Update cmake
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@ -334,9 +334,7 @@ elseif(BINDING STREQUAL "MRUBY")
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binding-mruby/sceneelement-binding.h
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binding-mruby/viewportelement-binding.h
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binding-mruby/serializable-binding.h
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binding-mruby/mrb-ext/file.h
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binding-mruby/mrb-ext/rwmem.h
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binding-mruby/mrb-ext/marshal.h
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)
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set(BINDING_SOURCE
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binding-mruby/binding-mruby.cpp
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@ -353,11 +351,9 @@ elseif(BINDING STREQUAL "MRUBY")
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binding-mruby/graphics-binding.cpp
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binding-mruby/input-binding.cpp
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binding-mruby/table-binding.cpp
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binding-mruby/mrb-ext/file.cpp
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binding-mruby/mrb-ext/file-helper.cpp
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binding-mruby/mrb-ext/rwmem.cpp
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binding-mruby/mrb-ext/kernel.cpp
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binding-mruby/mrb-ext/time.cpp
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)
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elseif(BINDING STREQUAL "NULL")
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set(BINDING_SOURCE
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@ -426,18 +422,12 @@ target_include_directories(${PROJECT_NAME} PRIVATE
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target_link_libraries(${PROJECT_NAME}
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#ruby-static.a
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sigc-2.0.a
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physfs.a
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SDL_sound.a
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pixman-1.a
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sigc-2.0.a physfs.a SDL_sound.a pixman-1.a
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#sigc-2.0.x86.a physfs.x86.a SDL_sound.x86.a pixman-1.x86.a
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mruby.a
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#ruby-static.x86.a
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#sigc-2.0.x86.a
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#physfs.x86.a
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#SDL_sound.x86.a
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#pixman-1.x86.a
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#crypt
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#dl
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#pthread
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@ -464,7 +454,6 @@ SET(ASYNCIFY "-s ASYNCIFY=1 -s 'ASYNCIFY_IMPORTS=[\"load_file_async_js\"]'")
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SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EMS_FLAGS} ${ERR_FLAGS} ${ASYNCIFY}")
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SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${EMS_FLAGS} ${ERR_FLAGS} ${ASYNCIFY}")
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SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${EMS_FLAGS} ${ASYNCIFY} -s INITIAL_MEMORY=536870912 -lopenal --preload-file game -s DISABLE_EXCEPTION_CATCHING=1 -s ASSERTIONS=0 -s SAFE_HEAP=0 -s MINIFY_HTML=0 --shell-file shell.html -s ERROR_ON_UNDEFINED_SYMBOLS=1 -s ALLOW_MEMORY_GROWTH=1 --no-heap-copy")
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set_target_properties(
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