Commit Graph

153 Commits

Author SHA1 Message Date
Jonas Kulla 8b53681e11 Turn on 'fixedAspectRatio' by default
This is more consistent with RMXP's behavior.
2013-10-09 14:17:21 +02:00
Jonas Kulla 4b28314433 Update config table and default values 2013-10-09 14:11:59 +02:00
Jonas Kulla f8e8ece946 Forgot to add license header 2013-10-09 13:44:15 +02:00
Jonas Kulla cb6f73f7df Rename 'GlobalState' to 'SharedState' to avoid confusion with GLState
This was particularly nasty with the shorthand macros
'gState' and 'glState'. The former is now 'shState'.
2013-10-09 12:30:33 +02:00
Jonas Kulla 807bee5748 Print info about shader compilation to console 2013-10-09 12:26:42 +02:00
Jonas Kulla ba304feb54 Minor code move
Move animation based state data together and add comments
2013-10-09 11:52:39 +02:00
Jonas Kulla 6a4fd804a7 Clarify point about latest library version 2013-10-09 04:16:00 +02:00
Jonas Kulla 34d4103111 Always request OpenGL Core profile 2013-10-08 06:29:05 +02:00
Jonas Kulla 6fef49f42a Cosmetic fixes 2013-10-08 06:05:06 +02:00
Jonas Kulla a108843069 Add 'System.data_directory()' for save files etc.
Just a small wrapper around SDL2's GetPrefPath()
2013-10-08 06:04:21 +02:00
Jonas Kulla dd25323cdd Ifdef out more RGSS2 functionality 2013-10-06 10:28:03 +02:00
Jonas Kulla ce70b6dc95 Fix a heavy memory corruption in p()/print()
If you free locally allocated ruby objects
you're gonna have a BAAAD time
2013-10-06 10:19:31 +02:00
Jonas Kulla 49e7b66a53 Bitmap: s/tex/gl 2013-10-06 08:54:16 +02:00
Jonas Kulla 89238aebe9 s/rgss/RGSS 2013-10-06 07:11:03 +02:00
Jonas Kulla 26843f2e51 Implement FPS display (F2 to toggle ON/OFF) 2013-10-06 07:05:01 +02:00
Jonas Kulla 41675859dd Actually destroy duplicated PHYSFS_Io instance on close
Fixes crash after loading about a hundred maps
2013-10-06 05:11:22 +02:00
Jonas Kulla 958af38442 Optimize archive reading
This should be almost as fast as reading unencrypted
files from disk now. I also don't see any possible further
optimizations, so this is probably as fast as it gets.
2013-10-04 07:52:40 +02:00
Jonas Kulla a9fc44f79d Fix filesystem init for relative 'gamePath's 2013-10-03 22:11:25 +02:00
Jonas Kulla 4ddc487f17 Fix a critical bug with seeking in archives
Also, other small cleanups on the way.
2013-10-03 22:09:35 +02:00
Jonas Kulla d20b652155 No point in drawing spaces 2013-10-03 00:48:12 +02:00
Jonas Kulla ca5f52d93d Add '$ORIGIN/lib' rpath for now 2013-10-02 22:48:27 +02:00
Jonas Kulla d8dab9c429 Start ifdef'ing out RGSS2 functionality 2013-10-02 22:40:09 +02:00
Jonas Kulla 751b9c3ae5 Clip text surface to texture bounds on fast upload 2013-10-02 21:39:44 +02:00
Jonas Kulla 19c30e3ddd Fix shader code. Thanks Mesa!
On the other hand, the kind of shit fglrx
just lets through boggles the mind.
2013-10-02 15:00:17 +02:00
Jonas Kulla bb70c39811 Ensure SDL_image and SDL_ttf initialize correctly 2013-10-02 13:50:58 +02:00
Jonas Kulla 0f58852e2b Remove GL_ARB_imaging requirement
Mesa doesn't have it, and I'm not sure it really
serves any purpose at all.
2013-10-02 13:35:14 +02:00
Jonas Kulla 7b97075282 Remove unnecessary allocations 2013-10-01 18:27:22 +02:00
Jonas Kulla a54acce6b7 Implement Bitmap 'blur'
I was a bit confused at first because I thought Enterbrain
had actually implemented a full Gaussian blur, but nope,
just dumb averaging.
2013-10-01 18:12:52 +02:00
Jonas Kulla 20ec560145 Wrap color clear in 'FBO::clear()' convenience function 2013-10-01 13:10:14 +02:00
Jonas Kulla 082a9ae483 Fix style and add link to mattn's repo 2013-10-01 12:24:35 +02:00
Jonas Kulla a1c2a73006 Warn about mruby-onig-regexp 2013-10-01 12:21:30 +02:00
Jonas Kulla ceb7821362 Minor code style fix 2013-10-01 12:15:28 +02:00
Jonas Kulla 8baa76541c Merge branch 'bitmap_blur' 2013-10-01 12:06:40 +02:00
Jonas Kulla baff4e362e Fix minor GPU timer query issue 2013-10-01 12:05:58 +02:00
Jonas Kulla 9f26ff9fb0 Port over Bitmap 'radial_blur' from old SFML codebase
This implementation is also heaps better than the old
one as it doesn't use a (differently sized) aux texture,
meaning the Bitmap discards its old texture and aquires
one of same size, making reuse through the TexPool a
lot more likely. It also saves on the aux texture blits
and binding switches.

As the setup / resource acquisition far outweighs the
actual rendering cost, operation time is relatively
constant no matter how many divisions are used.
2013-10-01 12:03:20 +02:00
Jonas Kulla 088f0a2a30 Prefer pkg-config for lib flags where possible 2013-10-01 05:30:45 +02:00
Jonas Kulla b5afeadb5b Fix null deref 2013-10-01 02:29:02 +02:00
Jonas Kulla 73d5cb5bad Comment out unsupported audio formats 2013-10-01 02:28:46 +02:00
Jonas Kulla 408864339f Implement case insensitive path resolution 2013-09-30 21:20:29 +02:00
Jonas Kulla f49b03ba23 Window: Always rebuild cursor_rect tex coords
If the same Window updated its control verts without a visble
cursor_rect, these tex coords will get randomly overwritten by
further control parts.
2013-09-30 19:32:45 +02:00
Jonas Kulla 05f73f0b98 Ensure Elements don't unlink from an already dead Scene 2013-09-30 19:30:27 +02:00
Jonas Kulla 9d34fc966b Tilemap: Clamp sampled tileset height to multiple of 32 2013-09-30 01:38:46 +02:00
Jonas Kulla c6fc1cb5ad Add '.sample' suffix to example configuration file 2013-09-29 18:25:19 +02:00
Jonas Kulla 2226927b08 Null deref fixes / cleanups 2013-09-28 21:48:02 +02:00
Jonas Kulla 1737ec9af4 Fix 'Rect::isEmpty()' and small performance fixes
Specifically, don't emit the 'valueChanged' signal
if nothing actually changed.
2013-09-28 21:45:33 +02:00
Jonas Kulla 4c06b676ad Spacing and minor fixes 2013-09-28 21:30:51 +02:00
Jonas Kulla 6b94dd6bcb Script binding vfuncs should be static 2013-09-28 21:27:11 +02:00
Jonas Kulla fa77726388 Remove unneeded shader uniform 2013-09-28 15:41:09 +02:00
Jonas Kulla 0717003114 Use 'snprintf()' instead of the unsafe variant 2013-09-27 19:50:23 +02:00
Jonas Kulla 080f9333a9 Clarify a couple README points 2013-09-27 19:44:16 +02:00