Use compile time strlen

This commit is contained in:
Jonas Kulla 2014-12-23 19:34:12 +01:00
parent b963c67339
commit a112529f53
1 changed files with 2 additions and 2 deletions

View File

@ -82,8 +82,8 @@ void initGLFunctions()
/* Determine GL version */
const char *ver = (const char*) gl.GetString(GL_VERSION);
const char *glesPrefix = "OpenGL ES ";
size_t glesPrefixN = strlen(glesPrefix);
const char glesPrefix[] = "OpenGL ES ";
const size_t glesPrefixN = sizeof(glesPrefix)-1;
bool gles = false;