Add image lazy loading
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parent
27d55a776e
commit
8ff0e868ca
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@ -64,12 +64,12 @@ find_package(PkgConfig REQUIRED)
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if (EXTERNAL_LIB_PATH)
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set(CMAKE_PREFIX_PATH ${EXTERNAL_LIB_PATH})
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if(EXISTS "${EXTERNAL_LIB_PATH}/${LIB_PATH}/pkgconfig/")
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SET(ENV{PKG_CONFIG_PATH} "${EXTERNAL_LIB_PATH}/${LIB_PATH}/pkgconfig/")
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endif()
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if(APPLE)
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set(PLATFORM_SHARED_LIBS
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set(PLATFORM_SHARED_LIBS
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libSDL2.dylib libSDL2_image-2.0.0.dylib libSDL2_ttf-2.0.0.dylib libSDL_sound-1.0.1.dylib
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libfreetype.6.dylib libsigc-2.0.0.dylib
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CACHE STRING "List of shared libraries that need to be copied into the OS X bundle")
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@ -404,7 +404,7 @@ target_include_directories(${PROJECT_NAME} PRIVATE
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deps/libsigc++
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deps/pixman/pixman
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deps/physfs/src
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deps/mruby/include
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deps/mruby/include
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${SDL2_INCLUDE_DIRS}
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${FLUID_INCLUDE_DIRS}
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@ -435,11 +435,11 @@ SET(ASYNCIFY "-s ASYNCIFY=1 -s 'ASYNCIFY_IMPORTS=[\"load_file_async_js\"]'")
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SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EMS_FLAGS} ${ERR_FLAGS} ${ASYNCIFY}")
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SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${EMS_FLAGS} ${ERR_FLAGS} ${ASYNCIFY}")
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SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${EMS_FLAGS} ${ASYNCIFY} -lopenal -s DISABLE_EXCEPTION_CATCHING=1 -s ASSERTIONS=0 -s SAFE_HEAP=0 -s MINIFY_HTML=0 --shell-file extra/shell.html -s EMULATE_FUNCTION_POINTER_CASTS=0 -s ALLOW_MEMORY_GROWTH=1 -s MAX_WEBGL_VERSION=2")
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SET(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${EMS_FLAGS} ${ASYNCIFY} -lopenal -s DISABLE_EXCEPTION_CATCHING=1 -s ASSERTIONS=0 -s SAFE_HEAP=0 -s MINIFY_HTML=0 --shell-file extra/shell.html -s EMULATE_FUNCTION_POINTER_CASTS=0 -s ALLOW_MEMORY_GROWTH=1 -s MAX_WEBGL_VERSION=2 -s EXPORTED_FUNCTIONS='[\"_main\",\"_reloadBitmap\"]' -s EXPORTED_RUNTIME_METHODS='[\"ccall\",\"cwrap\"]'")
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set_target_properties(
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${PROJECT_NAME}
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PROPERTIES
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PROPERTIES
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OUTPUT_NAME "mkxp"
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SUFFIX ".html"
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)
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@ -19,7 +19,13 @@ function _base64ToBytes(base64) {
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return bytes;
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}
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window.loadFileAsync = function(fullPath, callback) {
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// Canvas used for image generation
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var generationCanvas = document.createElement('canvas')
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window.loadFileAsync = function(fullPath, bitmap, callback) {
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// noop
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callback = callback || (() => {});
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// Make cache object
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if (!window.fileAsyncCache) window.fileAsyncCache = {};
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@ -27,7 +33,7 @@ window.loadFileAsync = function(fullPath, callback) {
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if (window.fileAsyncCache.hasOwnProperty(fullPath)) return callback();
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// Show spinner
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if (window.setBusy) window.setBusy();
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if (!bitmap && window.setBusy) window.setBusy();
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// Get mapping key
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const mappingKey = fullPath.toLowerCase().replace(new RegExp("\\.[^/.]+$"), "");
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@ -46,18 +52,47 @@ window.loadFileAsync = function(fullPath, callback) {
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const path = "/game/" + mappingValue.substring(0, mappingValue.lastIndexOf("/"));
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const filename = mappingValue.substring(mappingValue.lastIndexOf("/") + 1).split("?")[0];
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// Delete original file if existent
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try {
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FS.unlink(path + "/" + filename);
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} catch (err) {}
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// Main loading function
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const load = (cb1) => {
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getLazyAsset(iurl, filename, (data) => {
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// Delete original file if existent
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try { FS.unlink(path + "/" + filename); } catch (err) {}
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// Get the new file
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getLazyAsset(iurl, filename, () => {
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FS.createPreloadedFile(path, filename, iurl, true, true, function() {
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window.fileAsyncCache[fullPath] = 1;
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if (window.setNotBusy) window.setNotBusy();
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if (window.fileLoadedAsync) window.fileLoadedAsync(fullPath);
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callback();
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FS.createPreloadedFile(path, filename, new Uint8Array(data), true, true, function() {
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window.fileAsyncCache[fullPath] = 1;
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if (!bitmap && window.setNotBusy) window.setNotBusy();
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if (window.fileLoadedAsync) window.fileLoadedAsync(fullPath);
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callback();
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if (cb1) cb1();
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}, console.error);
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});
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}
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// Show progress if doing it synchronously only
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if (bitmap && bitmapSizeMapping[mappingKey]) {
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// Remove existing file
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try { FS.unlink(path + "/" + filename); } catch (err) {}
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// Get image
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const sm = bitmapSizeMapping[mappingKey];
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generationCanvas.width = sm[0];
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generationCanvas.height = sm[1];
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// Create dummy from data uri
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FS.createPreloadedFile(path, filename, generationCanvas.toDataURL(), true, true, function() {
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// Return control to C++
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callback(); callback = () => {};
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// Lazy load and refresh
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load(() => {
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const reloadBitmap = Module.cwrap('reloadBitmap', 'number', ['number'])
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reloadBitmap(bitmap);
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});
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}, console.error);
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});
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} else {
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if (bitmap) {
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console.warn('No sizemap for image', mappingKey);
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}
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load();
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}
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}
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@ -1,6 +1,7 @@
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#!/bin/bash
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echo "var mapping = {" > mapping.js
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echo "var bitmapSizeMapping = {" > bitmap-map.js
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for file in {*,*/*,*/**/*}
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do
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@ -17,7 +18,16 @@ fi
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echo "\"$fl\": \"${file}?h=${md5}\"," >> mapping.js
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if [ -f $file ]
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then
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sz=`identify -format "%w,%h" "${file}" 2>/dev/null`
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if [ $? -eq 0 ]; then
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echo "\"$fl\": [${sz}]," >> bitmap-map.js
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fi
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fi
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done
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echo "};" >> mapping.js
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echo "};" >> bitmap-map.js
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@ -8,6 +8,7 @@
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<script src="js/localforage.min.js"></script>
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<script src="js/drive.js"></script>
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<script src="gameasync/mapping.js"></script>
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<script src="gameasync/bitmap-map.js"></script>
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<title>MKXP</title>
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<style>
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@ -292,6 +293,7 @@
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var hideTimer = 0;
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function getLazyAsset(url, filename, callback) {
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const xhr = new XMLHttpRequest();
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xhr.responseType = "arraybuffer";
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const pdiv = document.getElementById("progress");
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let showTimer = 0;
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let abortTimer = 0;
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@ -308,10 +310,9 @@
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pdiv.style.opacity = '0';
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hideTimer = 0;
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}, 500);
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callback();
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clearTimeout(showTimer);
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clearTimeout(abortTimer);
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callback(xhr.response);
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}
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}
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xhr.onprogress = function (event) {
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@ -137,7 +137,7 @@ struct BitmapPrivate
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}
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void addTaintedArea(const IntRect &rect)
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{
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{
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IntRect norm = normalizedRect(rect);
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pixman_region_union_rect
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(&tainted, &tainted, norm.x, norm.y, norm.w, norm.h);
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@ -258,8 +258,22 @@ struct BitmapOpenHandler : FileSystem::OpenHandler
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Bitmap::Bitmap(const char *filename)
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{
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strcpy(this->filename, filename);
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this->loadFromFilename();
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}
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void Bitmap::loadFromFilename()
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{
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char * filename = this->filename;
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#ifdef __EMSCRIPTEN__
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load_file_async_js(filename);
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bool reloading = false;
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if (this->p) {
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this->releaseResources();
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reloading = true;
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} else {
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load_file_async_js(filename, (int)this);
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}
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#endif
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BitmapOpenHandler handler;
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@ -267,7 +281,7 @@ Bitmap::Bitmap(const char *filename)
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SDL_Surface *imgSurf = handler.surf;
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if (!imgSurf) {
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printf("ERROR OCCURED LOADING IMAGE %s : %s\n", filename, SDL_GetError());
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printf("Error occured loading image %s : %s\n", filename, SDL_GetError());
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throw Exception(Exception::SDLError, "Error loading image '%s': %s",
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filename, SDL_GetError());
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}
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@ -306,6 +320,11 @@ Bitmap::Bitmap(const char *filename)
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}
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p->addTaintedArea(rect());
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#ifdef __EMSCRIPTEN__
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if (reloading && this->reloadCallback)
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this->reloadCallback(this->reloadCallbackData);
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#endif
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}
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Bitmap::Bitmap(int width, int height)
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@ -1051,7 +1070,7 @@ void Bitmap::drawText(const IntRect &rect, const char *str, int align)
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outline = TTF_RenderUTF8_Blended(font, str, co);
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p->ensureFormat(outline, SDL_PIXELFORMAT_ABGR8888);
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SDL_Rect outRect = {OUTLINE_SIZE, OUTLINE_SIZE, txtSurf->w, txtSurf->h};
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SDL_Rect outRect = {OUTLINE_SIZE, OUTLINE_SIZE, txtSurf->w, txtSurf->h};
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SDL_SetSurfaceBlendMode(txtSurf, SDL_BLENDMODE_BLEND);
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SDL_BlitSurface(txtSurf, NULL, outline, &outRect);
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@ -1334,3 +1353,15 @@ void Bitmap::releaseResources()
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delete p;
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}
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#ifdef __EMSCRIPTEN__
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extern "C" {
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int reloadBitmap(int intptr) {
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Bitmap * bitmap = (Bitmap*) intptr;
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if (bitmap->isDisposed()) return 0;
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bitmap->loadFromFilename();
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return 1;
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}
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}
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#endif
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@ -119,11 +119,16 @@ public:
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sigc::signal<void> modified;
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char filename[512];
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void loadFromFilename();
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void (*reloadCallback)(void *) = NULL;
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void * reloadCallbackData = NULL;
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private:
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void releaseResources();
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const char *klassName() const { return "bitmap"; }
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BitmapPrivate *p;
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BitmapPrivate *p = 0;
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};
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#endif // BITMAP_H
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@ -2,9 +2,9 @@
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#ifdef __EMSCRIPTEN__
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EM_JS(void, load_file_async_js, (const char* fullPathC), {
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EM_JS(void, load_file_async_js, (const char* fullPathC, int bitmap), {
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Asyncify.handleSleep(function(wakeUp) {
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window.loadFileAsync(UTF8ToString(fullPathC), wakeUp);
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window.loadFileAsync(UTF8ToString(fullPathC), bitmap, wakeUp);
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});
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});
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@ -5,7 +5,7 @@
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#include <emscripten.h>
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extern "C" {
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void load_file_async_js(const char* fullPathC);
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void load_file_async_js(const char* fullPathC, int bitmap=0);
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void save_file_async_js(const char* fullPathC);
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}
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@ -1147,6 +1147,14 @@ DEF_ATTR_RD_SIMPLE(Tilemap, Visible, bool, p->visible)
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DEF_ATTR_RD_SIMPLE(Tilemap, OX, int, p->origin.x)
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DEF_ATTR_RD_SIMPLE(Tilemap, OY, int, p->origin.y)
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void invalidateBitmap(void * tilemap) {
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((Tilemap *) tilemap)->invalidate();
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}
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void Tilemap::invalidate() {
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p->invalidateAtlasContents();
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}
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void Tilemap::setTileset(Bitmap *value)
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{
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guardDisposed();
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@ -1159,6 +1167,9 @@ void Tilemap::setTileset(Bitmap *value)
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if (!value)
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return;
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value->reloadCallback = invalidateBitmap;
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value->reloadCallbackData = (void *) this;
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p->invalidateAtlasSize();
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p->tilesetCon.disconnect();
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p->tilesetCon = value->modified.connect
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@ -54,6 +54,7 @@ public:
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~Tilemap();
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void update();
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void invalidate();
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Autotiles &getAutotiles();
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Viewport *getViewport() const;
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