Ancurio
7938a07539
Adjust (default) keybindings for Freebird Games
2021-09-24 06:30:56 +02:00
Jaiden
fb09fa1d0c
Update glstate.cpp
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Fixes the GL blend formula for Subtractive blending
2021-09-24 06:30:55 +02:00
Ancurio
f3b4ab62a5
Update copyright notice
2021-09-24 06:30:55 +02:00
mara
474ba64ba0
build: Support SDL_sound in different prefix as SDL2
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As the required SDL_sound is a custom fork which is not packaged as
system package, it could plausibly be installed in a different path.
2021-09-24 06:30:55 +02:00
Jari Vetoniemi
dfa25a2524
Compile with newer openal-soft
2021-09-24 06:30:55 +02:00
Jari Vetoniemi
6743b5a79c
Add .editorconfig to the project
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Saves time and hassle
2021-09-24 06:30:55 +02:00
Jonas Kulla
19eb11feb6
README: Remember that markdown is a thing
2021-09-24 06:30:55 +02:00
Jonas Kulla
94c7310e95
README: Add project discord link
2021-09-24 06:30:55 +02:00
Jonas Kulla
cd4de71c6b
README: Add link to gist document
2021-09-24 06:30:55 +02:00
Jonas Kulla
91d9838e6c
README: Clarify target group of project
2021-09-24 06:30:55 +02:00
Jonas Kulla
c5d94d9d8b
FileSystem: Check PHYSFS_registerArchiver() for success
2021-09-24 06:30:55 +02:00
Jonas Kulla
c0c2a5287e
FileSystem: Check PHYSFS_init() for success
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Move it above the allocations so exceptions don't leak memory.
2021-09-24 06:30:55 +02:00
Jonas Kulla
30ade2c240
Sprite: Define M_PI manually
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Apparently (older?) mingw-w64 with C++11 enabled doesn't have it.
2021-09-24 06:30:55 +02:00
Jonas Kulla
b1eed5fb00
qmake.pro: Add explicit C++11 flags
2021-09-24 06:30:55 +02:00
Jonas Kulla
422c76328b
fluid-fun: Define destructor signature based on fluidsynth version
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As per @carstene1ns 's suggestion.
2021-09-24 06:30:55 +02:00
Jonas Kulla
9733876c01
fluid-fun: Adjust function signature to fluidsynth 2.0
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This breaks compilation with FLUID_SHARED against <2.0 versions,
which should be reasonable given that the default mode can still
dynamically load both variants.
Fixes #219 .
2021-09-24 06:30:55 +02:00
Luis Caceres
eb037a3779
Config: Add case-insensitive ini file parser
2021-09-24 06:30:55 +02:00
Eliza Velasquez
b8c3e74275
Fix font enumeration
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Currently, the font enumeration callback erroneously stops searching if
it finds any files that aren't fonts. In the case that you have, say, a
desktop.ini or a .DS_Store or a license file, it may prevent all of the
fonts from being loaded. This commit resolves this.
2021-09-24 06:30:55 +02:00
Jonas Kulla
b10d22daeb
Graphics: Fix transition when new scene has gray tone effect
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Rendering the scene may cause PingPong swaps of front / backbuffer,
so don't take references to those buffers until after rendering.
Fixes #199
2021-09-24 06:30:55 +02:00
ReinUsesLisp
7d6fbe637c
Config: Set debug editor's debug variables into ruby
2021-09-24 06:30:55 +02:00
Jonas Kulla
1b358a27a0
FileSystem: Fix while termination condition
2021-09-24 06:30:55 +02:00
Jonas Kulla
a082074f16
Merge branch 'master' of github.com:ancurio/mkxp
2017-12-12 22:50:10 +01:00
Jonas Kulla
183ebbed65
RGSSAD: Fix parsing of top level directory entries
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We were spamming every path into the hash (including the top
level ones) without noticing... oh well.
2017-12-12 22:46:25 +01:00
Jonas Kulla
7902d0942d
Filesystem: Properly iterate top level dir entries
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"." seemed to have worked in earlier PhysFS versions,
but it was never the correct way.
2017-12-12 22:45:01 +01:00
Jonas Kulla
947974cac6
Config: Properly use windowTitle everywhere instead of game.title
2017-12-12 17:57:02 +01:00
Jonas Kulla
646786ef93
Merge branch 'master' of github.com:ancurio/mkxp
2017-12-11 21:23:03 +01:00
Jonas Kulla
2f81fbbf4b
Fix ordering
2017-12-11 00:51:21 +01:00
Jonas Kulla
7d9a85dbbd
Config: Add entry to override the game window title
2017-12-11 00:48:35 +01:00
Carsten Teibes
d427df0c2b
Adapt RGSS archivers and filesystem to physfs 3.0 API
2017-10-12 14:27:19 +02:00
Carsten Teibes
b1bdf1e445
Fix CMake build, only use `resource.h` on Windows
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This was broken in commit 01e17ed5c6
(move windows specific files).
2017-08-18 22:42:27 +02:00
Carsten Teibes
fde6a92197
Fix deprecation warning on build with MRI>2.3
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Fixes #158 .
The old alias is deprecated since: ruby/ruby@fdb957925f .
2017-08-18 22:41:16 +02:00
Marty Plummer
01e17ed5c6
windows: move windows specific files
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Moved the windows-specific files into their own subdir for
cleanliness's sake and mesonbuild organization.
Signed-off-by: Marty Plummer <ntzrmtthihu777@gmail.com>
2017-08-10 21:58:31 +02:00
Jonas Kulla
f172f58c74
Sprite: Fix regression with "mirror" attribute
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FloatRect::hFlipped() returns a rectangle with negative width,
which was clobbered by the clamping further down.
Regression introduced in 55cec53911
.
2017-08-10 21:39:17 +02:00
Jonas Kulla
fba20e6294
Sprite: Check for disposed state before accessing bitmap
2017-07-30 23:00:18 +02:00
Marty Plummer
f5c30affaa
mingw-w64: allow cmake cross-compile
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Tested on gentoo with x86_64-w64-mingw32 toolchain and libraries.
Signed-off-by: Marty Plummer <ntzrmtthihu777@gmail.com>
2017-05-25 13:01:11 +02:00
Jonas Kulla
91f042197b
Merge branch 'master' of github.com:ancurio/mkxp
2017-05-11 12:53:12 +02:00
Jonas Kulla
bd694f9f99
Graphics: Remove superfluous TEXFBOs while reusing existing ones
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While the PingPong buffers were always texture-backed, currentScene
and transBuffer used to be backed by renderbuffers, which might have
been more optimized as render targets on older hardware; but since
all buffers in Graphics got switched to being texture backed to allow
blitting via rendering (when hardware blitting isn't available or broken,
eg. on mobile platforms), their reason to exist vanished.
For transBuffer, we can reuse the backbuffer of the PingPong structure,
while currentScene might have been useless from the start.
2017-05-11 12:37:15 +02:00
Jonas Kulla
cab453ac3a
Graphics: Use proper resizing function for TEXFBOs
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Manually resizing the contained TEX objects skips updating the
width/height TEXFBO properties, which GLMeta::blit relies on.
2017-05-11 12:32:56 +02:00
Jonas Kulla
ecc4a30997
Merge branch 'master' of github.com:ancurio/mkxp
2017-04-23 14:38:13 +02:00
Jonas Kulla
006f701fec
Config: Add "enableBlitting" entry to toggle GL_EXT_framebuffer_blit
2017-04-23 14:32:11 +02:00
Jonas Kulla
1478e1e0f9
Config: Add "maxTextureSize" entry to artificially limit texture sizes
2017-04-23 14:10:54 +02:00
Jonas Kulla
06feafe9ef
Add missing include
2017-04-08 20:06:12 +02:00
Jonas Kulla
ac98fab32b
Merge branch 'master' of github.com:ancurio/mkxp
2017-04-08 19:15:32 +02:00
Jonas Kulla
e4079d5738
Fix build on OSX after 60e967e3b7
2017-04-08 19:13:31 +02:00
Jonas Kulla
8f935da48e
Merge branch 'master' of github.com:ancurio/mkxp
2017-04-08 18:52:59 +02:00
Jonas Kulla
0481f920b0
Input: Remove ugly [-20,-20] mouse position hack
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This was supposed to disappear shortly after To the Moon's release,
but it unfortunately survived a bit longer :)
The status of the mouse cursor being inside / outside the game window
is now properly exposed (in MRI) via MKXP.mouse_in_window.
2017-04-08 18:45:24 +02:00
Jonas Kulla
3ea24bd757
EventThread: Make system cursor visible over black aspect ratio bars
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Should be less confusing for the player.
2017-04-08 18:45:24 +02:00
Jonas Kulla
3eb5465c93
Bitmap: Prevent one-pixel squeeze
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This likely happens because the game doesn't take the shadow
into account, and specifies the target rectangle one pixel too
narrow.
2017-03-21 10:57:57 +01:00
Jonas Kulla
ef06c8eca4
Input: Hack around desync with mkxpRawKeyStates
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Make sure that when mkxpRawKeyStates was called, the Input module
will work off of the same queried snapshot of pressed keys
during the next update call.
2017-03-21 10:47:32 +01:00
Marty Plummer
60e967e3b7
Add icon and resource files for windows
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Signed-off-by: Marty Plummer <ntzrmtthihu777@gmail.com>
2017-03-09 08:24:13 +01:00