Varun Patil
f9c9cb5bca
Remove optnone
2019-05-08 17:16:32 +05:30
Varun Patil
5388573dbc
Add async image load
2019-05-08 17:11:57 +05:30
Varun Patil
0dbe2008af
Update for latest mruby, emscripten
2019-05-07 22:35:40 +05:30
Varun Patil
bd75100d24
Adapt to use take-cheeze's marshal mrbgem
2018-05-05 08:32:48 +05:30
Varun Patil
737d5add01
Add asynchronous model for mruby bindings
2018-05-04 22:35:28 +05:30
Varun Patil
a234f2d5b2
Added asynchronous model of running scripts
2018-05-03 11:21:41 +05:30
Varun Patil
01cf9243cf
Fix compilation with optimization for fixed MRI
2018-05-03 05:25:29 +05:30
RadialApps
35c19792f8
Allow Downsizing Textures
...
For some reason, this leads to a huge performance benefit on mobile
devices, especially when using MegaSurface
2018-05-01 17:10:06 +05:30
RadialApps
eaf4bd5e66
Disable alpha and don't add text to tainted area
...
While definitely not recommendable, this improves performance
drastically while rendering text on many devices, especially when lots
of text is render one character at a time.
2018-05-01 17:09:41 +05:30
RadialApps
559b026b19
Switch color space to 24-bit
2018-05-01 17:09:14 +05:30
Varun Patil
47b499d85b
Remove unnecessary sleep while loading scripts
2018-05-01 14:12:53 +05:30
Varun Patil
ce7a19ae60
Merge remote-tracking branch 'pulsejet/mrb' into ems-mruby
2018-05-01 14:03:21 +05:30
Varun Patil
891896957a
Merge remote-tracking branch 'upstream/master' into ems-mruby
2018-05-01 14:01:34 +05:30
Varun Patil
a997bcd67f
Fix emscripten support, for mruby
...
Gets to title screen, input works
Fix up repo, fix Graphics.cpp, add emscripten_sleep to audio files
2018-05-01 13:59:25 +05:30
Ghabry
5b3c1d2b13
WIP: Emscripten support
2018-04-29 19:18:36 +02:00
Varun Patil
b90aa740bb
Update RPG Module for mruby bindings
2018-04-29 19:12:43 +05:30
Varun Patil
a996d36047
Fix FontGetName and FontGetDefaultName in mruby binding
2018-04-29 18:56:48 +05:30
Varun Patil
8b216995cc
Fix segmentation fault while passing data in mruby binding
2018-04-29 18:56:48 +05:30
Varun Patil
39ac6aecf0
Fix up build with mruby binding
2018-04-29 18:56:40 +05:30
ReinUsesLisp
b5e5a26d8b
Config: Set debug editor's debug variables into ruby
2018-02-22 09:08:45 +01:00
Jonas Kulla
9f44ee5068
FileSystem: Fix while termination condition
2018-01-22 10:54:21 +01:00
Jonas Kulla
183ebbed65
RGSSAD: Fix parsing of top level directory entries
...
We were spamming every path into the hash (including the top
level ones) without noticing... oh well.
2017-12-12 22:46:25 +01:00
Jonas Kulla
7902d0942d
Filesystem: Properly iterate top level dir entries
...
"." seemed to have worked in earlier PhysFS versions,
but it was never the correct way.
2017-12-12 22:45:01 +01:00
Jonas Kulla
947974cac6
Config: Properly use windowTitle everywhere instead of game.title
2017-12-12 17:57:02 +01:00
Jonas Kulla
2f81fbbf4b
Fix ordering
2017-12-11 00:51:21 +01:00
Jonas Kulla
7d9a85dbbd
Config: Add entry to override the game window title
2017-12-11 00:48:35 +01:00
Carsten Teibes
d427df0c2b
Adapt RGSS archivers and filesystem to physfs 3.0 API
2017-10-12 14:27:19 +02:00
Carsten Teibes
b1bdf1e445
Fix CMake build, only use `resource.h` on Windows
...
This was broken in commit 01e17ed5c6
(move windows specific files).
2017-08-18 22:42:27 +02:00
Carsten Teibes
fde6a92197
Fix deprecation warning on build with MRI>2.3
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Fixes #158 .
The old alias is deprecated since: ruby/ruby@fdb957925f .
2017-08-18 22:41:16 +02:00
Marty Plummer
01e17ed5c6
windows: move windows specific files
...
Moved the windows-specific files into their own subdir for
cleanliness's sake and mesonbuild organization.
Signed-off-by: Marty Plummer <ntzrmtthihu777@gmail.com>
2017-08-10 21:58:31 +02:00
Jonas Kulla
f172f58c74
Sprite: Fix regression with "mirror" attribute
...
FloatRect::hFlipped() returns a rectangle with negative width,
which was clobbered by the clamping further down.
Regression introduced in 55cec53911
.
2017-08-10 21:39:17 +02:00
Jonas Kulla
fba20e6294
Sprite: Check for disposed state before accessing bitmap
2017-07-30 23:00:18 +02:00
Marty Plummer
f5c30affaa
mingw-w64: allow cmake cross-compile
...
Tested on gentoo with x86_64-w64-mingw32 toolchain and libraries.
Signed-off-by: Marty Plummer <ntzrmtthihu777@gmail.com>
2017-05-25 13:01:11 +02:00
Ghabry
fe3d727fd4
Ruby 1.8: Style improvements. Implement rb_str_catf & rb_hash_lookup2.
2017-05-23 12:26:28 +02:00
Ghabry
775fe36fd0
Add MRI 1.9 Support.
...
Unfortunately crashes on startup with "[BUG] object allocation during garbage collection phase"
2017-05-12 12:32:38 +02:00
Ghabry
107e30cc87
Add MRI 1.8 Support
2017-05-12 02:21:27 +02:00
Jonas Kulla
bd694f9f99
Graphics: Remove superfluous TEXFBOs while reusing existing ones
...
While the PingPong buffers were always texture-backed, currentScene
and transBuffer used to be backed by renderbuffers, which might have
been more optimized as render targets on older hardware; but since
all buffers in Graphics got switched to being texture backed to allow
blitting via rendering (when hardware blitting isn't available or broken,
eg. on mobile platforms), their reason to exist vanished.
For transBuffer, we can reuse the backbuffer of the PingPong structure,
while currentScene might have been useless from the start.
2017-05-11 12:37:15 +02:00
Jonas Kulla
cab453ac3a
Graphics: Use proper resizing function for TEXFBOs
...
Manually resizing the contained TEX objects skips updating the
width/height TEXFBO properties, which GLMeta::blit relies on.
2017-05-11 12:32:56 +02:00
Jonas Kulla
006f701fec
Config: Add "enableBlitting" entry to toggle GL_EXT_framebuffer_blit
2017-04-23 14:32:11 +02:00
Jonas Kulla
1478e1e0f9
Config: Add "maxTextureSize" entry to artificially limit texture sizes
2017-04-23 14:10:54 +02:00
Jonas Kulla
06feafe9ef
Add missing include
2017-04-08 20:06:12 +02:00
Jonas Kulla
e4079d5738
Fix build on OSX after 60e967e3b7
2017-04-08 19:13:31 +02:00
Jonas Kulla
0481f920b0
Input: Remove ugly [-20,-20] mouse position hack
...
This was supposed to disappear shortly after To the Moon's release,
but it unfortunately survived a bit longer :)
The status of the mouse cursor being inside / outside the game window
is now properly exposed (in MRI) via MKXP.mouse_in_window.
2017-04-08 18:45:24 +02:00
Jonas Kulla
3ea24bd757
EventThread: Make system cursor visible over black aspect ratio bars
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Should be less confusing for the player.
2017-04-08 18:45:24 +02:00
Marty Plummer
60e967e3b7
Add icon and resource files for windows
...
Signed-off-by: Marty Plummer <ntzrmtthihu777@gmail.com>
2017-03-09 08:24:13 +01:00
Jonas Kulla
0f9b5f274a
Filesystem: Search for "Fonts/" with case-insensitivity
2017-03-08 16:30:07 +01:00
Jonas Kulla
6349146e01
main: Only set window icon on Linux
...
OSX carries high-resolution icons in its bundles, and windows uses
windres to embed .ico files, so don't interfere with those.
2017-03-04 11:04:02 +01:00
Jonas Kulla
c4dd3ffaf6
Config: Use set for preloadScripts
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Would probably make sense for all other string vectors too.
2017-03-03 19:37:19 +01:00
Jonas Kulla
55cec53911
Sprite: Clamp src_rect to bitmap bounds
2017-02-17 19:29:38 +01:00
Jonas Kulla
541e24f678
Bitmap: Use more accurate HSV-based hue shift algorithm
...
The previously YIQ-based algorithm turned out to be both slow,
and horribly inaccurate.
Another algorithm based on rotating the color value in the
RGB cube along the diagonal axis was also considered, which was
acceptable in terms of accuracy, and very fast.
In the end, I decided on a HSV-based one, because it is by far
the most accurate one, while still being a tad faster than the
YIQ solution.
Algorithm source: gamedev.stackexchange.com/a/59808/24839
A very simple GPU time benchmark when shifting a 2048^2 bitmap:
YIQ rot RGB rot HSV shift
radeon 13.4 ms 2.8 ms 11.4 ms
intel 13.0 ms 6.0 ms 10.5 ms
radeon: HD 3650 mobility
intel: N3540 integrated (Baytrail)
However hue shifting has never shown up as a bottleneck before,
so these are more academic.
2016-10-30 08:50:45 +01:00