Commit Graph

897 Commits

Author SHA1 Message Date
Varun Patil ca96c95143 Use webgl 2.0 2020-05-05 18:01:13 +05:30
Varun Patil aba490f4d6 Trivial config change 2020-05-05 17:43:37 +05:30
Varun Patil e4eb6f837d Mark quad dirty on changing plane bitmap
This fixes crashes on Emscripten build
2020-05-05 17:19:34 +05:30
Varun Patil ba2e08ec55 Load rxdata async 2020-05-05 16:00:11 +05:30
Varun Patil ebe8d6f3bd Remove custom mruby eval definition 2020-05-05 14:23:25 +05:30
Varun Patil 2b7f78d239 Remove audio mutexes 2020-05-05 11:22:27 +05:30
Varun Patil 40c1872245 Fix audio during transition 2020-05-05 10:34:57 +05:30
Varun Patil 4386a5a894 Move down spinner 2020-05-05 10:22:09 +05:30
Varun Patil f008fa9275 Update cmake 2020-05-05 03:09:19 +05:30
Varun Patil 84cecb90f2 Remove old mruby extensions 2020-05-05 03:09:12 +05:30
Varun Patil c9af091331 Fix for x86 2020-05-05 01:37:18 +05:30
Varun Patil 3f42fac8f5 Allow delay ticks 2020-05-04 22:57:49 +05:30
Varun Patil f20d7a43b1 Remove main update loop 2020-05-04 22:51:21 +05:30
Varun Patil b7c8011c52 Add shell 2020-05-04 22:38:59 +05:30
Varun Patil 920168abe0 Remove BGM print 2020-05-04 19:33:48 +05:30
Varun Patil 501d6ae608 Fix audio fade 2020-05-04 19:33:24 +05:30
Varun Patil c94323ec16 Add audio async 2020-05-04 18:27:45 +05:30
Varun Patil 2ea2f31c03 Move emscripten function to separate file 2020-05-04 17:59:12 +05:30
Varun Patil a847164445 Add missing BGS update 2020-05-04 17:45:53 +05:30
Varun Patil 0830986edf Update cmakelists for asynify 2020-05-04 17:39:11 +05:30
Varun Patil 9b531afb0c Add sync audio for emscripten 2020-05-04 17:39:00 +05:30
Varun Patil ee39e65061 Add emscripten async bitmap 2020-05-04 16:22:32 +05:30
Varun Patil 3c39f14484 Add Emscripten CMakeLists 2020-05-04 13:14:08 +05:30
Varun Patil 8c5db3a401 Make changes for Emscripten 2020-05-04 13:13:57 +05:30
Varun Patil 776564d583 Remove bloat 2020-05-02 16:38:55 +05:30
Jonas Kulla 9dc42914de README: Clarify target group of project 2019-06-20 06:01:20 +02:00
Jonas Kulla 86194118a3 FileSystem: Check PHYSFS_registerArchiver() for success 2019-05-18 16:48:17 +02:00
Jonas Kulla 98bdfcf758 FileSystem: Check PHYSFS_init() for success
Move it above the allocations so exceptions don't leak memory.
2019-05-18 16:42:56 +02:00
Jonas Kulla 6fa5b8c856 Sprite: Define M_PI manually
Apparently (older?) mingw-w64 with C++11 enabled doesn't have it.
2019-05-18 16:21:21 +02:00
Jonas Kulla d6b477b887 qmake.pro: Add explicit C++11 flags 2019-05-18 16:17:09 +02:00
Jonas Kulla 9dcfb66e86 fluid-fun: Define destructor signature based on fluidsynth version
As per @carstene1ns 's suggestion.
2019-03-22 21:16:57 +01:00
Jonas Kulla d4b9adc1d1 fluid-fun: Adjust function signature to fluidsynth 2.0
This breaks compilation with FLUID_SHARED against <2.0 versions,
which should be reasonable given that the default mode can still
dynamically load both variants.

Fixes #219.
2019-03-21 08:07:02 +01:00
Luis Caceres 43cb318862 Config: Add case-insensitive ini file parser 2019-03-19 19:26:50 +01:00
Eliza Velasquez bab22d87be Fix font enumeration
Currently, the font enumeration callback erroneously stops searching if
it finds any files that aren't fonts. In the case that you have, say, a
desktop.ini or a .DS_Store or a license file, it may prevent all of the
fonts from being loaded. This commit resolves this.
2018-10-13 20:28:36 +02:00
Jonas Kulla ae59fcd112 Graphics: Fix transition when new scene has gray tone effect
Rendering the scene may cause PingPong swaps of front / backbuffer,
so don't take references to those buffers until after rendering.

Fixes #199
2018-05-21 12:22:23 +02:00
ReinUsesLisp b5e5a26d8b Config: Set debug editor's debug variables into ruby 2018-02-22 09:08:45 +01:00
Jonas Kulla 9f44ee5068 FileSystem: Fix while termination condition 2018-01-22 10:54:21 +01:00
Jonas Kulla 183ebbed65 RGSSAD: Fix parsing of top level directory entries
We were spamming every path into the hash (including the top
level ones) without noticing... oh well.
2017-12-12 22:46:25 +01:00
Jonas Kulla 7902d0942d Filesystem: Properly iterate top level dir entries
"." seemed to have worked in earlier PhysFS versions,
but it was never the correct way.
2017-12-12 22:45:01 +01:00
Jonas Kulla 947974cac6 Config: Properly use windowTitle everywhere instead of game.title 2017-12-12 17:57:02 +01:00
Jonas Kulla 2f81fbbf4b Fix ordering 2017-12-11 00:51:21 +01:00
Jonas Kulla 7d9a85dbbd Config: Add entry to override the game window title 2017-12-11 00:48:35 +01:00
Carsten Teibes d427df0c2b Adapt RGSS archivers and filesystem to physfs 3.0 API 2017-10-12 14:27:19 +02:00
Carsten Teibes b1bdf1e445 Fix CMake build, only use `resource.h` on Windows
This was broken in commit 01e17ed5c6 (move windows specific files).
2017-08-18 22:42:27 +02:00
Carsten Teibes fde6a92197 Fix deprecation warning on build with MRI>2.3
Fixes #158.

The old alias is deprecated since: ruby/ruby@fdb957925f.
2017-08-18 22:41:16 +02:00
Marty Plummer 01e17ed5c6 windows: move windows specific files
Moved the windows-specific files into their own subdir for
cleanliness's sake and mesonbuild organization.

Signed-off-by: Marty Plummer <ntzrmtthihu777@gmail.com>
2017-08-10 21:58:31 +02:00
Jonas Kulla f172f58c74 Sprite: Fix regression with "mirror" attribute
FloatRect::hFlipped() returns a rectangle with negative width,
which was clobbered by the clamping further down.

Regression introduced in 55cec53911.
2017-08-10 21:39:17 +02:00
Jonas Kulla fba20e6294 Sprite: Check for disposed state before accessing bitmap 2017-07-30 23:00:18 +02:00
Marty Plummer f5c30affaa mingw-w64: allow cmake cross-compile
Tested on gentoo with x86_64-w64-mingw32 toolchain and libraries.

Signed-off-by: Marty Plummer <ntzrmtthihu777@gmail.com>
2017-05-25 13:01:11 +02:00
Jonas Kulla bd694f9f99 Graphics: Remove superfluous TEXFBOs while reusing existing ones
While the PingPong buffers were always texture-backed, currentScene
and transBuffer used to be backed by renderbuffers, which might have
been more optimized as render targets on older hardware; but since
all buffers in Graphics got switched to being texture backed to allow
blitting via rendering (when hardware blitting isn't available or broken,
eg. on mobile platforms), their reason to exist vanished.

For transBuffer, we can reuse the backbuffer of the PingPong structure,
while currentScene might have been useless from the start.
2017-05-11 12:37:15 +02:00