Amaryllis Kulla
e32aa71f4b
Add Input::scrollV() to query vertical mouse wheel scroll events
2021-12-07 07:21:33 +01:00
Amaryllis Kulla
9cadb91ed1
Graphics: Implement native integer scaling
2021-12-07 07:15:18 +01:00
Amaryllis Kulla
f6db7be538
Config: Add integer scaling options
2021-12-07 07:15:18 +01:00
Amaryllis Kulla
ca71e6ecb7
windows: Mark app as high-dpi aware
2021-12-07 07:15:18 +01:00
Ancurio
a91acbe6ef
Graphics: Pump steamshim in ::update
2021-10-06 23:43:55 +02:00
Ancurio
b165638fb3
FileSystem: Throw exception if openReadRaw fails
2021-10-06 23:43:16 +02:00
Ancurio
45a967b3cd
GlFunctions: Add driver info to error message
2021-10-06 23:42:40 +02:00
Ancurio
6d5a021f04
Main: Request us to be run on dedicated GPU
2021-10-06 23:41:35 +02:00
Ancurio
9cf5ee54e0
Audio: Allow adjusting BGS and SE volumes via mkxp.conf
2021-09-30 00:28:37 +02:00
Ancurio
24efc4d2f2
Remove console spam
2021-09-29 18:02:43 +02:00
Ancurio
5e3907c7f8
SharedFontState: Add 'defaultFontFamily' property
...
Some scripts may end up ignoring RGSS-side defaults and just
requesting invalid / empty family names; in this case
the internal default family will be substituted.
2021-09-28 10:37:09 +02:00
Ancurio
3d6b7d3b75
Revert "FileSystem: Allow ::openReadRaw() to break out of game directory"
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This reverts commit d45a400227
.
Causes memory corruption in its current state.
2021-09-27 18:32:47 +02:00
Ancurio
350a0e31ca
Keybindings: Add ZXC -> ABC bindings
2021-09-26 05:12:05 +02:00
Ancurio
d45a400227
FileSystem: Allow ::openReadRaw() to break out of game directory
...
If PhysFS fails to open a path, fall back to simple FILE* handles.
Not sure yet if this is a good idea, but from observation
RMXP allows load_data() to operate on paths outside the game
directory as well, so we have to support this.
2021-09-24 06:30:56 +02:00
Ancurio
7938a07539
Adjust (default) keybindings for Freebird Games
2021-09-24 06:30:56 +02:00
Jaiden
fb09fa1d0c
Update glstate.cpp
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Fixes the GL blend formula for Subtractive blending
2021-09-24 06:30:55 +02:00
Ancurio
f3b4ab62a5
Update copyright notice
2021-09-24 06:30:55 +02:00
Jari Vetoniemi
dfa25a2524
Compile with newer openal-soft
2021-09-24 06:30:55 +02:00
Jonas Kulla
c5d94d9d8b
FileSystem: Check PHYSFS_registerArchiver() for success
2021-09-24 06:30:55 +02:00
Jonas Kulla
c0c2a5287e
FileSystem: Check PHYSFS_init() for success
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Move it above the allocations so exceptions don't leak memory.
2021-09-24 06:30:55 +02:00
Jonas Kulla
30ade2c240
Sprite: Define M_PI manually
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Apparently (older?) mingw-w64 with C++11 enabled doesn't have it.
2021-09-24 06:30:55 +02:00
Jonas Kulla
422c76328b
fluid-fun: Define destructor signature based on fluidsynth version
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As per @carstene1ns 's suggestion.
2021-09-24 06:30:55 +02:00
Jonas Kulla
9733876c01
fluid-fun: Adjust function signature to fluidsynth 2.0
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This breaks compilation with FLUID_SHARED against <2.0 versions,
which should be reasonable given that the default mode can still
dynamically load both variants.
Fixes #219 .
2021-09-24 06:30:55 +02:00
Luis Caceres
eb037a3779
Config: Add case-insensitive ini file parser
2021-09-24 06:30:55 +02:00
Eliza Velasquez
b8c3e74275
Fix font enumeration
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Currently, the font enumeration callback erroneously stops searching if
it finds any files that aren't fonts. In the case that you have, say, a
desktop.ini or a .DS_Store or a license file, it may prevent all of the
fonts from being loaded. This commit resolves this.
2021-09-24 06:30:55 +02:00
Jonas Kulla
b10d22daeb
Graphics: Fix transition when new scene has gray tone effect
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Rendering the scene may cause PingPong swaps of front / backbuffer,
so don't take references to those buffers until after rendering.
Fixes #199
2021-09-24 06:30:55 +02:00
ReinUsesLisp
7d6fbe637c
Config: Set debug editor's debug variables into ruby
2021-09-24 06:30:55 +02:00
Jonas Kulla
1b358a27a0
FileSystem: Fix while termination condition
2021-09-24 06:30:55 +02:00
Jonas Kulla
a082074f16
Merge branch 'master' of github.com:ancurio/mkxp
2017-12-12 22:50:10 +01:00
Jonas Kulla
183ebbed65
RGSSAD: Fix parsing of top level directory entries
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We were spamming every path into the hash (including the top
level ones) without noticing... oh well.
2017-12-12 22:46:25 +01:00
Jonas Kulla
7902d0942d
Filesystem: Properly iterate top level dir entries
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"." seemed to have worked in earlier PhysFS versions,
but it was never the correct way.
2017-12-12 22:45:01 +01:00
Jonas Kulla
947974cac6
Config: Properly use windowTitle everywhere instead of game.title
2017-12-12 17:57:02 +01:00
Jonas Kulla
646786ef93
Merge branch 'master' of github.com:ancurio/mkxp
2017-12-11 21:23:03 +01:00
Jonas Kulla
7d9a85dbbd
Config: Add entry to override the game window title
2017-12-11 00:48:35 +01:00
Carsten Teibes
d427df0c2b
Adapt RGSS archivers and filesystem to physfs 3.0 API
2017-10-12 14:27:19 +02:00
Jonas Kulla
f172f58c74
Sprite: Fix regression with "mirror" attribute
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FloatRect::hFlipped() returns a rectangle with negative width,
which was clobbered by the clamping further down.
Regression introduced in 55cec53911
.
2017-08-10 21:39:17 +02:00
Jonas Kulla
fba20e6294
Sprite: Check for disposed state before accessing bitmap
2017-07-30 23:00:18 +02:00
Jonas Kulla
91f042197b
Merge branch 'master' of github.com:ancurio/mkxp
2017-05-11 12:53:12 +02:00
Jonas Kulla
bd694f9f99
Graphics: Remove superfluous TEXFBOs while reusing existing ones
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While the PingPong buffers were always texture-backed, currentScene
and transBuffer used to be backed by renderbuffers, which might have
been more optimized as render targets on older hardware; but since
all buffers in Graphics got switched to being texture backed to allow
blitting via rendering (when hardware blitting isn't available or broken,
eg. on mobile platforms), their reason to exist vanished.
For transBuffer, we can reuse the backbuffer of the PingPong structure,
while currentScene might have been useless from the start.
2017-05-11 12:37:15 +02:00
Jonas Kulla
cab453ac3a
Graphics: Use proper resizing function for TEXFBOs
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Manually resizing the contained TEX objects skips updating the
width/height TEXFBO properties, which GLMeta::blit relies on.
2017-05-11 12:32:56 +02:00
Jonas Kulla
ecc4a30997
Merge branch 'master' of github.com:ancurio/mkxp
2017-04-23 14:38:13 +02:00
Jonas Kulla
006f701fec
Config: Add "enableBlitting" entry to toggle GL_EXT_framebuffer_blit
2017-04-23 14:32:11 +02:00
Jonas Kulla
1478e1e0f9
Config: Add "maxTextureSize" entry to artificially limit texture sizes
2017-04-23 14:10:54 +02:00
Jonas Kulla
06feafe9ef
Add missing include
2017-04-08 20:06:12 +02:00
Jonas Kulla
ac98fab32b
Merge branch 'master' of github.com:ancurio/mkxp
2017-04-08 19:15:32 +02:00
Jonas Kulla
e4079d5738
Fix build on OSX after 60e967e3b7
2017-04-08 19:13:31 +02:00
Jonas Kulla
8f935da48e
Merge branch 'master' of github.com:ancurio/mkxp
2017-04-08 18:52:59 +02:00
Jonas Kulla
0481f920b0
Input: Remove ugly [-20,-20] mouse position hack
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This was supposed to disappear shortly after To the Moon's release,
but it unfortunately survived a bit longer :)
The status of the mouse cursor being inside / outside the game window
is now properly exposed (in MRI) via MKXP.mouse_in_window.
2017-04-08 18:45:24 +02:00
Jonas Kulla
3ea24bd757
EventThread: Make system cursor visible over black aspect ratio bars
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Should be less confusing for the player.
2017-04-08 18:45:24 +02:00
Jonas Kulla
3eb5465c93
Bitmap: Prevent one-pixel squeeze
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This likely happens because the game doesn't take the shadow
into account, and specifies the target rectangle one pixel too
narrow.
2017-03-21 10:57:57 +01:00