Turn on 'fixedAspectRatio' by default

This is more consistent with RMXP's behavior.
This commit is contained in:
Jonas Kulla 2013-10-09 14:17:21 +02:00
parent 4b28314433
commit 8b53681e11
3 changed files with 6 additions and 6 deletions

View File

@ -72,7 +72,7 @@ mkxp reads configuration data from the file "mkxp.conf" contained in the current
| debugMode | bool | false | Log OpenGL debug information to the console |
| winResizable | bool | false | Game window is resizable |
| fullscreen | bool | false | Start game in fullscreen (this can always be toggled with Alt-Enter at runtime) |
| fixedAspectRatio | bool | false | Don't stretch the game screen to fit the window size |
| fixedAspectRatio | bool | true | Don't stretch the game screen to fit the window size |
| smoothScaling | bool | false | Apply linear interpolation when game screen is stretched |
| vsync | bool | false | Sync screen redraws to the monitor refresh rate |
| defScreenW | int | 640 | Width the game window starts in (this is **not** the game resolution) |

View File

@ -1,10 +1,10 @@
[General]
debugMode=true
winResizable=true
debugMode=false
winResizable=false
fullscreen=false
fixedAspectRatio=false
fixedAspectRatio=true
smoothScaling=false
vsync=true
vsync=false
defScreenW=640
defScreenH=480
solidFonts=false

View File

@ -32,7 +32,7 @@ Config::Config()
: debugMode(false),
winResizable(false),
fullscreen(false),
fixedAspectRatio(false),
fixedAspectRatio(true),
smoothScaling(false),
vsync(false),
defScreenW(640),