Spacing
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@ -87,12 +87,12 @@ static Sides<IntRect> scrollArrowSrc =
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/* Cycling */
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static unsigned char cursorAniAlpha[] =
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{
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/* Fade out */
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/* Fade out */
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0xFF, 0xF7, 0xEF, 0xE7, 0xDF, 0xD7, 0xCF, 0xC7,
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0xBF, 0xB7, 0xAF, 0xA7, 0x9F, 0x97, 0x8F, 0x87,
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/* Fade in */
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0x7F, 0x87, 0x8F, 0x97, 0x9F, 0xA7, 0xAF, 0xB7,
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0xBF, 0xC7, 0xCF, 0xD7, 0xDF, 0xE7, 0xEF, 0xF7
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0xBF, 0xC7, 0xCF, 0xD7, 0xDF, 0xE7, 0xEF, 0xF7
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};
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static elementsN(cursorAniAlpha);
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@ -100,10 +100,10 @@ static elementsN(cursorAniAlpha);
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/* Cycling */
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static unsigned char pauseAniQuad[] =
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{
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0, 0, 0, 0, 0, 0, 0, 0,
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1, 1, 1, 1, 1, 1, 1, 1,
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2, 2, 2, 2, 2, 2, 2, 2,
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3, 3, 3, 3, 3, 3, 3, 3
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0, 0, 0, 0, 0, 0, 0, 0,
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1, 1, 1, 1, 1, 1, 1, 1,
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2, 2, 2, 2, 2, 2, 2, 2,
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3, 3, 3, 3, 3, 3, 3, 3
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};
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static elementsN(pauseAniQuad);
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@ -111,9 +111,9 @@ static elementsN(pauseAniQuad);
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/* No cycle */
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static unsigned char pauseAniAlpha[] =
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{
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0x00, 0x20, 0x40, 0x60,
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0x80, 0xA0, 0xC0, 0xE0,
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0xFF
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0x00, 0x20, 0x40, 0x60,
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0x80, 0xA0, 0xC0, 0xE0,
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0xFF
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};
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static elementsN(pauseAniAlpha);
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@ -497,7 +497,7 @@ struct WindowPrivate
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{
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pauseAniVert.vert = &vert[i*4];
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i += Quad::setTexPosRect(&vert[i*4], pauseAniSrc[pauseAniQuad[pauseAniQuadIdx]],
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FloatRect((size.x - 16) / 2, size.y - 16, 16, 16));
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FloatRect((size.x - 16) / 2, size.y - 16, 16, 16));
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}
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controlsQuadArray.commit();
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