Commit Graph

855 Commits

Author SHA1 Message Date
Varun Patil 9249f04d39 Disable MIDI loading 2020-05-06 19:15:15 +05:30
Varun Patil 2d2edadfac Add audio conversion script 2020-05-06 17:24:25 +05:30
Varun Patil fa912b616b Remove SDL_sound dependency 2020-05-06 17:24:03 +05:30
Varun Patil bf1602e49f Do not decode audio 2020-05-06 16:15:44 +05:30
Varun Patil 2e366a713e Fix map analyzer 2020-05-06 13:32:02 +05:30
Varun Patil 47ee508ae5 Add preload and scripts 2020-05-06 13:03:51 +05:30
Varun Patil ad9474a6e9 Save game to indexeddb 2020-05-05 23:19:00 +05:30
Varun Patil 17517a5849 Add fullscreen button 2020-05-05 18:53:13 +05:30
Varun Patil ca96c95143 Use webgl 2.0 2020-05-05 18:01:13 +05:30
Varun Patil aba490f4d6 Trivial config change 2020-05-05 17:43:37 +05:30
Varun Patil e4eb6f837d Mark quad dirty on changing plane bitmap
This fixes crashes on Emscripten build
2020-05-05 17:19:34 +05:30
Varun Patil ba2e08ec55 Load rxdata async 2020-05-05 16:00:11 +05:30
Varun Patil ebe8d6f3bd Remove custom mruby eval definition 2020-05-05 14:23:25 +05:30
Varun Patil 2b7f78d239 Remove audio mutexes 2020-05-05 11:22:27 +05:30
Varun Patil 40c1872245 Fix audio during transition 2020-05-05 10:34:57 +05:30
Varun Patil 4386a5a894 Move down spinner 2020-05-05 10:22:09 +05:30
Varun Patil f008fa9275 Update cmake 2020-05-05 03:09:19 +05:30
Varun Patil 84cecb90f2 Remove old mruby extensions 2020-05-05 03:09:12 +05:30
Varun Patil c9af091331 Fix for x86 2020-05-05 01:37:18 +05:30
Varun Patil 3f42fac8f5 Allow delay ticks 2020-05-04 22:57:49 +05:30
Varun Patil f20d7a43b1 Remove main update loop 2020-05-04 22:51:21 +05:30
Varun Patil b7c8011c52 Add shell 2020-05-04 22:38:59 +05:30
Varun Patil 920168abe0 Remove BGM print 2020-05-04 19:33:48 +05:30
Varun Patil 501d6ae608 Fix audio fade 2020-05-04 19:33:24 +05:30
Varun Patil c94323ec16 Add audio async 2020-05-04 18:27:45 +05:30
Varun Patil 2ea2f31c03 Move emscripten function to separate file 2020-05-04 17:59:12 +05:30
Varun Patil a847164445 Add missing BGS update 2020-05-04 17:45:53 +05:30
Varun Patil 0830986edf Update cmakelists for asynify 2020-05-04 17:39:11 +05:30
Varun Patil 9b531afb0c Add sync audio for emscripten 2020-05-04 17:39:00 +05:30
Varun Patil ee39e65061 Add emscripten async bitmap 2020-05-04 16:22:32 +05:30
Varun Patil 3c39f14484 Add Emscripten CMakeLists 2020-05-04 13:14:08 +05:30
Varun Patil 8c5db3a401 Make changes for Emscripten 2020-05-04 13:13:57 +05:30
Varun Patil 776564d583 Remove bloat 2020-05-02 16:38:55 +05:30
Jonas Kulla 9dc42914de README: Clarify target group of project 2019-06-20 06:01:20 +02:00
Jonas Kulla 86194118a3 FileSystem: Check PHYSFS_registerArchiver() for success 2019-05-18 16:48:17 +02:00
Jonas Kulla 98bdfcf758 FileSystem: Check PHYSFS_init() for success
Move it above the allocations so exceptions don't leak memory.
2019-05-18 16:42:56 +02:00
Jonas Kulla 6fa5b8c856 Sprite: Define M_PI manually
Apparently (older?) mingw-w64 with C++11 enabled doesn't have it.
2019-05-18 16:21:21 +02:00
Jonas Kulla d6b477b887 qmake.pro: Add explicit C++11 flags 2019-05-18 16:17:09 +02:00
Jonas Kulla 9dcfb66e86 fluid-fun: Define destructor signature based on fluidsynth version
As per @carstene1ns 's suggestion.
2019-03-22 21:16:57 +01:00
Jonas Kulla d4b9adc1d1 fluid-fun: Adjust function signature to fluidsynth 2.0
This breaks compilation with FLUID_SHARED against <2.0 versions,
which should be reasonable given that the default mode can still
dynamically load both variants.

Fixes #219.
2019-03-21 08:07:02 +01:00
Luis Caceres 43cb318862 Config: Add case-insensitive ini file parser 2019-03-19 19:26:50 +01:00
Eliza Velasquez bab22d87be Fix font enumeration
Currently, the font enumeration callback erroneously stops searching if
it finds any files that aren't fonts. In the case that you have, say, a
desktop.ini or a .DS_Store or a license file, it may prevent all of the
fonts from being loaded. This commit resolves this.
2018-10-13 20:28:36 +02:00
Jonas Kulla ae59fcd112 Graphics: Fix transition when new scene has gray tone effect
Rendering the scene may cause PingPong swaps of front / backbuffer,
so don't take references to those buffers until after rendering.

Fixes #199
2018-05-21 12:22:23 +02:00
ReinUsesLisp b5e5a26d8b Config: Set debug editor's debug variables into ruby 2018-02-22 09:08:45 +01:00
Jonas Kulla 9f44ee5068 FileSystem: Fix while termination condition 2018-01-22 10:54:21 +01:00
Jonas Kulla 183ebbed65 RGSSAD: Fix parsing of top level directory entries
We were spamming every path into the hash (including the top
level ones) without noticing... oh well.
2017-12-12 22:46:25 +01:00
Jonas Kulla 7902d0942d Filesystem: Properly iterate top level dir entries
"." seemed to have worked in earlier PhysFS versions,
but it was never the correct way.
2017-12-12 22:45:01 +01:00
Jonas Kulla 947974cac6 Config: Properly use windowTitle everywhere instead of game.title 2017-12-12 17:57:02 +01:00
Jonas Kulla 2f81fbbf4b Fix ordering 2017-12-11 00:51:21 +01:00
Jonas Kulla 7d9a85dbbd Config: Add entry to override the game window title 2017-12-11 00:48:35 +01:00