gl-util.h: Unify function qualifier use

This commit is contained in:
Jonas Kulla 2014-12-24 05:35:37 +01:00
parent 35077793a0
commit 725af97e7b
1 changed files with 20 additions and 20 deletions

View File

@ -61,43 +61,43 @@ namespace TEX
return id;
}
inline void del(ID id)
static inline void del(ID id)
{
gl.DeleteTextures(1, &id.gl);
}
inline void bind(ID id)
static inline void bind(ID id)
{
gl.BindTexture(GL_TEXTURE_2D, id.gl);
}
inline void unbind()
static inline void unbind()
{
bind(ID(0));
}
inline void uploadImage(GLsizei width, GLsizei height, const void *data, GLenum format)
static inline void uploadImage(GLsizei width, GLsizei height, const void *data, GLenum format)
{
gl.TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, format, GL_UNSIGNED_BYTE, data);
}
inline void uploadSubImage(GLint x, GLint y, GLsizei width, GLsizei height, const void *data, GLenum format)
static inline void uploadSubImage(GLint x, GLint y, GLsizei width, GLsizei height, const void *data, GLenum format)
{
gl.TexSubImage2D(GL_TEXTURE_2D, 0, x, y, width, height, format, GL_UNSIGNED_BYTE, data);
}
inline void allocEmpty(GLsizei width, GLsizei height)
static inline void allocEmpty(GLsizei width, GLsizei height)
{
gl.TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
}
inline void setRepeat(bool mode)
static inline void setRepeat(bool mode)
{
gl.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, mode ? GL_REPEAT : GL_CLAMP_TO_EDGE);
gl.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, mode ? GL_REPEAT : GL_CLAMP_TO_EDGE);
}
inline void setSmooth(bool mode)
static inline void setSmooth(bool mode)
{
gl.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, mode ? GL_LINEAR : GL_NEAREST);
gl.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mode ? GL_LINEAR : GL_NEAREST);
@ -117,27 +117,27 @@ namespace FBO
return id;
}
inline void del(ID id)
static inline void del(ID id)
{
gl.DeleteFramebuffers(1, &id.gl);
}
inline void bind(ID id)
static inline void bind(ID id)
{
gl.BindFramebuffer(GL_FRAMEBUFFER, id.gl);
}
inline void unbind()
static inline void unbind()
{
bind(ID(0));
}
inline void setTarget(TEX::ID target, unsigned colorAttach = 0)
static inline void setTarget(TEX::ID target, unsigned colorAttach = 0)
{
gl.FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + colorAttach, GL_TEXTURE_2D, target.gl, 0);
}
inline void clear()
static inline void clear()
{
gl.Clear(GL_COLOR_BUFFER_BIT);
}
@ -148,7 +148,7 @@ struct GenericBO
{
DEF_GL_ID
inline static ID gen()
static inline ID gen()
{
ID id;
gl.GenBuffers(1, &id.gl);
@ -156,32 +156,32 @@ struct GenericBO
return id;
}
inline static void del(ID id)
static inline void del(ID id)
{
gl.DeleteBuffers(1, &id.gl);
}
inline static void bind(ID id)
static inline void bind(ID id)
{
gl.BindBuffer(target, id.gl);
}
inline static void unbind()
static inline void unbind()
{
bind(ID(0));
}
inline static void uploadData(GLsizeiptr size, const GLvoid *data, GLenum usage = GL_STATIC_DRAW)
static inline void uploadData(GLsizeiptr size, const GLvoid *data, GLenum usage = GL_STATIC_DRAW)
{
gl.BufferData(target, size, data, usage);
}
inline static void uploadSubData(GLintptr offset, GLsizeiptr size, const GLvoid *data)
static inline void uploadSubData(GLintptr offset, GLsizeiptr size, const GLvoid *data)
{
gl.BufferSubData(target, offset, size, data);
}
inline static void allocEmpty(GLsizeiptr size, GLenum usage = GL_STATIC_DRAW)
static inline void allocEmpty(GLsizeiptr size, GLenum usage = GL_STATIC_DRAW)
{
uploadData(size, 0, usage);
}