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2014-08-19 19:47:22 +02:00 |
binding.h
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Implement F12 game reset (MRI only)
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2014-09-26 06:25:47 +02:00 |
bitmap.cpp
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Add config option working around buggy graphics drivers
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2015-01-15 15:04:49 +01:00 |
bitmap.h
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Pass value object attributes by reference (instead of pointer)
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2014-10-25 23:33:41 +02:00 |
boost-hash.h
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BoostSet: Add 'remove' and rename BoostHash::erase to remove
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2014-09-05 01:06:08 +02:00 |
bundledfont.cpp
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Don't use relative paths when #including xxd output
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2014-11-30 17:50:24 +01:00 |
bundledfont.h
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Replaced settings menu with a more powerful ImGUI implementation.
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2015-07-14 11:41:31 +02:00 |
config.cpp
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Replaced settings menu with a more powerful ImGUI implementation.
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2015-07-14 11:41:31 +02:00 |
config.h
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Replaced settings menu with a more powerful ImGUI implementation.
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2015-07-14 11:41:31 +02:00 |
debugwriter.h
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debugwriter.h: Use unbuffered cerr instead of clog
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2014-11-29 17:55:18 +01:00 |
disposable.h
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Implement F12 game reset (MRI only)
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2014-09-26 06:25:47 +02:00 |
etc-internal.h
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TileAtlasVX: Followup fix
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2014-10-03 06:51:39 +02:00 |
etc.cpp
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Serializable, Table: Some general cleanups
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2014-11-20 14:45:54 +01:00 |
etc.h
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Minor cleanup
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2014-10-25 23:38:19 +02:00 |
eventthread.cpp
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Replaced settings menu with a more powerful ImGUI implementation.
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2015-07-14 11:41:31 +02:00 |
eventthread.h
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Replaced settings menu with a more powerful ImGUI implementation.
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2015-07-14 11:41:31 +02:00 |
exception.h
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Spacing
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2014-01-15 00:48:34 +01:00 |
filesystem.cpp
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tl;dr: I fucking suck at coding (fix double free)
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2014-09-23 17:26:30 +02:00 |
filesystem.h
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Minor declaration fix
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2014-04-16 20:54:29 +02:00 |
flashable.h
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Sprite: Implement wave effect (RGSS2)
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2014-02-03 15:32:50 +01:00 |
fluid-fun.cpp
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fluid-fun: Don't dlclose libfluidsynth, ever
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2014-10-20 10:17:48 +02:00 |
fluid-fun.h
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Reorder some lines
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2014-10-20 10:20:08 +02:00 |
font.cpp
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Reduced TTF font downscale ratio so that text doesn't ever get cut off with the game's font.
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2015-07-17 16:44:48 +02:00 |
font.h
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Pass value object attributes by reference (instead of pointer)
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2014-10-25 23:33:41 +02:00 |
gl-debug.cpp
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Rename src/debuglogger -> src/gl-debug
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2014-11-29 17:51:37 +01:00 |
gl-debug.h
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Rename src/debuglogger -> src/gl-debug
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2014-11-29 17:51:37 +01:00 |
gl-fun.cpp
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Allow inserting GL string markers (GREMEDY_string_marker)
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2014-11-29 17:33:39 +01:00 |
gl-fun.h
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Replaced settings menu with a more powerful ImGUI implementation.
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2015-07-14 11:41:31 +02:00 |
gl-meta.cpp
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GLMeta: Disable blending when blitting via quad draw
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2014-07-20 13:20:43 +02:00 |
gl-meta.h
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gl-util.h: Remove wrappers for things abstracted via GLMeta
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2014-07-16 05:22:43 +02:00 |
gl-util.h
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gl-util.h: Add GL ID != operator and TEXFBO::clear
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2014-08-12 21:41:59 +02:00 |
global-ibo.h
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Use safe way to get at a vector's data pointer
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2014-10-09 19:02:29 +02:00 |
glstate.cpp
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Add internal 'KeepDestAlpha' BlendType (for use in WindowVX)
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2014-08-12 22:26:54 +02:00 |
glstate.h
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GLState: Remove 'BlendNone' mode in favor of disabling blending alltogether
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2014-07-20 13:17:12 +02:00 |
graphics.cpp
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Implement F12 game reset (MRI only)
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2014-09-26 06:25:47 +02:00 |
graphics.h
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Implement F12 game reset (MRI only)
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2014-09-26 06:25:47 +02:00 |
input.cpp
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Added support for JHat events.
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2014-12-31 16:39:28 +01:00 |
input.h
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Introduce F1 menu to reconfigure key bindings at runtime
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2014-10-11 20:48:44 +02:00 |
intrulist.h
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Implement F12 game reset (MRI only)
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2014-09-26 06:25:47 +02:00 |
keybindings.cpp
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Changed default binds and the button descriptions.
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2015-01-05 15:05:39 +01:00 |
keybindings.h
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Added support for SDL_GameController with fallback to default method.
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2015-01-04 14:46:13 +01:00 |
main.cpp
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Improved handling of multiple connected joysticks, prefer SDL_GameControllers.
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2015-02-27 01:48:55 +01:00 |
midisource.cpp
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Remove left-over dead code
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2014-10-21 19:51:08 +02:00 |
plane.cpp
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Pass value object attributes by reference (instead of pointer)
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2014-10-25 23:33:41 +02:00 |
plane.h
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Pass value object attributes by reference (instead of pointer)
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2014-10-25 23:33:41 +02:00 |
quad.h
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quad.h: Cleanup static functions to use templated Vertex parameter
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2014-08-12 21:41:59 +02:00 |
quadarray.h
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Use safe way to get at a vector's data pointer
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2014-10-09 19:02:29 +02:00 |
rgssad.cpp
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Add missing header
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2014-07-25 14:58:11 +02:00 |
rgssad.h
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RGSSAD: Add RGSS3 archive reader
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2014-07-24 02:45:20 +02:00 |
scene.cpp
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Revert Disposable concept back into core
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2014-09-23 21:12:58 +02:00 |
scene.h
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Revert Disposable concept back into core
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2014-09-23 21:12:58 +02:00 |
sdl-util.h
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Audio: Clean up threading and add AudioStream fadein (RGSS3)
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2014-09-30 09:13:12 +02:00 |
sdlsoundsource.cpp
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Audio: Add MIDI format playback support
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2014-08-02 06:42:55 +02:00 |
serial-util.h
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Serializable, Table: Some general cleanups
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2014-11-20 14:45:54 +01:00 |
serializable.h
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Remove Serializable's virtual destructor. It didn't do anything anyway.
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2013-09-27 04:39:35 +02:00 |
settingsmenu.cpp
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Fixed alignment on native resolution checkbox description label.
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2015-07-17 17:36:01 +02:00 |
settingsmenu.h
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Introduce F1 menu to reconfigure key bindings at runtime
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2014-10-11 20:48:44 +02:00 |
shader.cpp
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Don't use relative paths when #including xxd output
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2014-11-30 17:50:24 +01:00 |
shader.h
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Merge separate RGSS version build configs into one
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2014-08-28 23:22:05 +02:00 |
sharedmidistate.h
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fluid-fun: Don't dlclose libfluidsynth, ever
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2014-10-20 10:17:48 +02:00 |
sharedstate.cpp
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SharedState: Don't reallocate global tex on every bind
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2015-01-15 15:07:48 +01:00 |
sharedstate.h
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Implement F12 game reset (MRI only)
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2014-09-26 06:25:47 +02:00 |
soundemitter.cpp
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BoostSet: Add 'remove' and rename BoostHash::erase to remove
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2014-09-05 01:06:08 +02:00 |
soundemitter.h
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SoundEmitter: Make SE source count configurable
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2014-08-25 05:34:19 +02:00 |
sprite.cpp
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Fix several classes not accepting disposed bitmaps
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2014-12-22 08:22:45 +01:00 |
sprite.h
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Pass value object attributes by reference (instead of pointer)
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2014-10-25 23:33:41 +02:00 |
table.cpp
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Serializable, Table: Some general cleanups
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2014-11-20 14:45:54 +01:00 |
table.h
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Serializable, Table: Some general cleanups
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2014-11-20 14:45:54 +01:00 |
texpool.cpp
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Exception: Constructor now takes printf style arguments
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2013-12-29 18:05:11 +01:00 |
texpool.h
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Rename 'Tex' to 'TEX' for consistency
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2013-09-06 12:26:41 +02:00 |
tileatlas.cpp
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TileAtlas: Fix broken atlas generation
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2014-07-10 21:48:33 +02:00 |
tileatlas.h
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Rename typedef and fix wrong documenting comment
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2014-01-16 19:16:09 +01:00 |
tileatlasvx.cpp
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Tilemap(VX): Factor out common code into tilemap-common.h
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2014-11-30 17:46:28 +01:00 |
tileatlasvx.h
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TileAtlasVX: Handle table autotiles properly
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2014-08-19 19:47:22 +02:00 |
tilemap-common.h
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Tilemap(VX): Factor out common code into tilemap-common.h
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2014-11-30 17:46:28 +01:00 |
tilemap.cpp
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Add config option working around buggy graphics drivers
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2015-01-15 15:04:49 +01:00 |
tilemap.h
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Tilemap/VX: Ensure proxy objects don't outlive their parents
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2014-09-26 18:21:50 +02:00 |
tilemapvx.cpp
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Tilemap(VX): Factor out common code into tilemap-common.h
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2014-11-30 17:46:28 +01:00 |
tilemapvx.h
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Tilemap/VX: Ensure proxy objects don't outlive their parents
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2014-09-26 18:21:50 +02:00 |
tilequad.cpp
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Cosmetic changes
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2013-09-21 14:45:27 +02:00 |
tilequad.h
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Spacing/spelling
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2014-05-07 17:52:11 +02:00 |
transform.h
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Sanitize #include statements
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2013-12-04 17:48:37 +01:00 |
util.h
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Use fopen with binary mode everywhere (for Windows compat)
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2014-11-17 07:18:39 +01:00 |
vertex.cpp
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Use macro from util.h for static array size
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2014-07-23 21:26:44 +02:00 |
vertex.h
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GLMeta: Add vertex array object support
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2014-07-13 14:05:12 +02:00 |
viewport.cpp
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Pass value object attributes by reference (instead of pointer)
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2014-10-25 23:33:41 +02:00 |
viewport.h
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Pass value object attributes by reference (instead of pointer)
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2014-10-25 23:33:41 +02:00 |
vorbissource.cpp
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Audio: Add MIDI format playback support
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2014-08-02 06:42:55 +02:00 |
window.cpp
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Fix several classes not accepting disposed bitmaps
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2014-12-22 08:22:45 +01:00 |
window.h
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Pass value object attributes by reference (instead of pointer)
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2014-10-25 23:33:41 +02:00 |
windowvx.cpp
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Fix several classes not accepting disposed bitmaps
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2014-12-22 08:22:45 +01:00 |
windowvx.h
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Pass value object attributes by reference (instead of pointer)
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2014-10-25 23:33:41 +02:00 |