Varun Patil
ba2e08ec55
Load rxdata async
2020-05-05 16:00:11 +05:30
Varun Patil
ebe8d6f3bd
Remove custom mruby eval definition
2020-05-05 14:23:25 +05:30
Varun Patil
2b7f78d239
Remove audio mutexes
2020-05-05 11:22:27 +05:30
Varun Patil
40c1872245
Fix audio during transition
2020-05-05 10:34:57 +05:30
Varun Patil
4386a5a894
Move down spinner
2020-05-05 10:22:09 +05:30
Varun Patil
f008fa9275
Update cmake
2020-05-05 03:09:19 +05:30
Varun Patil
84cecb90f2
Remove old mruby extensions
2020-05-05 03:09:12 +05:30
Varun Patil
c9af091331
Fix for x86
2020-05-05 01:37:18 +05:30
Varun Patil
3f42fac8f5
Allow delay ticks
2020-05-04 22:57:49 +05:30
Varun Patil
f20d7a43b1
Remove main update loop
2020-05-04 22:51:21 +05:30
Varun Patil
b7c8011c52
Add shell
2020-05-04 22:38:59 +05:30
Varun Patil
920168abe0
Remove BGM print
2020-05-04 19:33:48 +05:30
Varun Patil
501d6ae608
Fix audio fade
2020-05-04 19:33:24 +05:30
Varun Patil
c94323ec16
Add audio async
2020-05-04 18:27:45 +05:30
Varun Patil
2ea2f31c03
Move emscripten function to separate file
2020-05-04 17:59:12 +05:30
Varun Patil
a847164445
Add missing BGS update
2020-05-04 17:45:53 +05:30
Varun Patil
0830986edf
Update cmakelists for asynify
2020-05-04 17:39:11 +05:30
Varun Patil
9b531afb0c
Add sync audio for emscripten
2020-05-04 17:39:00 +05:30
Varun Patil
ee39e65061
Add emscripten async bitmap
2020-05-04 16:22:32 +05:30
Varun Patil
3c39f14484
Add Emscripten CMakeLists
2020-05-04 13:14:08 +05:30
Varun Patil
8c5db3a401
Make changes for Emscripten
2020-05-04 13:13:57 +05:30
Varun Patil
776564d583
Remove bloat
2020-05-02 16:38:55 +05:30
Jonas Kulla
9dc42914de
README: Clarify target group of project
2019-06-20 06:01:20 +02:00
Jonas Kulla
86194118a3
FileSystem: Check PHYSFS_registerArchiver() for success
2019-05-18 16:48:17 +02:00
Jonas Kulla
98bdfcf758
FileSystem: Check PHYSFS_init() for success
...
Move it above the allocations so exceptions don't leak memory.
2019-05-18 16:42:56 +02:00
Jonas Kulla
6fa5b8c856
Sprite: Define M_PI manually
...
Apparently (older?) mingw-w64 with C++11 enabled doesn't have it.
2019-05-18 16:21:21 +02:00
Jonas Kulla
d6b477b887
qmake.pro: Add explicit C++11 flags
2019-05-18 16:17:09 +02:00
Jonas Kulla
9dcfb66e86
fluid-fun: Define destructor signature based on fluidsynth version
...
As per @carstene1ns 's suggestion.
2019-03-22 21:16:57 +01:00
Jonas Kulla
d4b9adc1d1
fluid-fun: Adjust function signature to fluidsynth 2.0
...
This breaks compilation with FLUID_SHARED against <2.0 versions,
which should be reasonable given that the default mode can still
dynamically load both variants.
Fixes #219 .
2019-03-21 08:07:02 +01:00
Luis Caceres
43cb318862
Config: Add case-insensitive ini file parser
2019-03-19 19:26:50 +01:00
Eliza Velasquez
bab22d87be
Fix font enumeration
...
Currently, the font enumeration callback erroneously stops searching if
it finds any files that aren't fonts. In the case that you have, say, a
desktop.ini or a .DS_Store or a license file, it may prevent all of the
fonts from being loaded. This commit resolves this.
2018-10-13 20:28:36 +02:00
Jonas Kulla
ae59fcd112
Graphics: Fix transition when new scene has gray tone effect
...
Rendering the scene may cause PingPong swaps of front / backbuffer,
so don't take references to those buffers until after rendering.
Fixes #199
2018-05-21 12:22:23 +02:00
ReinUsesLisp
b5e5a26d8b
Config: Set debug editor's debug variables into ruby
2018-02-22 09:08:45 +01:00
Jonas Kulla
9f44ee5068
FileSystem: Fix while termination condition
2018-01-22 10:54:21 +01:00
Jonas Kulla
183ebbed65
RGSSAD: Fix parsing of top level directory entries
...
We were spamming every path into the hash (including the top
level ones) without noticing... oh well.
2017-12-12 22:46:25 +01:00
Jonas Kulla
7902d0942d
Filesystem: Properly iterate top level dir entries
...
"." seemed to have worked in earlier PhysFS versions,
but it was never the correct way.
2017-12-12 22:45:01 +01:00
Jonas Kulla
947974cac6
Config: Properly use windowTitle everywhere instead of game.title
2017-12-12 17:57:02 +01:00
Jonas Kulla
2f81fbbf4b
Fix ordering
2017-12-11 00:51:21 +01:00
Jonas Kulla
7d9a85dbbd
Config: Add entry to override the game window title
2017-12-11 00:48:35 +01:00
Carsten Teibes
d427df0c2b
Adapt RGSS archivers and filesystem to physfs 3.0 API
2017-10-12 14:27:19 +02:00
Carsten Teibes
b1bdf1e445
Fix CMake build, only use `resource.h` on Windows
...
This was broken in commit 01e17ed5c6
(move windows specific files).
2017-08-18 22:42:27 +02:00
Carsten Teibes
fde6a92197
Fix deprecation warning on build with MRI>2.3
...
Fixes #158 .
The old alias is deprecated since: ruby/ruby@fdb957925f .
2017-08-18 22:41:16 +02:00
Marty Plummer
01e17ed5c6
windows: move windows specific files
...
Moved the windows-specific files into their own subdir for
cleanliness's sake and mesonbuild organization.
Signed-off-by: Marty Plummer <ntzrmtthihu777@gmail.com>
2017-08-10 21:58:31 +02:00
Jonas Kulla
f172f58c74
Sprite: Fix regression with "mirror" attribute
...
FloatRect::hFlipped() returns a rectangle with negative width,
which was clobbered by the clamping further down.
Regression introduced in 55cec53911
.
2017-08-10 21:39:17 +02:00
Jonas Kulla
fba20e6294
Sprite: Check for disposed state before accessing bitmap
2017-07-30 23:00:18 +02:00
Marty Plummer
f5c30affaa
mingw-w64: allow cmake cross-compile
...
Tested on gentoo with x86_64-w64-mingw32 toolchain and libraries.
Signed-off-by: Marty Plummer <ntzrmtthihu777@gmail.com>
2017-05-25 13:01:11 +02:00
Jonas Kulla
bd694f9f99
Graphics: Remove superfluous TEXFBOs while reusing existing ones
...
While the PingPong buffers were always texture-backed, currentScene
and transBuffer used to be backed by renderbuffers, which might have
been more optimized as render targets on older hardware; but since
all buffers in Graphics got switched to being texture backed to allow
blitting via rendering (when hardware blitting isn't available or broken,
eg. on mobile platforms), their reason to exist vanished.
For transBuffer, we can reuse the backbuffer of the PingPong structure,
while currentScene might have been useless from the start.
2017-05-11 12:37:15 +02:00
Jonas Kulla
cab453ac3a
Graphics: Use proper resizing function for TEXFBOs
...
Manually resizing the contained TEX objects skips updating the
width/height TEXFBO properties, which GLMeta::blit relies on.
2017-05-11 12:32:56 +02:00
Jonas Kulla
006f701fec
Config: Add "enableBlitting" entry to toggle GL_EXT_framebuffer_blit
2017-04-23 14:32:11 +02:00
Jonas Kulla
1478e1e0f9
Config: Add "maxTextureSize" entry to artificially limit texture sizes
2017-04-23 14:10:54 +02:00