34 lines
869 B
C++
34 lines
869 B
C++
|
#include "emscripten.hpp"
|
||
|
|
||
|
EM_JS(void, load_file_async, (const char* fullPathC), {
|
||
|
Asyncify.handleSleep(function(wakeUp) {
|
||
|
const fullPath = UTF8ToString(fullPathC);
|
||
|
|
||
|
// Make cache object
|
||
|
if (!window.fileAsyncCache) window.fileAsyncCache = {};
|
||
|
|
||
|
// Check if already loaded
|
||
|
if (window.fileAsyncCache.hasOwnProperty(fullPath)) return wakeUp();
|
||
|
|
||
|
// Get full destination
|
||
|
const file = "game/" + fullPath;
|
||
|
|
||
|
// Get path and filename
|
||
|
const path = "/" + file.substring(0, file.lastIndexOf("/"));
|
||
|
const filename = file.substring(file.lastIndexOf("/") + 1);
|
||
|
|
||
|
// Get target URL
|
||
|
const iurl = "gameasync/" + fullPath;
|
||
|
|
||
|
// Delete original file
|
||
|
FS.unlink(path + "/" + filename);
|
||
|
|
||
|
// Get the new file
|
||
|
FS.createPreloadedFile(path, filename, iurl, true, true, function() {
|
||
|
window.fileAsyncCache[fullPath] = 1;
|
||
|
wakeUp();
|
||
|
}, console.error);
|
||
|
});
|
||
|
});
|
||
|
|