Save preload to FS directly
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					 4 changed files with 270 additions and 251 deletions
				
			
		
							
								
								
									
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								extra/shell.html
									
										
									
									
									
								
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			@ -7,6 +7,7 @@
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    <meta name="viewport" content="width=device-width, initial-scale=1, minimum-scale=1, maximum-scale=1, user-scalable=no">
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    <script src="js/localforage.min.js"></script>
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    <script src="js/drive.js"></script>
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    <script src="js/dpad.js"></script>
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    <script src="gameasync/mapping.js"></script>
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    <script src="gameasync/bitmap-map.js"></script>
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			@ -180,60 +181,11 @@
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    <script type='text/javascript'>
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        var namespace = 'kne';
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        var wTitle = 'KN_E'
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        window.saveFile = function(filename) {
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            const buf = FS.readFile('/game/' + filename);
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            const b64 = _bytesToBase64(buf);
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            localforage.setItem(namespace + filename, b64);
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            localforage.getItem(namespace, function(err, res) {
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                if (err || !res) res = {};
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                res[filename] = 1;
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                localforage.setItem(namespace, res);
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            });
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        };
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        var loadFiles = function() {
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            localforage.getItem(namespace, function(err, res) {
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                if (err || !res) return;
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                const keys = Object.keys(res);
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                console.log('Locally stored savefiles', keys);
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                keys.forEach((key) => {
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                    localforage.getItem(namespace + key, (err, res) => {
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                        if (err) return;
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                        const buf = _base64ToBytes(res);
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                        FS.writeFile('/game/' + key, buf);
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                    });
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                });
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            });
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        }
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        var createDummies = function() {
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            // Base directory
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            FS.mkdir('/game');
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            // Create dummy objects
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            Object.values(mapping).forEach((file) => {
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                // Get filename
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                const filename = '/game/' + file.split("?")[0];
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                // Check if folder
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                if (file.endsWith('h=')) {
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                    return FS.mkdir(filename);
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                }
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                // Create dummy file
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                FS.writeFile(filename, '1');
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            });
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        };
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        document.title = wTitle;
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        var Module = {
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            preRun: [createDummies],
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            postRun: [loadFiles],
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            postRun: [loadFiles, preloadInit],
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            noAudioDecoding: true,
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            print: (function() {
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                return function(text) {
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			@ -253,121 +205,33 @@
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            setStatus: function(text) {}
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        };
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        window.setBusy = function() {
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            document.getElementById('spinner').style.opacity = "0.5";
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        };
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        window.setNotBusy = function() {
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            document.getElementById('spinner').style.opacity = "0";
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        };
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        function fullscreen() {
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            document.getElementById('main').requestFullscreen();
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            screen.orientation.lock("landscape")
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        }
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        window.onerror = function() {
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            console.error("An error occured!")
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        };
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        function preloadList(jsonArray) {
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            jsonArray.forEach((f) => {
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                const url = mapping[f.toLowerCase().replace(new RegExp("\\.[^/.]+$"), "")];
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                if (!url) return;
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                // Preload the asset
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                fetch('gameasync/' + url).then().catch();
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            });
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        function preloadInit() {
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            // Load important files
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            preloadList([
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                'rgss.rb',
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                'data/scripts',
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                'data/actors',
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                'data/classes',
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                'data/skills',
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                'data/items',
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                'data/weapons',
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                'data/armors',
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                'data/enemies',
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                'data/troops',
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                'data/states',
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                'data/animations',
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                'data/tilesets',
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                'data/commonevents',
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                'data/system',
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                'data/mapinfos',
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            ]);
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        }
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        window.fileLoadedAsync = function(file) {
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            document.title = wTitle;
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            if (!(/.*Map.*rxdata/i.test(file))) return;
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            fetch('preload/' + file + '.json')
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                .then(function(response) {
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                    return response.json();
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                })
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                .then(function(jsonResponse) {
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                    setTimeout(() => {
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                        preloadList(jsonResponse);
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                    }, 200);
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                });
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        };
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        var hideTimer = 0;
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        function getLazyAsset(url, filename, callback) {
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            const xhr = new XMLHttpRequest();
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            xhr.responseType = "arraybuffer";
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            const pdiv = document.getElementById("progress");
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            let showTimer = 0;
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            let abortTimer = 0;
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            const retry = () => {
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                xhr.abort();
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                getLazyAsset(url, filename, callback);
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            }
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            xhr.onreadystatechange = function() {
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                if (xhr.readyState == XMLHttpRequest.DONE && xhr.status >= 200 && xhr.status < 400) {
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                    pdiv.innerHTML = `${filename} - done`;
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                    hideTimer = setTimeout(() => {
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                        pdiv.style.opacity = '0';
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                        hideTimer = 0;
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                    }, 500);
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                    clearTimeout(showTimer);
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                    clearTimeout(abortTimer);
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                    callback(xhr.response);
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                }
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            }
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            xhr.onprogress = function (event) {
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                const loaded = Math.round(event.loaded / 1024);
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                const total = Math.round(event.total / 1024);
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                pdiv.innerHTML = `${filename} - ${loaded}KB / ${total}KB`;
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                clearTimeout(abortTimer);
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                abortTimer = setTimeout(retry, 3000);
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            };
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            xhr.open('GET', url);
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            xhr.send();
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            pdiv.innerHTML = `${filename} - starting`;
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            showTimer = setTimeout(() => {
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                pdiv.style.opacity = '0.5';
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            }, 100);
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            abortTimer = setTimeout(retry, 3000);
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            if (hideTimer) {
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                clearTimeout(hideTimer);
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                hideTimer = 0;
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            }
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        }
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        document.title = wTitle;
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        // Load important files
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        preloadList([
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            'rgss.rb',
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            'data/scripts',
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            'data/actors',
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            'data/classes',
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            'data/skills',
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            'data/items',
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            'data/weapons',
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            'data/armors',
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            'data/enemies',
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            'data/troops',
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            'data/states',
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            'data/animations',
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            'data/tilesets',
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            'data/commonevents',
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            'data/system',
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            'data/mapinfos',
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        ]);
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        // Load wasm then initialize
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        setTimeout(() => {
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            getLazyAsset('mkxp.wasm', 'Game engine', () => {
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			@ -377,77 +241,6 @@
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            });
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        }, 200);
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        function simulateKeyEvent(eventType, keyCode, charCode) {
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            var e = document.createEventObject ? document.createEventObject() : document.createEvent("Events");
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            if (e.initEvent) e.initEvent(eventType, true, true);
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            e.keyCode = keyCode;
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            e.which = keyCode;
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            e.charCode = charCode;
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            // Dispatch directly to Emscripten's html5.h API (use this if page uses emscripten/html5.h event handling):
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            if (typeof JSEvents !== 'undefined' && JSEvents.eventHandlers && JSEvents.eventHandlers.length > 0) {
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                for(var i = 0; i < JSEvents.eventHandlers.length; ++i) {
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                    if ((JSEvents.eventHandlers[i].target == Module['canvas'] || JSEvents.eventHandlers[i].target == window)
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                        && JSEvents.eventHandlers[i].eventTypeString == eventType) {
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                        JSEvents.eventHandlers[i].handlerFunc(e);
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                    }
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                }
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            } else {
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                // Dispatch to browser for real (use this if page uses SDL or something else for event handling):
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                Module['canvas'].dispatchEvent ? Module['canvas'].dispatchEvent(e) : Module['canvas'].fireEvent("on" + eventType, e);
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            }
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        }
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        // Mappings
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        const keyMap = {};
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        const keysDown = {};
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        /** Add virtual key binding */
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        function bindKey(elem, key) {
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            keyMap[elem] = key;
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            const ne = document.getElementById(elem);
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            ne.addEventListener('touchstart', function(e) {
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                e.preventDefault();
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                simulateKeyEvent('keydown', key);
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                keysDown[e.target.id] = elem;
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            });
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            ne.addEventListener('touchend', function(e) {
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                e.preventDefault();
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                if (keysDown[e.target.id] && keyMap[keysDown[e.target.id]]) {
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                    simulateKeyEvent('keyup', keyMap[keysDown[e.target.id]]);
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                }
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                keysDown[e.target.id] = 0;
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            });
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            ne.addEventListener('touchmove', function(event) {
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                const myLocation = event.changedTouches[0];
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                const realTarget = document.elementFromPoint(myLocation.clientX, myLocation.clientY).id;
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                const origTarget = keysDown[myLocation.target.id];
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                if (origTarget !== realTarget) {
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                    if (origTarget) {
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                        simulateKeyEvent('keyup', keyMap[origTarget]);
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                        keysDown[myLocation.target.id] = 0;
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                    }
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                    if (keyMap[realTarget]) {
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                        simulateKeyEvent('keydown', keyMap[realTarget]);
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                        keysDown[myLocation.target.id] = realTarget;
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                    }
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                }
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            });
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        }
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        function is_touch_device() {
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            try {
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                document.createEvent("TouchEvent");
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                return true;
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            } catch (e) {
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                return false;
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            }
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        }
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        if (!is_touch_device()) {
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            document.getElementById('dpad').style.display = 'none';
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            document.getElementById('apad').style.display = 'none';
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			@ -463,18 +256,6 @@
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        bindKey('ap-a', 90);
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        bindKey('ap-ka', 65);
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        const resize = function() {
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            const el = document.getElementById('canvas');
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            if (window.innerHeight > window.innerWidth) {
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                el.style.height = 'unset';
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                el.style.width = '100%';
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            } else {
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                el.style.width = 'unset';
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                el.style.height = '100%';
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            }
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        }
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        window.addEventListener('resize', resize);
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        resize();
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    </script>
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