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775fe36fd0
Add MRI 1.9 Support.
Ghabry
2017-05-12 12:32:38 +0200
107e30cc87
Add MRI 1.8 Support
Ghabry
2017-05-09 20:02:48 +0200
bd694f9f99
Graphics: Remove superfluous TEXFBOs while reusing existing ones
Jonas Kulla
2017-05-11 12:37:15 +0200
cab453ac3a
Graphics: Use proper resizing function for TEXFBOs
Jonas Kulla
2017-05-11 12:20:08 +0200
ac42667975
Config: Add "enableBlitting" entry to toggle GL_EXT_framebuffer_blit
Daverball/lisa
Jonas Kulla
2017-04-23 14:32:11 +0200
006f701fec
Config: Add "enableBlitting" entry to toggle GL_EXT_framebuffer_blit
Jonas Kulla
2017-04-23 14:32:11 +0200
1478e1e0f9
Config: Add "maxTextureSize" entry to artificially limit texture sizes
Jonas Kulla
2017-04-23 12:28:34 +0200
06feafe9ef
Add missing include
Jonas Kulla
2017-04-08 20:06:12 +0200
e4079d5738
Fix build on OSX after 60e967e3b7
Jonas Kulla
2017-04-08 19:13:31 +0200
0481f920b0
Input: Remove ugly [-20,-20] mouse position hack
Jonas Kulla
2017-04-08 18:41:56 +0200
3ea24bd757
EventThread: Make system cursor visible over black aspect ratio bars
Jonas Kulla
2017-04-08 16:16:36 +0200
60e967e3b7
Add icon and resource files for windows
Marty Plummer
2017-03-03 22:45:31 -0600
0f9b5f274a
Filesystem: Search for "Fonts/" with case-insensitivity
Jonas Kulla
2017-03-08 16:30:07 +0100
50a11a73c1
Add icon and resource files for windows
Marty Plummer
2017-03-03 22:45:31 -0600
6349146e01
main: Only set window icon on Linux
Jonas Kulla
2017-03-04 11:04:02 +0100
c4dd3ffaf6
Config: Use set for preloadScripts
Jonas Kulla
2017-03-03 19:37:19 +0100
55cec53911
Sprite: Clamp src_rect to bitmap bounds
Jonas Kulla
2017-02-17 19:29:38 +0100
541e24f678
Bitmap: Use more accurate HSV-based hue shift algorithm
Jonas Kulla
2016-10-04 15:16:57 +0200
58b304ae2e
HSV shift
pulsejet/hue_algo
hanetzer/hue_algo
Cloudef/hue_algo
hue_algo
Jonas Kulla
2016-10-04 15:40:12 +0200
89bb3e85fd
RGB rotation
Jonas Kulla
2016-10-04 15:16:57 +0200
0ec1fce4ac
MRI: Bind Audio.setup_midi
Ghabry/master
Jonas Kulla
2016-09-12 20:16:39 +0200
d4e09f55bd
WindowVX: Fix move() not setting the correct dirty flags
Jonas Kulla
2016-07-27 12:03:45 +0200
e98c2e0535
Bitmap: Don't throw away cached surface in setPixel()
Jonas Kulla
2016-07-27 11:59:08 +0200
fdaf6c3611
Bitmap: Split surface pixel address calculation into helper
Jonas Kulla
2016-07-27 11:56:43 +0200
47ef36ca19
EventThread: ifdef out broken SDL function on OSX
Jonas Kulla
2016-02-24 17:55:28 +0100
de74fc1bc3
EventThread: Fix mouse cursor not being hidden
Jonas Kulla
2016-02-24 17:44:42 +0100
5d776319b5
Font/MRI: Improve handling of (default_)name attributes
Jonas Kulla
2016-01-05 08:41:47 +0100
84185466ad
Merge 80c807691b
into 53b5b923d4
Mathew
2016-01-05 02:31:04 +0000
80c807691b
Added paths for OpenAL on unix
Mathew Velasquez
2016-01-04 21:27:36 -0500
c5a6a2b081
Fixed up mkxp.pro for OS X
Mathew Velasquez
2015-11-29 16:46:22 -0500
9a8f3226fe
Removed personal rules from .gitignore
Mathew Velasquez
2015-11-28 15:00:07 -0500
bb43139921
Remove actor names from messagebox
Mathew
2015-11-28 00:31:42 -0500
cd22e64873
Footsteps updated for red factory interior
Mathew
2015-11-28 00:21:31 -0500
3f53cad601
Fix light layer shake
Mathew
2015-11-27 22:29:19 -0500
e9d5908bc6
Added !bed as special event
Mathew
2015-11-27 13:51:23 -0500
0836769fca
Puzzle code for demo, etc
Mathew
2015-11-27 02:19:31 -0500
917d320342
Linked to debugMode option, gutted RTP config
Mathew
2015-11-26 18:11:08 -0500
189556652c
Added list of panoramas clamped by default
Mathew
2015-11-26 12:27:15 -0500
25a6478553
Fixed username detection bug
Mathew
2015-11-25 06:19:59 -0500
3fe32125a3
Renamed Scripts.rxdata to xScripts.rxdata so that editor won't overwrite scripts
Mathew Velasquez
2015-11-24 16:18:39 -0500
7332a89eb0
Tweaked footsteps
Mathew Velasquez
2015-11-24 16:06:31 -0500
09b5e173c9
Adjustments for red area
Mathew Velasquez
2015-11-23 01:37:54 -0500
191afb3524
Consistent, proper CJK support
Mathew Velasquez
2015-11-22 20:33:32 -0500
45e4a578a9
HACK to fix text rendering
Mathew Velasquez
2015-11-22 20:18:14 -0500
d749cb0ca9
Changed Sprite to RPG::Sprite in Sprite_Character
Mathew Velasquez
2015-11-22 19:03:11 -0500
4c1dda76f6
Re-implemented ambient light and bulb glow
Mathew Velasquez
2015-11-22 18:44:06 -0500
c0bf423bbf
Reorganized files
Mathew Velasquez
2015-11-22 18:06:34 -0500
66b1cbe21f
Debug mode instantly starts game
Mathew Velasquez
2015-11-22 17:43:00 -0500
afbcc3b6a3
Re-implemented lights as another viewport layer
Mathew Velasquez
2015-11-22 17:35:08 -0500
52ad0e9f3e
Changed c++11 to gnu11 to fix windows build
Mathew Velasquez
2015-11-20 21:13:43 -0500
917233977d
Added additional rule to gitignore
Mathew Velasquez
2015-11-20 21:09:46 -0500
a28082cae3
Rudimentary map wrapping added
Mathew Velasquez
2015-11-20 21:08:00 -0500
652ef21a50
Started on light viewport, reorganized viewports
Mathew Velasquez
2015-11-20 20:20:26 -0500
d0fb509fa5
Message blip delay changed
Mathew Velasquez
2015-11-18 11:10:04 -0500
eee13befa7
Removed dataPathOrg/App config options, changed example config
Mathew Velasquez
2015-11-17 15:41:31 -0500
5118df09f4
Added scripts
Mathew Velasquez
2015-11-17 15:35:51 -0500
d40ae86ba4
Tweaked configuration options
Mathew Velasquez
2015-11-17 11:16:45 -0500
0b04d60ce0
Raise exception on FileSystem::openReadRaw
Mathew Velasquez
2015-11-17 11:16:37 -0500
0c64b6c4b5
Added C++11 to project
Mathew Velasquez
2015-11-16 19:44:58 -0500
180b0b99ed
Maps no longer wrap at edges, but display blank tiles
Mathew Velasquez
2015-10-05 19:19:36 -0400
1c70d4bcbe
updated windows build
Mathew Velasquez
2015-09-07 15:02:06 -0400
f58dbf37ee
removed all traces of INI_ENCODING
Mathew Velasquez
2015-09-07 13:04:08 -0400
ead39083d1
fixed OS X build
Mathew Velasquez
2015-09-07 13:03:21 -0400
186dc1bfe9
added SDL controller support
Mathew Velasquez
2015-09-04 01:53:41 -0400
5f99c595af
overhauled input symbols to be more gamepad-friendly
Mathew Velasquez
2015-09-03 22:47:43 -0400
3b64e7871b
Manually rebased over latest mkxp commit. Some features, such as lighting, are not reimplemented yet.
Mathew Velasquez
2015-09-02 22:41:25 -0400
5a7480a406
Font: Updated default font array size
Mathew
2015-12-01 14:11:58 -0500
c75edbb83a
Font: Fix default fonts for VX+
Mathew Velasquez
2015-11-30 16:19:32 -0500
c05ebd7ea8
Filesystem: Actually throw ENOENT for missing files
mook/filesystem-enoent
mook/filesystem-enoent
Mook
2015-10-30 20:25:49 -0700
53b5b923d4
Merge pull request #138 from mook/graphics-playmovie-stub
Jonas Kulla
2015-10-30 16:20:47 +0100
8e411cbcfe
Graphics: Stub out play_movie
mook/graphics-playmovie-stub
Mook
2015-10-30 08:01:36 -0700
8d5c841648
Make it easier to change the bundled font.
mook/bundled-font-config
mook/bundled-font-config
Mook
2015-10-25 21:27:20 -0700
7bf6eca362
EventThread: Comment out unneeded SDL2 constants
mook/master
Jonas Kulla
2015-07-26 23:56:50 +0200
4d97a17c44
TilemapVX: Ensure legs of out-of-view table tiles are drawn
Jonas Kulla
2015-07-19 22:32:59 +0200
7017ca1c53
Use static lifetime for constant array
Jonas Kulla
2015-07-19 17:32:13 +0200
30465691ae
Tilemap: Fix map viewport calculation
Jonas Kulla
2015-07-19 17:30:25 +0200
dd7545fcf2
TilemapVX: Clean up the horrible map viewport calculation code
Jonas Kulla
2015-07-16 19:05:15 +0200
5aaeb0206c
Remove some stuff that was accidentally committed
Jonas Kulla
2015-07-16 18:44:03 +0200
9a3dd2d554
Config: Enable smoothScaling by default
Jonas Kulla
2015-07-16 18:41:48 +0200
384249c31a
Unify float literals to use f suffix and avoid double promotions
Jonas Kulla
2015-07-14 18:20:31 +0200
d1ee507ec4
Vec2i, IntRect: Add unequal operator
Jonas Kulla
2015-07-12 10:30:36 +0200
21247b18b5
Merge pull request #127 from cremno/add-sprite-bush_opacity
Jonas Kulla
2015-07-21 12:12:24 +0200
861d261af2
add Sprite#{bush_opacity,bush_opacity=}
cremno
2015-07-21 07:27:53 +0200
5378cca875
ImGui also wants even pushes/pops in childframe scopes.
David Salvisberg
2015-07-19 18:31:53 +0200
9d8aad7ffe
Tightened up file handling code for config stores so that Windows is happy.
David Salvisberg
2015-07-19 01:00:47 +0200
464657e20e
Fixed uneven Push Pop calls in their respective Begin End scopes.
David Salvisberg
2015-07-18 18:07:40 +0200
0fc409785a
Fixed alignment on native resolution checkbox description label.
David Salvisberg
2015-07-17 17:36:01 +0200
e1d02e558b
Reduced TTF font downscale ratio so that text doesn't ever get cut off with the game's font.
David Salvisberg
2015-07-17 16:44:48 +0200
c858ed4f29
Added checkboxes for window sizes of even multiples of the native resolution
David Salvisberg
2015-07-17 16:37:01 +0200
440972ddfa
Ported glsl to version 110 (GL 2.0)
David Salvisberg
2015-07-15 19:21:52 +0200
9e9c000dfd
Replaced settings menu with a more powerful ImGUI implementation.
David Salvisberg
2015-07-14 11:41:31 +0200
fe6799d00b
TilemapVX: Fix map viewport calculation
Jonas Kulla
2015-07-10 04:58:28 +0200
fe709b6010
Use vector math
Jonas Kulla
2015-07-10 04:51:29 +0200
54c1107f19
FileSystem: Fix file lookup if unrelated files with same name exist
Jonas Kulla
2015-07-09 13:00:56 +0200
533e69275a
Constify
Jonas Kulla
2015-07-09 14:53:59 +0200
e4558c9dfb
Use FS::openReadRaw() where ext supplementing makes no sense
Jonas Kulla
2015-07-09 12:58:01 +0200
5382cc11a3
MidiSource: Close source SDL_RWops before throwing error
Jonas Kulla
2015-07-09 12:38:04 +0200
1e9e24e45c
README: Add note about RGSS version support
Jonas Kulla
2015-07-09 12:33:55 +0200
9acdd206f6
Vec4: Rename 'xyzHasEffect()' to something that makes sense
Jonas Kulla
2015-07-07 15:59:10 +0200
6e176a454c
Constify
Jonas Kulla
2015-07-07 15:56:21 +0200