mkxp/src/emscripten.cpp

34 lines
869 B
C++

#include "emscripten.hpp"
EM_JS(void, load_file_async, (const char* fullPathC), {
Asyncify.handleSleep(function(wakeUp) {
const fullPath = UTF8ToString(fullPathC);
// Make cache object
if (!window.fileAsyncCache) window.fileAsyncCache = {};
// Check if already loaded
if (window.fileAsyncCache.hasOwnProperty(fullPath)) return wakeUp();
// Get full destination
const file = "game/" + fullPath;
// Get path and filename
const path = "/" + file.substring(0, file.lastIndexOf("/"));
const filename = file.substring(file.lastIndexOf("/") + 1);
// Get target URL
const iurl = "gameasync/" + fullPath;
// Delete original file
FS.unlink(path + "/" + filename);
// Get the new file
FS.createPreloadedFile(path, filename, iurl, true, true, function() {
window.fileAsyncCache[fullPath] = 1;
wakeUp();
}, console.error);
});
});