pk-2000
2d98ec8ffb
Update font.cpp
2020-05-10 20:38:17 +03:00
pk-2000
ff93a1a760
Update bundledfont.cpp
2020-05-10 20:33:47 +03:00
pk-2000
30de35ca02
Use monapo instead of liberation fonts
2020-05-10 20:27:49 +03:00
pk-2000
1b8afa86ce
monapo font type
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A combined font that uses ipagp.ttf and mona.ttf. It has almost same width as MS P Gothic, so it can show Japanese Ascii Art properly.
2020-05-10 20:23:34 +03:00
pk-2000
89df3ba379
Add files via upload
2020-05-09 18:31:20 +03:00
pk-2000
2f9901e005
Add files via upload
2020-05-09 18:17:11 +03:00
pk-2000
fec24b8cf3
Add files via upload
2020-05-09 18:15:37 +03:00
pk-2000
10397c5619
Update README.md
2020-05-01 23:06:36 +03:00
pk-2000
766b70a347
Update CMakeLists.txt
2020-05-01 22:16:13 +03:00
pk-2000
ade0a0cf0d
Update README.md
2020-04-27 02:55:28 +03:00
pk-2000
71ed2e43e5
mouse & exit fullscreen fixed
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-fix mouse switch
-exit from fullscreen now reverts window to the default size and centers it on the screen
2020-04-27 02:44:40 +03:00
pk-2000
ff03474252
Add files via upload
2020-04-27 02:16:03 +03:00
pk-2000
c95aa830fc
Add files via upload
2020-04-27 02:15:14 +03:00
pk-2000
e436dac1e0
get proper fullscreen with the unlocked unlocked settings (to review later on)
2020-04-14 14:55:00 +03:00
pk-2000
48cf89cdbc
Update graphics-binding.cpp
2020-04-14 14:41:08 +03:00
pk-2000
d823237cad
Enable/disable cursor (mouse)
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fixed stupid mistake
2020-04-08 21:44:39 +03:00
pk-2000
30611e9c45
Enable/disable cursor (mouse)
2020-04-08 21:39:10 +03:00
pk-2000
fda0dfda36
enable activate/deactivate cursor
2020-04-08 21:29:06 +03:00
pk-2000
179cf0f4f8
enable activate/deactivate cursor
2020-04-08 21:23:57 +03:00
pk-2000
3525da4df2
Remove the joiplay addition
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Remove the joiplay addition
//Set max texture size to 16384 if conf.maxTextureSize is 0
2020-04-08 21:18:28 +03:00
pk-2000
109b34ea9d
Update and rename mkxp_amd64.desktop to mkxp_x64.desktop
2020-04-06 21:43:38 +03:00
pk-2000
71655ff066
Create mkxp_x86.desktop
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Launcher for linux x86
2020-04-06 21:42:27 +03:00
pk-2000
4920b769d0
Create mkxp_amd64.desktop
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Launcher for linux x64
2020-04-06 21:34:22 +03:00
pk-2000
38e99eb823
Merge pull request #1 from pk-2000/pk-2000-patch-1
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Update README.md
2020-04-06 21:02:11 +03:00
pk-2000
02e8f36829
Update README.md
2020-04-06 21:00:36 +03:00
pk-2000
40b9ac873d
Update CMakeLists.txt
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change to use the static library of ruby
2020-04-06 01:17:26 +00:00
pk-2000
b2df7ad838
Update README.md
2020-04-06 01:01:03 +00:00
pk-2000
a1d45ba096
Update README.md
2020-04-06 01:00:35 +00:00
pk-2000
4db4ac21be
Update README.md
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added info
2020-04-06 00:28:53 +00:00
pk-2000
b12bc9f2c6
Update glstate.cpp
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Modify the texture size for higher resolution games
The code
//Set max texture size to 16384 if conf.maxTextureSize is 0
......
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was forked from joiplay/mkxp
2020-04-06 00:22:32 +00:00
pk-2000
c086cdf41d
Update graphics.cpp
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Unlock resolution for rpgmaker vx ace games
2020-04-06 00:11:25 +00:00
Jonas Kulla
9dc42914de
README: Clarify target group of project
2019-06-20 06:01:20 +02:00
Jonas Kulla
86194118a3
FileSystem: Check PHYSFS_registerArchiver() for success
2019-05-18 16:48:17 +02:00
Jonas Kulla
98bdfcf758
FileSystem: Check PHYSFS_init() for success
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Move it above the allocations so exceptions don't leak memory.
2019-05-18 16:42:56 +02:00
Jonas Kulla
6fa5b8c856
Sprite: Define M_PI manually
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Apparently (older?) mingw-w64 with C++11 enabled doesn't have it.
2019-05-18 16:21:21 +02:00
Jonas Kulla
d6b477b887
qmake.pro: Add explicit C++11 flags
2019-05-18 16:17:09 +02:00
Jonas Kulla
9dcfb66e86
fluid-fun: Define destructor signature based on fluidsynth version
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As per @carstene1ns 's suggestion.
2019-03-22 21:16:57 +01:00
Jonas Kulla
d4b9adc1d1
fluid-fun: Adjust function signature to fluidsynth 2.0
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This breaks compilation with FLUID_SHARED against <2.0 versions,
which should be reasonable given that the default mode can still
dynamically load both variants.
Fixes #219 .
2019-03-21 08:07:02 +01:00
Luis Caceres
43cb318862
Config: Add case-insensitive ini file parser
2019-03-19 19:26:50 +01:00
Eliza Velasquez
bab22d87be
Fix font enumeration
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Currently, the font enumeration callback erroneously stops searching if
it finds any files that aren't fonts. In the case that you have, say, a
desktop.ini or a .DS_Store or a license file, it may prevent all of the
fonts from being loaded. This commit resolves this.
2018-10-13 20:28:36 +02:00
Jonas Kulla
ae59fcd112
Graphics: Fix transition when new scene has gray tone effect
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Rendering the scene may cause PingPong swaps of front / backbuffer,
so don't take references to those buffers until after rendering.
Fixes #199
2018-05-21 12:22:23 +02:00
ReinUsesLisp
b5e5a26d8b
Config: Set debug editor's debug variables into ruby
2018-02-22 09:08:45 +01:00
Jonas Kulla
9f44ee5068
FileSystem: Fix while termination condition
2018-01-22 10:54:21 +01:00
Jonas Kulla
183ebbed65
RGSSAD: Fix parsing of top level directory entries
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We were spamming every path into the hash (including the top
level ones) without noticing... oh well.
2017-12-12 22:46:25 +01:00
Jonas Kulla
7902d0942d
Filesystem: Properly iterate top level dir entries
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"." seemed to have worked in earlier PhysFS versions,
but it was never the correct way.
2017-12-12 22:45:01 +01:00
Jonas Kulla
947974cac6
Config: Properly use windowTitle everywhere instead of game.title
2017-12-12 17:57:02 +01:00
Jonas Kulla
2f81fbbf4b
Fix ordering
2017-12-11 00:51:21 +01:00
Jonas Kulla
7d9a85dbbd
Config: Add entry to override the game window title
2017-12-11 00:48:35 +01:00
Carsten Teibes
d427df0c2b
Adapt RGSS archivers and filesystem to physfs 3.0 API
2017-10-12 14:27:19 +02:00
Carsten Teibes
b1bdf1e445
Fix CMake build, only use `resource.h` on Windows
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This was broken in commit 01e17ed5c6
(move windows specific files).
2017-08-18 22:42:27 +02:00