From cc21a7a66cf46fa0f2551a55f66fb5468f2c58a4 Mon Sep 17 00:00:00 2001
From: Varun Patil <radialapps@gmail.com>
Date: Tue, 20 Oct 2020 11:32:31 +0530
Subject: [PATCH] Save preload to FS directly

---
 extra/js/dpad.js   |  84 ++++++++++++++
 extra/js/drive.js  | 168 ++++++++++++++++++++++++++--
 extra/shell.html   | 265 ++++-----------------------------------------
 src/emscripten.cpp |   4 +-
 4 files changed, 270 insertions(+), 251 deletions(-)
 create mode 100644 extra/js/dpad.js

diff --git a/extra/js/dpad.js b/extra/js/dpad.js
new file mode 100644
index 0000000..0ab1e6a
--- /dev/null
+++ b/extra/js/dpad.js
@@ -0,0 +1,84 @@
+function simulateKeyEvent(eventType, keyCode, charCode) {
+    var e = document.createEventObject ? document.createEventObject() : document.createEvent("Events");
+    if (e.initEvent) e.initEvent(eventType, true, true);
+
+    e.keyCode = keyCode;
+    e.which = keyCode;
+    e.charCode = charCode;
+
+    // Dispatch directly to Emscripten's html5.h API (use this if page uses emscripten/html5.h event handling):
+    if (typeof JSEvents !== 'undefined' && JSEvents.eventHandlers && JSEvents.eventHandlers.length > 0) {
+        for(var i = 0; i < JSEvents.eventHandlers.length; ++i) {
+            if ((JSEvents.eventHandlers[i].target == Module['canvas'] || JSEvents.eventHandlers[i].target == window)
+                && JSEvents.eventHandlers[i].eventTypeString == eventType) {
+                JSEvents.eventHandlers[i].handlerFunc(e);
+            }
+        }
+    } else {
+        // Dispatch to browser for real (use this if page uses SDL or something else for event handling):
+        Module['canvas'].dispatchEvent ? Module['canvas'].dispatchEvent(e) : Module['canvas'].fireEvent("on" + eventType, e);
+    }
+}
+
+// Mappings
+const keyMap = {};
+const keysDown = {};
+
+/** Add virtual key binding */
+function bindKey(elem, key) {
+    keyMap[elem] = key;
+    const ne = document.getElementById(elem);
+
+    ne.addEventListener('touchstart', function(e) {
+        e.preventDefault();
+        simulateKeyEvent('keydown', key);
+        keysDown[e.target.id] = elem;
+    });
+    ne.addEventListener('touchend', function(e) {
+        e.preventDefault();
+        if (keysDown[e.target.id] && keyMap[keysDown[e.target.id]]) {
+            simulateKeyEvent('keyup', keyMap[keysDown[e.target.id]]);
+        }
+        keysDown[e.target.id] = 0;
+    });
+
+    ne.addEventListener('touchmove', function(event) {
+        const myLocation = event.changedTouches[0];
+        const realTarget = document.elementFromPoint(myLocation.clientX, myLocation.clientY).id;
+        const origTarget = keysDown[myLocation.target.id];
+
+        if (origTarget !== realTarget) {
+            if (origTarget) {
+                simulateKeyEvent('keyup', keyMap[origTarget]);
+                keysDown[myLocation.target.id] = 0;
+            }
+            if (keyMap[realTarget]) {
+                simulateKeyEvent('keydown', keyMap[realTarget]);
+                keysDown[myLocation.target.id] = realTarget;
+            }
+        }
+    });
+}
+
+function is_touch_device() {
+    try {
+        document.createEvent("TouchEvent");
+        return true;
+    } catch (e) {
+        return false;
+    }
+}
+
+const resize = function() {
+    const el = document.getElementById('canvas');
+    if (window.innerHeight > window.innerWidth) {
+        el.style.height = 'unset';
+        el.style.width = '100%';
+    } else {
+        el.style.width = 'unset';
+        el.style.height = '100%';
+    }
+}
+
+window.addEventListener('resize', resize);
+window.addEventListener('load', resize);
diff --git a/extra/js/drive.js b/extra/js/drive.js
index 4f2a546..5afbe24 100644
--- a/extra/js/drive.js
+++ b/extra/js/drive.js
@@ -21,24 +21,27 @@ function _base64ToBytes(base64) {
 
 // Canvas used for image generation
 var generationCanvas = document.createElement('canvas')
+window.fileAsyncCache = {};
+
+window.getMappingKey = function(file) {
+    return file.toLowerCase().replace(new RegExp("\\.[^/.]+$"), "")
+}
 
 window.loadFileAsync = function(fullPath, bitmap, callback) {
     // noop
     callback = callback || (() => {});
 
-    // Make cache object
-    if (!window.fileAsyncCache) window.fileAsyncCache = {};
+    // Get mapping key
+    const mappingKey = getMappingKey(fullPath);
+    const mappingValue = mapping[mappingKey];
 
     // Check if already loaded
-    if (window.fileAsyncCache.hasOwnProperty(fullPath)) return callback();
+    if (window.fileAsyncCache.hasOwnProperty(mappingKey)) return callback();
+    console.log('load', mappingKey);
 
     // Show spinner
     if (!bitmap && window.setBusy) window.setBusy();
 
-    // Get mapping key
-    const mappingKey = fullPath.toLowerCase().replace(new RegExp("\\.[^/.]+$"), "");
-    const mappingValue = mapping[mappingKey];
-
     // Check if this is a folder
     if (!mappingValue || mappingValue.endsWith("h=")) {
         console.error("Skipping loading", fullPath, mappingValue);
@@ -56,7 +59,7 @@ window.loadFileAsync = function(fullPath, bitmap, callback) {
     const load = (cb1) => {
         getLazyAsset(iurl, filename, (data) => {
             FS.createPreloadedFile(path, filename, new Uint8Array(data), true, true, function() {
-                window.fileAsyncCache[fullPath] = 1;
+                window.fileAsyncCache[mappingKey] = 1;
                 if (!bitmap && window.setNotBusy) window.setNotBusy();
                 if (window.fileLoadedAsync) window.fileLoadedAsync(fullPath);
                 callback();
@@ -103,3 +106,152 @@ window.loadFileAsync = function(fullPath, bitmap, callback) {
         load();
     }
 }
+
+
+window.saveFile = function(filename) {
+    const buf = FS.readFile('/game/' + filename);
+    const b64 = _bytesToBase64(buf);
+    localforage.setItem(namespace + filename, b64);
+
+    localforage.getItem(namespace, function(err, res) {
+        if (err || !res) res = {};
+        res[filename] = 1;
+        localforage.setItem(namespace, res);
+    });
+};
+
+var loadFiles = function() {
+    localforage.getItem(namespace, function(err, res) {
+        if (err || !res) return;
+
+        const keys = Object.keys(res);
+
+        console.log('Locally stored savefiles', keys);
+
+        keys.forEach((key) => {
+            localforage.getItem(namespace + key, (err, res) => {
+                if (err) return;
+
+                const buf = _base64ToBytes(res);
+                FS.writeFile('/game/' + key, buf);
+            });
+        });
+    });
+}
+
+var createDummies = function() {
+    // Base directory
+    FS.mkdir('/game');
+
+    // Create dummy objects
+    Object.values(mapping).forEach((file) => {
+        // Get filename
+        const filename = '/game/' + file.split("?")[0];
+
+        // Check if folder
+        if (file.endsWith('h=')) {
+            return FS.mkdir(filename);
+        }
+
+        // Create dummy file
+        FS.writeFile(filename, '1');
+    });
+};
+
+window.setBusy = function() {
+    document.getElementById('spinner').style.opacity = "0.5";
+};
+
+window.setNotBusy = function() {
+    document.getElementById('spinner').style.opacity = "0";
+};
+
+window.onerror = function() {
+    console.error("An error occured!")
+};
+
+function preloadList(jsonArray) {
+    jsonArray.forEach((file) => {
+        const mappingKey = getMappingKey(file);
+        const mappingValue = mapping[mappingKey];
+        if (!mappingValue || window.fileAsyncCache[mappingKey]) return;
+
+        // Get path and filename
+        const path = "/game/" + mappingValue.substring(0, mappingValue.lastIndexOf("/"));
+        const filename = mappingValue.substring(mappingValue.lastIndexOf("/") + 1).split("?")[0];
+
+        // Preload the asset
+        FS.createPreloadedFile(path, filename, "gameasync/" + mappingValue, true, true, function() {
+            window.fileAsyncCache[mappingKey] = 1;
+            console.log('preload', mappingKey);
+        }, console.error, false, false, () => {
+            try { FS.unlink(path + "/" + filename); } catch (err) {}
+        });
+    });
+}
+
+window.fileLoadedAsync = function(file) {
+    document.title = wTitle;
+
+    if (!(/.*Map.*rxdata/i.test(file))) return;
+
+    fetch('preload/' + file + '.json')
+        .then(function(response) {
+            return response.json();
+        })
+        .then(function(jsonResponse) {
+            setTimeout(() => {
+                preloadList(jsonResponse);
+            }, 200);
+        });
+};
+
+var hideTimer = 0;
+function getLazyAsset(url, filename, callback) {
+    const xhr = new XMLHttpRequest();
+    xhr.responseType = "arraybuffer";
+    const pdiv = document.getElementById("progress");
+    let showTimer = 0;
+    let abortTimer = 0;
+
+    const retry = () => {
+        xhr.abort();
+        getLazyAsset(url, filename, callback);
+    }
+
+    xhr.onreadystatechange = function() {
+        if (xhr.readyState == XMLHttpRequest.DONE && xhr.status >= 200 && xhr.status < 400) {
+            pdiv.innerHTML = `${filename} - done`;
+            hideTimer = setTimeout(() => {
+                pdiv.style.opacity = '0';
+                hideTimer = 0;
+            }, 500);
+            clearTimeout(showTimer);
+            clearTimeout(abortTimer);
+            callback(xhr.response);
+        }
+    }
+    xhr.onprogress = function (event) {
+        const loaded = Math.round(event.loaded / 1024);
+        const total = Math.round(event.total / 1024);
+        pdiv.innerHTML = `${filename} - ${loaded}KB / ${total}KB`;
+
+        clearTimeout(abortTimer);
+        abortTimer = setTimeout(retry, 3000);
+    };
+    xhr.open('GET', url);
+    xhr.send();
+
+    pdiv.innerHTML = `${filename} - starting`;
+
+    showTimer = setTimeout(() => {
+        pdiv.style.opacity = '0.5';
+    }, 100);
+
+    abortTimer = setTimeout(retry, 3000);
+
+    if (hideTimer) {
+        clearTimeout(hideTimer);
+        hideTimer = 0;
+    }
+}
diff --git a/extra/shell.html b/extra/shell.html
index acfd3a5..2493e9f 100644
--- a/extra/shell.html
+++ b/extra/shell.html
@@ -7,6 +7,7 @@
     <meta name="viewport" content="width=device-width, initial-scale=1, minimum-scale=1, maximum-scale=1, user-scalable=no">
     <script src="js/localforage.min.js"></script>
     <script src="js/drive.js"></script>
+    <script src="js/dpad.js"></script>
     <script src="gameasync/mapping.js"></script>
     <script src="gameasync/bitmap-map.js"></script>
 
@@ -180,60 +181,11 @@
     <script type='text/javascript'>
         var namespace = 'kne';
         var wTitle = 'KN_E'
-
-        window.saveFile = function(filename) {
-            const buf = FS.readFile('/game/' + filename);
-            const b64 = _bytesToBase64(buf);
-            localforage.setItem(namespace + filename, b64);
-
-            localforage.getItem(namespace, function(err, res) {
-                if (err || !res) res = {};
-                res[filename] = 1;
-                localforage.setItem(namespace, res);
-            });
-        };
-
-        var loadFiles = function() {
-            localforage.getItem(namespace, function(err, res) {
-                if (err || !res) return;
-
-                const keys = Object.keys(res);
-
-                console.log('Locally stored savefiles', keys);
-
-                keys.forEach((key) => {
-                    localforage.getItem(namespace + key, (err, res) => {
-                        if (err) return;
-
-                        const buf = _base64ToBytes(res);
-                        FS.writeFile('/game/' + key, buf);
-                    });
-                });
-            });
-        }
-
-        var createDummies = function() {
-            // Base directory
-            FS.mkdir('/game');
-
-            // Create dummy objects
-            Object.values(mapping).forEach((file) => {
-                // Get filename
-                const filename = '/game/' + file.split("?")[0];
-
-                // Check if folder
-                if (file.endsWith('h=')) {
-                    return FS.mkdir(filename);
-                }
-
-                // Create dummy file
-                FS.writeFile(filename, '1');
-            });
-        };
+        document.title = wTitle;
 
         var Module = {
             preRun: [createDummies],
-            postRun: [loadFiles],
+            postRun: [loadFiles, preloadInit],
             noAudioDecoding: true,
             print: (function() {
                 return function(text) {
@@ -253,121 +205,33 @@
             setStatus: function(text) {}
         };
 
-        window.setBusy = function() {
-            document.getElementById('spinner').style.opacity = "0.5";
-        };
-
-        window.setNotBusy = function() {
-            document.getElementById('spinner').style.opacity = "0";
-        };
-
         function fullscreen() {
             document.getElementById('main').requestFullscreen();
             screen.orientation.lock("landscape")
         }
 
-        window.onerror = function() {
-            console.error("An error occured!")
-        };
-
-        function preloadList(jsonArray) {
-            jsonArray.forEach((f) => {
-                const url = mapping[f.toLowerCase().replace(new RegExp("\\.[^/.]+$"), "")];
-                if (!url) return;
-
-                // Preload the asset
-                fetch('gameasync/' + url).then().catch();
-            });
+        function preloadInit() {
+            // Load important files
+            preloadList([
+                'rgss.rb',
+                'data/scripts',
+                'data/actors',
+                'data/classes',
+                'data/skills',
+                'data/items',
+                'data/weapons',
+                'data/armors',
+                'data/enemies',
+                'data/troops',
+                'data/states',
+                'data/animations',
+                'data/tilesets',
+                'data/commonevents',
+                'data/system',
+                'data/mapinfos',
+            ]);
         }
 
-        window.fileLoadedAsync = function(file) {
-            document.title = wTitle;
-
-            if (!(/.*Map.*rxdata/i.test(file))) return;
-
-            fetch('preload/' + file + '.json')
-                .then(function(response) {
-                    return response.json();
-                })
-                .then(function(jsonResponse) {
-                    setTimeout(() => {
-                        preloadList(jsonResponse);
-                    }, 200);
-                });
-        };
-
-        var hideTimer = 0;
-        function getLazyAsset(url, filename, callback) {
-            const xhr = new XMLHttpRequest();
-            xhr.responseType = "arraybuffer";
-            const pdiv = document.getElementById("progress");
-            let showTimer = 0;
-            let abortTimer = 0;
-
-            const retry = () => {
-                xhr.abort();
-                getLazyAsset(url, filename, callback);
-            }
-
-            xhr.onreadystatechange = function() {
-                if (xhr.readyState == XMLHttpRequest.DONE && xhr.status >= 200 && xhr.status < 400) {
-                    pdiv.innerHTML = `${filename} - done`;
-                    hideTimer = setTimeout(() => {
-                        pdiv.style.opacity = '0';
-                        hideTimer = 0;
-                    }, 500);
-                    clearTimeout(showTimer);
-                    clearTimeout(abortTimer);
-                    callback(xhr.response);
-                }
-            }
-            xhr.onprogress = function (event) {
-                const loaded = Math.round(event.loaded / 1024);
-                const total = Math.round(event.total / 1024);
-                pdiv.innerHTML = `${filename} - ${loaded}KB / ${total}KB`;
-
-                clearTimeout(abortTimer);
-                abortTimer = setTimeout(retry, 3000);
-            };
-            xhr.open('GET', url);
-            xhr.send();
-
-            pdiv.innerHTML = `${filename} - starting`;
-
-            showTimer = setTimeout(() => {
-                pdiv.style.opacity = '0.5';
-            }, 100);
-
-            abortTimer = setTimeout(retry, 3000);
-
-            if (hideTimer) {
-                clearTimeout(hideTimer);
-                hideTimer = 0;
-            }
-        }
-
-        document.title = wTitle;
-
-        // Load important files
-        preloadList([
-            'rgss.rb',
-            'data/scripts',
-            'data/actors',
-            'data/classes',
-            'data/skills',
-            'data/items',
-            'data/weapons',
-            'data/armors',
-            'data/enemies',
-            'data/troops',
-            'data/states',
-            'data/animations',
-            'data/tilesets',
-            'data/commonevents',
-            'data/system',
-            'data/mapinfos',
-        ]);
-
         // Load wasm then initialize
         setTimeout(() => {
             getLazyAsset('mkxp.wasm', 'Game engine', () => {
@@ -377,77 +241,6 @@
             });
         }, 200);
 
-        function simulateKeyEvent(eventType, keyCode, charCode) {
-            var e = document.createEventObject ? document.createEventObject() : document.createEvent("Events");
-            if (e.initEvent) e.initEvent(eventType, true, true);
-
-            e.keyCode = keyCode;
-            e.which = keyCode;
-            e.charCode = charCode;
-
-            // Dispatch directly to Emscripten's html5.h API (use this if page uses emscripten/html5.h event handling):
-            if (typeof JSEvents !== 'undefined' && JSEvents.eventHandlers && JSEvents.eventHandlers.length > 0) {
-                for(var i = 0; i < JSEvents.eventHandlers.length; ++i) {
-                    if ((JSEvents.eventHandlers[i].target == Module['canvas'] || JSEvents.eventHandlers[i].target == window)
-                        && JSEvents.eventHandlers[i].eventTypeString == eventType) {
-                        JSEvents.eventHandlers[i].handlerFunc(e);
-                    }
-                }
-            } else {
-                // Dispatch to browser for real (use this if page uses SDL or something else for event handling):
-                Module['canvas'].dispatchEvent ? Module['canvas'].dispatchEvent(e) : Module['canvas'].fireEvent("on" + eventType, e);
-            }
-        }
-
-        // Mappings
-        const keyMap = {};
-        const keysDown = {};
-
-        /** Add virtual key binding */
-        function bindKey(elem, key) {
-            keyMap[elem] = key;
-            const ne = document.getElementById(elem);
-
-            ne.addEventListener('touchstart', function(e) {
-                e.preventDefault();
-                simulateKeyEvent('keydown', key);
-                keysDown[e.target.id] = elem;
-            });
-            ne.addEventListener('touchend', function(e) {
-                e.preventDefault();
-                if (keysDown[e.target.id] && keyMap[keysDown[e.target.id]]) {
-                    simulateKeyEvent('keyup', keyMap[keysDown[e.target.id]]);
-                }
-                keysDown[e.target.id] = 0;
-            });
-
-            ne.addEventListener('touchmove', function(event) {
-                const myLocation = event.changedTouches[0];
-                const realTarget = document.elementFromPoint(myLocation.clientX, myLocation.clientY).id;
-                const origTarget = keysDown[myLocation.target.id];
-
-                if (origTarget !== realTarget) {
-                    if (origTarget) {
-                        simulateKeyEvent('keyup', keyMap[origTarget]);
-                        keysDown[myLocation.target.id] = 0;
-                    }
-                    if (keyMap[realTarget]) {
-                        simulateKeyEvent('keydown', keyMap[realTarget]);
-                        keysDown[myLocation.target.id] = realTarget;
-                    }
-                }
-            });
-        }
-
-        function is_touch_device() {
-            try {
-                document.createEvent("TouchEvent");
-                return true;
-            } catch (e) {
-                return false;
-            }
-        }
-
         if (!is_touch_device()) {
             document.getElementById('dpad').style.display = 'none';
             document.getElementById('apad').style.display = 'none';
@@ -463,18 +256,6 @@
         bindKey('ap-a', 90);
         bindKey('ap-ka', 65);
 
-        const resize = function() {
-            const el = document.getElementById('canvas');
-            if (window.innerHeight > window.innerWidth) {
-                el.style.height = 'unset';
-                el.style.width = '100%';
-            } else {
-                el.style.width = 'unset';
-                el.style.height = '100%';
-            }
-        }
-
-        window.addEventListener('resize', resize);
         resize();
     </script>
 
diff --git a/src/emscripten.cpp b/src/emscripten.cpp
index 1061047..6194fa0 100644
--- a/src/emscripten.cpp
+++ b/src/emscripten.cpp
@@ -13,7 +13,9 @@ EM_JS(void, save_file_async_js, (const char* fullPathC), {
 });
 
 EM_JS(int, file_is_cached, (const char* fullPathC), {
-	return window.fileAsyncCache.hasOwnProperty(UTF8ToString(fullPathC)) ? 1 : 0;
+	const fullPath = UTF8ToString(fullPathC);
+	const mappingKey = getMappingKey(fullPath);
+	return window.fileAsyncCache.hasOwnProperty(mappingKey) ? 1 : 0;
 });
 
 #endif