WIP: Emscripten support
This commit is contained in:
parent
fe3d727fd4
commit
5b3c1d2b13
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@ -1,4 +1,5 @@
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cmake_minimum_required(VERSION 2.8.11)
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set(CMAKE_CXX_STANDARD 14)
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Project(mkxp)
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## Setup options ##
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@ -14,7 +15,7 @@ set(EXTERNAL_LIB_PATH "" CACHE PATH "External precompiled lib prefix")
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include(cmake/PrepUtils.cmake)
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set(CMAKE_INCLUDE_CURRENT_DIR ON)
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set(CMAKE_EXECUTABLE_SUFFIX ".html")
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IF("${CMAKE_SYSTEM}" MATCHES "Linux")
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SET(LINUX ON)
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ENDIF()
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@ -53,6 +54,16 @@ elseif(APPLE)
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set(LIB_PATH "lib")
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endif()
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set(EMTERPRETER_OPT "-O0 -s ASSERTIONS=0 -s TOTAL_MEMORY=67108864 -s ABORTING_MALLOC=0 -s EMTERPRETIFY=1 -s EMTERPRETIFY_ASYNC=1 -s NO_EXIT_RUNTIME=1 --embed-file \"game\"")
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set(EMTERPRETER_OPT "${EMTERPRETER_OPT} -s EMTERPRETIFY_WHITELIST=\"['__ZN8Graphics10transitionEiPKci','__ZL18graphicsTransitioniPmm','_call_cfunc','_rb_call0','_rb_call','_rb_eval','_rb_eval_string','_eval_node','_eval','_rb_f_eval','_rb_funcall2','_rb_protect','_rb_yield_0','_loop_i','_rb_rescue2','_rb_f_loop','__ZL10evalHelperP7evalArg','__ZL10evalStringmmPi','__ZL14runRMXPScriptsR13BacktraceData','__Z13rgssThreadFunPv','_main','__ZL11inputUpdateiPmm','__ZN11EventThread7processER14RGSSThreadData','__ZL17mriBindingExecutev','__ZL14mriBindingInitv','_module_setup']\"")
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message(STATUS ${EMTERPRETER_OPT})
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EMTERPRETER_OPT}")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${EMTERPRETER_OPT}")
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message(STATUS ${CMAKE_C_FLAGS})
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set(CMAKE_SKIP_BUILD_RPATH TRUE)
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set(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)
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set(CMAKE_INSTALL_RPATH ${BIN_RPATH})
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@ -64,12 +75,12 @@ find_package(PkgConfig REQUIRED)
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if (EXTERNAL_LIB_PATH)
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set(CMAKE_PREFIX_PATH ${EXTERNAL_LIB_PATH})
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if(EXISTS "${EXTERNAL_LIB_PATH}/${LIB_PATH}/pkgconfig/")
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SET(ENV{PKG_CONFIG_PATH} "${EXTERNAL_LIB_PATH}/${LIB_PATH}/pkgconfig/")
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endif()
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if(APPLE)
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set(PLATFORM_SHARED_LIBS
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set(PLATFORM_SHARED_LIBS
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libSDL2.dylib libSDL2_image-2.0.0.dylib libSDL2_ttf-2.0.0.dylib libSDL_sound-1.0.1.dylib
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libfreetype.6.dylib libsigc-2.0.0.dylib
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CACHE STRING "List of shared libraries that need to be copied into the OS X bundle")
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@ -92,9 +103,10 @@ pkg_check_modules(SDL2_TTF REQUIRED SDL2_ttf)
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pkg_check_modules(SDL2_IMAGE REQUIRED SDL2_image)
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pkg_check_modules(SDL_SOUND REQUIRED SDL_sound)
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find_package(Boost 1.49 COMPONENTS program_options REQUIRED)
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#find_package(Boost 1.49 COMPONENTS program_options REQUIRED)
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find_package(OpenAL REQUIRED)
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find_package(ZLIB REQUIRED)
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pkg_check_modules(ZLIB REQUIRED zlib)
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#find_package(ZLIB REQUIRED)
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## Setup main source ##
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@ -388,7 +400,7 @@ link_directories(
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${PIXMAN_LIBRARY_DIRS}
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${PHYSFS_LIBRARY_DIRS}
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${SDL2_LIBRARY_DIRS} # Blindly assume other SDL bits are in same directory
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${Boost_LIBRARY_DIR}
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# ${Boost_LIBRARY_DIR}
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${MRI_LIBDIR}
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)
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@ -409,11 +421,13 @@ target_include_directories(${PROJECT_NAME} PRIVATE
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${PIXMAN_INCLUDE_DIRS}
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${PHYSFS_INCLUDE_DIRS}
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${SDL2_INCLUDE_DIRS} # Blindly assume other SDL bits are in same directory
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${Boost_INCLUDE_DIR}
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# ${Boost_INCLUDE_DIR}
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${MRI_INCLUDE_DIRS}
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${VORBISFILE_INCLUDE_DIRS}
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${FLUID_INCLUDE_DIRS}
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${OPENAL_INCLUDE_DIR}
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${SDL_SOUND_INCLUDE_DIRS}
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${FREETYPE_INCLUDE_DIRS}
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)
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target_link_libraries(${PROJECT_NAME}
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@ -424,14 +438,21 @@ target_link_libraries(${PROJECT_NAME}
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${SDL_SOUND_LIBRARIES}
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${PHYSFS_LIBRARIES}
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${PIXMAN_LIBRARIES}
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${Boost_LIBRARIES}
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# ${Boost_LIBRARIES}
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${MRI_LIBRARIES}
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${VORBISFILE_LIBRARIES}
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${FLUID_LIBRARIES}
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${OPENAL_LIBRARY}
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${ZLIB_LIBRARY}
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${PLATFORM_LIBRARIES}
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"libruby-static.a"
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"libfreetype.a"
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"libz.a"
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"libpng.a"
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"libogg.a"
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"libvorbis.a"
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"libvorbisfile.a"
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"libjpeg.a"
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)
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PostBuildMacBundle(${PROJECT_NAME} "" "${PLATFORM_COPY_LIBS}")
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@ -155,7 +155,9 @@ static void mriBindingInit()
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static void
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showMsg(const std::string &msg)
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{
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shState->eThread().showMessageBox(msg.c_str());
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printf("Show msg %s\n", msg.c_str());
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return;
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// shState->eThread().showMessageBox(msg.c_str());
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}
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static void printP(int argc, VALUE *argv,
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@ -341,6 +343,9 @@ static VALUE evalHelper(evalArg *arg)
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return rb_funcall2(Qnil, rb_intern("eval"), ARRAY_SIZE(argv), argv);
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}
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#ifdef __EMSCRIPTEN__
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#include <emscripten.h>
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#endif
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static VALUE evalString(VALUE string, VALUE filename, int *state)
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{
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evalArg arg = { string, filename };
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@ -473,6 +478,10 @@ static void runRMXPScripts(BacktraceData &btData)
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while (true)
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{
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#ifdef __EMSCRIPTEN
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emscripten_sleep(10);
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#endif
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for (long i = 0; i < scriptCount; ++i)
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{
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VALUE script = rb_ary_entry(scriptArray, i);
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break;
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}
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printf("tick\n");
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shState->eThread().process(shState->rtData());
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VALUE exc = rb_gv_get("$!");
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if (rb_obj_class(exc) != getRbData()->exc[Reset])
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break;
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@ -24,12 +24,14 @@
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#include "exception.h"
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#include "binding-util.h"
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#include "util.h"
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#include "eventthread.h"
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RB_METHOD(inputUpdate)
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{
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RB_UNUSED_PARAM;
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shState->input().update();
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shState->eThread().process(shState->rtData());
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return Qnil;
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}
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@ -21,10 +21,9 @@
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#ifndef BOOSTHASH_H
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#define BOOSTHASH_H
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#include <boost/unordered/unordered_map.hpp>
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#include <boost/unordered/unordered_set.hpp>
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#include <string>
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#include <map>
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#include <set>
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#include <utility>
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/* Wrappers around the boost unordered template classes,
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@ -34,7 +33,7 @@ template<typename K, typename V>
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class BoostHash
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{
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private:
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typedef boost::unordered_map<K, V> BoostType;
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typedef std::map<K, V> BoostType;
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typedef std::pair<K, V> PairType;
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BoostType p;
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@ -98,7 +97,7 @@ template<typename K>
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class BoostSet
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{
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private:
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typedef boost::unordered_set<K> BoostType;
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typedef std::set<K> BoostType;
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BoostType p;
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public:
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@ -21,9 +21,9 @@
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#include "config.h"
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#include <boost/program_options/options_description.hpp>
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#include <boost/program_options/parsers.hpp>
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#include <boost/program_options/variables_map.hpp>
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//#include <boost/program_options/options_description.hpp>
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//#include <boost/program_options/parsers.hpp>
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//#include <boost/program_options/variables_map.hpp>
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#include <SDL_filesystem.h>
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@ -140,8 +140,8 @@ std::set<T> setFromVec(const std::vector<T> &vec)
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return std::set<T>(vec.begin(), vec.end());
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}
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typedef std::vector<std::string> StringVec;
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namespace po = boost::program_options;
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//typedef std::vector<std::string> StringVec;
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//namespace po = boost::program_options;
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#define CONF_FILE "mkxp.conf"
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@ -150,6 +150,8 @@ Config::Config()
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void Config::read(int argc, char *argv[])
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{
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gameFolder = "game";
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#if 0
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#define PO_DESC_ALL \
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PO_DESC(rgssVersion, int, 0) \
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PO_DESC(debugMode, bool, false) \
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#undef PO_DESC
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#undef PO_DESC_ALL
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#endif
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preloadScripts.insert("win32_wrap.rb");
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rgssVersion = clamp(rgssVersion, 0, 3);
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@ -276,6 +280,7 @@ static void setupScreenSize(Config &conf)
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void Config::readGameINI()
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{
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if (!customScript.empty())
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{
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game.title = baseName(customScript);
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return;
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}
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#if 0
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po::options_description podesc;
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podesc.add_options()
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("Game.Title", po::value<std::string>())
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@ -295,9 +300,11 @@ void Config::readGameINI()
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;
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po::variables_map vm;
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#endif
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std::string iniFilename = execName + ".ini";
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SDLRWStream iniFile(iniFilename.c_str(), "r");
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#if 0
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if (iniFile)
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{
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try
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GUARD_ALL( game.title = vm["Game.Title"].as<std::string>(); );
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GUARD_ALL( game.scripts = vm["Game.Scripts"].as<std::string>(); );
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#endif
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game.scripts = "Data/Scripts.rxdata";
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strReplace(game.scripts, '\\', '/');
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#ifdef INI_ENCODING
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/* Can add more later */
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const char *languages[] =
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54
src/config.h
54
src/config.h
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struct Config
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{
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int rgssVersion;
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int rgssVersion = 0;
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bool debugMode;
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bool printFPS;
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bool debugMode = false;
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bool printFPS = false;
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bool winResizable;
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bool fullscreen;
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bool fixedAspectRatio;
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bool smoothScaling;
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bool vsync;
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bool winResizable = false;
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bool fullscreen = false;
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bool fixedAspectRatio = true;
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bool smoothScaling = true;
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bool vsync = false;
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int defScreenW;
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int defScreenH;
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int defScreenW = 0;
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int defScreenH = 0;
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int fixedFramerate;
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bool frameSkip;
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bool syncToRefreshrate;
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int fixedFramerate = 0;
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bool frameSkip =true;
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bool syncToRefreshrate = false;
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bool solidFonts;
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bool solidFonts = false;
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bool subImageFix;
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bool enableBlitting;
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int maxTextureSize;
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bool subImageFix = false;
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bool enableBlitting = true;
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int maxTextureSize = 0;
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std::string gameFolder;
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bool anyAltToggleFS;
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bool enableReset;
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bool allowSymlinks;
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bool pathCache;
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std::string gameFolder = ".";
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bool anyAltToggleFS = false;
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bool enableReset = true;
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bool allowSymlinks = false;
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bool pathCache=true;
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std::string dataPathOrg;
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std::string dataPathApp;
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std::string iconPath;
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std::string execName;
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std::string execName = "Game";
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std::string titleLanguage;
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struct
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{
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std::string soundFont;
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bool chorus;
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bool reverb;
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bool chorus = false;
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bool reverb = false;
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} midi;
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struct
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{
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int sourceCount;
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int sourceCount = 6;
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} SE;
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bool useScriptNames;
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bool useScriptNames = false;
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std::string customScript;
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std::set<std::string> preloadScripts;
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@ -100,7 +100,9 @@ bool EventThread::allocUserEvents()
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return true;
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}
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#ifdef __EMSCRIPTEN__
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#include <emscripten.h>
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#endif
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EventThread::EventThread()
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: fullscreen(false),
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showCursor(false)
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@ -108,64 +110,43 @@ EventThread::EventThread()
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void EventThread::process(RGSSThreadData &rtData)
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{
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SDL_Event event;
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UnidirMessage<Vec2i> windowSizeMsg;
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static bool once = true;
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if (once) {
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SDL_Event event;
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SDL_Window *win = rtData.window;
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UnidirMessage<Vec2i> &windowSizeMsg = rtData.windowSizeMsg;
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initALCFunctions(rtData.alcDev);
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// XXX this function breaks input focus on OSX
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#ifndef __MACOSX__
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SDL_SetEventFilter(eventFilter, &rtData);
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#endif
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fullscreen = rtData.config.fullscreen;
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int toggleFSMod = rtData.config.anyAltToggleFS ? KMOD_ALT : KMOD_LALT;
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toggleFSMod = rtData.config.anyAltToggleFS ? KMOD_ALT : KMOD_LALT;
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fps.lastFrame = SDL_GetPerformanceCounter();
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fps.displayCounter = 0;
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fps.acc = 0;
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fps.accDiv = 0;
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if (rtData.config.printFPS)
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fps.sendUpdates.set();
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bool displayingFPS = false;
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bool cursorInWindow = false;
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/* Will be updated eventually */
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SDL_Rect gameScreen = { 0, 0, 0, 0 };
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/* SDL doesn't send an initial FOCUS_GAINED event */
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bool windowFocused = true;
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bool terminate = false;
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SDL_Joystick *js = 0;
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if (SDL_NumJoysticks() > 0)
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js = SDL_JoystickOpen(0);
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char buffer[128];
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char pendingTitle[128];
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bool havePendingTitle = false;
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bool resetting = false;
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int winW, winH;
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int i;
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SDL_GetWindowSize(win, &winW, &winH);
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SettingsMenu *sMenu = 0;
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while (true)
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once = false;
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}
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while (SDL_PollEvent(&event))
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{
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if (!SDL_WaitEvent(&event))
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{
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Debug() << "EventThread: Event error";
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break;
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}
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#ifdef __EMSCRIPTEN__
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emscripten_sleep(10);
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#endif
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// if (!SDL_WaitEvent(&event))
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// {
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// Debug() << "EventThread: Event error";
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// break;
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// }
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if (sMenu && sMenu->onEvent(event))
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{
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@ -460,12 +441,12 @@ void EventThread::process(RGSSThreadData &rtData)
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}
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/* Just in case */
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rtData.syncPoint.resumeThreads();
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//rtData.syncPoint.resumeThreads();
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if (SDL_JoystickGetAttached(js))
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SDL_JoystickClose(js);
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//if (SDL_JoystickGetAttached(js))
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// SDL_JoystickClose(js);
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delete sMenu;
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//delete sMenu;
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}
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int EventThread::eventFilter(void *data, SDL_Event *event)
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@ -35,7 +35,7 @@
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#include <string>
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#include <stdint.h>
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class SettingsMenu;
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struct RGSSThreadData;
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typedef struct ALCdevice_struct ALCdevice;
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struct SDL_Window;
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||||
|
@ -123,6 +123,35 @@ private:
|
|||
double acc;
|
||||
uint32_t accDiv;
|
||||
} fps;
|
||||
|
||||
SDL_Window *win;
|
||||
int toggleFSMod;
|
||||
|
||||
bool displayingFPS = false;
|
||||
|
||||
bool cursorInWindow = false;
|
||||
/* Will be updated eventually */
|
||||
SDL_Rect gameScreen = { 0, 0, 0, 0 };
|
||||
|
||||
/* SDL doesn't send an initial FOCUS_GAINED event */
|
||||
bool windowFocused = true;
|
||||
|
||||
bool terminate = false;
|
||||
|
||||
SDL_Joystick *js = 0;
|
||||
|
||||
char buffer[128];
|
||||
|
||||
char pendingTitle[128];
|
||||
bool havePendingTitle = false;
|
||||
|
||||
bool resetting = false;
|
||||
|
||||
int winW, winH;
|
||||
int i;
|
||||
|
||||
SettingsMenu *sMenu = 0;
|
||||
|
||||
};
|
||||
|
||||
/* Used to asynchronously inform the RGSS thread
|
||||
|
|
|
@ -18,7 +18,7 @@
|
|||
** You should have received a copy of the GNU General Public License
|
||||
** along with mkxp. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <cassert>
|
||||
#include "filesystem.h"
|
||||
|
||||
#include "rgssad.h"
|
||||
|
|
|
@ -17,7 +17,7 @@
|
|||
#elif __WINDOWS__
|
||||
#define FLUID_LIB "fluidsynth.dll"
|
||||
#else
|
||||
#error "platform not recognized"
|
||||
//#error "platform not recognized"
|
||||
#endif
|
||||
|
||||
struct FluidFunctions fluid;
|
||||
|
@ -26,6 +26,7 @@ static void *so;
|
|||
|
||||
void initFluidFunctions()
|
||||
{
|
||||
#if 0
|
||||
#ifdef SHARED_FLUID
|
||||
|
||||
#define FLUID_FUN(name, type) \
|
||||
|
@ -64,4 +65,7 @@ fail:
|
|||
SDL_UnloadObject(so);
|
||||
so = 0;
|
||||
#endif
|
||||
#endif
|
||||
so = 0;
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -318,7 +318,9 @@ private:
|
|||
|
||||
/* Nanoseconds per second */
|
||||
#define NS_PER_S 1000000000
|
||||
|
||||
#ifdef __EMSCRIPTEN__
|
||||
#include <emscripten.h>
|
||||
#endif
|
||||
struct FPSLimiter
|
||||
{
|
||||
uint64_t lastTickCount;
|
||||
|
@ -420,6 +422,7 @@ struct FPSLimiter
|
|||
private:
|
||||
void delayTicks(uint64_t ticks)
|
||||
{
|
||||
#ifndef __EMSCRIPTEN__
|
||||
#if defined(HAVE_NANOSLEEP)
|
||||
struct timespec req;
|
||||
uint64_t nsec = ticks / tickFreqNS;
|
||||
|
@ -441,6 +444,10 @@ private:
|
|||
}
|
||||
#else
|
||||
SDL_Delay(ticks / tickFreqMS);
|
||||
#endif
|
||||
#endif
|
||||
#ifdef __EMSCRIPTEN
|
||||
emscripten_sleep(ticks /tickFreqMS);
|
||||
#endif
|
||||
}
|
||||
};
|
||||
|
|
11
src/main.cpp
11
src/main.cpp
|
@ -232,7 +232,7 @@ int main(int argc, char *argv[])
|
|||
}
|
||||
|
||||
conf.readGameINI();
|
||||
|
||||
printf("%s\n", conf.gameFolder.c_str());
|
||||
assert(conf.rgssVersion >= 1 && conf.rgssVersion <= 3);
|
||||
printRgssVersion(conf.rgssVersion);
|
||||
|
||||
|
@ -322,8 +322,9 @@ int main(int argc, char *argv[])
|
|||
rtData.bindingUpdateMsg.post(loadBindings(conf));
|
||||
|
||||
/* Start RGSS thread */
|
||||
SDL_Thread *rgssThread =
|
||||
SDL_CreateThread(rgssThreadFun, "rgss", &rtData);
|
||||
//SDL_Thread *rgssThread =
|
||||
// SDL_CreateThread(rgssThreadFun, "rgss", &rtData);
|
||||
::rgssThreadFun(&rtData);
|
||||
|
||||
/* Start event processing */
|
||||
eventThread.process(rtData);
|
||||
|
@ -347,8 +348,8 @@ int main(int argc, char *argv[])
|
|||
|
||||
/* If RGSS thread ack'd request, wait for it to shutdown,
|
||||
* otherwise abandon hope and just end the process as is. */
|
||||
if (rtData.rqTermAck)
|
||||
SDL_WaitThread(rgssThread, 0);
|
||||
if (rtData.rqTermAck){}
|
||||
//SDL_WaitThread(rgssThread, 0);
|
||||
else
|
||||
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, conf.game.title.c_str(),
|
||||
"The RGSS script seems to be stuck and mkxp will now force quit", win);
|
||||
|
|
Loading…
Reference in New Issue