Commit Graph

844 Commits

Author SHA1 Message Date
pk-2000 ade0a0cf0d
Update README.md 2020-04-27 02:55:28 +03:00
pk-2000 71ed2e43e5
mouse & exit fullscreen fixed
-fix mouse switch
-exit from fullscreen now reverts window to the default size and centers it on the screen
2020-04-27 02:44:40 +03:00
pk-2000 ff03474252
Add files via upload 2020-04-27 02:16:03 +03:00
pk-2000 c95aa830fc
Add files via upload 2020-04-27 02:15:14 +03:00
pk-2000 e436dac1e0
get proper fullscreen with the unlocked unlocked settings (to review later on) 2020-04-14 14:55:00 +03:00
pk-2000 48cf89cdbc
Update graphics-binding.cpp 2020-04-14 14:41:08 +03:00
pk-2000 d823237cad
Enable/disable cursor (mouse)
fixed stupid mistake
2020-04-08 21:44:39 +03:00
pk-2000 30611e9c45
Enable/disable cursor (mouse) 2020-04-08 21:39:10 +03:00
pk-2000 fda0dfda36
enable activate/deactivate cursor 2020-04-08 21:29:06 +03:00
pk-2000 179cf0f4f8
enable activate/deactivate cursor 2020-04-08 21:23:57 +03:00
pk-2000 3525da4df2
Remove the joiplay addition
Remove the joiplay addition
//Set max texture size to 16384 if conf.maxTextureSize is 0
2020-04-08 21:18:28 +03:00
pk-2000 109b34ea9d
Update and rename mkxp_amd64.desktop to mkxp_x64.desktop 2020-04-06 21:43:38 +03:00
pk-2000 71655ff066
Create mkxp_x86.desktop
Launcher for linux x86
2020-04-06 21:42:27 +03:00
pk-2000 4920b769d0
Create mkxp_amd64.desktop
Launcher for linux x64
2020-04-06 21:34:22 +03:00
pk-2000 38e99eb823
Merge pull request #1 from pk-2000/pk-2000-patch-1
Update README.md
2020-04-06 21:02:11 +03:00
pk-2000 02e8f36829
Update README.md 2020-04-06 21:00:36 +03:00
pk-2000 40b9ac873d
Update CMakeLists.txt
change to use the static library of ruby
2020-04-06 01:17:26 +00:00
pk-2000 b2df7ad838
Update README.md 2020-04-06 01:01:03 +00:00
pk-2000 a1d45ba096
Update README.md 2020-04-06 01:00:35 +00:00
pk-2000 4db4ac21be
Update README.md
added info
2020-04-06 00:28:53 +00:00
pk-2000 b12bc9f2c6
Update glstate.cpp
Modify the texture size for  higher resolution games
The code 
//Set max texture size to 16384 if conf.maxTextureSize is 0
......
.....
was forked from joiplay/mkxp
2020-04-06 00:22:32 +00:00
pk-2000 c086cdf41d
Update graphics.cpp
Unlock resolution for rpgmaker vx ace games
2020-04-06 00:11:25 +00:00
Jonas Kulla 9dc42914de README: Clarify target group of project 2019-06-20 06:01:20 +02:00
Jonas Kulla 86194118a3 FileSystem: Check PHYSFS_registerArchiver() for success 2019-05-18 16:48:17 +02:00
Jonas Kulla 98bdfcf758 FileSystem: Check PHYSFS_init() for success
Move it above the allocations so exceptions don't leak memory.
2019-05-18 16:42:56 +02:00
Jonas Kulla 6fa5b8c856 Sprite: Define M_PI manually
Apparently (older?) mingw-w64 with C++11 enabled doesn't have it.
2019-05-18 16:21:21 +02:00
Jonas Kulla d6b477b887 qmake.pro: Add explicit C++11 flags 2019-05-18 16:17:09 +02:00
Jonas Kulla 9dcfb66e86 fluid-fun: Define destructor signature based on fluidsynth version
As per @carstene1ns 's suggestion.
2019-03-22 21:16:57 +01:00
Jonas Kulla d4b9adc1d1 fluid-fun: Adjust function signature to fluidsynth 2.0
This breaks compilation with FLUID_SHARED against <2.0 versions,
which should be reasonable given that the default mode can still
dynamically load both variants.

Fixes #219.
2019-03-21 08:07:02 +01:00
Luis Caceres 43cb318862 Config: Add case-insensitive ini file parser 2019-03-19 19:26:50 +01:00
Eliza Velasquez bab22d87be Fix font enumeration
Currently, the font enumeration callback erroneously stops searching if
it finds any files that aren't fonts. In the case that you have, say, a
desktop.ini or a .DS_Store or a license file, it may prevent all of the
fonts from being loaded. This commit resolves this.
2018-10-13 20:28:36 +02:00
Jonas Kulla ae59fcd112 Graphics: Fix transition when new scene has gray tone effect
Rendering the scene may cause PingPong swaps of front / backbuffer,
so don't take references to those buffers until after rendering.

Fixes #199
2018-05-21 12:22:23 +02:00
ReinUsesLisp b5e5a26d8b Config: Set debug editor's debug variables into ruby 2018-02-22 09:08:45 +01:00
Jonas Kulla 9f44ee5068 FileSystem: Fix while termination condition 2018-01-22 10:54:21 +01:00
Jonas Kulla 183ebbed65 RGSSAD: Fix parsing of top level directory entries
We were spamming every path into the hash (including the top
level ones) without noticing... oh well.
2017-12-12 22:46:25 +01:00
Jonas Kulla 7902d0942d Filesystem: Properly iterate top level dir entries
"." seemed to have worked in earlier PhysFS versions,
but it was never the correct way.
2017-12-12 22:45:01 +01:00
Jonas Kulla 947974cac6 Config: Properly use windowTitle everywhere instead of game.title 2017-12-12 17:57:02 +01:00
Jonas Kulla 2f81fbbf4b Fix ordering 2017-12-11 00:51:21 +01:00
Jonas Kulla 7d9a85dbbd Config: Add entry to override the game window title 2017-12-11 00:48:35 +01:00
Carsten Teibes d427df0c2b Adapt RGSS archivers and filesystem to physfs 3.0 API 2017-10-12 14:27:19 +02:00
Carsten Teibes b1bdf1e445 Fix CMake build, only use `resource.h` on Windows
This was broken in commit 01e17ed5c6 (move windows specific files).
2017-08-18 22:42:27 +02:00
Carsten Teibes fde6a92197 Fix deprecation warning on build with MRI>2.3
Fixes #158.

The old alias is deprecated since: ruby/ruby@fdb957925f.
2017-08-18 22:41:16 +02:00
Marty Plummer 01e17ed5c6 windows: move windows specific files
Moved the windows-specific files into their own subdir for
cleanliness's sake and mesonbuild organization.

Signed-off-by: Marty Plummer <ntzrmtthihu777@gmail.com>
2017-08-10 21:58:31 +02:00
Jonas Kulla f172f58c74 Sprite: Fix regression with "mirror" attribute
FloatRect::hFlipped() returns a rectangle with negative width,
which was clobbered by the clamping further down.

Regression introduced in 55cec53911.
2017-08-10 21:39:17 +02:00
Jonas Kulla fba20e6294 Sprite: Check for disposed state before accessing bitmap 2017-07-30 23:00:18 +02:00
Marty Plummer f5c30affaa mingw-w64: allow cmake cross-compile
Tested on gentoo with x86_64-w64-mingw32 toolchain and libraries.

Signed-off-by: Marty Plummer <ntzrmtthihu777@gmail.com>
2017-05-25 13:01:11 +02:00
Jonas Kulla bd694f9f99 Graphics: Remove superfluous TEXFBOs while reusing existing ones
While the PingPong buffers were always texture-backed, currentScene
and transBuffer used to be backed by renderbuffers, which might have
been more optimized as render targets on older hardware; but since
all buffers in Graphics got switched to being texture backed to allow
blitting via rendering (when hardware blitting isn't available or broken,
eg. on mobile platforms), their reason to exist vanished.

For transBuffer, we can reuse the backbuffer of the PingPong structure,
while currentScene might have been useless from the start.
2017-05-11 12:37:15 +02:00
Jonas Kulla cab453ac3a Graphics: Use proper resizing function for TEXFBOs
Manually resizing the contained TEX objects skips updating the
width/height TEXFBO properties, which GLMeta::blit relies on.
2017-05-11 12:32:56 +02:00
Jonas Kulla 006f701fec Config: Add "enableBlitting" entry to toggle GL_EXT_framebuffer_blit 2017-04-23 14:32:11 +02:00
Jonas Kulla 1478e1e0f9 Config: Add "maxTextureSize" entry to artificially limit texture sizes 2017-04-23 14:10:54 +02:00