mkxp/extra/shell.html

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<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<link rel="manifest" href="manifest.webmanifest">
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<meta name="viewport" content="width=device-width, initial-scale=1, minimum-scale=1, maximum-scale=1, user-scalable=no">
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<script src="js/localforage.min.js"></script>
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<script src="js/drive.js"></script>
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<script src="gameasync/mapping.js"></script>
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<script src="gameasync/bitmap-map.js"></script>
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<title>MKXP</title>
<style>
body {
margin: 0;
padding: 0;
background-color: black;
height: 100vh
}
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#main {
height: 100%;
width: 100%;
}
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#canvas {
padding: 0;
margin: 0 auto;
display: block;
border: 0px none;
background-color: black;
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height: 100%;
max-height: 100vh;
max-width: 100vw;
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}
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#spinner {
position: fixed;
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bottom: 40px;
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left: 20px;
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opacity: 0.5;
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}
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.spinner {
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height: 25px;
width: 25px;
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margin: 0px auto;
-webkit-animation: rotation .8s linear infinite;
-moz-animation: rotation .8s linear infinite;
-o-animation: rotation .8s linear infinite;
animation: rotation 0.8s linear infinite;
border-left: 10px solid white;
border-right: 10px solid white;
border-bottom: 10px solid white;
border-top: 10px solid transparent;
border-radius: 100%;
background-color: transparent;
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}
@-webkit-keyframes rotation {
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from {-webkit-transform: rotate(0deg);}
to {-webkit-transform: rotate(360deg);}
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}
@-moz-keyframes rotation {
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from {-moz-transform: rotate(0deg);}
to {-moz-transform: rotate(360deg);}
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}
@-o-keyframes rotation {
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from {-o-transform: rotate(0deg);}
to {-o-transform: rotate(360deg);}
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}
@keyframes rotation {
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from {transform: rotate(0deg);}
to {transform: rotate(360deg);}
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}
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#fullscreen {
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position: fixed;
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bottom: 10px;
right: 10px;
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opacity: 0.5;
cursor: pointer;
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}
#fullscreen:hover {
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opacity: 1;
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}
#fullscreen > svg {
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height: 20px;
width: 20px;
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}
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#progress {
background-color: white;
opacity: 0.6;
position: fixed;
bottom: 0; left: 0;
color: black;
padding: 3px 10px;
border-top-right-radius: 5px;
}
#dpad, #apad {
position: fixed;
bottom: 0; left: 0;
height: 30vh; max-height: 30vw;
width: 30vh; max-width: 30vw;
transform: translate(55%, -5%);
}
#apad {
right: 0; left: unset;
transform: unset;
width: 15vh; max-width: 15vw;
}
#dpad *, #apad * {
position: absolute;
height: 15vh; max-height: 15vw;
width: 15vh; max-width: 15vw;
background-color: gray;
opacity: 0.3;
}
#apad * {
border-radius: 50%;
}
#d-up { transform: translateY(-100%); }
#d-left { transform: translateX(-100%); }
#d-down { transform: translateY(100%); }
#d-right { transform: translateX(100%); }
#ap-b { transform: translate(-130%, 90%); }
#ap-c { transform: translate(-15%, -25%); }
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#ap-a, #ap-ka {
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height: 7vh; max-height: 7vw;
width: 7vh; max-width: 7vw;
top: 50%;
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transform: translate(60%, -30%);
}
#ap-ka {
transform: translate(-20%, 70%);
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}
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</style>
</head>
<body>
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<div id="main">
<div style="overflow:visible;" id="spinner">
<div class="spinner"></div>
</div>
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<div id="progress">Loading ...</div>
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<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1 width="640" height="480"></canvas>
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<div id="dpad">
<div id="d-up"></div>
<div id="d-right"></div>
<div id="d-down"></div>
<div id="d-left"></div>
<div id="d-pl"></div>
</div>
<div id="apad">
<div id="ap-c"></div>
<div id="ap-b"></div>
<div id="ap-a"></div>
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<div id="ap-ka"></div>
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</div>
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</div>
<div onclick="fullscreen()" id="fullscreen">
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<svg version="1.1" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" x="0px" y="0px" viewBox="0 0 1000 1000" enable-background="new 0 0 1000 1000" xml:space="preserve">
<g>
<path fill="white" d="M947.4,9.8H707.6c-23.6,0-42.7,19.2-42.7,42.8l98.5,98.8L644.5,270.3c-11.9,11.9-17.9,27.5-17.9,43.1s6,31.2,17.9,43.1c23.8,23.8,62.4,23.8,86.3,0l118.7-118.7l97.9,98.3c23.6,0,42.6-19.2,42.6-42.8V52.5C990,29,971,9.8,947.4,9.8L947.4,9.8z"/>
<path fill="white" d="M947.2,664.7l-100.4,100l-121-121c-23.9-23.9-62.4-23.9-86.3,0c-23.8,23.8-23.8,62.4,0,86.2l121,120.9l-96.7,96.4c0,23.6,19.2,42.6,42.8,42.6h240.7c23.6,0,42.8-19,42.8-42.6V707.4C990,683.7,970.8,664.7,947.2,664.7L947.2,664.7z"/>
<path fill="white" d="M238.1,150.9L336.4,53c0-23.6-19.3-42.6-42.8-42.6H52.9c-23.6,0-42.8,19-42.8,42.6v239.7c0,23.6,19.2,42.7,42.8,42.7l98.9-98.4l122.1,122c11.9,12,27.5,17.9,43,17.9c15.7,0,31.2-6,43.2-17.9c23.7-23.7,23.7-62.4,0-86.1L238.1,150.9L238.1,150.9z"/>
<path fill="white" d="M312.1,602.7L151.5,763.3L52.7,664C29.2,664,10,683.2,10,706.8v240.7c0,23.6,19.2,42.8,42.7,42.8h239.8c23.5,0,42.6-19.2,42.6-42.8l-97.4-97.9l160.7-160.7c23.9-23.9,23.9-62.4,0-86.3C374.6,578.9,336,578.9,312.1,602.7L312.1,602.7z"/>
</g>
</svg>
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</div>
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<script type='text/javascript'>
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var namespace = 'kne';
var wTitle = 'KN_E'
window.saveFile = function(filename) {
const buf = FS.readFile('/game/' + filename);
const b64 = _bytesToBase64(buf);
localforage.setItem(namespace + filename, b64);
localforage.getItem(namespace, function(err, res) {
if (err || !res) res = {};
res[filename] = 1;
localforage.setItem(namespace, res);
});
};
var loadFiles = function() {
localforage.getItem(namespace, function(err, res) {
if (err || !res) return;
const keys = Object.keys(res);
console.log('Locally stored savefiles', keys);
keys.forEach((key) => {
localforage.getItem(namespace + key, (err, res) => {
if (err) return;
const buf = _base64ToBytes(res);
FS.writeFile('/game/' + key, buf);
});
});
});
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}
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var createDummies = function() {
// Base directory
FS.mkdir('/game');
// Create dummy objects
Object.values(mapping).forEach((file) => {
// Get filename
const filename = '/game/' + file.split("?")[0];
// Check if folder
if (file.endsWith('h=')) {
return FS.mkdir(filename);
}
// Create dummy file
FS.writeFile(filename, '1');
});
};
var Module = {
preRun: [createDummies],
postRun: [loadFiles],
noAudioDecoding: true,
print: (function() {
return function(text) {
console.log(text);
};
})(),
printErr: function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
console.error(text);
},
canvas: (function() {
var canvas = document.getElementById('canvas');
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
return canvas;
})(),
setStatus: function(text) {}
};
window.setBusy = function() {
document.getElementById('spinner').style.opacity = "0.5";
};
window.setNotBusy = function() {
document.getElementById('spinner').style.opacity = "0";
};
function fullscreen() {
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document.getElementById('main').requestFullscreen();
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screen.orientation.lock("landscape")
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}
window.onerror = function() {
console.error("An error occured!")
};
window.fileLoadedAsync = function(file) {
document.title = wTitle;
if (!(/.*Map.*rxdata/i.test(file))) return;
fetch('preload/' + file + '.json')
.then(function(response) {
return response.json();
})
.then(function(jsonResponse) {
jsonResponse.forEach((f) => {
const url = mapping[f.toLowerCase().replace(new RegExp("\\.[^/.]+$"), "")];
if (!url) return;
// Preload the asset
setTimeout(() => {
fetch('gameasync/' + url).then().catch();
}, 1000);
});
});
};
var hideTimer = 0;
function getLazyAsset(url, filename, callback) {
const xhr = new XMLHttpRequest();
xhr.responseType = "arraybuffer";
const pdiv = document.getElementById("progress");
let showTimer = 0;
let abortTimer = 0;
const retry = () => {
xhr.abort();
getLazyAsset(url, filename, callback);
}
xhr.onreadystatechange = function() {
if (xhr.readyState == XMLHttpRequest.DONE && xhr.status >= 200 && xhr.status < 400) {
pdiv.innerHTML = `${filename} - done`;
hideTimer = setTimeout(() => {
pdiv.style.opacity = '0';
hideTimer = 0;
}, 500);
clearTimeout(showTimer);
clearTimeout(abortTimer);
callback(xhr.response);
}
}
xhr.onprogress = function (event) {
const loaded = Math.round(event.loaded / 1024);
const total = Math.round(event.total / 1024);
pdiv.innerHTML = `${filename} - ${loaded}KB / ${total}KB`;
clearTimeout(abortTimer);
abortTimer = setTimeout(retry, 3000);
};
xhr.open('GET', url);
xhr.send();
pdiv.innerHTML = `${filename} - starting`;
showTimer = setTimeout(() => {
pdiv.style.opacity = '0.5';
}, 100);
abortTimer = setTimeout(retry, 3000);
if (hideTimer) {
clearTimeout(hideTimer);
hideTimer = 0;
}
}
document.title = wTitle;
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</script>
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<script>
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// Load wasm then initialize
setTimeout(() => {
getLazyAsset('mkxp.wasm', 'Game engine', () => {
const s = document.createElement('script');
s.setAttribute('src', 'mkxp.js');
document.body.appendChild(s);
});
}, 500);
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function simulateKeyEvent(eventType, keyCode, charCode) {
var e = document.createEventObject ? document.createEventObject() : document.createEvent("Events");
if (e.initEvent) e.initEvent(eventType, true, true);
e.keyCode = keyCode;
e.which = keyCode;
e.charCode = charCode;
// Dispatch directly to Emscripten's html5.h API (use this if page uses emscripten/html5.h event handling):
if (typeof JSEvents !== 'undefined' && JSEvents.eventHandlers && JSEvents.eventHandlers.length > 0) {
for(var i = 0; i < JSEvents.eventHandlers.length; ++i) {
if ((JSEvents.eventHandlers[i].target == Module['canvas'] || JSEvents.eventHandlers[i].target == window)
&& JSEvents.eventHandlers[i].eventTypeString == eventType) {
JSEvents.eventHandlers[i].handlerFunc(e);
}
}
} else {
// Dispatch to browser for real (use this if page uses SDL or something else for event handling):
Module['canvas'].dispatchEvent ? Module['canvas'].dispatchEvent(e) : Module['canvas'].fireEvent("on" + eventType, e);
}
}
// Mappings
const keyMap = {};
const keysDown = {};
/** Add virtual key binding */
function bindKey(elem, key) {
keyMap[elem] = key;
const ne = document.getElementById(elem);
ne.addEventListener('touchstart', function(e) {
e.preventDefault();
simulateKeyEvent('keydown', key);
keysDown[e.target.id] = elem;
});
ne.addEventListener('touchend', function(e) {
e.preventDefault();
if (keysDown[e.target.id] && keyMap[keysDown[e.target.id]]) {
simulateKeyEvent('keyup', keyMap[keysDown[e.target.id]]);
}
keysDown[e.target.id] = 0;
});
ne.addEventListener('touchmove', function(event) {
const myLocation = event.changedTouches[0];
const realTarget = document.elementFromPoint(myLocation.clientX, myLocation.clientY).id;
const origTarget = keysDown[myLocation.target.id];
if (origTarget !== realTarget) {
if (origTarget) {
simulateKeyEvent('keyup', keyMap[origTarget]);
keysDown[myLocation.target.id] = 0;
}
if (keyMap[realTarget]) {
simulateKeyEvent('keydown', keyMap[realTarget]);
keysDown[myLocation.target.id] = realTarget;
}
}
});
}
function is_touch_device() {
try {
document.createEvent("TouchEvent");
return true;
} catch (e) {
return false;
}
}
if (!is_touch_device()) {
document.getElementById('dpad').style.display = 'none';
document.getElementById('apad').style.display = 'none';
}
// Add all bindings
bindKey('d-up', 38);
bindKey('d-right', 39);
bindKey('d-down', 40);
bindKey('d-left', 37);
bindKey('ap-c', 67);
bindKey('ap-b', 88);
bindKey('ap-a', 90);
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bindKey('ap-ka', 65);
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const resize = function() {
const el = document.getElementById('canvas');
if (window.innerHeight > window.innerWidth) {
el.style.height = 'unset';
el.style.width = '100%';
} else {
el.style.width = 'unset';
el.style.height = '100%';
}
}
window.addEventListener('resize', resize);
resize();
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</script>
<!-- {{{ SCRIPT }}} -->
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</body>
</html>