Commit Graph

26 Commits

Author SHA1 Message Date
Jonas Kulla d128375d62 DisposeWatch: Make private and constify members 2014-08-12 21:41:59 +02:00
Jonas Kulla 9967ae022d window.cpp: small cleanups
Constify static numbers
'unsigned char' -> 'uint8_t'
2014-08-12 19:38:31 +02:00
Jonas Kulla e858bbdcf5 Lift 'Disposable' concept from core into bindings
Instead of replicating the RGSS Disposable interface in C++
and merely binding it, redefine the 'disposed' state as the
entire core object being deleted (and the binding object's
private pointer being null).

This makes the behavior more accurate in regard to RMXP.
It is now for example possible to subclass disposable classes
and access their 'dispose'/'disposed?' methods without
initializing the base class first (because the internal pointer
is simply null before initialization). Accessing any other
base methods will still raise an exception.

There are some quirks and irregular behavior in RMXP; eg.
most nullable bitmap attributes of disposable classes
(Sprite, Plane etc.) can still be queried afterwards, but
some cannot (Tilemap#tileset), and disposing certain
attributes crashes RMXP entirely (Tilemap#autotiles[n]).
mkxp tries to behave as close possible, but will be more
lenient some circumstances.

To the core, disposed bitmap attributes will look
identically to null, which slightly diverges from RMXP
(where they're treated as still existing, but aren't drawn).
The Disposable interface has been retained containing a
single signal, for the binding to inform core when
objects are disposed (so active attributes can be set to null).
2014-08-09 21:21:38 +02:00
Jonas Kulla 27b7815f52 GLState: Remove 'BlendNone' mode in favor of disabling blending alltogether 2014-07-20 13:17:12 +02:00
Jonas Kulla b8d861b4cd gl-util.h: Remove wrappers for things abstracted via GLMeta 2014-07-16 05:22:43 +02:00
Jonas Kulla a26c73930d GLMeta: Add framebuffer blitting support 2014-07-16 04:48:40 +02:00
Jonas Kulla 527a372bd3 Window: Fix contents not being drawn if no windowskin is set 2014-07-09 02:47:32 +02:00
Jonas Kulla 033d46a293 Window: Use bilinear filtering for drawing controls
See #44
2014-07-03 14:32:03 +02:00
Jonas Kulla e0a4dfe372 Bitmap: Make #get_pixel/#set_pixel more accurate
This gets rid of the "batch/flush" semantics for #set_pixel
and instead just directly uploads the pixel color to the
texture, circumventing the float conversion entirely.
Also makes a lot of code simpler in many places as calling
'flush()' is no longer required for bitmaps.
2014-01-31 10:19:16 +01:00
Jonas Kulla 953f903149 Spacing 2014-01-05 16:09:00 +01:00
Jonas Kulla 2adf8ab265 Transition from QtCore to stdc++ / STL / boost
This looks like a pretty major change, but in reality,
80% of it is just renames of types and corresponding
methods.

The config parsing code has been completely replaced
with a boost::program_options based version. This
means that the config file format slightly changed
(checkout the updated README).

I still expect there to be bugs / unforseen events.
Those should be fixed in follow up commits.

Also, finally reverted back to using pkg-config to
locate and link libruby. Yay for less hacks!
2013-12-29 13:59:26 +01:00
Jonas Kulla 0035c23641 Shader: Group all shaders in one collective struct
Makes sharedstate.{cpp|h} a lot easier to read, and
adding new shaders a one liner.
2013-12-11 05:22:13 +01:00
Jonas Kulla ef2430e0c3 Sanitize #include statements
The general rule I'm aiming for is to <> include
system wide / installed paths / generally everything
that's outside the git managed source tree (this means
mruby paths too!), and "" include everything else,
ie. local mkxp headers.

The only current exception are the mri headers, which
all have './' at their front as to not clash with
system wide ruby headers. I'm leaving them be for now
until I can come up with a better general solution.
2013-12-04 17:48:37 +01:00
Jonas Kulla cb6f73f7df Rename 'GlobalState' to 'SharedState' to avoid confusion with GLState
This was particularly nasty with the shorthand macros
'gState' and 'glState'. The former is now 'shState'.
2013-10-09 12:30:33 +02:00
Jonas Kulla 20ec560145 Wrap color clear in 'FBO::clear()' convenience function 2013-10-01 13:10:14 +02:00
Jonas Kulla f49b03ba23 Window: Always rebuild cursor_rect tex coords
If the same Window updated its control verts without a visble
cursor_rect, these tex coords will get randomly overwritten by
further control parts.
2013-09-30 19:32:45 +02:00
Jonas Kulla 2226927b08 Null deref fixes / cleanups 2013-09-28 21:48:02 +02:00
Jonas Kulla 92ab65ba52 Fix window opacity not being applied on vert (re)construction 2013-09-27 04:37:56 +02:00
Jonas Kulla e903d8cb0f One last null pointer deref slipped through ;) 2013-09-24 23:00:16 +02:00
Jonas Kulla a9454fdf9c Fix nullpointer deref 2013-09-24 22:42:10 +02:00
Jonas Kulla 10ec55e39b Implement a new tileset atlas layout to allow for bigger tilesets
The atlas packing algorithm has been reworked to pack autotiles
and tileset very efficiently into a texture, splitting the tileset
in multiple ways and eliminating the previous duplication of image
data in the atlas across "frames". Animation, which these frames
were designed for, is now done via duplicated buffer frames,
ie. each animation frame has its own VBO and IBO data. This was
not done to save on VRAM (hardly less memory is used), but to
make place for the new atlas layout.
Thanks to this new layout, even with a max texture size of 2048,
one can use tilesets with up to 15000 height. Of course, such
a tileset couldn't be stored in a regular Bitmap to begin with,
which is why I also introduced a hack called "mega surfaces":
software surfaces stored in RAM and wrapped inside a Bitmap,
whose sole purpose is to be passed to a Tilemap as tilesets.

Various other minor changes and fixes are included.
2013-09-24 19:35:38 +02:00
Jonas Kulla 9e63fb6b64 Remove the remaining bits of deprecated GL usage
The drawing is now completely shader based, which makes away
with all usage of the depracted matrix stack. This also allows
us to do things like simple translations and texture coordinate
translation directly instead of doing everything indirectly
through matrices.

Fixed vertex attributes ('vertexPointer()' etc) are also
replaced with user defined attribute arrays.
2013-09-23 07:50:22 +02:00
Jonas Kulla 6c7d751dbd Remove 'Default' FBO binding (only allow 'Read' and 'Draw')
Also make code more verbose by removing default mode
parameter value to 'FBO::bind'
2013-09-06 14:56:30 +02:00
Jonas Kulla b151a22f6e Rename 'Tex' to 'TEX' for consistency 2013-09-06 12:26:41 +02:00
Jonas Kulla 6a133cf04b Clean up unused code and documentation 2013-09-03 14:51:55 +02:00
Jonas Kulla ff25887f41 Initial commit 2013-09-01 16:27:21 +02:00