Commit Graph

870 Commits

Author SHA1 Message Date
Jonas Kulla 7003039e56 EventThread: Track touch state (maximum 4 fingers) 2015-01-03 19:18:52 +01:00
Jonas Kulla 146e0294b4 Add option to fix the framerate to the native screen refresh rate
Useful on mobile devices where using non-standard framerates
looks absolutely horrible and screen refresh rates vary highly.
2015-01-03 18:58:13 +01:00
Jonas Kulla 4fb94aaf10 FileSystem: Add fallback to wrapped SDL_RWops if normal mounting fails
Makes it easy to mount archives on Android residing in "assets/".
2015-01-02 14:50:14 +01:00
Jonas Kulla 3411435138 Factor out some thread communication code (window size, bindings) 2015-01-02 01:41:23 +01:00
Jonas Kulla c63a8947ce Tilemap: Don't emit draw with zero quads
This is illegal on some mobile drivers.
2015-01-02 00:09:53 +01:00
Jonas Kulla b42725ea20 Add config option working around buggy graphics drivers
"subImageFix=true" should fix missing text on radeonsi fglrx
as well as most mobile drivers. Also fixes tileset atlas on
mobile.
2015-01-01 23:38:11 +01:00
Jonas Kulla 9122446b23 EventThread: Discard fake mouse events on mobile 2014-12-31 18:52:21 +01:00
Jonas Kulla 7cbf81c83a Add 'printFPS' config entry to continuously print FPS to console
Useful on platforms that don't have window decorations.
2014-12-31 18:52:21 +01:00
Jonas Kulla b4bca7ea3b GLState: Constify 2014-12-31 18:52:21 +01:00
Jonas Kulla 725af97e7b gl-util.h: Unify function qualifier use 2014-12-31 18:52:21 +01:00
Jonas Kulla 35077793a0 Add std::streambuf wrapper around SDL_RWops for boost
Also add SDL_RWops version of the readFile utility function.
2014-12-31 18:52:21 +01:00
Jonas Kulla 5974d05380 Create OpenAL device in main() and store in RGSSThreadData 2014-12-31 18:52:21 +01:00
Jonas Kulla 3596fc568d main.cpp: Immediately query the actual window size after creation 2014-12-31 18:52:21 +01:00
Jonas Kulla 69795be30b Android uses the Linux shared object naming convention 2014-12-31 18:52:21 +01:00
Jonas Kulla 0a484c8a31 std::string constructor doesn't like null pointers 2014-12-31 18:52:20 +01:00
Jonas Kulla 4560589e25 Audio: Set overall volume of OpenAL output to 0.8 2014-12-31 18:52:20 +01:00
Jonas Kulla 4b08d82ea4 MRI: dataDirectory: Return "." if customDataPath is not defined 2014-12-31 18:52:20 +01:00
Jonas Kulla 88c41bcc62 Debug: Use native logging on Android 2014-12-31 18:52:20 +01:00
Jonas Kulla a112529f53 Use compile time strlen 2014-12-31 18:52:20 +01:00
Jonas Kulla b963c67339 SharedState: Don't reallocate global tex on every bind 2014-12-31 18:52:20 +01:00
Jonas Kulla ee17bb2137 Call glReleaseShaderCompiler on GLES 2014-12-31 18:52:20 +01:00
Jonas Kulla 3fb4108306 gl-fun.h: Add some enums missing in gl2.h 2014-12-31 18:52:20 +01:00
Jonas Kulla fcfa079e7b Perform chdir(gameFolder) early in main() 2014-12-31 18:52:20 +01:00
Jonas Kulla 03a6c657c4 main.cpp: Always display errors in a message box 2014-12-31 18:52:20 +01:00
Jonas Kulla b39964a49a MRI: Make error handling during script load more robust 2014-12-31 18:52:20 +01:00
Jonas Kulla 2f95c0613a Shaders: Prefer arithmetic conditionals to branching 2014-12-31 18:52:20 +01:00
Jonas Kulla 373b90af00 Graphics: Optimize Viewport effect rendering
Using the kitchen sink plane shader for viewport effects, even
if only a small part of them are active, incurs great performance
loss on mobile, so split the rendering into multiple optional
passes which additionally use the blending hardware for faster
mixing (lerping).
Also, don't mirror the PingPong textures if the viewport effect
covers the entire screen area anyway.
2014-12-31 18:52:19 +01:00
Jonas Kulla 3c0a530eba Sprite: Add special case shader for translucent effect
Translucent sprites (opacity < 255) are very common,
so using a custom shader instead of the full blown effect one
helps a lot, especially on mobile.
2014-12-31 18:52:19 +01:00
Jonas Kulla a53163660f Shader: Refine preprocessing on GLES platform
Don't globally set float precision to mediump, only fragment
shaders need that and defining it for vertex shaders causes
tilemap cracks.

Also manually define low precision for variables that hold
color / alpha values.
2014-12-31 18:52:19 +01:00
Jonas Kulla a501e4f22f Add ruby patch for statically linking zlib extension 2014-12-31 18:52:19 +01:00
Jonas Kulla 02f19c03c9 Merge pull request #86 from Daverball/controller-fix
Xbox controllers require JoyHat events to be tracked on windows
2014-12-31 18:50:57 +01:00
David Salvisberg 90e1c09711 Added support for JHat events. 2014-12-31 16:39:28 +01:00
Jonas Kulla d18e3e6a53 Merge pull request #84 from Daverball/hue-shader-fix
hue shader turns pure white pixels black on some GPUs.
2014-12-31 16:12:08 +01:00
David Salvisberg 8240f3333f Fixed hue shader turning pure white pixel to pure black on some GPUs. 2014-12-31 16:02:10 +01:00
Jonas Kulla 150abff1c0 Merge pull request #85 from Daverball/save-button-config
Button config menu should save config to disk whenever changes are accepted.
2014-12-31 14:13:53 +01:00
Jonas Kulla 78e246c11d Merge pull request #83 from Daverball/master
Added rudimentary support for font outlines.
2014-12-31 13:51:44 +01:00
David Salvisberg b1e1d28879 Added rudimentary support for font outlines. 2014-12-31 13:49:18 +01:00
David Salvisberg 6829ddc09f Removed store keybindings from main, since it now already gets stored onAccept. 2014-12-28 06:06:28 +01:00
David Salvisberg 7413c3d994 Make button config menu save changes to disk whenever the changes are accepted. 2014-12-27 14:40:08 +01:00
Jonas Kulla 11cfe887c2 Fix several classes not accepting disposed bitmaps
Fixes an error in Alpha Kimori.
2014-12-22 08:22:45 +01:00
Jonas Kulla 685f8b63b3 Input: Integer button codes are still allowed in RGSS3 2014-12-09 04:21:48 +01:00
Jonas Kulla 6c92101e05 icon.svg: Resize page to drawing for easier rasterization 2014-11-30 21:46:18 +01:00
Jonas Kulla 3faaed89d0 icon.svg: Use 'inkscape -l' to strip inkscape specific tags 2014-11-30 21:09:11 +01:00
Jonas Kulla 98b0b71359 Don't use relative paths when #including xxd output 2014-11-30 17:50:24 +01:00
Jonas Kulla 60f101f2e6 Tilemap(VX): Factor out common code into tilemap-common.h
Renamed flashmap.h to tilemap-common.h as it already contained
shared functions.
2014-11-30 17:46:28 +01:00
Jonas Kulla faef0e8503 README: Add prebuilt windows binaries link 2014-11-30 17:41:34 +01:00
Jonas Kulla f00cb60707 debugwriter.h: Use unbuffered cerr instead of clog 2014-11-29 17:55:18 +01:00
Jonas Kulla c1aab96454 Rename src/debuglogger -> src/gl-debug 2014-11-29 17:51:37 +01:00
Jonas Kulla bc31922c33 Allow inserting GL string markers (GREMEDY_string_marker) 2014-11-29 17:33:39 +01:00
Jonas Kulla 5979c5f778 Add placeholder application icon 2014-11-29 17:30:53 +01:00